mirror of
https://github.com/PCSX2/pcsx2.git
synced 2025-12-16 04:08:48 +00:00
4313 lines
159 KiB
C++
4313 lines
159 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "Frontend/FullscreenUI.h"
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#include "Frontend/ImGuiManager.h"
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#include "Frontend/ImGuiFullscreen.h"
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#include "Frontend/INISettingsInterface.h"
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#include "Frontend/InputManager.h"
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#include "Frontend/GameList.h"
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#include "IconsFontAwesome5.h"
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#include "common/FileSystem.h"
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#include "common/Console.h"
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#include "common/Image.h"
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#include "common/Path.h"
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#include "common/SettingsInterface.h"
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#include "common/SettingsWrapper.h"
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#include "common/StringUtil.h"
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#include "common/Timer.h"
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#include "CDVD/CDVDcommon.h"
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#include "CDVD/CDVDdiscReader.h"
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#include "GS.h"
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#include "Host.h"
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#include "HostDisplay.h"
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#include "HostSettings.h"
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#include "MemoryCardFile.h"
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#include "PAD/Host/PAD.h"
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#include "ps2/BiosTools.h"
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#include "Sio.h"
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#include "VMManager.h"
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#include "svnrev.h"
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#include "imgui.h"
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#include "imgui_internal.h"
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#include "fmt/core.h"
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#include <array>
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#include <bitset>
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#include <thread>
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static constexpr s32 MAX_SAVE_STATE_SLOTS = 10;
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using ImGuiFullscreen::g_large_font;
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using ImGuiFullscreen::g_layout_padding_left;
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using ImGuiFullscreen::g_layout_padding_top;
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using ImGuiFullscreen::g_medium_font;
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using ImGuiFullscreen::LAYOUT_LARGE_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MEDIUM_FONT_SIZE;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING;
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using ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING;
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using ImGuiFullscreen::LAYOUT_SCREEN_HEIGHT;
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using ImGuiFullscreen::LAYOUT_SCREEN_WIDTH;
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using ImGuiFullscreen::UIBackgroundColor;
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using ImGuiFullscreen::UIBackgroundHighlightColor;
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using ImGuiFullscreen::UIBackgroundLineColor;
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using ImGuiFullscreen::UIBackgroundTextColor;
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using ImGuiFullscreen::UIDisabledColor;
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using ImGuiFullscreen::UIPrimaryColor;
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using ImGuiFullscreen::UIPrimaryDarkColor;
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using ImGuiFullscreen::UIPrimaryLightColor;
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using ImGuiFullscreen::UIPrimaryLineColor;
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using ImGuiFullscreen::UIPrimaryTextColor;
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using ImGuiFullscreen::UISecondaryColor;
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using ImGuiFullscreen::UISecondaryDarkColor;
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using ImGuiFullscreen::UISecondaryLightColor;
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using ImGuiFullscreen::UISecondaryTextColor;
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using ImGuiFullscreen::UITextHighlightColor;
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using ImGuiFullscreen::ActiveButton;
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using ImGuiFullscreen::AddNotification;
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using ImGuiFullscreen::BeginFullscreenColumns;
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using ImGuiFullscreen::BeginFullscreenColumnWindow;
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using ImGuiFullscreen::BeginFullscreenWindow;
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using ImGuiFullscreen::BeginMenuButtons;
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using ImGuiFullscreen::BeginNavBar;
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using ImGuiFullscreen::CenterImage;
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using ImGuiFullscreen::CloseChoiceDialog;
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using ImGuiFullscreen::CloseFileSelector;
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using ImGuiFullscreen::DPIScale;
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using ImGuiFullscreen::EndFullscreenColumns;
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using ImGuiFullscreen::EndFullscreenColumnWindow;
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using ImGuiFullscreen::EndFullscreenWindow;
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using ImGuiFullscreen::EndMenuButtons;
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using ImGuiFullscreen::EndNavBar;
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using ImGuiFullscreen::EnumChoiceButton;
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using ImGuiFullscreen::FloatingButton;
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using ImGuiFullscreen::GetCachedTexture;
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using ImGuiFullscreen::GetCachedTextureAsync;
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using ImGuiFullscreen::GetPlaceholderTexture;
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using ImGuiFullscreen::LayoutScale;
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using ImGuiFullscreen::LoadTexture;
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using ImGuiFullscreen::MenuButton;
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using ImGuiFullscreen::MenuButtonFrame;
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using ImGuiFullscreen::MenuButtonWithValue;
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using ImGuiFullscreen::MenuHeading;
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using ImGuiFullscreen::MenuHeadingButton;
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using ImGuiFullscreen::MenuImageButton;
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using ImGuiFullscreen::NavButton;
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using ImGuiFullscreen::NavTitle;
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using ImGuiFullscreen::OpenChoiceDialog;
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using ImGuiFullscreen::OpenConfirmMessageDialog;
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using ImGuiFullscreen::OpenFileSelector;
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using ImGuiFullscreen::OpenInfoMessageDialog;
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using ImGuiFullscreen::OpenInputStringDialog;
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using ImGuiFullscreen::PopPrimaryColor;
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using ImGuiFullscreen::PushPrimaryColor;
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using ImGuiFullscreen::QueueResetFocus;
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using ImGuiFullscreen::RangeButton;
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using ImGuiFullscreen::ResetFocusHere;
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using ImGuiFullscreen::RightAlignNavButtons;
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using ImGuiFullscreen::ShowToast;
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using ImGuiFullscreen::ThreeWayToggleButton;
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using ImGuiFullscreen::ToggleButton;
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using ImGuiFullscreen::WantsToCloseMenu;
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namespace FullscreenUI
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{
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enum class MainWindowType
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{
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None,
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Landing,
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GameList,
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Settings,
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PauseMenu
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};
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enum class PauseSubMenu
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{
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None,
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Exit,
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};
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enum class SettingsPage
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{
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Summary,
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Interface,
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GameList,
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BIOS,
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Emulation,
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System,
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Graphics,
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Audio,
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MemoryCard,
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Controller,
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Hotkey,
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Achievements,
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Advanced,
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GameFixes,
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Count
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};
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//////////////////////////////////////////////////////////////////////////
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// Utility
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//////////////////////////////////////////////////////////////////////////
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static std::string TimeToPrintableString(time_t t);
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//////////////////////////////////////////////////////////////////////////
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// Main
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//////////////////////////////////////////////////////////////////////////
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static void UpdateForcedVsync(bool should_force);
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static void UpdateGameDetails(std::string path, std::string serial, std::string title, u32 crc);
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static void PauseForMenuOpen();
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static void ClosePauseMenu();
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static void OpenPauseSubMenu(PauseSubMenu submenu);
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static void ReturnToMainWindow();
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static void DrawLandingWindow();
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static void DrawPauseMenu(MainWindowType type);
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static void ExitFullscreenAndOpenURL(const std::string_view& url);
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static void CopyTextToClipboard(std::string title, const std::string_view& text);
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static void DrawAboutWindow();
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static void OpenAboutWindow();
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static MainWindowType s_current_main_window = MainWindowType::None;
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static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
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static bool s_initialized = false;
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static bool s_tried_to_initialize = false;
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static bool s_pause_menu_was_open = false;
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static bool s_was_paused_on_quick_menu_open = false;
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static bool s_about_window_open = false;
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// local copies of the currently-running game
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static std::string s_current_game_title;
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static std::string s_current_game_subtitle;
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static std::string s_current_game_serial;
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static std::string s_current_game_path;
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static u32 s_current_game_crc;
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//////////////////////////////////////////////////////////////////////////
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// Resources
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//////////////////////////////////////////////////////////////////////////
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static bool LoadResources();
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static void DestroyResources();
