pcsx2/pcsx2/ImGui/ImGuiFullscreen.cpp
Stern 0180ec060b
FSUI/Qt: Add Center/Tile background modes and remove redundant Qt null checks (#13564)
Signed-off-by: SternXD <stern@sidestore.io>
Signed-off-by: SternXD <stern@sidestore.io
Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-12-14 09:08:34 -05:00

3382 lines
113 KiB
C++

// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "fmt/format.h"
#include "Host.h"
#include "GS/Renderers/Common/GSDevice.h"
#include "GS/Renderers/Common/GSTexture.h"
#include "ImGui/FullscreenUI.h"
#include "ImGui/ImGuiAnimated.h"
#include "ImGui/ImGuiFullscreen.h"
#include "ImGui/ImGuiManager.h"
#include "Input/InputManager.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/Easing.h"
#include "common/Image.h"
#include "common/LRUCache.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/StringUtil.h"
#include "common/Threading.h"
#include "common/Timer.h"
#include "IconsFontAwesome6.h"
#include "imgui_internal.h"
#include "imgui_stdlib.h"
#include <plutovg.h>
#include <plutosvg.h>
#include <array>
#include <cmath>
#include <condition_variable>
#include <deque>
#include <mutex>
#include <variant>
namespace ImGuiFullscreen
{
using MessageDialogCallbackVariant = std::variant<InfoMessageDialogCallback, ConfirmMessageDialogCallback>;
static constexpr float MENU_BACKGROUND_ANIMATION_TIME = 0.5f;
static std::optional<RGBA8Image> LoadTextureImage(const char* path);
static std::shared_ptr<GSTexture> UploadTexture(const char* path, const RGBA8Image& image);
static std::optional<RGBA8Image> LoadSvgTextureImage(const char* path, ImVec2 size, SvgScaling mode);
static void TextureLoaderThread();
static void DrawFileSelector();
static void DrawChoiceDialog();
static void DrawInputDialog();
static void DrawMessageDialog();
static void DrawProgressDialogs(ImVec2& position, float spacing);
static void DrawNotifications(ImVec2& position, float spacing);
static void DrawToast();
static bool MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImRect* bb,
ImGuiButtonFlags flags = 0, float hover_alpha = 1.0f);
static void PopulateFileSelectorItems();
static void SetFileSelectorDirectory(std::string dir);
std::pair<ImFont*, float> g_standard_font{};
std::pair<ImFont*, float> g_medium_font{};
std::pair<ImFont*, float> g_large_font{};
float g_layout_scale = 1.0f;
float g_rcp_layout_scale = 1.0f;
float g_layout_padding_left = 0.0f;
float g_layout_padding_top = 0.0f;
ImVec4 UIBackgroundColor;
ImVec4 UIBackgroundTextColor;
ImVec4 UIBackgroundLineColor;
ImVec4 UIBackgroundHighlightColor;
ImVec4 UIPopupBackgroundColor;
ImVec4 UIDisabledColor;
ImVec4 UIPrimaryColor;
ImVec4 UIPrimaryLightColor;
ImVec4 UIPrimaryDarkColor;
ImVec4 UIPrimaryTextColor;
ImVec4 UITextHighlightColor;
ImVec4 UIPrimaryLineColor;
ImVec4 UISecondaryColor;
ImVec4 UISecondaryStrongColor;
ImVec4 UISecondaryWeakColor;
ImVec4 UISecondaryTextColor;
static u32 s_menu_button_index = 0;
static u32 s_close_button_state = 0;
static FocusResetType s_focus_reset_queued = FocusResetType::None;
static LRUCache<std::string, std::shared_ptr<GSTexture>> s_texture_cache(128, true);
static LRUCache<std::string, std::vector<u8>> s_svg_data_cache(64, true);
static std::shared_ptr<GSTexture> s_placeholder_texture;
static std::atomic_bool s_texture_load_thread_quit{false};
static std::mutex s_texture_load_mutex;
static std::condition_variable s_texture_load_cv;
static std::deque<std::string> s_texture_load_queue;
static std::deque<std::tuple<std::string, ImVec2, SvgScaling>> s_svg_texture_load_queue;
static std::deque<std::pair<std::string, RGBA8Image>> s_texture_upload_queue;
static Threading::Thread s_texture_load_thread;
static SmallString s_fullscreen_footer_text;
static SmallString s_last_fullscreen_footer_text;
static float s_fullscreen_text_change_time;
static bool s_choice_dialog_open = false;
static bool s_choice_dialog_checkable = false;
static std::string s_choice_dialog_title;
static ChoiceDialogOptions s_choice_dialog_options;
static ChoiceDialogCallback s_choice_dialog_callback;
static ImGuiID s_enum_choice_button_id = 0;
static s32 s_enum_choice_button_value = 0;
static bool s_enum_choice_button_set = false;
static bool s_input_dialog_open = false;
static std::string s_input_dialog_title;
static std::string s_input_dialog_message;
static std::string s_input_dialog_caption;
static std::string s_input_dialog_text;
static std::string s_input_dialog_ok_text;
static InputStringDialogCallback s_input_dialog_callback;
static InputFilterType s_input_dialog_filter_type = InputFilterType::None;
static bool s_message_dialog_open = false;
static std::string s_message_dialog_title;
static std::string s_message_dialog_message;
static std::array<std::string, 3> s_message_dialog_buttons;
static MessageDialogCallbackVariant s_message_dialog_callback;
static s32 s_message_dialog_default_index = 0;
static ImAnimatedVec2 s_menu_button_frame_min_animated;
static ImAnimatedVec2 s_menu_button_frame_max_animated;
static bool s_had_hovered_menu_item = false;
static bool s_has_hovered_menu_item = false;
static bool s_rendered_menu_item_border = false;
struct FileSelectorItem
{
FileSelectorItem() = default;
FileSelectorItem(std::string display_name_, std::string full_path_, bool is_file_)
: display_name(std::move(display_name_))
, full_path(std::move(full_path_))
, is_file(is_file_)
{
}
FileSelectorItem(const FileSelectorItem&) = default;
FileSelectorItem(FileSelectorItem&&) = default;
~FileSelectorItem() = default;
FileSelectorItem& operator=(const FileSelectorItem&) = default;
FileSelectorItem& operator=(FileSelectorItem&&) = default;
std::string display_name;
std::string full_path;
bool is_file;
};
static bool s_file_selector_open = false;
static bool s_file_selector_directory = false;
static std::string s_file_selector_title;
static ImGuiFullscreen::FileSelectorCallback s_file_selector_callback;
static std::string s_file_selector_current_directory;
static std::vector<std::string> s_file_selector_filters;
static std::vector<FileSelectorItem> s_file_selector_items;
static constexpr float NOTIFICATION_FADE_IN_TIME = 0.2f;
static constexpr float NOTIFICATION_FADE_OUT_TIME = 0.8f;
struct Notification
{
std::string key;
std::string title;
std::string text;
std::string badge_path;
Common::Timer::Value start_time;
Common::Timer::Value move_time;
float duration;
float target_y;
float last_y;
};
static std::vector<Notification> s_notifications;
static float s_notification_vertical_position = 0.15f;
static float s_notification_vertical_direction = 1.0f;
static float s_notification_horizontal_position = 0.0f; // 0.0 = left, 0.5 = center, 1.0 = right
static std::string s_toast_title;
static std::string s_toast_message;
static Common::Timer::Value s_toast_start_time;
static float s_toast_duration;
struct ProgressDialogData
{
std::string message;
ImGuiID id;
s32 min;
s32 max;
s32 value;
};
static std::vector<ProgressDialogData> s_progress_dialogs;
static std::mutex s_progress_dialog_lock;
static InputLayout s_gamepad_layout = InputLayout::Unknown;
} // namespace ImGuiFullscreen
void ImGuiFullscreen::SetFont(ImFont* standard_font)
{
g_standard_font.first = standard_font;
g_medium_font.first = standard_font;
g_large_font.first = standard_font;
}
bool ImGuiFullscreen::Initialize(const char* placeholder_image_path)
{
s_focus_reset_queued = FocusResetType::WindowChanged;
s_close_button_state = 0;
s_placeholder_texture = LoadTexture(placeholder_image_path);
if (!s_placeholder_texture)
{
Console.Error("Missing placeholder texture '%s', cannot continue", placeholder_image_path);
return false;
}
s_texture_load_thread_quit.store(false, std::memory_order_release);
s_texture_load_thread.Start(TextureLoaderThread);
ResetMenuButtonFrame();
return true;
}
void ImGuiFullscreen::Shutdown(bool clear_state)
{
if (s_texture_load_thread.Joinable())
{
{
std::unique_lock lock(s_texture_load_mutex);
s_texture_load_thread_quit.store(true, std::memory_order_release);
s_texture_load_cv.notify_one();
}
s_texture_load_thread.Join();
}
s_texture_upload_queue.clear();
s_placeholder_texture.reset();
g_standard_font.first = nullptr;
g_medium_font.first = nullptr;
g_large_font.first = nullptr;
s_texture_cache.Clear();
if (clear_state)
{
s_notifications.clear();
s_progress_dialogs.clear();
s_fullscreen_footer_text.clear();
s_last_fullscreen_footer_text.clear();
s_fullscreen_text_change_time = 0.0f;
CloseInputDialog();
CloseMessageDialog();
s_choice_dialog_open = false;
s_choice_dialog_checkable = false;
s_choice_dialog_title = {};
s_choice_dialog_options.clear();
s_choice_dialog_callback = {};
s_enum_choice_button_id = 0;
s_enum_choice_button_value = 0;
s_enum_choice_button_set = false;
s_file_selector_open = false;
s_file_selector_directory = false;
s_file_selector_title = {};
s_file_selector_callback = {};
s_file_selector_current_directory = {};
s_file_selector_filters.clear();
s_file_selector_items.clear();
s_message_dialog_open = false;
s_message_dialog_title = {};
s_message_dialog_message = {};
s_message_dialog_buttons = {};
s_message_dialog_callback = {};
s_message_dialog_default_index = 0;
}
}
const std::shared_ptr<GSTexture>& ImGuiFullscreen::GetPlaceholderTexture()
{
return s_placeholder_texture;
}
std::optional<RGBA8Image> ImGuiFullscreen::LoadTextureImage(const char* path)
{
std::optional<RGBA8Image> image;
std::optional<std::vector<u8>> data;
if (Path::IsAbsolute(path))
data = FileSystem::ReadBinaryFile(path);
else
data = FileSystem::ReadBinaryFile(Path::Combine(EmuFolders::Resources, path).c_str());
if (data.has_value())
{
image = RGBA8Image();
if (!image->LoadFromBuffer(path, data->data(), data->size()))
{
Console.Error("Failed to read texture resource '%s'", path);
image.reset();
}
}
else
{
Console.Error("Failed to open texture resource '%s'", path);
}
return image;
}
std::shared_ptr<GSTexture> ImGuiFullscreen::UploadTexture(const char* path, const RGBA8Image& image)
{
GSTexture* texture = g_gs_device->CreateTexture(image.GetWidth(), image.GetHeight(), 1, GSTexture::Format::Color);
if (!texture)
{
Console.Error("failed to create %ux%u texture for resource", image.GetWidth(), image.GetHeight());
return {};
}
if (!texture->Update(GSVector4i(0, 0, image.GetWidth(), image.GetHeight()), image.GetPixels(), image.GetPitch()))
{
Console.Error("Failed to upload %ux%u texture for resource", image.GetWidth(), image.GetHeight());
g_gs_device->Recycle(texture);
return {};
}
DevCon.WriteLn("Uploaded texture resource '%s' (%ux%u)", path, image.GetWidth(), image.GetHeight());
return std::shared_ptr<GSTexture>(texture, [](GSTexture* tex) { g_gs_device->Recycle(tex); });
}
std::shared_ptr<GSTexture> ImGuiFullscreen::LoadTexture(std::string_view path)
{
std::string path_str(path);
std::optional<RGBA8Image> image(LoadTextureImage(path_str.c_str()));
if (image.has_value())
{
std::shared_ptr<GSTexture> ret(UploadTexture(path_str.c_str(), image.value()));
if (ret)
return ret;
}
return s_placeholder_texture;
}
GSTexture* ImGuiFullscreen::GetCachedTexture(std::string_view name)
{
std::shared_ptr<GSTexture>* tex_ptr = s_texture_cache.Lookup(name);
if (!tex_ptr)
{
std::shared_ptr<GSTexture> tex(LoadTexture(name));
tex_ptr = s_texture_cache.Insert(std::string(name), std::move(tex));
}
return tex_ptr->get();
}
GSTexture* ImGuiFullscreen::GetCachedTextureAsync(std::string_view name)
{
std::shared_ptr<GSTexture>* tex_ptr = s_texture_cache.Lookup(name);
if (!tex_ptr)
{
// insert the placeholder
tex_ptr = s_texture_cache.Insert(std::string(name), s_placeholder_texture);
// queue the actual load
std::unique_lock lock(s_texture_load_mutex);
s_texture_load_queue.emplace_back(name);
s_texture_load_cv.notify_one();
}
return tex_ptr->get();
}
// Renders an SVG image to specified size into a texture of ceil(size).
