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Always use tex is fb for dx11. Partial support for dx12 if prims don't overlap. Previously it didn't work on dx because we used input.t which is interpolated, instead of absolute cords when fb sampling. |
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| .. | ||
| fonts | ||
| fullscreenui | ||
| icons | ||
| shaders | ||
| sounds/achievements | ||
| cover-placeholder.png | ||
| game_controller_db.txt | ||
| GameIndex.yaml | ||
| RedumpDatabase.yaml | ||