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static std::shared_ptr<HostDisplayTexture> s_app_icon_texture;
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static std::array<std::shared_ptr<HostDisplayTexture>, static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect)>
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s_game_compatibility_textures;
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static std::shared_ptr<HostDisplayTexture> s_fallback_disc_texture;
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static std::shared_ptr<HostDisplayTexture> s_fallback_exe_texture;
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static std::vector<std::unique_ptr<HostDisplayTexture>> s_cleanup_textures;
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//////////////////////////////////////////////////////////////////////////
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// Landing
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//////////////////////////////////////////////////////////////////////////
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static void SwitchToLanding();
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static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
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static void DoStartPath(
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const std::string& path, std::optional<s32> state_index = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
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static void DoStartFile();
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static void DoStartBIOS();
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static void DoStartDisc(const std::string& drive);
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static void DoStartDisc();
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static void DoToggleFrameLimit();
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static void DoToggleSoftwareRenderer();
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static void DoShutdown(bool save_state);
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static void DoReset();
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static void DoChangeDiscFromFile();
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static void DoChangeDisc();
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static void DoRequestExit();
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static void DoToggleFullscreen();
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//////////////////////////////////////////////////////////////////////////
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// Settings
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//////////////////////////////////////////////////////////////////////////
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static constexpr double INPUT_BINDING_TIMEOUT_SECONDS = 5.0;
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static constexpr u32 NUM_MEMORY_CARD_PORTS = 2;
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static void SwitchToSettings();
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static void SwitchToGameSettings();
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static void SwitchToGameSettings(const std::string& path);
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static void SwitchToGameSettings(const GameList::Entry* entry);
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static void SwitchToGameSettings(const std::string_view& serial, u32 crc);
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static void DrawSettingsWindow();
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static void DrawSummarySettingsPage();
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static void DrawInterfaceSettingsPage();
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static void DrawGameListSettingsPage();
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static void DrawBIOSSettingsPage();
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static void DrawEmulationSettingsPage();
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static void DrawSystemSettingsPage();
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static void DrawGraphicsSettingsPage();
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static void DrawAudioSettingsPage();
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static void DrawMemoryCardSettingsPage();
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static void DrawCreateMemoryCardWindow();
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static void DrawControllerSettingsPage();
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static void DrawHotkeySettingsPage();
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static void DrawAchievementsSettingsPage();
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static void DrawAdvancedSettingsPage();
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static void DrawGameFixesSettingsPage();
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static bool IsEditingGameSettings(SettingsInterface* bsi);
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static SettingsInterface* GetEditingSettingsInterface();
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static SettingsInterface* GetEditingSettingsInterface(bool game_settings);
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static void SetSettingsChanged(SettingsInterface* bsi);
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static bool GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value);
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static s32 GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value);
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static void DoCopyGameSettings();
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static void DoClearGameSettings();
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static void CopyGlobalControllerSettingsToGame();
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static void ResetControllerSettings();
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static void DoLoadInputProfile();
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static void DoSaveInputProfile();
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static void DoSaveInputProfile(const std::string& name);
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static void DoResetSettings();
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static bool DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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bool default_value, bool enabled = true, bool allow_tristate = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
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ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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int default_value, const char* const* options, size_t option_count, int option_offset = 0, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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int default_value, int min_value, int max_value, const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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float default_value, float min_value, float max_value, const char* format = "%f", float multiplier = 1.0f, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* left_key, int default_left, const char* top_key, int default_top, const char* right_key, int default_right,
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const char* bottom_key, int default_bottom, int min_value, int max_value, const char* format = "%d", bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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const char* default_value, const char* const* options, const char* const* option_values, size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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float default_value, const char* const* options, const float* option_values, size_t option_count, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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static void DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
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const std::string& runtime_var, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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static void DrawClampingModeSetting(SettingsInterface* bsi, const char* title, const char* summary, bool vu);
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static void PopulateGraphicsAdapterList();
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static void PopulateGameListDirectoryCache(SettingsInterface* si);
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static ImGuiFullscreen::ChoiceDialogOptions GetGameListDirectoryOptions(bool recursive_as_checked);
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static void BeginInputBinding(SettingsInterface* bsi, PAD::ControllerBindingType type, const std::string_view& section,
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const std::string_view& key, const std::string_view& display_name);
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static void DrawInputBindingWindow();
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static void DrawInputBindingButton(SettingsInterface* bsi, PAD::ControllerBindingType type, const char* section, const char* name,
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const char* display_name, bool show_type = true);
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static void ClearInputBindingVariables();
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static void StartAutomaticBinding(u32 port);
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static SettingsPage s_settings_page = SettingsPage::Interface;
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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static std::unique_ptr<GameList::Entry> s_game_settings_entry;
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static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
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static std::vector<std::string> s_graphics_adapter_list_cache;
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static std::vector<std::string> s_fullscreen_mode_list_cache;
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static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
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static std::atomic_bool s_settings_changed{false};
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static std::atomic_bool s_game_settings_changed{false};
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static PAD::ControllerBindingType s_input_binding_type = PAD::ControllerBindingType::Unknown;
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static std::string s_input_binding_section;
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static std::string s_input_binding_key;
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static std::string s_input_binding_display_name;
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static std::vector<InputBindingKey> s_input_binding_new_bindings;
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static Common::Timer s_input_binding_timer;
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//////////////////////////////////////////////////////////////////////////
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// Save State List
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//////////////////////////////////////////////////////////////////////////
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struct SaveStateListEntry
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{
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std::string title;
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std::string summary;
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std::string path;
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std::unique_ptr<HostDisplayTexture> preview_texture;
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s32 slot;
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};
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static void InitializePlaceholderSaveStateListEntry(
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot);
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static bool InitializeSaveStateListEntry(
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SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot);
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static void ClearSaveStateEntryList();
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static u32 PopulateSaveStateListEntries(const std::string& title, const std::string& serial, u32 crc);
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static bool OpenLoadStateSelectorForGame(const std::string& game_path);
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static bool OpenSaveStateSelector(bool is_loading);
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static void CloseSaveStateSelector();
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static void DrawSaveStateSelector(bool is_loading, bool fullscreen);
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static void DoLoadState(std::string path);
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static std::vector<SaveStateListEntry> s_save_state_selector_slots;
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static std::string s_save_state_selector_game_path;
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static bool s_save_state_selector_open = false;
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static bool s_save_state_selector_loading = true;
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//////////////////////////////////////////////////////////////////////////
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// Game List
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//////////////////////////////////////////////////////////////////////////
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static void DrawGameListWindow();
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static void SwitchToGameList();
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static void PopulateGameListEntryList();
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static HostDisplayTexture* GetTextureForGameListEntryType(GameList::EntryType type);
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static HostDisplayTexture* GetGameListCover(const GameList::Entry* entry);
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static HostDisplayTexture* GetCoverForCurrentGame();
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static std::string GetNotificationImageForGame(const GameList::Entry* entry);
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static std::string GetNotificationImageForGame(const std::string& game_path);
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// Lazily populated cover images.