// The region donated by size is positioned top left of the image when size != ceil(size).
// The image is scaled to fit within, and rendered center of, size.
std::optional<RGBA8Image> ImGuiFullscreen::LoadSvgTextureImage(const char* path, ImVec2 size, SvgScaling mode)
{
std::optional<RGBA8Image> image;
// Cache SVG files as we may need to re-render at a new size later.
std::vector<u8>* data_ptr = s_svg_data_cache.Lookup(path);
if (!data_ptr)
{
std::optional<std::vector<u8>> data;
if (Path::IsAbsolute(path))
data = FileSystem::ReadBinaryFile(path);
else
data = FileSystem::ReadBinaryFile(Path::Combine(EmuFolders::Resources, path).c_str());
if (data.has_value())
data_ptr = s_svg_data_cache.Insert(std::string(path), std::move(data.value()));
}
if (data_ptr)
{
// Load SVG
plutosvg_document_t* pluto_svg = plutosvg_document_load_from_data(reinterpret_cast<char*>(data_ptr->data()),
data_ptr->size(), -1, -1, nullptr, nullptr);
if (pluto_svg == nullptr)
{
Console.Error("Failed to load svg '%s'", path);
return image;
}
const float base_width = plutosvg_document_get_width(pluto_svg);
const float base_height = plutosvg_document_get_height(pluto_svg);
// Create a surface large enough to store the SVG.
const int px_width = std::ceil(size.x);
const int px_height = std::ceil(size.y);
std::vector<u32> pixel_data;
pixel_data.resize(px_width * px_height);
plutovg_surface_t* pluto_surface = plutovg_surface_create_for_data(reinterpret_cast<unsigned char*>(pixel_data.data()),
px_width, px_height, px_width * 4);
if (pluto_surface == nullptr)
{
plutosvg_document_destroy(pluto_svg);
Console.Error("Failed to create plutovg surface '%s'", path);
return image;
}
// Create a drawing canvas.
plutovg_canvas_t* pluto_canvas = plutovg_canvas_create(pluto_surface);
if (pluto_canvas == nullptr)
{
plutovg_surface_destroy(pluto_surface);
plutosvg_document_destroy(pluto_svg);
Console.Error("Failed to create plutovg canvas '%s'", path);
return image;
}
// Scale & position SVG.
// ImGui positions images from top left, so we can ignore integer size of surface.
switch (mode)
{
case SvgScaling::Stretch:
plutovg_canvas_scale(pluto_canvas, size.x / base_width, size.y / base_height);
break;
case SvgScaling::Fit:
{
const ImRect rect = CenterImage(size, {base_width, base_height}, false);
const float scale = (rect.Max.y - rect.Min.y) / base_height;
plutovg_canvas_scale(pluto_canvas, scale, scale);
plutovg_canvas_translate(pluto_canvas, rect.Min.x / scale, rect.Min.y / scale);
break;
}
case SvgScaling::ZoomFill:
{
const ImRect rect = CenterImage(size, {base_width, base_height}, true);
const float scale = (rect.Max.y - rect.Min.y) / base_height;
plutovg_canvas_scale(pluto_canvas, scale, scale);
plutovg_canvas_translate(pluto_canvas, rect.Min.x / scale, rect.Min.y / scale);
break;
}
}
// Render
const bool success = plutosvg_document_render(pluto_svg, nullptr, pluto_canvas, nullptr, nullptr, nullptr);
// Free pluto objects
plutovg_canvas_destroy(pluto_canvas);
plutovg_surface_destroy(pluto_surface);
plutosvg_document_destroy(pluto_svg);
if (!success)
{
Console.Error("Failed to render svg '%s'", path);
return image;
}
// Convert to RGBA8Image
plutovg_convert_argb_to_rgba(reinterpret_cast<unsigned char*>(pixel_data.data()), reinterpret_cast<unsigned char*>(pixel_data.data()),
px_width, px_height, px_width * 4);
image = RGBA8Image(px_width, px_height, std::move(pixel_data));
}
else
{
Console.Error("Failed to open texture resource '%s'", path);
}
return image;
}
std::shared_ptr<GSTexture> ImGuiFullscreen::LoadSvgTexture(std::string_view path, ImVec2 size, SvgScaling mode)
{
std::string path_str(path);
std::optional<RGBA8Image> image(LoadSvgTextureImage(path_str.c_str(), size, mode));
if (image.has_value())
{
std::shared_ptr<GSTexture> ret(UploadTexture(path_str.c_str(), image.value()));
if (ret)
return ret;
}
return s_placeholder_texture;
}
GSTexture* ImGuiFullscreen::GetCachedSvgTexture(std::string_view name, ImVec2 size, SvgScaling mode)
{
std::string svg_key = fmt::format("{}_{}x{}_{}", name, size.x, size.y, static_cast<u8>(mode));
std::shared_ptr<GSTexture>* tex_ptr = s_texture_cache.Lookup(svg_key);
if (!tex_ptr)
{
std::shared_ptr<GSTexture> tex(LoadSvgTexture(name, size, mode));
tex_ptr = s_texture_cache.Insert(std::string(svg_key), std::move(tex));
}
return tex_ptr->get();
}
GSTexture* ImGuiFullscreen::GetCachedSvgTextureAsync(std::string_view name, ImVec2 size, SvgScaling mode)
{
std::string svg_key = fmt::format("{}_{}x{}_{}", name, size.x, size.y, static_cast<u8>(mode));
std::shared_ptr<GSTexture>* tex_ptr = s_texture_cache.Lookup(svg_key);
if (!tex_ptr)
{
// insert the placeholder
tex_ptr = s_texture_cache.Insert(std::string(svg_key), s_placeholder_texture);
// queue the actual load
std::unique_lock lock(s_texture_load_mutex);
s_svg_texture_load_queue.emplace_back(std::tuple(name, size, mode));
s_texture_load_cv.notify_one();
}
return tex_ptr->get();
}
bool ImGuiFullscreen::InvalidateCachedTexture(const std::string& path)
{
return s_texture_cache.Remove(path);
}
void ImGuiFullscreen::UploadAsyncTextures()
{
std::unique_lock lock(s_texture_load_mutex);
while (!s_texture_upload_queue.empty())
{
std::pair<std::string, RGBA8Image> it(std::move(s_texture_upload_queue.front()));
s_texture_upload_queue.pop_front();
lock.unlock();
std::shared_ptr<GSTexture> tex = UploadTexture(it.first.c_str(), it.second);
if (tex)
s_texture_cache.Insert(std::move(it.first), std::move(tex));
lock.lock();
}
}
void ImGuiFullscreen::TextureLoaderThread()
{
Threading::SetNameOfCurrentThread("ImGuiFullscreen Texture Loader");
std::unique_lock lock(s_texture_load_mutex);
for (;;)
{
s_texture_load_cv.wait(
lock, []() {
return (
s_texture_load_thread_quit.load(std::memory_order_acquire) ||
!s_texture_load_queue.empty() ||
!s_svg_texture_load_queue.empty());
});
if (s_texture_load_thread_quit.load(std::memory_order_acquire))
break;
while (!s_texture_load_queue.empty())
{
std::string path(std::move(s_texture_load_queue.front()));
s_texture_load_queue.pop_front();
lock.unlock();
std::optional<RGBA8Image> image(LoadTextureImage(path.c_str()));
lock.lock();
// don't bother queuing back if it doesn't exist
if (image)
s_texture_upload_queue.emplace_back(std::move(path), std::move(image.value()));
}
while (!s_svg_texture_load_queue.empty())
{
std::string path;
ImVec2 size;
SvgScaling mode;
std::tie(path, size, mode) = std::move(s_svg_texture_load_queue.front());
s_svg_texture_load_queue.pop_front();
lock.unlock();
std::optional<RGBA8Image> image(LoadSvgTextureImage(path.c_str(), size, mode));
lock.lock();
// don't bother queuing back if it doesn't exist
if (image)
{
std::string svg_key = fmt::format("{}_{}x{}_{}", path, size.x, size.y, static_cast<u8>(mode));
s_texture_upload_queue.emplace_back(std::move(svg_key), std::move(image.value()));
}
}
}
s_texture_load_queue.clear();
s_svg_texture_load_queue.clear();
}
bool ImGuiFullscreen::UpdateLayoutScale()
{
static constexpr float LAYOUT_RATIO = LAYOUT_SCREEN_WIDTH / LAYOUT_SCREEN_HEIGHT;
const ImGuiIO& io = ImGui::GetIO();
const float screen_width = std::max(io.DisplaySize.x, 1.0f);
const float screen_height = std::max(io.DisplaySize.y, 1.0f);
const float screen_ratio = screen_width / screen_height;
const float old_scale = g_layout_scale;
if (screen_ratio > LAYOUT_RATIO)
{
// screen is wider, use height, pad width
g_layout_scale = screen_height / LAYOUT_SCREEN_HEIGHT;
g_layout_padding_top = 0.0f;
g_layout_padding_left = (screen_width - (LAYOUT_SCREEN_WIDTH * g_layout_scale)) / 2.0f;
}
else
{
// screen is taller, use width, pad height
g_layout_scale = screen_width / LAYOUT_SCREEN_WIDTH;
g_layout_padding_top = (screen_height - (LAYOUT_SCREEN_HEIGHT * g_layout_scale)) / 2.0f;
g_layout_padding_left = 0.0f;
}
g_rcp_layout_scale = 1.0f / g_layout_scale;
return g_layout_scale != old_scale;
}
void ImGuiFullscreen::UpdateFontScale()
{
g_standard_font.second = ImGuiManager::GetFontSizeStandard();
g_medium_font.second = ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE);
g_large_font.second = ImGuiFullscreen::LayoutScale(ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE);
}
ImRect ImGuiFullscreen::CenterImage(const ImVec2& fit_size, const ImVec2& image_size, bool fill)
{
const float fit_ar = fit_size.x / fit_size.y;
const float image_ar = image_size.x / image_size.y;
ImRect ret;
if ((fit_ar > image_ar) ^ fill)
{
// center horizontally
const float width = fit_size.y * image_ar;
const float offset = (fit_size.x - width) / 2.0f;
const float height = fit_size.y;
ret = ImRect(ImVec2(offset, 0.0f), ImVec2(offset + width, height));
}
else
{
// center vertically
const float height = fit_size.x / image_ar;
const float offset = (fit_size.y - height) / 2.0f;
const float width = fit_size.x;
ret = ImRect(ImVec2(0.0f, offset), ImVec2(width, offset + height));
}
return ret;
}
ImRect ImGuiFullscreen::CenterImage(const ImRect& fit_rect, const ImVec2& image_size, bool fill)
{
ImRect ret(CenterImage(fit_rect.Max - fit_rect.Min, image_size, fill));
ret.Translate(fit_rect.Min);
return ret;
}
void ImGuiFullscreen::BeginLayout()
{
// we evict from the texture cache at the start of the frame, in case we go over mid-frame,
// we need to keep all those textures alive until the end of the frame
s_texture_cache.ManualEvict();
PushResetLayout();
}
void ImGuiFullscreen::EndLayout()
{
DrawFileSelector();
DrawChoiceDialog();
DrawInputDialog();
DrawMessageDialog();
DrawFullscreenFooter();
const float notification_margin = LayoutScale(10.0f);
const float spacing = LayoutScale(10.0f);
const float notification_vertical_pos = GetNotificationVerticalPosition();
// Get the horizonal position based on alignment
float horizontal_pos;
if (s_notification_horizontal_position <= 0.0f)
horizontal_pos = notification_margin; // Left
else if (s_notification_horizontal_position >= 1.0f)
horizontal_pos = ImGui::GetIO().DisplaySize.x - notification_margin; // Right
else
horizontal_pos = ImGui::GetIO().DisplaySize.x * s_notification_horizontal_position; // Center
ImVec2 position(horizontal_pos, notification_vertical_pos * ImGui::GetIO().DisplaySize.y +
((notification_vertical_pos >= 0.5f) ? -notification_margin : notification_margin));
DrawProgressDialogs(position, spacing);
DrawNotifications(position, spacing);
DrawToast();
PopResetLayout();
s_fullscreen_footer_text.clear();
s_rendered_menu_item_border = false;
s_had_hovered_menu_item = std::exchange(s_has_hovered_menu_item, false);
}
void ImGuiFullscreen::PushResetLayout()
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(8.0f, 8.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(4.0f, 3.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(8.0f, 4.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemInnerSpacing, LayoutScale(4.0f, 4.0f));
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, LayoutScale(4.0f, 2.0f));
ImGui::PushStyleVar(ImGuiStyleVar_IndentSpacing, LayoutScale(21.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarSize, LayoutScale(14.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ScrollbarRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_GrabMinSize, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_TabRounding, LayoutScale(4.0f));
ImGui::PushStyleColor(ImGuiCol_Text, UISecondaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TextDisabled, UIDisabledColor);
ImGui::PushStyleColor(ImGuiCol_Button, UISecondaryColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, UIBackgroundColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, UIBackgroundHighlightColor);
ImGui::PushStyleColor(ImGuiCol_Border, UIBackgroundLineColor);
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, UIBackgroundColor);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, UIPrimaryLightColor);
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
}
void ImGuiFullscreen::PopResetLayout()
{
ImGui::PopStyleColor(11);
ImGui::PopStyleVar(12);
}
void ImGuiFullscreen::QueueResetFocus(FocusResetType type)
{
s_focus_reset_queued = type;
s_close_button_state = 0;
}
bool ImGuiFullscreen::ResetFocusHere()
{
if (s_focus_reset_queued == FocusResetType::None)
return false;
// don't take focus from dialogs
if (ImGui::FindBlockingModal(ImGui::GetCurrentWindow()))
return false;
s_focus_reset_queued = FocusResetType::None;
ImGui::SetWindowFocus();
// only do the active selection magic when we're using keyboard/gamepad
return (GImGui->NavInputSource == ImGuiInputSource_Keyboard || GImGui->NavInputSource == ImGuiInputSource_Gamepad);
}
bool ImGuiFullscreen::IsFocusResetQueued()
{
return (s_focus_reset_queued != FocusResetType::None);
}
ImGuiFullscreen::FocusResetType ImGuiFullscreen::GetQueuedFocusResetType()
{
return s_focus_reset_queued;
}
void ImGuiFullscreen::ForceKeyNavEnabled()
{
ImGuiContext& g = *ImGui::GetCurrentContext();
g.ActiveIdSource = (g.ActiveIdSource == ImGuiInputSource_Mouse) ? ImGuiInputSource_Keyboard : g.ActiveIdSource;
g.NavInputSource = (g.NavInputSource == ImGuiInputSource_Mouse) ? ImGuiInputSource_Keyboard : g.ActiveIdSource;
g.NavCursorVisible = true;
g.NavHighlightItemUnderNav = true;
}
bool ImGuiFullscreen::WantsToCloseMenu()
{
// Used for the key macros below.
