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* common: format AlignedMalloc.cpp * common: format AppTrait.h * common: format Assertions.h * common: format CheckedStaticBox * common: format Console * common: format Dependencies.h * common: format EmbeddedImage * common: format EventSource * common: format Exceptions * common: format FastFormatString.cpp * common: format General.h * common: format InitInterface * common: format MathUtils.h * common: format MemsetFast/MemcpyFast * common: format Mutex.cpp * common: format PageFaultSource.h * common: format Path.h * common: format PathUtils.cpp * common: format Pcsx2Types.h * common: format Perf * common: format PersistentThread.h * common: format RwMutex * common: format SafeArray * common: format ScopedAlloc.h * common: format ScopedPtrMT.h * common: format Semaphore.cpp * common: format StringHelpers * common: format ThreadTools.cpp * common: format Threading.h * common: format ThreadingDialogs * common: format ThreadingInternal.h * common: format TraceLog.h * common: format VirtualMemory.cpp * common: format pxCheckBox * common: format pxEvents.h * common: format pxForwardDefs.h * common: format pxRadioPanel * common: format pxStaticText * common: format pxStreams * common: format pxTranslate.cpp * common: format pxWindowTextWriter.cpp * common: format wxAppWithHelpers * common: format wxBaseTools.h * common: format wxGuiTools * common: format wxHelpers.cpp * common: format Darwin directory * common: format Linux directory * common: format Windows directory * common: format LnxCpuDetect.cpp * common: format WinCpuDetect.cpp * common: format bmi.cpp * common: format cpudetect.cpp * common: format cpu_detect_internal.h * common: format fpu.cpp * common: format groups.cpp * common: format instructions.h * common: format internal.h * common: format jmp.cpp * common: format legacy.cpp * common: format legacy_instructions.h * common: format legacy_internal.h * common: format movs.cpp * common: format simd.cpp * common: format tools.h * common: format x86emitter.cpp * common: format x86types.h * common: format bmi.h * common: format dwshift.h * common: format group1.h group2.h group3.h * common: format incdec.h * common: format jmpcall.h * common: format movs.h * common: format simd_arithmetic.h * common: format simd_comparisons.h * common: format simd_helpers.h * common: format simd_moremovs.h * common: format simd_shufflepack.h * common: format simd_templated_helpers.h * common: format test.h
178 lines
5.1 KiB
C++
178 lines
5.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(__APPLE__)
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#include "common/Threading.h"
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#include "common/wxBaseTools.h"
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#include "common/wxGuiTools.h"
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#include "common/ThreadingInternal.h"
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// --------------------------------------------------------------------------------------
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// Semaphore Implementations
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// --------------------------------------------------------------------------------------
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Threading::Semaphore::Semaphore()
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{
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sem_init(&m_sema, false, 0);
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}
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Threading::Semaphore::~Semaphore()
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{
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sem_destroy(&m_sema);
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}
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void Threading::Semaphore::Reset()
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{
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sem_destroy(&m_sema);
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sem_init(&m_sema, false, 0);
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}
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void Threading::Semaphore::Post()
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{
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sem_post(&m_sema);
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}
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void Threading::Semaphore::Post(int multiple)
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{
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#if defined(_MSC_VER)
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sem_post_multiple(&m_sema, multiple);
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#else
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// Only w32pthreads has the post_multiple, but it's easy enough to fake:
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while (multiple > 0)
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{
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multiple--;
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sem_post(&m_sema);
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}
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#endif
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}
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void Threading::Semaphore::WaitWithoutYield()
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{
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pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
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sem_wait(&m_sema);
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}
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bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
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{
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wxDateTime megafail(wxDateTime::UNow() + timeout);
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const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
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return sem_timedwait(&m_sema, &fail) == 0;
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}
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// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
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// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
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// user input continues to be handled and that windoes continue to repaint. If the Wait is
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// called from another thread, no message pumping is performed.
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//
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void Threading::Semaphore::Wait()
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{
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#if wxUSE_GUI
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if (!wxThread::IsMain() || (wxTheApp == NULL))
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{
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sem_wait(&m_sema);
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}
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else if (_WaitGui_RecursionGuard(L"Semaphore::Wait"))
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{
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ScopedBusyCursor hourglass(Cursor_ReallyBusy);
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sem_wait(&m_sema);
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}
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else
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{
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//ScopedBusyCursor hourglass( Cursor_KindaBusy );
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while (!WaitWithoutYield(def_yieldgui_interval))
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YieldToMain();
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}
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#else
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sem_wait(&m_sema);
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#endif
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}
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// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
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// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
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// user input continues to be handled and that windows continue to repaint. If the Wait is
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// called from another thread, no message pumping is performed.
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//
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// Returns:
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// false if the wait timed out before the semaphore was signaled, or true if the signal was
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// reached prior to timeout.
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//
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bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
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{
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#if wxUSE_GUI
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if (!wxThread::IsMain() || (wxTheApp == NULL))
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{
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return WaitWithoutYield(timeout);
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}
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else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait"))
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{
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ScopedBusyCursor hourglass(Cursor_ReallyBusy);
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return WaitWithoutYield(timeout);
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}
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else
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{
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//ScopedBusyCursor hourglass( Cursor_KindaBusy );
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wxTimeSpan countdown((timeout));
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do
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{
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if (WaitWithoutYield(def_yieldgui_interval))
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break;
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YieldToMain();
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countdown -= def_yieldgui_interval;
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} while (countdown.GetMilliseconds() > 0);
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return countdown.GetMilliseconds() > 0;
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}
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#else
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return WaitWithoutYield(timeout);
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#endif
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}
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// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
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// after the wait has completed. Useful for situations where the semaphore itself is stored on
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// the stack and passed to another thread via GUI message or such, avoiding complications where
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// the thread might be canceled and the stack value becomes invalid.
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//
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// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
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// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
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// to do a lot of no-cancel waits in a tight loop worker thread, for example.
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void Threading::Semaphore::WaitNoCancel()
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{
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int oldstate;
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pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
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//WaitWithoutYield();
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Wait();
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pthread_setcancelstate(oldstate, NULL);
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}
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void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
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{
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int oldstate;
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pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
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//WaitWithoutYield( timeout );
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Wait(timeout);
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pthread_setcancelstate(oldstate, NULL);
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}
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int Threading::Semaphore::Count()
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{
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int retval;
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sem_getvalue(&m_sema, &retval);
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return retval;
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}
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#endif
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