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static std::unordered_map<std::string, std::string> s_cover_image_map;
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static std::vector<const GameList::Entry*> s_game_list_sorted_entries;
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} // namespace FullscreenUI
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//////////////////////////////////////////////////////////////////////////
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// Utility
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//////////////////////////////////////////////////////////////////////////
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std::string FullscreenUI::TimeToPrintableString(time_t t)
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{
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struct tm lt = {};
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#ifdef _MSC_VER
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localtime_s(<, &t);
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#else
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localtime_r(&t, <);
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#endif
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char buf[256];
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std::strftime(buf, sizeof(buf), "%c", <);
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return std::string(buf);
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}
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//////////////////////////////////////////////////////////////////////////
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// Main
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//////////////////////////////////////////////////////////////////////////
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bool FullscreenUI::Initialize()
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{
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if (s_initialized)
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return true;
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if (s_tried_to_initialize)
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return false;
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ImGuiFullscreen::SetTheme();
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ImGuiFullscreen::UpdateLayoutScale();
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if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("fullscreenui/placeholder.png") || !LoadResources())
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{
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DestroyResources();
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ImGuiFullscreen::Shutdown();
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s_tried_to_initialize = true;
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return false;
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}
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s_initialized = true;
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s_current_main_window = MainWindowType::None;
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s_current_pause_submenu = PauseSubMenu::None;
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s_pause_menu_was_open = false;
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s_was_paused_on_quick_menu_open = false;
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s_about_window_open = false;
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s_hotkey_list_cache = InputManager::GetHotkeyList();
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GetMTGS().SetRunIdle(true);
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if (VMManager::HasValidVM())
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{
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UpdateGameDetails(VMManager::GetDiscPath(), VMManager::GetGameSerial(), VMManager::GetGameName(), VMManager::GetGameCRC());
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}
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else
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{
|
|
SwitchToLanding();
|
|
}
|
|
|
|
// force vsync on so we don't run at thousands of fps
|
|
// Initialize is called on the GS thread, so we can access the display directly.
|
|
UpdateForcedVsync(VMManager::GetState() != VMState::Running);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool FullscreenUI::IsInitialized()
|
|
{
|
|
return s_initialized;
|
|
}
|
|
|
|
bool FullscreenUI::HasActiveWindow()
|
|
{
|
|
return s_current_main_window != MainWindowType::None || s_save_state_selector_open || ImGuiFullscreen::IsChoiceDialogOpen() ||
|
|
ImGuiFullscreen::IsFileSelectorOpen();
|
|
}
|
|
|
|
void FullscreenUI::UpdateForcedVsync(bool should_force)
|
|
{
|
|
// force vsync on so we don't run at thousands of fps
|
|
const VsyncMode mode = EmuConfig.GetEffectiveVsyncMode();
|
|
|
|
// toss it through regardless of the mode, because options can change it
|
|
g_host_display->SetVSync((should_force && mode == VsyncMode::Off) ? VsyncMode::On : mode);
|
|
}
|
|
|
|
void FullscreenUI::OnVMStarted()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() {
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
QueueResetFocus();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::OnVMPaused()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() {
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
UpdateForcedVsync(true);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::OnVMResumed()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() {
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
UpdateForcedVsync(false);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::OnVMDestroyed()
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() {
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
s_pause_menu_was_open = false;
|
|
SwitchToLanding();
|
|
UpdateForcedVsync(true);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::OnRunningGameChanged(std::string path, std::string serial, std::string title, u32 crc)
|
|
{
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([path = std::move(path), serial = std::move(serial), title = std::move(title), crc]() {
|
|
if (!IsInitialized())
|
|
return;
|
|
|
|
UpdateGameDetails(std::move(path), std::move(serial), std::move(title), crc);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::UpdateGameDetails(std::string path, std::string serial, std::string title, u32 crc)
|
|
{
|
|
if (!serial.empty())
|
|
s_current_game_subtitle = fmt::format("{0} - {1}", serial, Path::GetFileName(path));
|
|
else
|
|
s_current_game_subtitle = {};
|
|
|
|
s_current_game_title = std::move(title);
|
|
s_current_game_serial = std::move(serial);
|
|
s_current_game_path = std::move(path);
|
|
s_current_game_crc = crc;
|
|
}
|
|
|
|
void FullscreenUI::PauseForMenuOpen()
|
|
{
|
|
s_was_paused_on_quick_menu_open = (VMManager::GetState() == VMState::Paused);
|
|
if (Host::GetBoolSettingValue("UI", "PauseOnMenu", true) && !s_was_paused_on_quick_menu_open)
|
|
Host::RunOnCPUThread([]() { VMManager::SetPaused(true); });
|
|
|
|
s_pause_menu_was_open = true;
|
|
}
|
|
|
|
void FullscreenUI::OpenPauseMenu()
|
|
{
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
GetMTGS().RunOnGSThread([]() {
|
|
if (!Initialize() || s_current_main_window != MainWindowType::None)
|
|
return;
|
|
|
|
PauseForMenuOpen();
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
QueueResetFocus();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::ClosePauseMenu()
|
|
{
|
|
if (!IsInitialized() || !VMManager::HasValidVM())
|
|
return;
|
|
|
|
if (VMManager::GetState() == VMState::Paused && !s_was_paused_on_quick_menu_open)
|
|
Host::RunOnCPUThread([]() { VMManager::SetPaused(false); });
|
|
|
|
s_current_main_window = MainWindowType::None;
|
|
s_current_pause_submenu = PauseSubMenu::None;
|
|
s_pause_menu_was_open = false;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::OpenPauseSubMenu(PauseSubMenu submenu)
|
|
{
|
|
s_current_main_window = MainWindowType::PauseMenu;
|
|
s_current_pause_submenu = submenu;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::Shutdown()
|
|
{
|
|
CloseSaveStateSelector();
|
|
s_cover_image_map.clear();
|
|
s_game_list_sorted_entries = {};
|
|
s_game_list_directories_cache = {};
|
|
s_fullscreen_mode_list_cache = {};
|
|
s_graphics_adapter_list_cache = {};
|
|
s_hotkey_list_cache = {};
|
|
s_current_game_title = {};
|
|
s_current_game_subtitle = {};
|
|