ImGuiContext& g = *ImGui::GetCurrentContext();
// Wait for the Close button to be released, THEN pressed
if (s_close_button_state == 0)
{
if (ImGui::IsKeyPressed(ImGuiKey_Escape, false))
s_close_button_state = 1;
else if (ImGui::IsKeyPressed(ImGuiKey_NavGamepadCancel, false))
s_close_button_state = 2;
}
else if ((s_close_button_state == 1 && ImGui::IsKeyReleased(ImGuiKey_Escape)) ||
(s_close_button_state == 2 && ImGui::IsKeyReleased(ImGuiKey_NavGamepadCancel)))
{
s_close_button_state = 3;
}
return s_close_button_state > 1;
}
void ImGuiFullscreen::ResetCloseMenuIfNeeded()
{
// If s_close_button_state reached the "Released" state, reset it after the tick
if (s_close_button_state > 1)
{
s_close_button_state = 0;
}
}
void ImGuiFullscreen::PushPrimaryColor()
{
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_Button, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_ButtonActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, UIPrimaryLightColor);
ImGui::PushStyleColor(ImGuiCol_Border, UIPrimaryLightColor);
}
void ImGuiFullscreen::PopPrimaryColor()
{
ImGui::PopStyleColor(5);
}
bool ImGuiFullscreen::BeginFullscreenColumns(const char* title, float pos_y, bool expand_to_screen_width, bool footer)
{
ImGui::SetNextWindowPos(ImVec2(expand_to_screen_width ? 0.0f : g_layout_padding_left, pos_y));
ImGui::SetNextWindowSize(ImVec2(
expand_to_screen_width ? ImGui::GetIO().DisplaySize.x : LayoutScale(LAYOUT_SCREEN_WIDTH),
ImGui::GetIO().DisplaySize.y - pos_y - (footer ? LayoutScale(LAYOUT_FOOTER_HEIGHT) : 0.0f)));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
bool clipped;
if (title)
{
ImGui::PushFont(g_large_font.first, g_large_font.second);
clipped = ImGui::Begin(title, nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize);
ImGui::PopFont();
}
else
{
clipped = ImGui::Begin(
"fullscreen_ui_columns_parent", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize);
}
return clipped;
}
void ImGuiFullscreen::EndFullscreenColumns()
{
ImGui::End();
ImGui::PopStyleVar(3);
}
bool ImGuiFullscreen::BeginFullscreenColumnWindow(float start, float end, const char* name, const ImVec4& background)
{
start = LayoutScale(start);
end = LayoutScale(end);
if (start < 0.0f)
start = ImGui::GetIO().DisplaySize.x + start;
if (end <= 0.0f)
end = ImGui::GetIO().DisplaySize.x + end;
const ImVec2 pos(start, 0.0f);
const ImVec2 size(end - start, ImGui::GetCurrentWindow()->Size.y);
ImGui::PushStyleColor(ImGuiCol_ChildBg, background);
ImGui::SetCursorPos(pos);
return ImGui::BeginChild(name, size, ImGuiChildFlags_NavFlattened, 0);
}
void ImGuiFullscreen::EndFullscreenColumnWindow()
{
ImGui::EndChild();
ImGui::PopStyleColor();
}
bool ImGuiFullscreen::BeginFullscreenWindow(float left, float top, float width, float height, const char* name,
const ImVec4& background /* = HEX_TO_IMVEC4(0x212121, 0xFF) */, float rounding /*= 0.0f*/,
const ImVec2& padding /*= 0.0f*/, ImGuiWindowFlags flags /*= 0*/)
{
if (left < 0.0f)
left = (LAYOUT_SCREEN_WIDTH - width) * -left;
if (top < 0.0f)
top = (LAYOUT_SCREEN_HEIGHT - height) * -top;
const ImVec2 pos(ImVec2(LayoutScale(left) + g_layout_padding_left, LayoutScale(top) + g_layout_padding_top));
const ImVec2 size(LayoutScale(ImVec2(width, height)));
return BeginFullscreenWindow(pos, size, name, background, rounding, padding, flags);
}
bool ImGuiFullscreen::BeginFullscreenWindow(const ImVec2& position, const ImVec2& size, const char* name,
const ImVec4& background /* = HEX_TO_IMVEC4(0x212121, 0xFF) */, float rounding /*= 0.0f*/,
const ImVec2& padding /*= 0.0f*/, ImGuiWindowFlags flags /*= 0*/)
{
ImGui::SetNextWindowPos(position);
ImGui::SetNextWindowSize(size);
ImGui::PushStyleColor(ImGuiCol_WindowBg, background);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(padding));
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(rounding));
return ImGui::Begin(name, nullptr,
ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoBringToFrontOnFocus |
flags);
}
void ImGuiFullscreen::EndFullscreenWindow()
{
ImGui::End();
ImGui::PopStyleVar(3);
ImGui::PopStyleColor();
}
bool ImGuiFullscreen::IsGamepadInputSource()
{
return (ImGui::GetCurrentContext()->NavInputSource == ImGuiInputSource_Gamepad);
}
void ImGuiFullscreen::ReportGamepadLayout(InputLayout layout)
{
if (s_gamepad_layout == layout)
return;
s_gamepad_layout = layout;
FullscreenUI::GamepadLayoutChanged();
}
InputLayout ImGuiFullscreen::GetGamepadLayout()
{
return s_gamepad_layout;
}
void ImGuiFullscreen::CreateFooterTextString(SmallStringBase& dest,
std::span<const std::pair<const char*, std::string_view>> items)
{
dest.clear();
for (const auto& [icon, text] : items)
{
if (!dest.empty())
dest.append(" ");
dest.append(icon);
dest.append(' ');
dest.append(text);
}
}
void ImGuiFullscreen::SetFullscreenFooterText(std::string_view text)
{
s_fullscreen_footer_text.assign(text);
}
void ImGuiFullscreen::SetFullscreenFooterText(std::span<const std::pair<const char*, std::string_view>> items)
{
CreateFooterTextString(s_fullscreen_footer_text, items);
}
void ImGuiFullscreen::AppendToFullscreenFooterText(std::span<const std::pair<const char*, std::string_view>> items)
{
if (s_fullscreen_footer_text.empty())
{
CreateFooterTextString(s_fullscreen_footer_text, items);
return;
}
SmallStringBase& dest = s_fullscreen_footer_text;
for (const auto& [icon, text] : items)
{
dest.append(" ");
dest.append(icon);
dest.append(' ');
dest.append(text);
}
}
static std::vector<std::pair<const char*, std::string_view>> s_footer_hint_queue;
void ImGuiFullscreen::QueueFooterHint(std::span<const std::pair<const char*, std::string_view>> items)
{
for (const auto& it : items)
s_footer_hint_queue.push_back(it);
}
void ImGuiFullscreen::DrawFullscreenFooter()
{
const ImGuiIO& io = ImGui::GetIO();
// Apply any queued hints before drawing.
if (!s_footer_hint_queue.empty())
{
AppendToFullscreenFooterText(s_footer_hint_queue);
s_footer_hint_queue.clear();
}
if (s_fullscreen_footer_text.empty())
{
s_last_fullscreen_footer_text.clear();
return;
}
const float padding = LayoutScale(LAYOUT_FOOTER_PADDING);
const float height = LayoutScale(LAYOUT_FOOTER_HEIGHT);
ImDrawList* dl = ImGui::GetForegroundDrawList();
dl->AddRectFilled(ImVec2(0.0f, io.DisplaySize.y - height), io.DisplaySize, ImGui::GetColorU32(UIPrimaryColor), 0.0f);
const std::pair<ImFont*, float> font = g_medium_font;
const float max_width = io.DisplaySize.x - padding * 2.0f;
float prev_opacity = 0.0f;
if (!s_last_fullscreen_footer_text.empty() && s_fullscreen_footer_text != s_last_fullscreen_footer_text)
{
if (s_fullscreen_text_change_time == 0.0f)
s_fullscreen_text_change_time = 0.15f;
else
s_fullscreen_text_change_time = std::max(s_fullscreen_text_change_time - io.DeltaTime, 0.0f);
if (s_fullscreen_text_change_time == 0.0f)
s_last_fullscreen_footer_text = s_fullscreen_footer_text;
prev_opacity = s_fullscreen_text_change_time * (1.0f / 0.15f);
if (prev_opacity > 0.0f)
{
const ImVec2 text_size =
font.first->CalcTextSizeA(font.second, max_width, 0.0f, s_last_fullscreen_footer_text.c_str(),
s_last_fullscreen_footer_text.end_ptr());
dl->AddText(
font.first, font.second,
ImVec2(io.DisplaySize.x - padding * 2.0f - text_size.x, io.DisplaySize.y - font.second - padding),
ImGui::GetColorU32(ImVec4(UIPrimaryTextColor.x, UIPrimaryTextColor.y, UIPrimaryTextColor.z, prev_opacity)),
s_last_fullscreen_footer_text.c_str(), s_last_fullscreen_footer_text.end_ptr());
}
}
else if (s_last_fullscreen_footer_text.empty())
{
s_last_fullscreen_footer_text = s_fullscreen_footer_text;
}
if (prev_opacity < 1.0f)
{
const ImVec2 text_size = font.first->CalcTextSizeA(font.second, max_width, 0.0f, s_fullscreen_footer_text.c_str(),
s_fullscreen_footer_text.end_ptr());
dl->AddText(
font.first, font.second,
ImVec2(io.DisplaySize.x - padding * 2.0f - text_size.x, io.DisplaySize.y - font.second - padding),
ImGui::GetColorU32(ImVec4(UIPrimaryTextColor.x, UIPrimaryTextColor.y, UIPrimaryTextColor.z, 1.0f - prev_opacity)),
s_fullscreen_footer_text.c_str(), s_fullscreen_footer_text.end_ptr());
}
}
void ImGuiFullscreen::PrerenderMenuButtonBorder()
{
if (!s_had_hovered_menu_item)
return;
// updating might finish the animation
const ImVec2& min = s_menu_button_frame_min_animated.UpdateAndGetValue();
const ImVec2& max = s_menu_button_frame_max_animated.UpdateAndGetValue();
const ImU32 col = ImGui::GetColorU32(ImGuiCol_ButtonHovered);
const float t = std::min<float>(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0f);
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
ImGui::RenderFrame(min, max, col, true, 0.0f);
ImGui::PopStyleColor();
s_rendered_menu_item_border = true;
}
void ImGuiFullscreen::BeginMenuButtons(u32 num_items, float y_align, float x_padding, float y_padding, float item_height)
{
s_menu_button_index = 0;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
if (y_align != 0.0f)
{
const float real_item_height = LayoutScale(item_height) + (LayoutScale(y_padding) * 2.0f);
const float total_size = (static_cast<float>(num_items) * real_item_height) + (LayoutScale(y_padding) * 2.0f);
const float window_height = ImGui::GetWindowHeight();
if (window_height > total_size)
ImGui::SetCursorPosY((window_height - total_size) * y_align);
}
PrerenderMenuButtonBorder();
}
void ImGuiFullscreen::EndMenuButtons()
{
ImGui::PopStyleVar(4);
}
void ImGuiFullscreen::DrawWindowTitle(const char* title)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImVec2 pos(window->DC.CursorPos + LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
const ImVec2 size(window->WorkRect.GetWidth() - (LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING) * 2.0f),
g_large_font.second + LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f);
const ImRect rect(pos, pos + size);
ImGui::ItemSize(size);
if (!ImGui::ItemAdd(rect, window->GetID("window_title")))
return;
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::RenderTextClipped(rect.Min, rect.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &rect);
ImGui::PopFont();
const ImVec2 line_start(pos.x, pos.y + g_large_font.second + LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING));
const ImVec2 line_end(pos.x + size.x, line_start.y);
const float line_thickness = LayoutScale(1.0f);
ImDrawList* dl = ImGui::GetWindowDrawList();
dl->AddLine(line_start, line_end, IM_COL32(255, 255, 255, 255), line_thickness);
}
void ImGuiFullscreen::GetMenuButtonFrameBounds(float height, ImVec2* pos, ImVec2* size)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
*pos = window->DC.CursorPos;
*size = ImVec2(window->WorkRect.GetWidth(), LayoutScale(height) + ImGui::GetStyle().FramePadding.y * 2.0f);
}
void ImGuiFullscreen::DrawMenuButtonFrame(const ImVec2& p_min, const ImVec2& p_max, ImU32 fill_col,
bool border /* = true */, float rounding /* = 0.0f */)
{
ImVec2 frame_min = p_min;
ImVec2 frame_max = p_max;
if (ImGui::GetIO().NavVisible && ImGui::GetHoveredID() != ImGui::GetItemID())
{
