pcsx2/pcsx2-qt/Settings/GraphicsHardwareFixesSettingsTab.ui
TheTechnician27 51bc6c1465
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pcsx2-qt: Add buddies and tabstops
2025-10-21 18:48:54 -04:00

363 lines
9.7 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>GraphicsHardwareFixesSettingsTab</class>
<widget class="QWidget" name="GraphicsHardwareFixesSettingsTab">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>700</width>
<height>500</height>
</rect>
</property>
<property name="windowTitle">
<string/>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="0,1">
<item row="3" column="1">
<widget class="QComboBox" name="hwAutoFlush">
<item>
<property name="text">
<string>Disabled (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (Sprites Only)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (All Primitives)</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="texInRTLabel">
<property name="text">
<string>Texture Inside RT:</string>
</property>
<property name="buddy">
<cstring>textureInsideRt</cstring>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="skipDrawLabel">
<property name="text">
<string>Skip Draw Range:</string>
</property>
<property name="buddy">
<cstring>skipDrawStart</cstring>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="cpuCLUTRender">
<property name="currentText">
<string extracomment="0 (Disabled)">0 (Disabled)</string>
</property>
<property name="currentIndex">
<number>0</number>
</property>
<item>
<property name="text">
<string>0 (Disabled)</string>
</property>
</item>
<item>
<property name="text">
<string>1 (Normal)</string>
</property>
</item>
<item>
<property name="text">
<string>2 (Aggressive)</string>
</property>
</item>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="cpuCLUTRenderLayout" stretch="0,0">
<item>
<widget class="QComboBox" name="cpuSpriteRenderBW">
<item>
<property name="text">
<string>0 (Disabled)</string>
</property>
</item>
<item>
<property name="text">
<string>1 (64 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>2 (128 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>3 (192 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>4 (256 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>5 (320 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>6 (384 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>7 (448 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>8 (512 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>9 (576 Max Width)</string>
</property>
</item>
<item>
<property name="text">
<string>10 (640 Max Width)</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QComboBox" name="cpuSpriteRenderLevel">
<item>
<property name="text">
<string>Sprites Only</string>
</property>
</item>
<item>
<property name="text">
<string>Sprites/Triangles</string>
</property>
</item>
<item>
<property name="text">
<string>Blended Sprites/Triangles</string>
</property>
</item>
</widget>
</item>
</layout>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="textureInsideRt">
<item>
<property name="text">
<string>Disabled (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Inside Target</string>
</property>
</item>
<item>
<property name="text">
<string>Merge Targets</string>
</property>
</item>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="swCLUTLabel">
<property name="text">
<string>Software CLUT Render:</string>
</property>
<property name="buddy">
<cstring>cpuCLUTRender</cstring>
</property>
</widget>
</item>
<item row="6" column="0" colspan="2">
<layout class="QGridLayout" name="hwFixesLayout">
<item row="4" column="0">
<widget class="QCheckBox" name="estimateTextureRegion">
<property name="text">
<string>Estimate Texture Region</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="disableRenderFixes">
<property name="text">
<string>Disable Render Fixes</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="readTCOnClose">
<property name="text">
<string>Read Targets When Closing</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableSafeFeatures">
<property name="text">
<string>Disable Safe Features</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="disablePartialInvalidation">
<property name="text">
<string>Disable Partial Source Invalidation</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="disableDepthEmulation">
<property name="text">
<string>Disable Depth Conversion</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="frameBufferConversion">
<property name="text">
<string>Framebuffer Conversion</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="gpuPaletteConversion">
<property name="text">
<string>GPU Palette Conversion</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="preloadFrameData">
<property name="text">
<string>Preload Frame Data</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="0">
<widget class="QLabel" name="hwAutoFlushLabel">
<property name="text">
<string>Auto Flush:</string>
</property>
<property name="buddy">
<cstring>hwAutoFlush</cstring>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="gpuTargetCLUTLabel">
<property name="text">
<string extracomment="CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.">GPU Target CLUT:</string>
</property>
<property name="buddy">
<cstring>gpuTargetCLUTMode</cstring>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="gpuTargetCLUTMode">
<item>
<property name="text">
<string>Disabled (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (Exact Match)</string>
</property>
</item>
<item>
<property name="text">
<string>Enabled (Check Inside Target)</string>
</property>
</item>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="cpuCLUTRenderLabel">
<property name="text">
<string>CPU Sprite Render Size:</string>
</property>
<property name="buddy">
<cstring>cpuSpriteRenderBW</cstring>
</property>
</widget>
</item>
<item row="5" column="1">
<layout class="QHBoxLayout" name="skipDrawLayout">
<item>
<widget class="QSpinBox" name="skipDrawStart">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="skipDrawEnd">
<property name="maximum">
<number>10000</number>
</property>
</widget>
</item>
</layout>
</item>
<item row="7" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<tabstops>
<tabstop>cpuSpriteRenderBW</tabstop>
<tabstop>cpuSpriteRenderLevel</tabstop>
<tabstop>cpuCLUTRender</tabstop>
<tabstop>gpuTargetCLUTMode</tabstop>
<tabstop>hwAutoFlush</tabstop>
<tabstop>textureInsideRt</tabstop>
<tabstop>skipDrawStart</tabstop>
<tabstop>skipDrawEnd</tabstop>
<tabstop>disableDepthEmulation</tabstop>
<tabstop>frameBufferConversion</tabstop>
<tabstop>disablePartialInvalidation</tabstop>
<tabstop>gpuPaletteConversion</tabstop>
<tabstop>disableSafeFeatures</tabstop>
<tabstop>preloadFrameData</tabstop>
<tabstop>disableRenderFixes</tabstop>
<tabstop>readTCOnClose</tabstop>
<tabstop>estimateTextureRegion</tabstop>
</tabstops>
<resources/>
<connections/>
</ui>