s_current_game_serial = {};
|
|
s_current_game_path = {};
|
|
s_current_game_crc = 0;
|
|
DestroyResources();
|
|
ImGuiFullscreen::Shutdown();
|
|
s_initialized = false;
|
|
s_tried_to_initialize = false;
|
|
}
|
|
|
|
void FullscreenUI::Render()
|
|
{
|
|
if (!s_initialized)
|
|
return;
|
|
|
|
for (std::unique_ptr<HostDisplayTexture>& tex : s_cleanup_textures)
|
|
tex.reset();
|
|
s_cleanup_textures.clear();
|
|
ImGuiFullscreen::UploadAsyncTextures();
|
|
|
|
ImGuiFullscreen::BeginLayout();
|
|
|
|
switch (s_current_main_window)
|
|
{
|
|
case MainWindowType::Landing:
|
|
DrawLandingWindow();
|
|
break;
|
|
case MainWindowType::GameList:
|
|
DrawGameListWindow();
|
|
break;
|
|
case MainWindowType::Settings:
|
|
DrawSettingsWindow();
|
|
break;
|
|
case MainWindowType::PauseMenu:
|
|
DrawPauseMenu(s_current_main_window);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (s_save_state_selector_open)
|
|
DrawSaveStateSelector(s_save_state_selector_loading, false);
|
|
|
|
if (s_about_window_open)
|
|
DrawAboutWindow();
|
|
|
|
if (s_input_binding_type != PAD::ControllerBindingType::Unknown)
|
|
DrawInputBindingWindow();
|
|
|
|
ImGuiFullscreen::EndLayout();
|
|
|
|
if (s_settings_changed.load(std::memory_order_relaxed))
|
|
{
|
|
Host::CommitBaseSettingChanges();
|
|
Host::RunOnCPUThread([]() { VMManager::ApplySettings(); });
|
|
s_settings_changed.store(false, std::memory_order_release);
|
|
}
|
|
if (s_game_settings_changed.load(std::memory_order_relaxed))
|
|
{
|
|
if (s_game_settings_interface)
|
|
{
|
|
s_game_settings_interface->Save();
|
|
if (VMManager::HasValidVM())
|
|
Host::RunOnCPUThread([]() { VMManager::ReloadGameSettings(); });
|
|
}
|
|
s_game_settings_changed.store(false, std::memory_order_release);
|
|
}
|
|
|
|
ImGuiFullscreen::ResetCloseMenuIfNeeded();
|
|
}
|
|
|
|
void FullscreenUI::ReturnToMainWindow()
|
|
{
|
|
if (s_pause_menu_was_open)
|
|
ClosePauseMenu();
|
|
|
|
s_current_main_window = VMManager::HasValidVM() ? MainWindowType::None : MainWindowType::Landing;
|
|
}
|
|
|
|
bool FullscreenUI::LoadResources()
|
|
{
|
|
s_app_icon_texture = LoadTexture("icons/AppIconLarge.png");
|
|
|
|
s_fallback_disc_texture = LoadTexture("fullscreenui/media-cdrom.png");
|
|
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
|
|
|
|
for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
|
|
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
|
|
{
|
|
s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("icons/star-{}.png", i - 1).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DestroyResources()
|
|
{
|
|
s_app_icon_texture.reset();
|
|
s_fallback_exe_texture.reset();
|
|
s_fallback_disc_texture.reset();
|
|
for (auto& tex : s_game_compatibility_textures)
|
|
tex.reset();
|
|
for (auto& tex : s_cleanup_textures)
|
|
tex.reset();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Utility
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
|
|
{
|
|
return {"*.bin", "*.iso", "*.cue", "*.chd", "*.cso", "*.gz", "*.elf", "*.irx", "*.m3u", "*.gs", "*.gs.xz", "*.gs.zst"};
|
|
}
|
|
|
|
void FullscreenUI::DoStartPath(const std::string& path, std::optional<s32> state_index, std::optional<bool> fast_boot)
|
|
{
|
|
VMBootParameters params;
|
|
params.filename = path;
|
|
params.state_index = state_index;
|
|
params.fast_boot = fast_boot;
|
|
|
|
Host::RunOnCPUThread([params = std::move(params)]() {
|
|
if (VMManager::HasValidVM())
|
|
return;
|
|
|
|
if (VMManager::Initialize(params))
|
|
VMManager::SetState(VMState::Running);
|
|
else
|
|
SwitchToLanding();
|
|
});
|
|
|
|
// switch to nothing, we'll get brought back if init fails
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
void FullscreenUI::DoStartFile()
|
|
{
|
|
auto callback = [](const std::string& path) {
|
|
if (!path.empty())
|
|
DoStartPath(path);
|
|
|
|
QueueResetFocus();
|
|
CloseFileSelector();
|
|
};
|
|
|
|
OpenFileSelector(ICON_FA_FOLDER_OPEN " Select Disc Image", false, std::move(callback), GetDiscImageFilters());
|
|
}
|
|
|
|
void FullscreenUI::DoStartBIOS()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMBootParameters params;
|
|
if (VMManager::Initialize(params))
|
|
VMManager::SetState(VMState::Running);
|
|
else
|
|
SwitchToLanding();
|
|
});
|
|
|
|
// switch to nothing, we'll get brought back if init fails
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
void FullscreenUI::DoStartDisc(const std::string& drive)
|
|
{
|
|
Host::RunOnCPUThread([drive]() {
|
|
if (VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMBootParameters params;
|
|
params.filename = std::move(drive);
|
|
params.source_type = CDVD_SourceType::Disc;
|
|
if (VMManager::Initialize(params))
|
|
VMManager::SetState(VMState::Running);
|
|
else
|
|
SwitchToLanding();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoStartDisc()
|
|
{
|
|
std::vector<std::string> devices(GetOpticalDriveList());
|
|
if (devices.empty())
|
|
{
|
|
ShowToast(std::string(),
|
|
"Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.");
|
|
return;
|
|
}
|
|
|
|
// if there's only one, select it automatically
|
|
if (devices.size() == 1)
|
|
{
|
|
DoStartDisc(devices.front());
|
|
return;
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
for (std::string& drive : devices)
|
|
options.emplace_back(std::move(drive), false);
|
|
OpenChoiceDialog(ICON_FA_COMPACT_DISC " Select Disc Drive", false, std::move(options), [](s32, const std::string& path, bool) {
|
|
DoStartDisc(path);
|
|
CloseChoiceDialog();
|
|
QueueResetFocus();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoToggleFrameLimit()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMManager::SetLimiterMode(
|
|
(EmuConfig.LimiterMode != LimiterModeType::Unlimited) ? LimiterModeType::Unlimited : LimiterModeType::Nominal);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoToggleSoftwareRenderer()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
GetMTGS().ToggleSoftwareRendering();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoShutdown(bool save_state)
|
|
{
|
|
Host::RunOnCPUThread([save_state]() { Host::RequestVMShutdown(false, save_state, save_state); });
|
|
}
|
|
|
|
void FullscreenUI::DoReset()
|
|
{
|
|
Host::RunOnCPUThread([]() {
|
|
if (!VMManager::HasValidVM())
|
|
return;
|
|
|
|
VMManager::Reset();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoChangeDiscFromFile()
|
|
{
|
|
auto callback = [](const std::string& path) {
|
|
if (!path.empty())
|
|
{
|
|
if (!GameList::IsScannableFilename(path))
|
|
{
|
|
ShowToast({}, fmt::format("{} is not a valid disc image.", FileSystem::GetDisplayNameFromPath(path)));
|
|
}
|
|
else
|
|
{
|
|
Host::RunOnCPUThread([path]() { VMManager::ChangeDisc(CDVD_SourceType::Iso, std::move(path)); });
|
|
}
|
|
}
|
|
|
|
QueueResetFocus();
|
|
CloseFileSelector();
|
|
ReturnToMainWindow();
|
|
};
|
|
|
|
OpenFileSelector(ICON_FA_COMPACT_DISC " Select Disc Image", false, std::move(callback), GetDiscImageFilters(),
|
|
std::string(Path::GetDirectory(s_current_game_path)));
|
|
}
|
|
|
|
void FullscreenUI::DoChangeDisc()
|
|
{
|
|
DoChangeDiscFromFile();
|
|
}
|
|
|
|
void FullscreenUI::DoRequestExit()
|
|
{
|
|
Host::RunOnCPUThread([]() { Host::RequestExit(EmuConfig.SaveStateOnShutdown); });
|
|
}
|
|
|
|
void FullscreenUI::DoToggleFullscreen()
|
|
{
|
|
Host::RunOnCPUThread([]() { Host::SetFullscreen(!Host::IsFullscreen()); });
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Landing Window
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void FullscreenUI::SwitchToLanding()
|
|
{
|
|
s_current_main_window = MainWindowType::Landing;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::DrawLandingWindow()
|
|
{
|
|
BeginFullscreenColumns();
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 570.0f, "logo", UIPrimaryDarkColor))
|
|
{
|
|
const float image_size = LayoutScale(380.f);
|
|
ImGui::SetCursorPos(
|
|
ImVec2((ImGui::GetWindowWidth() * 0.5f) - (image_size * 0.5f), (ImGui::GetWindowHeight() * 0.5f) - (image_size * 0.5f)));
|
|
ImGui::Image(s_app_icon_texture->GetHandle(), ImVec2(image_size, image_size));
|
|
|
|
ImGui::SetCursorPos(ImVec2(LayoutScale(20.0f), ImGui::GetWindowHeight() - g_medium_font->FontSize - LayoutScale(20.0f)));
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::Text(GIT_REV);
|
|
ImGui::PopFont();
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
if (BeginFullscreenColumnWindow(570.0f, LAYOUT_SCREEN_WIDTH, "menu", UIBackgroundColor))
|
|
{
|
|
ResetFocusHere();
|
|
|
|
BeginMenuButtons(6, 0.5f);
|
|
|
|
if (MenuButton(" " ICON_FA_LIST " Game List", "Launch a game from images scanned from your game directories."))