if (!s_had_hovered_menu_item)
{
s_menu_button_frame_min_animated.Reset(frame_min);
s_menu_button_frame_max_animated.Reset(frame_max);
s_has_hovered_menu_item = true;
}
else
{
if (frame_min.x != s_menu_button_frame_min_animated.GetEndValue().x ||
frame_min.y != s_menu_button_frame_min_animated.GetEndValue().y)
{
s_menu_button_frame_min_animated.Start(s_menu_button_frame_min_animated.GetCurrentValue(), frame_min,
MENU_BACKGROUND_ANIMATION_TIME);
}
if (frame_max.x != s_menu_button_frame_max_animated.GetEndValue().x ||
frame_max.y != s_menu_button_frame_max_animated.GetEndValue().y)
{
s_menu_button_frame_max_animated.Start(s_menu_button_frame_max_animated.GetCurrentValue(), frame_max,
MENU_BACKGROUND_ANIMATION_TIME);
}
frame_min = s_menu_button_frame_min_animated.UpdateAndGetValue();
frame_max = s_menu_button_frame_max_animated.UpdateAndGetValue();
s_has_hovered_menu_item = true;
}
}
if (!s_rendered_menu_item_border)
{
s_rendered_menu_item_border = true;
ImGui::RenderFrame(frame_min, frame_max, fill_col, border, rounding);
}
}
bool ImGuiFullscreen::MenuButtonFrame(
const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImRect* bb, ImGuiButtonFlags flags, float hover_alpha)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
{
*visible = false;
*hovered = false;
return false;
}
ImVec2 pos, size;
GetMenuButtonFrameBounds(height, &pos, &size);
*bb = ImRect(pos, pos + size);
const ImGuiID id = window->GetID(str_id);
ImGui::ItemSize(size);
if (enabled)
{
if (!ImGui::ItemAdd(*bb, id))
{
*visible = false;
*hovered = false;
return false;
}
}
else
{
if (ImGui::IsClippedEx(*bb, id))
{
*visible = false;
*hovered = false;
return false;
}
}
*visible = true;
bool held;
bool pressed;
if (enabled)
{
pressed = ImGui::ButtonBehavior(*bb, id, hovered, &held, flags);
if (*hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, hover_alpha);
const float t = std::min<float>(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0f);
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
DrawMenuButtonFrame(bb->Min, bb->Max, col, true, 0.0f);
ImGui::PopStyleColor();
}
}
else
{
pressed = false;
held = false;
}
const ImGuiStyle& style = ImGui::GetStyle();
bb->Min += style.FramePadding;
bb->Max -= style.FramePadding;
return pressed;
}
bool ImGuiFullscreen::MenuButtonFrame(const char* str_id, bool enabled, float height, bool* visible, bool* hovered, ImVec2* min,
ImVec2* max, ImGuiButtonFlags flags /*= 0*/, float hover_alpha /*= 0*/)
{
ImRect bb;
const bool result = MenuButtonFrame(str_id, enabled, height, visible, hovered, &bb, flags, hover_alpha);
*min = bb.Min;
*max = bb.Max;
return result;
}
void ImGuiFullscreen::ResetMenuButtonFrame()
{
s_had_hovered_menu_item = false;
s_has_hovered_menu_item = false;
}
void ImGuiFullscreen::MenuHeading(const char* title, bool draw_line /*= true*/)
{
const float line_thickness = draw_line ? LayoutScale(1.0f) : 0.0f;
const float line_padding = draw_line ? LayoutScale(5.0f) : 0.0f;
bool visible, hovered;
ImRect bb;
MenuButtonFrame(title, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered, &bb);
if (!visible)
return;
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
ImGui::PopStyleColor();
if (draw_line)
{
const ImVec2 line_start(bb.Min.x, bb.Min.y + g_large_font.second + line_padding);
const ImVec2 line_end(bb.Max.x, line_start.y);
ImGui::GetWindowDrawList()->AddLine(line_start, line_end, ImGui::GetColorU32(ImGuiCol_TextDisabled), line_thickness);
}
}
bool ImGuiFullscreen::MenuHeadingButton(
const char* title, const char* value /*= nullptr*/, bool enabled /*= true*/, bool draw_line /*= true*/)
{
const float line_thickness = draw_line ? LayoutScale(1.0f) : 0.0f;
const float line_padding = draw_line ? LayoutScale(5.0f) : 0.0f;
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY, &visible, &hovered, &bb);
if (!visible)
return false;
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
if (value)
{
const ImVec2 value_size(g_large_font.first->CalcTextSizeA(g_large_font.second, std::numeric_limits<float>::max(), 0.0f, value));
const ImRect value_bb(ImVec2(bb.Max.x - value_size.x, bb.Min.y), ImVec2(bb.Max.x, bb.Max.y));
ImGui::RenderTextClipped(value_bb.Min, value_bb.Max, value, nullptr, nullptr, ImVec2(0.0f, 0.0f), &value_bb);
}
ImGui::PopFont();
if (!enabled)
ImGui::PopStyleColor();
if (draw_line)
{
const ImVec2 line_start(bb.Min.x, bb.Min.y + g_large_font.second + line_padding);
const ImVec2 line_end(bb.Max.x, line_start.y);
ImGui::GetWindowDrawList()->AddLine(line_start, line_end, ImGui::GetColorU32(ImGuiCol_TextDisabled), line_thickness);
}
return pressed;
}
bool ImGuiFullscreen::ActiveButton(const char* title, bool is_active, bool enabled, float height, std::pair<ImFont*, float> font)
{
return ActiveButtonWithRightText(title, nullptr, is_active, enabled, height, font);
}
bool ImGuiFullscreen::ActiveButtonWithRightText(const char* title, const char* right_title, bool is_active,
bool enabled, float height, std::pair<ImFont*, float> font)
{
if (is_active)
{
// don't draw over a prerendered border
const float border_size = ImGui::GetStyle().FrameBorderSize;
const ImVec2 border_size_v = ImVec2(border_size, border_size);
ImVec2 pos, size;
GetMenuButtonFrameBounds(height, &pos, &size);
ImGui::RenderFrame(pos + border_size_v, pos + size - border_size_v, ImGui::GetColorU32(UIPrimaryColor), false);
}
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
if (!visible)
return false;
const ImRect title_bb(bb.GetTL(), bb.GetBR());
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
if (right_title && *right_title)
{
const ImVec2 right_text_size = font.first->CalcTextSizeA(font.second, title_bb.GetWidth(), 0.0f, right_title);
const ImVec2 right_text_start = ImVec2(title_bb.Max.x - right_text_size.x, title_bb.Min.y);
ImGui::RenderTextClipped(right_text_start, title_bb.Max, right_title, nullptr, &right_text_size, ImVec2(0.0f, 0.0f),
&title_bb);
}
ImGui::PopFont();
if (!enabled)
ImGui::PopStyleColor();
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::MenuButton(const char* title, const char* summary, bool enabled, float height, std::pair<ImFont*, float> font, std::pair<ImFont*, float> summary_font)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
if (!visible)
return false;
const float midpoint = bb.Min.y + font.second + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(summary_font.first, summary_font.second);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (!enabled)
ImGui::PopStyleColor();
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::MenuButtonWithoutSummary(const char* title, bool enabled, float height, std::pair<ImFont*, float> font, const ImVec2& text_align)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
if (!visible)
return false;
const float midpoint = bb.Min.y + font.second + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, text_align, &title_bb);
ImGui::PopFont();
if (!enabled)
ImGui::PopStyleColor();
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::MenuImageButton(const char* title, const char* summary, ImTextureID user_texture_id, const ImVec2& image_size,
bool enabled, float height, const ImVec2& uv0, const ImVec2& uv1, std::pair<ImFont*, float> title_font, std::pair<ImFont*, float> summary_font)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
if (!visible)
return false;
ImGui::GetWindowDrawList()->AddImage(user_texture_id, bb.Min, bb.Min + image_size, uv0, uv1,
enabled ? IM_COL32(255, 255, 255, 255) : ImGui::GetColorU32(ImGuiCol_TextDisabled));
const float midpoint = bb.Min.y + title_font.second + LayoutScale(4.0f);
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(title_font.first, title_font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(summary_font.first, summary_font.second);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (!enabled)
ImGui::PopStyleColor();
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::FloatingButton(const char* text, float x, float y, float width, float height, float anchor_x, float anchor_y,
bool enabled, std::pair<ImFont*, float> font, ImVec2* out_position, bool repeat_button)
{
const ImVec2 text_size(font.first->CalcTextSizeA(font.second, std::numeric_limits<float>::max(), 0.0f, text));
const ImVec2& padding(ImGui::GetStyle().FramePadding);
if (width < 0.0f)
width = (padding.x * 2.0f) + text_size.x;
if (height < 0.0f)
height = (padding.y * 2.0f) + text_size.y;
const ImVec2 window_size(ImGui::GetWindowSize());
if (anchor_x == -1.0f)
x -= width;
else if (anchor_x == -0.5f)
x -= (width * 0.5f);
else if (anchor_x == 0.5f)
x = (window_size.x * 0.5f) - (width * 0.5f) - x;
else if (anchor_x == 1.0f)
x = window_size.x - width - x;
if (anchor_y == -1.0f)
y -= height;
else if (anchor_y == -0.5f)
y -= (height * 0.5f);
else if (anchor_y == 0.5f)
y = (window_size.y * 0.5f) - (height * 0.5f) - y;
else if (anchor_y == 1.0f)
y = window_size.y - height - y;
if (out_position)
*out_position = ImVec2(x, y);
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
const ImVec2 base(ImGui::GetWindowPos() + ImVec2(x, y));
ImRect bb(base, base + ImVec2(width, height));
const ImGuiID id = window->GetID(text);
if (enabled)
{
if (!ImGui::ItemAdd(bb, id))
return false;
}
else
{
if (ImGui::IsClippedEx(bb, id))
return false;
}
bool hovered;
bool held;
bool pressed;
if (enabled)
{
ImGui::PushItemFlag(ImGuiItemFlags_ButtonRepeat, repeat_button);
pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, 0);
ImGui::PopItemFlag();
if (hovered)
{
const float t = std::min<float>(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0f);
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGui::PopStyleColor();
}
}
else
{
hovered = false;
pressed = false;
held = false;
}
bb.Min += padding;
bb.Max -= padding;
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, text, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
if (!enabled)
ImGui::PopStyleColor();
return pressed;
}
bool ImGuiFullscreen::ToggleButton(
const char* title, const char* summary, bool* v, bool enabled, float height, std::pair<ImFont*, float> font, std::pair<ImFont*, float> summary_font)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb, ImGuiButtonFlags_PressedOnClick);
if (!visible)
return false;
const float midpoint = bb.Min.y + font.second + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(summary_font.first, summary_font.second);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (!enabled)
ImGui::PopStyleColor();
const float toggle_width = LayoutScale(50.0f);
const float toggle_height = LayoutScale(25.0f);
const float toggle_x = LayoutScale(8.0f);
const float toggle_y = (LayoutScale(height) - toggle_height) * 0.5f;
const float toggle_radius = toggle_height * 0.5f;
const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
if (pressed)
*v = !*v;
float t = *v ? 1.0f : 0.0f;
ImDrawList* dl = ImGui::GetWindowDrawList();
ImGuiContext& g = *GImGui;
if (g.LastActiveId == g.CurrentWindow->GetID(title))
{
