pcsx2/common/Linux/LnxThreads.cpp
Kojin 13dfceff48
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2021-09-06 14:28:26 -04:00

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3.8 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(_WIN32) && !defined(__APPLE__)
#include <unistd.h>
#if defined(__linux__)
#include <sys/prctl.h>
#elif defined(__unix__)
#include <pthread_np.h>
#endif
#include "common/PersistentThread.h"
// We wont need this until we actually have this more then just stubbed out, so I'm commenting this out
// to remove an unneeded dependency.
//#include "x86emitter/tools.h"
#if !defined(__unix__)
#pragma message("LnxThreads.cpp should only be compiled by projects or makefiles targeted at Linux/BSD distros.")
#else
// Note: assuming multicore is safer because it forces the interlocked routines to use
// the LOCK prefix. The prefix works on single core CPUs fine (but is slow), but not
// having the LOCK prefix is very bad indeed.
__forceinline void Threading::Sleep(int ms)
{
usleep(1000 * ms);
}
// For use in spin/wait loops, Acts as a hint to Intel CPUs and should, in theory
// improve performance and reduce cpu power consumption.
__forceinline void Threading::SpinWait()
{
// If this doesn't compile you can just comment it out (it only serves as a
// performance hint and isn't required).
__asm__("pause");
}
__forceinline void Threading::EnableHiresScheduler()
{
// Don't know if linux has a customizable scheduler resolution like Windows (doubtful)
}
__forceinline void Threading::DisableHiresScheduler()
{
}
// Unit of time of GetThreadCpuTime/GetCpuTime
u64 Threading::GetThreadTicksPerSecond()
{
return 1000000;
}
// Helper function to get either either the current cpu usage
// in called thread or in id thread
static u64 get_thread_time(uptr id = 0)
{
clockid_t cid;
if (id)
{
int err = pthread_getcpuclockid((pthread_t)id, &cid);
if (err)
return 0;
}
else
{
cid = CLOCK_THREAD_CPUTIME_ID;
}
struct timespec ts;
int err = clock_gettime(cid, &ts);
if (err)
return 0;
return (u64)ts.tv_sec * (u64)1e6 + (u64)ts.tv_nsec / (u64)1e3;
}
// Returns the current timestamp (not relative to a real world clock)
u64 Threading::GetThreadCpuTime()
{
return get_thread_time();
}
u64 Threading::pxThread::GetCpuTime() const
{
// Get the cpu time for the thread belonging to this object. Use m_native_id and/or
// m_native_handle to implement it. Return value should be a measure of total time the
// thread has used on the CPU (scaled by the value returned by GetThreadTicksPerSecond(),
// which typically would be an OS-provided scalar or some sort).
if (!m_native_id)
return 0;
return get_thread_time(m_native_id);
}
void Threading::pxThread::_platform_specific_OnStartInThread()
{
// Obtain linux-specific thread IDs or Handles here, which can be used to query
// kernel scheduler performance information.
m_native_id = (uptr)pthread_self();
}
void Threading::pxThread::_platform_specific_OnCleanupInThread()
{
// Cleanup handles here, which were opened above.
}
void Threading::SetNameOfCurrentThread(const char* name)
{
#if defined(__linux__)
// Extract of manpage: "The name can be up to 16 bytes long, and should be
// null-terminated if it contains fewer bytes."
prctl(PR_SET_NAME, name, 0, 0, 0);
#elif defined(__unix__)
pthread_set_name_np(pthread_self(), name);
#endif
}
#endif
#endif