|
|
{
|
|
SwitchToGameList();
|
|
}
|
|
|
|
if (MenuButton(" " ICON_FA_FOLDER_OPEN " Start File", "Launch a game by selecting a file/disc image."))
|
|
{
|
|
DoStartFile();
|
|
}
|
|
|
|
if (MenuButton(" " ICON_FA_TOOLBOX " Start BIOS", "Start the console without any disc inserted."))
|
|
{
|
|
DoStartBIOS();
|
|
}
|
|
|
|
if (MenuButton(" " ICON_FA_COMPACT_DISC " Start Disc", "Start a game from a disc in your PC's DVD drive."))
|
|
{
|
|
DoStartDisc();
|
|
}
|
|
|
|
if (MenuButton(" " ICON_FA_SLIDERS_H " Settings", "Change settings for the emulator."))
|
|
SwitchToSettings();
|
|
|
|
if (MenuButton(" " ICON_FA_SIGN_OUT_ALT " Exit", "Exits the program."))
|
|
{
|
|
DoRequestExit();
|
|
}
|
|
|
|
{
|
|
ImVec2 fullscreen_pos;
|
|
if (FloatingButton(ICON_FA_WINDOW_CLOSE, 0.0f, 0.0f, -1.0f, -1.0f, 1.0f, 0.0f, true, g_large_font, &fullscreen_pos))
|
|
{
|
|
DoRequestExit();
|
|
}
|
|
|
|
if (FloatingButton(ICON_FA_EXPAND, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f, true, g_large_font, &fullscreen_pos))
|
|
{
|
|
DoToggleFullscreen();
|
|
}
|
|
|
|
if (FloatingButton(ICON_FA_QUESTION_CIRCLE, fullscreen_pos.x, 0.0f, -1.0f, -1.0f, -1.0f, 0.0f))
|
|
OpenAboutWindow();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
}
|
|
|
|
bool FullscreenUI::IsEditingGameSettings(SettingsInterface* bsi)
|
|
{
|
|
return (bsi == s_game_settings_interface.get());
|
|
}
|
|
|
|
SettingsInterface* FullscreenUI::GetEditingSettingsInterface()
|
|
{
|
|
return s_game_settings_interface ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
|
|
}
|
|
|
|
SettingsInterface* FullscreenUI::GetEditingSettingsInterface(bool game_settings)
|
|
{
|
|
return (game_settings && s_game_settings_interface) ? s_game_settings_interface.get() : Host::Internal::GetBaseSettingsLayer();
|
|
}
|
|
|
|
void FullscreenUI::SetSettingsChanged(SettingsInterface* bsi)
|
|
{
|
|
if (bsi && bsi == s_game_settings_interface.get())
|
|
s_game_settings_changed.store(true, std::memory_order_release);
|
|
else
|
|
s_settings_changed.store(true, std::memory_order_release);
|
|
}
|
|
|
|
bool FullscreenUI::GetEffectiveBoolSetting(SettingsInterface* bsi, const char* section, const char* key, bool default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<bool> value = bsi->GetOptionalBoolValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetBoolValue(section, key, default_value);
|
|
}
|
|
|
|
s32 FullscreenUI::GetEffectiveIntSetting(SettingsInterface* bsi, const char* section, const char* key, s32 default_value)
|
|
{
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
std::optional<s32> value = bsi->GetOptionalIntValue(section, key, std::nullopt);
|
|
if (value.has_value())
|
|
return value.value();
|
|
}
|
|
|
|
return Host::Internal::GetBaseSettingsLayer()->GetIntValue(section, key, default_value);
|
|
}
|
|
|
|
void FullscreenUI::DrawInputBindingButton(SettingsInterface* bsi, PAD::ControllerBindingType type, const char* section, const char* name,
|
|
const char* display_name, bool show_type)
|
|
{
|
|
std::string title(fmt::format("{}/{}", section, name));
|
|
|
|
ImRect bb;
|
|
bool visible, hovered, clicked;
|
|
clicked = MenuButtonFrame(title.c_str(), true, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
return;
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const ImRect title_bb(bb.Min, ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(bb.Min.x, midpoint), bb.Max);
|
|
|
|
if (show_type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case PAD::ControllerBindingType::Button:
|
|
title = fmt::format(ICON_FA_DOT_CIRCLE " {}", display_name);
|
|
break;
|
|
case PAD::ControllerBindingType::Axis:
|
|
case PAD::ControllerBindingType::HalfAxis:
|
|
title = fmt::format(ICON_FA_BULLSEYE " {}", display_name);
|
|
break;
|
|
case PAD::ControllerBindingType::Motor:
|
|
title = fmt::format(ICON_FA_BELL " {}", display_name);
|
|
break;
|
|
case PAD::ControllerBindingType::Macro:
|
|
title = fmt::format(ICON_FA_PIZZA_SLICE " {}", display_name);
|
|
break;
|
|
default:
|
|
title = display_name;
|
|
break;
|
|
}
|
|
}
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(
|
|
title_bb.Min, title_bb.Max, show_type ? title.c_str() : display_name, nullptr, nullptr, ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
const std::string value(bsi->GetStringValue(section, name));
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(
|
|
summary_bb.Min, summary_bb.Max, value.empty() ? "No Binding" : value.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (clicked)
|
|
{
|
|
BeginInputBinding(bsi, type, section, name, display_name);
|
|
}
|
|
else if (ImGui::IsItemClicked(ImGuiMouseButton_Right))
|
|
{
|
|
bsi->DeleteValue(section, name);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::ClearInputBindingVariables()
|
|
{
|
|
s_input_binding_type = PAD::ControllerBindingType::Unknown;
|
|
s_input_binding_section = {};
|
|
s_input_binding_key = {};
|
|
s_input_binding_display_name = {};
|
|
s_input_binding_new_bindings = {};
|
|
}
|
|
|
|
void FullscreenUI::BeginInputBinding(SettingsInterface* bsi, PAD::ControllerBindingType type, const std::string_view& section,
|
|
const std::string_view& key, const std::string_view& display_name)
|
|
{
|
|
if (s_input_binding_type != PAD::ControllerBindingType::Unknown)
|
|
{
|
|
InputManager::RemoveHook();
|
|
ClearInputBindingVariables();
|
|
}
|
|
|
|
s_input_binding_type = type;
|
|
s_input_binding_section = section;
|
|
s_input_binding_key = key;
|
|
s_input_binding_display_name = display_name;
|
|
s_input_binding_new_bindings = {};
|
|
s_input_binding_timer.Reset();
|
|
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
|
|
InputManager::SetHook([game_settings](InputBindingKey key, float value) -> InputInterceptHook::CallbackResult {
|
|
// holding the settings lock here will protect the input binding list
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
const float abs_value = std::abs(value);
|
|
|
|
for (InputBindingKey other_key : s_input_binding_new_bindings)
|
|
{
|
|
if (other_key.MaskDirection() == key.MaskDirection())
|
|
{
|
|
if (abs_value < 0.5f)
|
|
{
|
|
// if this key is in our new binding list, it's a "release", and we're done
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(
|
|
s_input_binding_new_bindings.data(), s_input_binding_new_bindings.size()));
|
|
bsi->SetStringValue(s_input_binding_section.c_str(), s_input_binding_key.c_str(), new_binding.c_str());
|
|
SetSettingsChanged(bsi);
|
|
ClearInputBindingVariables();
|
|
return InputInterceptHook::CallbackResult::RemoveHookAndStopProcessingEvent;
|
|
}
|
|
|
|
// otherwise, keep waiting
|
|
return InputInterceptHook::CallbackResult::StopProcessingEvent;
|
|
}
|
|
}
|
|
|
|
// new binding, add it to the list, but wait for a decent distance first, and then wait for release
|
|
if (abs_value >= 0.5f)
|
|
{
|
|
InputBindingKey key_to_add = key;
|
|
key_to_add.negative = (value < 0.0f);
|