static constexpr const float ANIM_SPEED = 0.08f;
float t_anim = ImSaturate(g.LastActiveIdTimer / ANIM_SPEED);
t = *v ? (t_anim) : (1.0f - t_anim);
}
ImU32 col_bg;
ImU32 col_knob;
if (!enabled)
{
col_bg = ImGui::GetColorU32(UIDisabledColor);
col_knob = IM_COL32(200, 200, 200, 200);
}
else
{
col_bg = ImGui::GetColorU32(ImLerp(HEX_TO_IMVEC4(0x8C8C8C, 0xff), UISecondaryStrongColor, t));
col_knob = IM_COL32(255, 255, 255, 255);
}
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_width, toggle_pos.y + toggle_height), col_bg, toggle_height * 0.5f);
dl->AddCircleFilled(ImVec2(toggle_pos.x + toggle_radius + t * (toggle_width - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
toggle_radius - 1.5f, col_knob, 32);
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::ThreeWayToggleButton(
const char* title, const char* summary, std::optional<bool>* v, bool enabled, float height, std::pair<ImFont*, float> font, std::pair<ImFont*, float> summary_font)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb, ImGuiButtonFlags_PressedOnClick);
if (!visible)
return false;
const float midpoint = bb.Min.y + font.second + LayoutScale(4.0f);
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(summary_font.first, summary_font.second);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (!enabled)
ImGui::PopStyleColor();
const float toggle_width = LayoutScale(50.0f);
const float toggle_height = LayoutScale(25.0f);
const float toggle_x = LayoutScale(8.0f);
const float toggle_y = (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT) - toggle_height) * 0.5f;
const float toggle_radius = toggle_height * 0.5f;
const ImVec2 toggle_pos(bb.Max.x - toggle_width - toggle_x, bb.Min.y + toggle_y);
if (pressed)
{
if (v->has_value() && v->value())
*v = false;
else if (v->has_value() && !v->value())
v->reset();
else
*v = true;
}
float t = v->has_value() ? (v->value() ? 1.0f : 0.0f) : 0.5f;
ImDrawList* dl = ImGui::GetWindowDrawList();
ImGuiContext& g = *GImGui;
if (g.LastActiveId == g.CurrentWindow->GetID(title))
{
static constexpr const float ANIM_SPEED = 0.08f;
float t_anim = ImSaturate(g.LastActiveIdTimer / ANIM_SPEED);
t = (v->has_value() ? (v->value() ? std::min(t_anim + 0.5f, 1.0f) : (1.0f - t_anim)) : (t_anim * 0.5f));
}
const float color_t = v->has_value() ? t : 0.0f;
ImU32 col_bg;
if (!enabled)
col_bg = IM_COL32(0x75, 0x75, 0x75, 0xff);
else if (hovered)
col_bg = ImGui::GetColorU32(
ImLerp(v->has_value() ? HEX_TO_IMVEC4(0xf05100, 0xff) : HEX_TO_IMVEC4(0x9e9e9e, 0xff), UISecondaryStrongColor, color_t));
else
col_bg = ImGui::GetColorU32(
ImLerp(v->has_value() ? HEX_TO_IMVEC4(0xc45100, 0xff) : HEX_TO_IMVEC4(0x757575, 0xff), UISecondaryStrongColor, color_t));
dl->AddRectFilled(toggle_pos, ImVec2(toggle_pos.x + toggle_width, toggle_pos.y + toggle_height), col_bg, toggle_height * 0.5f);
dl->AddCircleFilled(ImVec2(toggle_pos.x + toggle_radius + t * (toggle_width - toggle_radius * 2.0f), toggle_pos.y + toggle_radius),
toggle_radius - 1.5f, IM_COL32(255, 255, 255, 255), 32);
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::MenuButtonWithValue(
const char* title, const char* summary, const char* value, bool enabled, float height, std::pair<ImFont*, float> font, std::pair<ImFont*, float> summary_font)
{
ImRect bb;
bool visible, hovered;
bool pressed = MenuButtonFrame(title, enabled, height, &visible, &hovered, &bb);
if (!visible)
return false;
const ImVec2 value_size(ImGui::CalcTextSize(value));
const float midpoint = bb.Min.y + font.second + LayoutScale(4.0f);
const float text_end = bb.Max.x - value_size.x;
const ImRect title_bb(bb.Min, ImVec2(text_end, midpoint));
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), ImVec2(text_end, bb.Max.y));
if (!enabled)
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::GetColorU32(ImGuiCol_TextDisabled));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
ImGui::RenderTextClipped(bb.Min, bb.Max, value, nullptr, nullptr, ImVec2(1.0f, 0.5f), &bb);
ImGui::PopFont();
if (summary)
{
ImGui::PushFont(summary_font.first, summary_font.second);
ImGui::RenderTextClipped(summary_bb.Min, summary_bb.Max, summary, nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
ImGui::PopFont();
}
if (!enabled)
ImGui::PopStyleColor();
return pressed;
}
bool ImGuiFullscreen::EnumChoiceButtonImpl(const char* title, const char* summary, s32* value_pointer,
const char* (*to_display_name_function)(s32 value, void* opaque), void* opaque, u32 count, bool enabled, float height, std::pair<ImFont*, float> font,
std::pair<ImFont*, float> summary_font)
{
const bool pressed =
MenuButtonWithValue(title, summary, to_display_name_function(*value_pointer, opaque), enabled, height, font, summary_font);
if (pressed)
{
s_enum_choice_button_id = ImGui::GetID(title);
s_enum_choice_button_value = *value_pointer;
s_enum_choice_button_set = false;
ChoiceDialogOptions options;
options.reserve(count);
for (u32 i = 0; i < count; i++)
options.emplace_back(to_display_name_function(static_cast<s32>(i), opaque), static_cast<u32>(*value_pointer) == i);
OpenChoiceDialog(title, false, std::move(options), [](s32 index, const std::string& title, bool checked) {
if (index >= 0)
s_enum_choice_button_value = index;
s_enum_choice_button_set = true;
CloseChoiceDialog();
});
}
bool changed = false;
if (s_enum_choice_button_set && s_enum_choice_button_id == ImGui::GetID(title))
{
changed = s_enum_choice_button_value != *value_pointer;
if (changed)
*value_pointer = s_enum_choice_button_value;
s_enum_choice_button_id = 0;
s_enum_choice_button_value = 0;
s_enum_choice_button_set = false;
}
return changed;
}
void ImGuiFullscreen::BeginNavBar(float x_padding /*= LAYOUT_MENU_BUTTON_X_PADDING*/, float y_padding /*= LAYOUT_MENU_BUTTON_Y_PADDING*/)
{
s_menu_button_index = 0;
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(x_padding, y_padding));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, LayoutScale(1.0f, 0.0f));
PushPrimaryColor();
}
void ImGuiFullscreen::EndNavBar()
{
PopPrimaryColor();
ImGui::PopStyleVar(4);
}
void ImGuiFullscreen::NavTitle(const char* title, float height /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/, std::pair<ImFont*, float> font /*= g_large_font*/)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return;
s_menu_button_index++;
const ImVec2 text_size(font.first->CalcTextSizeA(font.second, std::numeric_limits<float>::max(), 0.0f, title));
const ImVec2 pos(window->DC.CursorPos);
const ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 size = ImVec2(text_size.x, LayoutScale(height) + style.FramePadding.y * 2.0f);
ImGui::ItemSize(ImVec2(size.x + style.FrameBorderSize + style.ItemSpacing.x, size.y + style.FrameBorderSize + style.ItemSpacing.y));
ImGui::SameLine();
ImRect bb(pos, pos + size);
if (ImGui::IsClippedEx(bb, 0))
return;
bb.Min.y += style.FramePadding.y;
bb.Max.y -= style.FramePadding.y;
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
}
void ImGuiFullscreen::RightAlignNavButtons(u32 num_items /*= 0*/, float item_width /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/,
float item_height /*= LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY*/)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
const ImGuiStyle& style = ImGui::GetStyle();
const float total_item_width = style.FramePadding.x * 2.0f + style.FrameBorderSize + style.ItemSpacing.x + LayoutScale(item_width);
const float margin = total_item_width * static_cast<float>(num_items);
ImGui::SetCursorPosX(window->InnerClipRect.Max.x - margin - style.FramePadding.x);
}
bool ImGuiFullscreen::NavButton(const char* title, bool is_active, bool enabled /* = true */, float width /* = -1.0f */,
float height /* = LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY */, std::pair<ImFont*, float> font /* = g_large_font */)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
s_menu_button_index++;
const ImVec2 text_size(font.first->CalcTextSizeA(font.second, std::numeric_limits<float>::max(), 0.0f, title));
const ImVec2 pos(window->DC.CursorPos);
const ImGuiStyle& style = ImGui::GetStyle();
const ImVec2 size = ImVec2(((width < 0.0f) ? text_size.x : LayoutScale(width)) + style.FramePadding.x * 2.0f,
LayoutScale(height) + style.FramePadding.y * 2.0f);
ImGui::ItemSize(ImVec2(size.x + style.FrameBorderSize + style.ItemSpacing.x, size.y + style.FrameBorderSize + style.ItemSpacing.y));
ImGui::SameLine();
ImRect bb(pos, pos + size);
const ImGuiID id = window->GetID(title);
if (enabled)
{
// bit contradictory - we don't want this button to be used for *gamepad* navigation, since they're usually
// activated with the bumpers and/or the back button.
if (!ImGui::ItemAdd(bb, id, nullptr, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus))
return false;
}
else
{
if (ImGui::IsClippedEx(bb, id))
return false;
}
bool held;
bool pressed;
bool hovered;
if (enabled)
{
pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
if (hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
}
}
else
{
pressed = false;
held = false;
hovered = false;
}
bb.Min += style.FramePadding;
bb.Max -= style.FramePadding;
ImGui::PushStyleColor(
ImGuiCol_Text, ImGui::GetColorU32(enabled ? (is_active ? ImGuiCol_Text : ImGuiCol_TextDisabled) : ImGuiCol_ButtonHovered));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
ImGui::PopStyleColor();
return pressed;
}
bool ImGuiFullscreen::NavTab(const char* title, bool is_active, bool enabled /* = true */, float width, float height,
const ImVec4& background, std::pair<ImFont*, float> font /* = g_large_font */)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
s_menu_button_index++;
const ImVec2 text_size(font.first->CalcTextSizeA(font.second, std::numeric_limits<float>::max(), 0.0f, title));
const ImVec2 pos(window->DC.CursorPos);
const ImVec2 size = ImVec2(((width < 0.0f) ? text_size.x : LayoutScale(width)), LayoutScale(height));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, 0.0f));
ImGui::ItemSize(ImVec2(size.x, size.y));
ImGui::SameLine();
ImGui::PopStyleVar();
ImRect bb(pos, pos + size);
const ImGuiID id = window->GetID(title);
if (enabled)
{
// bit contradictory - we don't want this button to be used for *gamepad* navigation, since they're usually
// activated with the bumpers and/or the back button.
if (!ImGui::ItemAdd(bb, id, nullptr, ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus))
return false;
}
else
{
if (ImGui::IsClippedEx(bb, id))
return false;
}
bool held;
bool pressed;
bool hovered;
if (enabled)
{
pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_NoNavFocus);
if (hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
}
}
else
{
pressed = false;
held = false;
hovered = false;
}
if (!hovered)
{
const ImU32 col = ImGui::GetColorU32(is_active ? background : ImVec4(background.x, background.y, background.z, 0.5f));
ImGui::RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
}
#if 0
// This looks a bit rubbish... but left it here if someone thinks they can improve it.
