pcsx2/pcsx2-qt/Settings/GraphicsHardwareRenderingSettingsTab.ui
lightningterror 3b0a83c1ab Qt/Fullscreenui/GS: Add Automatic blending option.
Automatic blending option will behave like basic level with the exception of gamedb if it forces a blend level then it will take that in to consideration, any other option will override the gamedb.
2025-09-02 14:47:44 +02:00

212 lines
5.1 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>GraphicsHardwareRenderingSettingsTab</class>
<widget class="QWidget" name="GraphicsHardwareRenderingSettingsTab">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>700</width>
<height>400</height>
</rect>
</property>
<property name="windowTitle">
<string/>
</property>
<layout class="QGridLayout" name="gridLayout" columnstretch="0,1">
<item row="1" column="0">
<widget class="QLabel" name="textureFilteringLabel">
<property name="text">
<string>Texture Filtering:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QComboBox" name="dithering">
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>Scaled</string>
</property>
</item>
<item>
<property name="text">
<string>Unscaled (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Force 32bit</string>
</property>
</item>
</widget>
</item>
<item row="6" column="0" colspan="2">
<layout class="QGridLayout" name="hardwareRenderingOptionsLayout">
<item row="0" column="1">
<widget class="QCheckBox" name="enableHWFixes">
<property name="text">
<string>Manual Hardware Renderer Fixes</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="mipmapping">
<property name="text">
<string>Mipmapping</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="3" column="0">
<widget class="QLabel" name="anisotropicFilteringLabel">
<property name="text">
<string>Anisotropic Filtering:</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="anisotropicFiltering"/>
</item>
<item row="0" column="0">
<widget class="QLabel" name="internalResLabel">
<property name="text">
<string>Internal Resolution:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="upscaleMultiplier"/>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="textureFiltering">
<item>
<property name="text">
<string>Nearest</string>
</property>
</item>
<item>
<property name="text">
<string>Bilinear (Forced)</string>
</property>
</item>
<item>
<property name="text">
<string>Bilinear (PS2)</string>
</property>
</item>
<item>
<property name="text">
<string>Bilinear (Forced excluding sprite)</string>
</property>
</item>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="ditheringLabel">
<property name="text">
<string>Dithering:</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QComboBox" name="blending">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Minimum</string>
</property>
</item>
<item>
<property name="text">
<string>Basic</string>
</property>
</item>
<item>
<property name="text">
<string>Medium</string>
</property>
</item>
<item>
<property name="text">
<string>High</string>
</property>
</item>
<item>
<property name="text">
<string>Full (Slow)</string>
</property>
</item>
<item>
<property name="text">
<string>Maximum (Very Slow)</string>
</property>
</item>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="trilinearFiltering">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Off (None)</string>
</property>
</item>
<item>
<property name="text">
<string>Trilinear (PS2)</string>
</property>
</item>
<item>
<property name="text">
<string>Trilinear (Forced)</string>
</property>
</item>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="blendingLabel">
<property name="text">
<string>Blending Accuracy:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="trilinearFilterLabel">
<property name="text">
<string>Trilinear Filtering:</string>
</property>
</widget>
</item>
<item row="7" column="0">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>