|
s_input_binding_new_bindings.push_back(key_to_add);
|
|
}
|
|
|
|
return InputInterceptHook::CallbackResult::StopProcessingEvent;
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DrawInputBindingWindow()
|
|
{
|
|
pxAssert(s_input_binding_type != PAD::ControllerBindingType::Unknown);
|
|
|
|
const double time_remaining = INPUT_BINDING_TIMEOUT_SECONDS - s_input_binding_timer.GetTimeSeconds();
|
|
if (time_remaining <= 0.0)
|
|
{
|
|
InputManager::RemoveHook();
|
|
ClearInputBindingVariables();
|
|
return;
|
|
}
|
|
|
|
const char* title = ICON_FA_GAMEPAD " Set Input Binding";
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoInputs))
|
|
{
|
|
ImGui::TextWrapped("Setting %s binding %s.", s_input_binding_section.c_str(), s_input_binding_display_name.c_str());
|
|
ImGui::TextUnformatted("Push a controller button or axis now.");
|
|
ImGui::NewLine();
|
|
ImGui::Text("Timing out in %.0f seconds...", time_remaining);
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
bool FullscreenUI::DrawToggleSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
|
|
bool default_value, bool enabled, bool allow_tristate, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
if (!allow_tristate || !IsEditingGameSettings(bsi))
|
|
{
|
|
bool value = bsi->GetBoolValue(section, key, default_value);
|
|
if (!ToggleButton(title, summary, &value, enabled, height, font, summary_font))
|
|
return false;
|
|
|
|
bsi->SetBoolValue(section, key, value);
|
|
}
|
|
else
|
|
{
|
|
std::optional<bool> value(false);
|
|
if (!bsi->GetBoolValue(section, key, &value.value()))
|
|
value.reset();
|
|
if (!ThreeWayToggleButton(title, summary, &value, enabled, height, font, summary_font))
|
|
return false;
|
|
|
|
if (value.has_value())
|
|
bsi->SetBoolValue(section, key, value.value());
|
|
else
|
|
bsi->DeleteValue(section, key);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::DrawIntListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
|
|
int default_value, const char* const* options, size_t option_count, int option_offset, bool enabled, float height, ImFont* font,
|
|
ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<int> value =
|
|
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
|
|
const int index = value.has_value() ? (value.value() - option_offset) : std::numeric_limits<int>::min();
|
|
const char* value_text = (value.has_value()) ?
|
|
((index < 0 || static_cast<size_t>(index) >= option_count) ? "Unknown" : options[index]) :
|
|
"Use Global Setting";
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text, enabled, height, font, summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_offset](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetIntValue(section, key, index - 1 + option_offset);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetIntValue(section, key, index + option_offset);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawIntRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
|
|
int default_value, int min_value, int max_value, const char* format, bool enabled, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<int> value =
|
|
bsi->GetOptionalIntValue(section, key, game_settings ? std::nullopt : std::optional<int>(default_value));
|
|
const std::string value_text(
|
|
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value()) : std::string("Use Global Setting"));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
ImGui::SetNextItemWidth(LayoutScale(450.0f));
|
|
s32 dlg_value = static_cast<s32>(value.value_or(default_value));
|
|
if (ImGui::SliderInt("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetIntValue(section, key, dlg_value);
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
ImGui::CloseCurrentPopup();
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
|
|
const char* key, float default_value, float min_value, float max_value, const char* format, float multiplier, bool enabled,
|
|
float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<float> value =
|
|
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value));
|
|
const std::string value_text(
|
|
value.has_value() ? StringUtil::StdStringFromFormat(format, value.value() * multiplier) : std::string("Use Global Setting"));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
ImGui::SetNextItemWidth(LayoutScale(450.0f));
|
|
float dlg_value = value.value_or(default_value) * multiplier;
|
|
if (ImGui::SliderFloat("##value", &dlg_value, min_value, max_value, format, ImGuiSliderFlags_NoInput))
|
|
{
|
|
dlg_value /= multiplier;
|
|
|
|
if (IsEditingGameSettings(bsi) && dlg_value == default_value)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetFloatValue(section, key, dlg_value);
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
ImGui::CloseCurrentPopup();
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
|
|
const char* left_key, int default_left, const char* top_key, int default_top, const char* right_key, int default_right,
|
|
const char* bottom_key, int default_bottom, int min_value, int max_value, const char* format, bool enabled, float height, ImFont* font,
|
|
ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<int> left_value =
|
|
bsi->GetOptionalIntValue(section, left_key, game_settings ? std::nullopt : std::optional<int>(default_left));
|
|
const std::optional<int> top_value =
|
|
bsi->GetOptionalIntValue(section, top_key, game_settings ? std::nullopt : std::optional<int>(default_top));
|
|
const std::optional<int> right_value =
|
|
bsi->GetOptionalIntValue(section, right_key, game_settings ? std::nullopt : std::optional<int>(default_right));
|
|
const std::optional<int> bottom_value =
|
|
bsi->GetOptionalIntValue(section, bottom_key, game_settings ? std::nullopt : std::optional<int>(default_bottom));
|
|
const std::string value_text(fmt::format("{}/{}/{}/{}",
|
|
left_value.has_value() ? StringUtil::StdStringFromFormat(format, left_value.value()) : std::string("Default"),
|
|
top_value.has_value() ? StringUtil::StdStringFromFormat(format, top_value.value()) : std::string("Default"),
|
|
right_value.has_value() ? StringUtil::StdStringFromFormat(format, right_value.value()) : std::string("Default"),
|
|
bottom_value.has_value() ? StringUtil::StdStringFromFormat(format, bottom_value.value()) : std::string("Default")));
|
|
|
|
if (MenuButtonWithValue(title, summary, value_text.c_str(), enabled, height, font, summary_font))
|
|
ImGui::OpenPopup(title);
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 320.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(title, nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
s32 dlg_left_value = static_cast<s32>(left_value.value_or(default_left));
|
|
s32 dlg_top_value = static_cast<s32>(top_value.value_or(default_top));
|
|
s32 dlg_right_value = static_cast<s32>(right_value.value_or(default_right));
|
|
s32 dlg_bottom_value = static_cast<s32>(bottom_value.value_or(default_bottom));
|
|
|
|