if (is_active)
{
const float line_thickness = LayoutScale(2.0f);
ImGui::GetWindowDrawList()->AddLine(ImVec2(bb.Min.x, bb.Max.y - line_thickness),
ImVec2(bb.Max.x, bb.Max.y - line_thickness),
ImGui::GetColorU32(ImGuiCol_TextDisabled), line_thickness);
}
#endif
const ImVec2 pad(std::max((size.x - text_size.x) * 0.5f, 0.0f), std::max((size.y - text_size.y) * 0.5f, 0.0f));
bb.Min += pad;
bb.Max -= pad;
ImGui::PushStyleColor(
ImGuiCol_Text,
ImGui::GetColorU32(enabled ? (is_active ? ImGuiCol_Text : ImGuiCol_TextDisabled) : ImGuiCol_ButtonHovered));
ImGui::PushFont(font.first, font.second);
ImGui::RenderTextClipped(bb.Min, bb.Max, title, nullptr, nullptr, ImVec2(0.0f, 0.0f), &bb);
ImGui::PopFont();
ImGui::PopStyleColor();
return pressed;
}
bool ImGuiFullscreen::BeginHorizontalMenu(const char* name, const ImVec2& position, const ImVec2& size, u32 num_items)
{
s_menu_button_index = 0;
const float item_padding = LayoutScale(LAYOUT_HORIZONTAL_MENU_PADDING);
const float item_width = LayoutScale(LAYOUT_HORIZONTAL_MENU_ITEM_WIDTH);
const float item_spacing = LayoutScale(30.0f);
const float menu_width = static_cast<float>(num_items) * (item_width + item_spacing) - item_spacing;
const float menu_height = LayoutScale(LAYOUT_HORIZONTAL_MENU_HEIGHT);
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(item_padding, item_padding));
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, LayoutScale(1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(item_spacing, 0.0f));
if (!BeginFullscreenWindow(position, size, name, UIBackgroundColor, 0.0f, ImVec2()))
return false;
ImGui::SetCursorPos(ImVec2((size.x - menu_width) * 0.5f, (size.y - menu_height) * 0.5f));
PrerenderMenuButtonBorder();
return true;
}
void ImGuiFullscreen::EndHorizontalMenu()
{
ImGui::PopStyleVar(4);
EndFullscreenWindow();
}
bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const ImVec2& icon_uv0, const ImVec2& icon_uv1, const char* title, const char* description)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
if (window->SkipItems)
return false;
const ImVec2 pos = window->DC.CursorPos;
const ImVec2 size = LayoutScale(LAYOUT_HORIZONTAL_MENU_ITEM_WIDTH, LAYOUT_HORIZONTAL_MENU_HEIGHT);
ImRect bb = ImRect(pos, pos + size);
const ImGuiID id = window->GetID(title);
ImGui::ItemSize(size);
if (!ImGui::ItemAdd(bb, id))
return false;
bool held;
bool hovered;
const bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, 0);
if (hovered)
{
const ImU32 col = ImGui::GetColorU32(held ? ImGuiCol_ButtonActive : ImGuiCol_ButtonHovered, 1.0f);
const float t = static_cast<float>(std::min(std::abs(std::sin(ImGui::GetTime() * 0.75) * 1.1), 1.0));
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::GetColorU32(ImGuiCol_Border, t));
DrawMenuButtonFrame(bb.Min, bb.Max, col, true, 0.0f);
ImGui::PopStyleColor();
}
const ImGuiStyle& style = ImGui::GetStyle();
bb.Min += style.FramePadding;
bb.Max -= style.FramePadding;
const float avail_width = bb.Max.x - bb.Min.x;
const float icon_size = LayoutScale(150.0f);
const ImVec2 icon_pos = bb.Min + ImVec2((avail_width - icon_size) * 0.5f, 0.0f);
ImDrawList* dl = ImGui::GetWindowDrawList();
dl->AddImage(reinterpret_cast<ImTextureID>(icon->GetNativeHandle()), icon_pos, icon_pos + ImVec2(icon_size, icon_size), icon_uv0, icon_uv1);
const std::pair<ImFont*, float> title_font = g_large_font;
const ImVec2 title_size = title_font.first->CalcTextSizeA(title_font.second, avail_width, 0.0f, title);
const ImVec2 title_pos =
ImVec2(bb.Min.x + (avail_width - title_size.x) * 0.5f, icon_pos.y + icon_size + LayoutScale(10.0f));
const ImVec4 title_bb = ImVec4(title_pos.x, title_pos.y, title_pos.x + title_size.x, title_pos.y + title_size.y);
dl->AddText(title_font.first, title_font.second, title_pos, ImGui::GetColorU32(ImGuiCol_Text), title, nullptr, 0.0f,
&title_bb);
const std::pair<ImFont*, float> desc_font = g_medium_font;
const ImVec2 desc_size = desc_font.first->CalcTextSizeA(desc_font.second, avail_width, avail_width, description);
const ImVec2 desc_pos = ImVec2(bb.Min.x + (avail_width - desc_size.x) * 0.5f, title_bb.w + LayoutScale(10.0f));
const ImVec4 desc_bb = ImVec4(desc_pos.x, desc_pos.y, desc_pos.x + desc_size.x, desc_pos.y + desc_size.y);
dl->AddText(desc_font.first, desc_font.second, desc_pos, ImGui::GetColorU32(ImGuiCol_Text), description, nullptr,
avail_width, &desc_bb);
ImGui::SameLine();
s_menu_button_index++;
return pressed;
}
bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const char* title, const char* description)
{
return HorizontalMenuItem(icon, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), title, description);
}
bool ImGuiFullscreen::HorizontalMenuSvgItem(const char* svg_path, const char* title, const char* description, SvgScaling mode)
{
const ImVec2 icon_size = LayoutScale(150.0f, 150.0f);
GSTexture* padded_texture = GetCachedSvgTexture(svg_path, icon_size, mode);
const ImVec2 padded_size(padded_texture->GetWidth(), padded_texture->GetHeight());
const ImVec2 uv1 = icon_size / padded_size;
return HorizontalMenuItem(padded_texture, ImVec2(0.0f, 0.0f), uv1, title, description);
}
void ImGuiFullscreen::PopulateFileSelectorItems()
{
s_file_selector_items.clear();
if (s_file_selector_current_directory.empty())
{
for (std::string& root_path : FileSystem::GetRootDirectoryList())
{
std::string title(fmt::format(ICON_FA_FOLDER " {}", root_path));
s_file_selector_items.emplace_back(std::move(title), std::move(root_path), false);
}
}
else
{
FileSystem::FindResultsArray results;
FileSystem::FindFiles(s_file_selector_current_directory.c_str(), "*",
FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_FOLDERS | FILESYSTEM_FIND_HIDDEN_FILES |
FILESYSTEM_FIND_RELATIVE_PATHS | FILESYSTEM_FIND_SORT_BY_NAME,
&results);
std::string parent_path;
std::string::size_type sep_pos = s_file_selector_current_directory.rfind(FS_OSPATH_SEPARATOR_CHARACTER);
if (sep_pos != std::string::npos)
{
parent_path = s_file_selector_current_directory.substr(0, sep_pos);
#ifndef _WIN32
// Special case for going to root list on Linux.
if (parent_path.empty() && s_file_selector_current_directory.size() > 1)
parent_path = "/";
#endif
}
s_file_selector_items.emplace_back(ICON_FA_FOLDER_OPEN " <Parent Directory>", std::move(parent_path), false);
std::sort(results.begin(), results.end(), [](const FILESYSTEM_FIND_DATA& lhs, const FILESYSTEM_FIND_DATA& rhs) {
if ((lhs.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY) != (rhs.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY))
return (lhs.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY) != 0;
return std::lexicographical_compare(lhs.FileName.begin(), lhs.FileName.end(), rhs.FileName.begin(), rhs.FileName.end());
});
for (const FILESYSTEM_FIND_DATA& fd : results)
{
std::string full_path(Path::Combine(s_file_selector_current_directory, fd.FileName));
if (fd.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY)
{
std::string title(fmt::format(ICON_FA_FOLDER " {}", fd.FileName));
s_file_selector_items.emplace_back(std::move(title), std::move(full_path), false);
}
else
{
if (s_file_selector_filters.empty() ||
std::none_of(s_file_selector_filters.begin(), s_file_selector_filters.end(),
[&fd](const std::string& filter) { return StringUtil::WildcardMatch(fd.FileName.c_str(), filter.c_str(), false); }))
{
continue;
}
std::string title(fmt::format(ICON_FA_FILE " {}", fd.FileName));
s_file_selector_items.emplace_back(std::move(title), std::move(full_path), true);
}
}
}
}
void ImGuiFullscreen::SetFileSelectorDirectory(std::string dir)
{
while (dir.size() > 1 && dir.back() == FS_OSPATH_SEPARATOR_CHARACTER)
dir.erase(dir.size() - 1);
s_file_selector_current_directory = std::move(dir);
PopulateFileSelectorItems();
}
bool ImGuiFullscreen::IsFileSelectorOpen()
{
return s_file_selector_open;
}
void ImGuiFullscreen::OpenFileSelector(std::string_view title, bool select_directory, FileSelectorCallback callback,
FileSelectorFilters filters, std::string initial_directory)
{
if (initial_directory.empty() || !FileSystem::DirectoryExists(initial_directory.c_str()))
initial_directory = FileSystem::GetWorkingDirectory();
if (Host::ShouldPreferHostFileSelector())
{
Host::OpenHostFileSelectorAsync(ImGuiManager::StripIconCharacters(title), select_directory, std::move(callback),
std::move(filters), initial_directory);
return;
}
if (s_file_selector_open)
CloseFileSelector();
s_file_selector_open = true;
s_file_selector_directory = select_directory;
s_file_selector_title = fmt::format("{}##file_selector", title);
s_file_selector_callback = std::move(callback);
s_file_selector_filters = std::move(filters);
SetFileSelectorDirectory(std::move(initial_directory));
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::CloseFileSelector()
{
if (!s_file_selector_open)
return;
s_file_selector_open = false;
s_file_selector_directory = false;
std::string().swap(s_file_selector_title);
FileSelectorCallback().swap(s_file_selector_callback);
FileSelectorFilters().swap(s_file_selector_filters);
std::string().swap(s_file_selector_current_directory);
s_file_selector_items.clear();
ImGui::CloseCurrentPopup();
QueueResetFocus(FocusResetType::PopupClosed);
}
void ImGuiFullscreen::DrawFileSelector()
{
if (!s_file_selector_open)
return;
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(s_file_selector_title.c_str());
FileSelectorItem* selected = nullptr;
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
bool is_open = !WantsToCloseMenu();
bool directory_selected = false;
bool parent_wanted = false;
if (ImGui::BeginPopupModal(
s_file_selector_title.c_str(), &is_open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
BeginMenuButtons();
ResetFocusHere();
if (!s_file_selector_current_directory.empty())
{
MenuButton(SmallString::from_format(ICON_FA_FOLDER_OPEN " {}", s_file_selector_current_directory).c_str(),
nullptr, false, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
}
if (s_file_selector_directory && !s_file_selector_current_directory.empty())
{
if (MenuButton(ICON_FA_FOLDER_PLUS " <Use This Directory>", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
directory_selected = true;
}
for (FileSelectorItem& item : s_file_selector_items)
{
if (MenuButton(item.display_name.c_str(), nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
selected = &item;
}
EndMenuButtons();
ImGui::PopStyleColor(1);
if ((ImGui::Shortcut(ImGuiKey_Backspace, false) || ImGui::Shortcut(ImGuiKey_NavGamepadInput, false)) &&
(!s_file_selector_items.empty() && s_file_selector_items.front().display_name == ICON_FA_FOLDER_OPEN " <Parent Directory>"))
{
parent_wanted = true;
}
ImGui::EndPopup();
}
else
{
is_open = false;
}
ImGui::PopStyleColor(3);
ImGui::PopStyleVar(3);
ImGui::PopFont();
if (is_open)
GetFileSelectorHelpText(s_fullscreen_footer_text);
if (selected)
{
if (selected->is_file)
{
s_file_selector_callback(selected->full_path);
QueueResetFocus(FocusResetType::Other);
}
else
{
SetFileSelectorDirectory(std::move(selected->full_path));
}
}
else if (directory_selected)
{
s_file_selector_callback(s_file_selector_current_directory);
}
else if (!is_open)
{
std::string no_path;
s_file_selector_callback(no_path);
CloseFileSelector();
}
else if (parent_wanted)
{
SetFileSelectorDirectory(std::move(s_file_selector_items.front().full_path));
QueueResetFocus(FocusResetType::Other);
}
}
bool ImGuiFullscreen::IsChoiceDialogOpen()
{
return s_choice_dialog_open;
}
void ImGuiFullscreen::OpenChoiceDialog(std::string_view title, bool checkable, ChoiceDialogOptions options, ChoiceDialogCallback callback)
{
if (s_choice_dialog_open)
CloseChoiceDialog();
s_choice_dialog_open = true;
s_choice_dialog_checkable = checkable;
s_choice_dialog_title = fmt::format("{}##choice_dialog", title);
s_choice_dialog_options = std::move(options);
s_choice_dialog_callback = std::move(callback);
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::CloseChoiceDialog()
{
if (!s_choice_dialog_open)
return;
s_choice_dialog_open = false;
s_choice_dialog_checkable = false;
std::string().swap(s_choice_dialog_title);
ChoiceDialogOptions().swap(s_choice_dialog_options);
ChoiceDialogCallback().swap(s_choice_dialog_callback);
QueueResetFocus(FocusResetType::PopupClosed);
}
void ImGuiFullscreen::DrawChoiceDialog()
{
if (!s_choice_dialog_open)
return;
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
const float width = LayoutScale(600.0f);
const float title_height = g_large_font.second + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
const float height = std::min(LayoutScale(480.0f), title_height + (LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) *
static_cast<float>(s_choice_dialog_options.size()));
ImGui::SetNextWindowSize(ImVec2(width, height));
ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(s_choice_dialog_title.c_str());
bool is_open = !WantsToCloseMenu();
s32 choice = -1;
if (ImGui::BeginPopupModal(
s_choice_dialog_title.c_str(), &is_open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ImGui::PushStyleColor(ImGuiCol_Text, UIBackgroundTextColor);
BeginMenuButtons();
ResetFocusHere();
if (s_choice_dialog_checkable)
{
for (s32 i = 0; i < static_cast<s32>(s_choice_dialog_options.size()); i++)
{
auto& option = s_choice_dialog_options[i];
const SmallString title =
SmallString::from_format("{0} {1}", option.second ? ICON_FA_SQUARE_CHECK : ICON_FA_SQUARE, option.first);
if (MenuButton(title.c_str(), nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
choice = i;
option.second = !option.second;
}
}
}
else
{
for (s32 i = 0; i < static_cast<s32>(s_choice_dialog_options.size()); i++)
{
auto& option = s_choice_dialog_options[i];
std::string title;
if (option.second)
title += ICON_FA_CHECK " ";
title += option.first;
if (ActiveButtonWithRightText(option.first.c_str(), option.second ? ICON_FA_CHECK : nullptr, option.second,
true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
choice = i;
for (s32 j = 0; j < static_cast<s32>(s_choice_dialog_options.size()); j++)
s_choice_dialog_options[j].second = (j == i);
}
}
}
EndMenuButtons();
ImGui::PopStyleColor(1);
ImGui::EndPopup();
}
else
{
is_open = false;
}
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGui::PopFont();
if (choice >= 0)
{
const auto& option = s_choice_dialog_options[choice];
s_choice_dialog_callback(choice, option.first, option.second);
}
else if (!is_open)
{
std::string no_string;
s_choice_dialog_callback(-1, no_string, false);
CloseChoiceDialog();
}
else
{
GetChoiceDialogHelpText(s_fullscreen_footer_text);
}
}
bool ImGuiFullscreen::IsInputDialogOpen()
{
return s_input_dialog_open;
}
void ImGuiFullscreen::OpenInputStringDialog(
std::string title, std::string message, std::string caption, std::string ok_button_text, InputStringDialogCallback callback,
std::string default_value, InputFilterType filter_type)
{
s_input_dialog_open = true;
s_input_dialog_title = std::move(title);
s_input_dialog_message = std::move(message);
s_input_dialog_caption = std::move(caption);
s_input_dialog_ok_text = std::move(ok_button_text);
s_input_dialog_text = std::move(default_value);
s_input_dialog_callback = std::move(callback);
s_input_dialog_filter_type = filter_type;
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::DrawInputDialog()
{
if (!s_input_dialog_open)
return;
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
ImGui::SetNextWindowPos((ImGui::GetIO().DisplaySize - LayoutScale(0.0f, LAYOUT_FOOTER_HEIGHT)) * 0.5f,
ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(s_input_dialog_title.c_str());
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true;
if (ImGui::BeginPopupModal(s_input_dialog_title.c_str(), &is_open,
ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
{
ResetFocusHere();
ImGui::TextWrapped("%s", s_input_dialog_message.c_str());
BeginMenuButtons();
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
if (!s_input_dialog_caption.empty())
{
const float prev = ImGui::GetCursorPosX();
ImGui::TextUnformatted(s_input_dialog_caption.c_str());
ImGui::SetNextItemWidth(ImGui::GetCursorPosX() - prev);
}
else
{
ImGui::SetNextItemWidth(ImGui::GetCurrentWindow()->WorkRect.GetWidth());
}
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
static auto input_callback = [](ImGuiInputTextCallbackData* data) -> int {
InputFilterType* filter_type = static_cast<InputFilterType*>(data->UserData);
if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
char c = static_cast<char>(data->EventChar);
if (*filter_type == InputFilterType::Numeric) {
if (!std::isdigit(c)) {
return 1;
}
}
else if (*filter_type == InputFilterType::IPAddress) {
if (!std::isdigit(c) && c != '.') {
return 1;
}
}
}
return 0;
};
ImGuiInputTextFlags flags = ImGuiInputTextFlags_None;
if (s_input_dialog_filter_type != InputFilterType::None)
flags |= ImGuiInputTextFlags_CallbackCharFilter;
if (s_focus_reset_queued != FocusResetType::None)
ImGui::SetKeyboardFocusHere();
ImGui::InputText("##input", &s_input_dialog_text, flags,
(s_input_dialog_filter_type != InputFilterType::None) ? input_callback : nullptr,
(s_input_dialog_filter_type != InputFilterType::None) ? static_cast<void*>(&s_input_dialog_filter_type) : nullptr);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(10.0f));
const bool ok_enabled = !s_input_dialog_text.empty();
if (ActiveButton(s_input_dialog_ok_text.c_str(), false, ok_enabled) && ok_enabled)
{
// have to move out in case they open another dialog in the callback
InputStringDialogCallback cb(std::move(s_input_dialog_callback));
std::string text(std::move(s_input_dialog_text));
CloseInputDialog();
ImGui::CloseCurrentPopup();
cb(std::move(text));
}
if (ActiveButton(ICON_FA_XMARK " Cancel", false))
{
CloseInputDialog();
ImGui::CloseCurrentPopup();
}
EndMenuButtons();
ImGui::EndPopup();
}
if (!is_open)
CloseInputDialog();
else
GetInputDialogHelpText(s_fullscreen_footer_text);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGui::PopFont();
}
void ImGuiFullscreen::CloseInputDialog()
{
if (!s_input_dialog_open)
return;
s_input_dialog_open = false;
s_input_dialog_title = {};
s_input_dialog_message = {};
s_input_dialog_caption = {};
s_input_dialog_ok_text = {};
s_input_dialog_text = {};
s_input_dialog_callback = {};
s_input_dialog_filter_type = InputFilterType::None;
}
bool ImGuiFullscreen::IsMessageBoxDialogOpen()
{
return s_message_dialog_open;
}
void ImGuiFullscreen::OpenConfirmMessageDialog(
std::string title, std::string message, ConfirmMessageDialogCallback callback, bool default_yes, std::string yes_button_text, std::string no_button_text)
{
CloseMessageDialog();
s_message_dialog_open = true;
s_message_dialog_title = std::move(title);
s_message_dialog_message = std::move(message);
s_message_dialog_callback = std::move(callback);
s_message_dialog_buttons[0] = std::move(yes_button_text);
s_message_dialog_buttons[1] = std::move(no_button_text);
s_message_dialog_default_index = default_yes ? 0 : 1;
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::OpenInfoMessageDialog(
std::string title, std::string message, InfoMessageDialogCallback callback, std::string button_text)
{
CloseMessageDialog();
s_message_dialog_open = true;
s_message_dialog_title = std::move(title);
s_message_dialog_message = std::move(message);
s_message_dialog_callback = std::move(callback);
s_message_dialog_buttons[0] = std::move(button_text);
s_message_dialog_default_index = 0;
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::OpenMessageDialog(std::string title, std::string message, MessageDialogCallback callback, s32 default_index,
std::string first_button_text, std::string second_button_text, std::string third_button_text)
{
CloseMessageDialog();
s_message_dialog_open = true;
s_message_dialog_title = std::move(title);
s_message_dialog_message = std::move(message);
s_message_dialog_callback = std::move(callback);
s_message_dialog_buttons[0] = std::move(first_button_text);
s_message_dialog_buttons[1] = std::move(second_button_text);
s_message_dialog_buttons[2] = std::move(third_button_text);
pxAssert(default_index < 3);
s_message_dialog_default_index = default_index;
QueueResetFocus(FocusResetType::PopupOpened);
}
void ImGuiFullscreen::CloseMessageDialog()
{
if (!s_message_dialog_open)
return;
s_message_dialog_open = false;
s_message_dialog_title = {};
s_message_dialog_message = {};
s_message_dialog_buttons = {};
s_message_dialog_callback = {};
s_message_dialog_default_index = 0;
QueueResetFocus(FocusResetType::PopupClosed);
}
void ImGuiFullscreen::DrawMessageDialog()
{
if (!s_message_dialog_open)
return;
const char* win_id = s_message_dialog_title.empty() ? "##messagedialog" : s_message_dialog_title.c_str();
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(win_id);
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true;
const u32 flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
(s_message_dialog_title.empty() ? ImGuiWindowFlags_NoTitleBar : 0);
std::optional<s32> result;
if (ImGui::BeginPopupModal(win_id, &is_open, flags))
{
BeginMenuButtons();
ResetFocusHere();
ImGui::TextWrapped("%s", s_message_dialog_message.c_str());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(20.0f));
for (s32 button_index = 0; button_index < static_cast<s32>(s_message_dialog_buttons.size()); button_index++)
{
if (!s_message_dialog_buttons[button_index].empty() && ActiveButton(s_message_dialog_buttons[button_index].c_str(), false))
{
result = button_index;
ImGui::CloseCurrentPopup();
}
if (button_index == s_message_dialog_default_index)
ImGui::SetItemDefaultFocus();
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(4);
ImGui::PopFont();
if (!is_open || result.has_value())
{
// have to move out in case they open another dialog in the callback
auto cb = (std::move(s_message_dialog_callback));
CloseMessageDialog();
if (std::holds_alternative<InfoMessageDialogCallback>(cb))
{
const InfoMessageDialogCallback& func = std::get<InfoMessageDialogCallback>(cb);
if (func)
func();
}
else if (std::holds_alternative<ConfirmMessageDialogCallback>(cb))
{
const ConfirmMessageDialogCallback& func = std::get<ConfirmMessageDialogCallback>(cb);
if (func)
func(result.value_or(1) == 0);
}
}
else
{
GetChoiceDialogHelpText(s_fullscreen_footer_text);
}
}
float ImGuiFullscreen::GetNotificationVerticalPosition()
{
return s_notification_vertical_position;
}
float ImGuiFullscreen::GetNotificationVerticalDirection()
{
return s_notification_vertical_direction;
}
void ImGuiFullscreen::SetNotificationVerticalPosition(float position, float direction)
{
s_notification_vertical_position = position;
s_notification_vertical_direction = direction;
}
void ImGuiFullscreen::SetNotificationPosition(float horizontal_position, float vertical_position, float direction)
{
s_notification_horizontal_position = horizontal_position;
s_notification_vertical_position = vertical_position;
s_notification_vertical_direction = direction;
}
void ImGuiFullscreen::OpenProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value)
{
const ImGuiID id = ImHashStr(str_id);
std::unique_lock<std::mutex> lock(s_progress_dialog_lock);
#ifdef PCSX2_DEVBUILD
for (const ProgressDialogData& data : s_progress_dialogs)
{
pxAssertMsg(data.id != id, "Duplicate progress dialog open");
}
#endif
ProgressDialogData data;
data.id = id;
data.message = std::move(message);
data.min = min;
data.max = max;
data.value = value;
s_progress_dialogs.push_back(std::move(data));
}
void ImGuiFullscreen::UpdateProgressDialog(const char* str_id, std::string message, s32 min, s32 max, s32 value)
{
const ImGuiID id = ImHashStr(str_id);
std::unique_lock<std::mutex> lock(s_progress_dialog_lock);
for (ProgressDialogData& data : s_progress_dialogs)
{
if (data.id == id)
{
data.message = std::move(message);
data.min = min;
data.max = max;
data.value = value;
return;
}
}
pxFailRel("Updating unknown progress entry.");
}
void ImGuiFullscreen::CloseProgressDialog(const char* str_id)
{
const ImGuiID id = ImHashStr(str_id);
std::unique_lock<std::mutex> lock(s_progress_dialog_lock);
for (auto it = s_progress_dialogs.begin(); it != s_progress_dialogs.end(); ++it)
{
if (it->id == id)
{
s_progress_dialogs.erase(it);
return;
}
}
pxFailRel("Closing unknown progress entry.");
}
void ImGuiFullscreen::DrawProgressDialogs(ImVec2& position, float spacing)
{
std::unique_lock<std::mutex> lock(s_progress_dialog_lock);
if (s_progress_dialogs.empty())
return;
for (const ProgressDialogData& data : s_progress_dialogs)
{
const std::string popup_id = fmt::format("##progress_dialog_{}", data.id);
ImGui::SetNextWindowSize(LayoutScale(600.0f, 0.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(popup_id.c_str());
ImGui::PushFont(g_large_font.first, g_large_font.second);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, LayoutScale(LAYOUT_MENU_BUTTON_X_PADDING, LAYOUT_MENU_BUTTON_Y_PADDING));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 0.0f);
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, UISecondaryColor);
bool is_open = true;
const u32 flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar;
if (ImGui::BeginPopupModal(popup_id.c_str(), &is_open, flags))
{
BeginMenuButtons();
ResetFocusHere();
ImGui::TextWrapped("%s", data.message.c_str());
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + LayoutScale(20.0f));
if (data.min != data.max)
{
const float progress = static_cast<float>(data.value - data.min) / static_cast<float>(data.max - data.min);
ImGui::ProgressBar(progress, ImVec2(-1.0f, LayoutScale(30.0f)));
}
else
{
const float fraction = std::fmod(ImGui::GetTime(), 2.0f) * 0.5f;
ImGui::ProgressBar(fraction, ImVec2(-1.0f, LayoutScale(30.0f)));
}
EndMenuButtons();
ImGui::EndPopup();
}
ImGui::PopStyleColor(5);
ImGui::PopStyleVar(4);
ImGui::PopFont();
break;
}
}
//////////////////////////////////////////////////////////////////////////
// Notifications
//////////////////////////////////////////////////////////////////////////
void ImGuiFullscreen::AddNotification(std::string key, float duration, std::string title, std::string text,
std::string image_path)
{
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
if (!key.empty())
{
for (auto it = s_notifications.begin(); it != s_notifications.end(); ++it)
{
if (it->key == key)
{
it->duration = duration;
it->title = std::move(title);
it->text = std::move(text);
it->badge_path = std::move(image_path);
// Don't fade it in again
const float time_passed =
static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - it->start_time));
it->start_time =
current_time - Common::Timer::ConvertSecondsToValue(std::min(time_passed, NOTIFICATION_FADE_IN_TIME));
return;
}
}
}
Notification notif;
notif.key = std::move(key);
notif.duration = duration;
notif.title = std::move(title);
notif.text = std::move(text);
notif.badge_path = std::move(image_path);
notif.start_time = current_time;
notif.move_time = current_time;
notif.target_y = -1.0f;
notif.last_y = -1.0f;
s_notifications.push_back(std::move(notif));
}
void ImGuiFullscreen::ClearNotifications()
{
s_notifications.clear();
}
void ImGuiFullscreen::DrawNotifications(ImVec2& position, float spacing)
{
if (s_notifications.empty())
return;
static constexpr float MOVE_DURATION = 0.5f;
const Common::Timer::Value current_time = Common::Timer::GetCurrentValue();
const float horizontal_padding = ImGuiFullscreen::LayoutScale(20.0f);
const float vertical_padding = ImGuiFullscreen::LayoutScale(10.0f);
const float horizontal_spacing = ImGuiFullscreen::LayoutScale(10.0f);