ImGui::TextUnformatted("Left: ");
|
|
ImGui::SameLine();
|
|
const bool left_modified = ImGui::SliderInt("##left", &dlg_left_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::TextUnformatted("Top: ");
|
|
ImGui::SameLine();
|
|
const bool top_modified = ImGui::SliderInt("##top", &dlg_top_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::TextUnformatted("Right: ");
|
|
ImGui::SameLine();
|
|
const bool right_modified = ImGui::SliderInt("##right", &dlg_right_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
ImGui::TextUnformatted("Bottom: ");
|
|
ImGui::SameLine();
|
|
const bool bottom_modified =
|
|
ImGui::SliderInt("##bottom", &dlg_bottom_value, min_value, max_value, format, ImGuiSliderFlags_NoInput);
|
|
if (left_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_left_value == default_left)
|
|
bsi->DeleteValue(section, left_key);
|
|
else
|
|
bsi->SetIntValue(section, left_key, dlg_left_value);
|
|
}
|
|
if (top_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_top_value == default_top)
|
|
bsi->DeleteValue(section, top_key);
|
|
else
|
|
bsi->SetIntValue(section, top_key, dlg_top_value);
|
|
}
|
|
if (right_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_right_value == default_right)
|
|
bsi->DeleteValue(section, right_key);
|
|
else
|
|
bsi->SetIntValue(section, right_key, dlg_right_value);
|
|
}
|
|
if (bottom_modified)
|
|
{
|
|
if (IsEditingGameSettings(bsi) && dlg_bottom_value == default_bottom)
|
|
bsi->DeleteValue(section, bottom_key);
|
|
else
|
|
bsi->SetIntValue(section, bottom_key, dlg_bottom_value);
|
|
}
|
|
|
|
if (left_modified || top_modified || right_modified || bottom_modified)
|
|
SetSettingsChanged(bsi);
|
|
|
|
BeginMenuButtons();
|
|
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
ImGui::CloseCurrentPopup();
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
|
|
const char* key, const char* default_value, const char* const* options, const char* const* option_values, size_t option_count,
|
|
bool enabled, float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<std::string> value(
|
|
bsi->GetOptionalStringValue(section, key, game_settings ? std::nullopt : std::optional<const char*>(default_value)));
|
|
|
|
if (option_count == 0)
|
|
{
|
|
// select from null entry
|
|
while (options && options[option_count] != nullptr)
|
|
option_count++;
|
|
}
|
|
|
|
size_t index = option_count;
|
|
if (value.has_value())
|
|
{
|
|
for (size_t i = 0; i < option_count; i++)
|
|
{
|
|
if (value == option_values[i])
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (MenuButtonWithValue(title, summary,
|
|
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") : "Use Global Setting", enabled, height, font,
|
|
summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetStringValue(section, key, option_values[index - 1]);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetStringValue(section, key, option_values[index]);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawFloatListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
|
|
const char* key, float default_value, const char* const* options, const float* option_values, size_t option_count, bool enabled,
|
|
float height, ImFont* font, ImFont* summary_font)
|
|
{
|
|
const bool game_settings = IsEditingGameSettings(bsi);
|
|
const std::optional<float> value(
|
|
bsi->GetOptionalFloatValue(section, key, game_settings ? std::nullopt : std::optional<float>(default_value)));
|
|
|
|
if (option_count == 0)
|
|
{
|
|
// select from null entry
|
|
while (options && options[option_count] != nullptr)
|
|
option_count++;
|
|
}
|
|
|
|
size_t index = option_count;
|
|
if (value.has_value())
|
|
{
|
|
for (size_t i = 0; i < option_count; i++)
|
|
{
|
|
if (value == option_values[i])
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (MenuButtonWithValue(title, summary,
|
|
value.has_value() ? ((index < option_count) ? options[index] : "Unknown") : "Use Global Setting", enabled, height, font,
|
|
summary_font))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(option_count + 1);
|
|
if (game_settings)
|
|
cd_options.emplace_back("Use Global Setting", !value.has_value());
|
|
for (size_t i = 0; i < option_count; i++)
|
|
cd_options.emplace_back(options[i], (value.has_value() && i == static_cast<size_t>(index)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings, section, key, option_values](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings)
|
|
{
|
|
if (index == 0)
|
|
bsi->DeleteValue(section, key);
|
|
else
|
|
bsi->SetFloatValue(section, key, option_values[index - 1]);
|
|
}
|
|
else
|
|
{
|
|
bsi->SetFloatValue(section, key, option_values[index]);
|
|
}
|
|
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawFolderSetting(SettingsInterface* bsi, const char* title, const char* section, const char* key,
|
|
const std::string& runtime_var, float height /* = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT */, ImFont* font /* = g_large_font */,
|
|
ImFont* summary_font /* = g_medium_font */)
|
|
{
|
|
if (MenuButton(title, runtime_var.c_str()))
|
|
{
|
|
OpenFileSelector(title, true,
|
|
[game_settings = IsEditingGameSettings(bsi), section = std::string(section), key = std::string(key)](const std::string& dir) {
|
|
if (dir.empty())
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
std::string relative_path(Path::MakeRelative(dir, EmuFolders::DataRoot));
|
|
bsi->SetStringValue(section.c_str(), key.c_str(), relative_path.c_str());
|
|
SetSettingsChanged(bsi);
|
|
|
|
Host::RunOnCPUThread(&Host::Internal::UpdateEmuFolders);
|
|
|
|
CloseFileSelector();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::StartAutomaticBinding(u32 port)
|
|
{
|
|
// messy because the enumeration has to happen on the input thread
|
|
Host::RunOnCPUThread([port]() {
|
|
std::vector<std::pair<std::string, std::string>> devices(InputManager::EnumerateDevices());
|
|
GetMTGS().RunOnGSThread([port, devices = std::move(devices)]() {
|
|
if (devices.empty())
|
|
{
|
|
ShowToast({}, "Automatic binding failed, no devices are available.");
|
|
return;
|
|
}
|
|
|
|
std::vector<std::string> names;
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(devices.size());
|
|
names.reserve(devices.size());
|
|
for (auto& [name, display_name] : devices)
|
|
{
|
|
names.push_back(std::move(name));
|
|
options.emplace_back(std::move(display_name), false);
|
|
}
|
|
OpenChoiceDialog("Select Device", false, std::move(options),
|
|
[port, names = std::move(names)](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
// since this is working with the device, it has to happen on the input thread too
|
|
Host::RunOnCPUThread([port, name = std::move(names[index])]() {
|
|
auto lock = Host::GetSettingsLock();
|
|
const bool result =
|
|
PAD::MapController(*GetEditingSettingsInterface(), port, InputManager::GetGenericBindingMapping(name));
|
|
|
|
// and the toast needs to happen on the UI thread.