const float vertical_spacing = ImGuiFullscreen::LayoutScale(4.0f);
const float badge_size = ImGuiFullscreen::LayoutScale(48.0f);
const float min_width = ImGuiFullscreen::LayoutScale(200.0f);
const float max_width = ImGuiFullscreen::LayoutScale(800.0f);
const float max_text_width = max_width - badge_size - (horizontal_padding * 2.0f) - horizontal_spacing;
const float min_height = (vertical_padding * 2.0f) + badge_size;
const float shadow_size = ImGuiFullscreen::LayoutScale(4.0f);
const float rounding = ImGuiFullscreen::LayoutScale(4.0f);
const std::pair<ImFont*, float> title_font = ImGuiFullscreen::g_large_font;
const std::pair<ImFont*, float> text_font = ImGuiFullscreen::g_medium_font;
const u32 toast_background_color = IM_COL32(0x21, 0x21, 0x21, 255);
const u32 toast_border_color = IM_COL32(0x48, 0x48, 0x48, 255);
const u32 toast_title_color = IM_COL32(0xff, 0xff, 0xff, 255);
const u32 toast_text_color = IM_COL32(0xff, 0xff, 0xff, 255);
for (u32 index = 0; index < static_cast<u32>(s_notifications.size());)
{
Notification& notif = s_notifications[index];
const float time_passed = static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - notif.start_time));
if (time_passed >= notif.duration)
{
s_notifications.erase(s_notifications.begin() + index);
continue;
}
const ImVec2 title_size(title_font.first->CalcTextSizeA(title_font.second, max_text_width, max_text_width,
notif.title.c_str(), notif.title.c_str() + notif.title.size()));
const ImVec2 text_size(text_font.first->CalcTextSizeA(text_font.second, max_text_width, max_text_width,
notif.text.c_str(), notif.text.c_str() + notif.text.size()));
const float box_width = std::max((horizontal_padding * 2.0f) + badge_size + horizontal_spacing +
ImCeil(std::max(title_size.x, text_size.x)),
min_width);
const float box_height =
std::max((vertical_padding * 2.0f) + ImCeil(title_size.y) + vertical_spacing + ImCeil(text_size.y), min_height);
u8 opacity;
if (time_passed < NOTIFICATION_FADE_IN_TIME)
opacity = static_cast<u8>((time_passed / NOTIFICATION_FADE_IN_TIME) * 255.0f);
else if (time_passed > (notif.duration - NOTIFICATION_FADE_OUT_TIME))
opacity = static_cast<u8>(std::min((notif.duration - time_passed) / NOTIFICATION_FADE_OUT_TIME, 1.0f) * 255.0f);
else
opacity = 255;
const float expected_y = position.y - ((s_notification_vertical_direction < 0.0f) ? box_height : 0.0f);
float actual_y = notif.last_y;
if (notif.target_y != expected_y)
{
notif.move_time = current_time;
notif.target_y = expected_y;
notif.last_y = (notif.last_y < 0.0f) ? expected_y : notif.last_y;
actual_y = notif.last_y;
}
else if (actual_y != expected_y)
{
const float time_since_move =
static_cast<float>(Common::Timer::ConvertValueToSeconds(current_time - notif.move_time));
if (time_since_move >= MOVE_DURATION)
{
notif.move_time = current_time;
notif.last_y = notif.target_y;
actual_y = notif.last_y;
}
else
{
const float frac = Easing::OutExpo(time_since_move / MOVE_DURATION);
actual_y = notif.last_y - ((notif.last_y - notif.target_y) * frac);
}
}
// Adjust horizontal position based on alignment
float final_x = position.x;
if (s_notification_horizontal_position >= 1.0f)
final_x = position.x - box_width;
else if (s_notification_horizontal_position > 0.0f && s_notification_horizontal_position < 1.0f)
final_x = position.x - (box_width * 0.5f);
const ImVec2 box_min(final_x, actual_y);
const ImVec2 box_max(box_min.x + box_width, box_min.y + box_height);
const u32 background_color = (toast_background_color & ~IM_COL32_A_MASK) | (opacity << IM_COL32_A_SHIFT);
const u32 border_color = (toast_border_color & ~IM_COL32_A_MASK) | (opacity << IM_COL32_A_SHIFT);
ImDrawList* dl = ImGui::GetForegroundDrawList();
dl->AddRectFilled(ImVec2(box_min.x + shadow_size, box_min.y + shadow_size),
ImVec2(box_max.x + shadow_size, box_max.y + shadow_size),
IM_COL32(20, 20, 20, (180 * opacity) / 255u), rounding, ImDrawFlags_RoundCornersAll);
dl->AddRectFilled(box_min, box_max, background_color, rounding, ImDrawFlags_RoundCornersAll);
dl->AddRect(box_min, box_max, border_color, rounding, ImDrawFlags_RoundCornersAll, ImGuiFullscreen::LayoutScale(1.0f));
const ImVec2 badge_min(box_min.x + horizontal_padding, box_min.y + vertical_padding);
const ImVec2 badge_max(badge_min.x + badge_size, badge_min.y + badge_size);
if (!notif.badge_path.empty())
{
GSTexture* tex = GetCachedTexture(notif.badge_path.c_str());
if (tex)
{
dl->AddImage(reinterpret_cast<ImTextureID>(tex->GetNativeHandle()), badge_min, badge_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f),
IM_COL32(255, 255, 255, opacity));
}
}
const ImVec2 title_min(badge_max.x + horizontal_spacing, box_min.y + vertical_padding);
const ImVec2 title_max(title_min.x + title_size.x, title_min.y + title_size.y);
const u32 title_col = (toast_title_color & ~IM_COL32_A_MASK) | (opacity << IM_COL32_A_SHIFT);
dl->AddText(title_font.first, title_font.second, title_min, title_col, notif.title.c_str(),
notif.title.c_str() + notif.title.size(), max_text_width);
const ImVec2 text_min(badge_max.x + horizontal_spacing, title_max.y + vertical_spacing);
const ImVec2 text_max(text_min.x + text_size.x, text_min.y + text_size.y);
const u32 text_col = (toast_text_color & ~IM_COL32_A_MASK) | (opacity << IM_COL32_A_SHIFT);
dl->AddText(text_font.first, text_font.second, text_min, text_col, notif.text.c_str(),
notif.text.c_str() + notif.text.size(), max_text_width);
position.y += s_notification_vertical_direction * (box_height + shadow_size + spacing);
index++;
}
}
void ImGuiFullscreen::ShowToast(std::string title, std::string message, float duration)
{
s_toast_title = std::move(title);
s_toast_message = std::move(message);
s_toast_start_time = Common::Timer::GetCurrentValue();
s_toast_duration = duration;
}
void ImGuiFullscreen::ClearToast()
{
s_toast_message = {};
s_toast_title = {};
s_toast_start_time = 0;
s_toast_duration = 0.0f;
}
void ImGuiFullscreen::DrawToast()
{
if (s_toast_title.empty() && s_toast_message.empty())
return;
const float elapsed = static_cast<float>(Common::Timer::ConvertValueToSeconds(Common::Timer::GetCurrentValue() - s_toast_start_time));
if (elapsed >= s_toast_duration)
{
ClearToast();
return;
}
// fade out the last second
const float alpha = std::min(std::min(elapsed * 4.0f, s_toast_duration - elapsed), 1.0f);
const float max_width = LayoutScale(600.0f);
const std::pair<ImFont*, float> title_font = g_large_font;
const std::pair<ImFont*, float> message_font = g_medium_font;
const float padding = LayoutScale(20.0f);
const float total_padding = padding * 2.0f;
const float margin = LayoutScale(20.0f + (s_fullscreen_footer_text.empty() ? 0.0f : LAYOUT_FOOTER_HEIGHT));
const float spacing = s_toast_title.empty() ? 0.0f : LayoutScale(10.0f);
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
const ImVec2 title_size(s_toast_title.empty() ? ImVec2(0.0f, 0.0f) :
title_font.first->CalcTextSizeA(title_font.second, FLT_MAX, max_width,
s_toast_title.c_str(), s_toast_title.c_str() + s_toast_title.length()));
const ImVec2 message_size(s_toast_message.empty() ? ImVec2(0.0f, 0.0f) :
message_font.first->CalcTextSizeA(message_font.second, FLT_MAX, max_width,
s_toast_message.c_str(), s_toast_message.c_str() + s_toast_message.length()));
const ImVec2 comb_size(std::max(title_size.x, message_size.x), title_size.y + spacing + message_size.y);
const ImVec2 box_size(comb_size.x + total_padding, comb_size.y + total_padding);
const ImVec2 box_pos((display_size.x - box_size.x) * 0.5f, (display_size.y - margin - box_size.y));
ImDrawList* dl = ImGui::GetForegroundDrawList();
dl->AddRectFilled(box_pos, box_pos + box_size, ImGui::GetColorU32(ModAlpha(UIPrimaryColor, alpha)), padding);
if (!s_toast_title.empty())
{
const float offset = (comb_size.x - title_size.x) * 0.5f;
dl->AddText(title_font.first, title_font.second, box_pos + ImVec2(offset + padding, padding),
ImGui::GetColorU32(ModAlpha(UIPrimaryTextColor, alpha)), s_toast_title.c_str(), s_toast_title.c_str() + s_toast_title.length(),
max_width);
}
if (!s_toast_message.empty())
{
const float offset = (comb_size.x - message_size.x) * 0.5f;
dl->AddText(message_font.first, message_font.second, box_pos + ImVec2(offset + padding, padding + spacing + title_size.y),
ImGui::GetColorU32(ModAlpha(UIPrimaryTextColor, alpha)), s_toast_message.c_str(),
s_toast_message.c_str() + s_toast_message.length(), max_width);
}
}
void ImGuiFullscreen::SetTheme(std::string_view theme)
{
if (theme == "Dark")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x2e2e2e, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x484848, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0xaaaaaa, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x90caf9, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x0d47a1, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x63a4ff, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x002171, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "Light")
{
UIBackgroundColor = HEX_TO_IMVEC4(0xc8c8c8, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xe1e2e1, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xe1e2e1, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xd8d8d8, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x2a3e78, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x235cd9, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x1d2953, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x999999, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x8e8e8e, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0x000000, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x2a3e78, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x464db1, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0xc0cfff, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "AMOLED")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x0c0c0c, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x0a0a0a, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x474747, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "CobaltSky")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x3b54ac, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x202e5a, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x222c4d, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x245dda, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x3a3d7b, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "GreyMatter")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x353944, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x484d57, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x292d35, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x212121, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x2a2e36, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "UntouchedLagoon")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x9db1bb, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x1b7f7f, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x488c8c, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xa2c2bc, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xadcfc8, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x488c8c, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x2a5151, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x475055, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "BabyPastel")
{
UIBackgroundColor = HEX_TO_IMVEC4(0xf1d9ee, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xeba0b9, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xffaec9, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0xc3859a, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0xeba0b9, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xdc6c68, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "PizzaBrown")
{
UIBackgroundColor = HEX_TO_IMVEC4(0xd9c9ba, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xaa5a36, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xefad42, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xe9bb93, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xf9e7ac, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0xefad42, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xaf1c2f, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "ScarletDevil")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x782c44, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xa73e5f, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x88475d, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x4f2c44, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x632438, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xc80000, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x8a334e, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "VioletAngel")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x6e1e7d, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x502657, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x321846, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x9833d6, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x70269e, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0xe200cb, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xff00e6, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x561d79, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "PCSX2Blue")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x819af0, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xfefffe, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xb4cffe, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x7c8ef3, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x0c53c5, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x819af0, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
}