|
|
GetMTGS().RunOnGSThread([result, name = std::move(name)]() {
|
|
ShowToast({}, result ? fmt::format("Automatic mapping completed for {}.", name) :
|
|
fmt::format("Automatic mapping failed for {}.", name));
|
|
});
|
|
});
|
|
CloseChoiceDialog();
|
|
});
|
|
});
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::SwitchToSettings()
|
|
{
|
|
s_game_settings_entry.reset();
|
|
s_game_settings_interface.reset();
|
|
|
|
// populate the cache with all settings from ini
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
|
|
PopulateGameListDirectoryCache(bsi);
|
|
PopulateGraphicsAdapterList();
|
|
|
|
s_current_main_window = MainWindowType::Settings;
|
|
s_settings_page = SettingsPage::Interface;
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings(const std::string_view& serial, u32 crc)
|
|
{
|
|
s_game_settings_entry.reset();
|
|
s_game_settings_interface = std::make_unique<INISettingsInterface>(VMManager::GetGameSettingsPath(serial, crc));
|
|
s_game_settings_interface->Load();
|
|
s_current_main_window = MainWindowType::Settings;
|
|
s_settings_page = SettingsPage::Summary;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings()
|
|
{
|
|
if (s_current_game_serial.empty() || s_current_game_crc == 0)
|
|
return;
|
|
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(s_current_game_path.c_str());
|
|
if (!entry)
|
|
{
|
|
entry = GameList::GetEntryBySerialAndCRC(s_current_game_serial.c_str(), s_current_game_crc);
|
|
if (!entry)
|
|
{
|
|
SwitchToGameSettings(s_current_game_serial.c_str(), s_current_game_crc);
|
|
return;
|
|
}
|
|
}
|
|
|
|
SwitchToGameSettings(entry);
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings(const std::string& path)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(path.c_str());
|
|
if (entry)
|
|
SwitchToGameSettings(entry);
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameSettings(const GameList::Entry* entry)
|
|
{
|
|
SwitchToGameSettings(entry->serial.c_str(), entry->crc);
|
|
s_game_settings_entry = std::make_unique<GameList::Entry>(*entry);
|
|
}
|
|
|
|
void FullscreenUI::PopulateGraphicsAdapterList()
|
|
{
|
|
HostDisplay::AdapterAndModeList ml(g_host_display->GetAdapterAndModeList());
|
|
s_graphics_adapter_list_cache = std::move(ml.adapter_names);
|
|
s_fullscreen_mode_list_cache = std::move(ml.fullscreen_modes);
|
|
s_fullscreen_mode_list_cache.insert(s_fullscreen_mode_list_cache.begin(), "Borderless Fullscreen");
|
|
}
|
|
|
|
void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
|
|
{
|
|
s_game_list_directories_cache.clear();
|
|
for (std::string& dir : si->GetStringList("GameList", "Paths"))
|
|
s_game_list_directories_cache.emplace_back(std::move(dir), false);
|
|
for (std::string& dir : si->GetStringList("GameList", "RecursivePaths"))
|
|
s_game_list_directories_cache.emplace_back(std::move(dir), true);
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions FullscreenUI::GetGameListDirectoryOptions(bool recursive_as_checked)
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
for (const auto& it : s_game_list_directories_cache)
|
|
options.emplace_back(it.first, it.second && recursive_as_checked);
|
|
return options;
|
|
}
|
|
|
|
void FullscreenUI::DoCopyGameSettings()
|
|
{
|
|
if (!s_game_settings_interface)
|
|
return;
|
|
|
|
Pcsx2Config temp;
|
|
{
|
|
SettingsLoadWrapper wrapper(*GetEditingSettingsInterface(false));
|
|
temp.LoadSave(wrapper);
|
|
}
|
|
{
|
|
SettingsSaveWrapper wrapper(*s_game_settings_interface.get());
|
|
temp.LoadSave(wrapper);
|
|
}
|
|
|
|
SetSettingsChanged(s_game_settings_interface.get());
|
|
|
|
ShowToast(std::string(), fmt::format("Game settings initialized with global settings for '{}'.",
|
|
Path::GetFileTitle(s_game_settings_interface->GetFileName())));
|
|
}
|
|
|
|
void FullscreenUI::DoClearGameSettings()
|
|
{
|
|
if (!s_game_settings_interface)
|
|
return;
|
|
|
|
s_game_settings_interface->Clear();
|
|
if (!s_game_settings_interface->GetFileName().empty())
|
|
FileSystem::DeleteFilePath(s_game_settings_interface->GetFileName().c_str());
|
|
|
|
SetSettingsChanged(s_game_settings_interface.get());
|
|
|
|
ShowToast(std::string(),
|
|
fmt::format("Game settings have been cleared for '{}'.", Path::GetFileTitle(s_game_settings_interface->GetFileName())));
|
|
}
|
|
|
|
void FullscreenUI::DrawSettingsWindow()
|
|
{
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImVec2 heading_size =
|
|
ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY + LAYOUT_MENU_BUTTON_Y_PADDING * 2.0f + 2.0f));
|
|
|
|
const float bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f;
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, 0.0f), heading_size, "settings_category", UIPrimaryColor))
|
|
{
|
|
static constexpr float ITEM_WIDTH = 22.0f;
|
|
|
|
static constexpr const char* global_icons[] = {ICON_FA_WINDOW_MAXIMIZE, ICON_FA_LIST, ICON_FA_MICROCHIP, ICON_FA_SLIDERS_H,
|
|
ICON_FA_HDD, ICON_FA_MAGIC, ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_KEYBOARD, ICON_FA_TROPHY,
|
|
ICON_FA_COGS};
|
|
static constexpr const char* per_game_icons[] = {ICON_FA_PARAGRAPH, ICON_FA_SLIDERS_H, ICON_FA_HDD, ICON_FA_MAGIC,
|
|
ICON_FA_HEADPHONES, ICON_FA_SD_CARD, ICON_FA_GAMEPAD, ICON_FA_BAN};
|
|
static constexpr SettingsPage global_pages[] = {SettingsPage::Interface, SettingsPage::GameList, SettingsPage::BIOS,
|
|
SettingsPage::Emulation, SettingsPage::System, SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::MemoryCard,
|
|
SettingsPage::Controller, SettingsPage::Hotkey, SettingsPage::Achievements, SettingsPage::Advanced};
|
|
static constexpr SettingsPage per_game_pages[] = {SettingsPage::Summary, SettingsPage::Emulation, SettingsPage::System,
|
|
SettingsPage::Graphics, SettingsPage::Audio, SettingsPage::MemoryCard, SettingsPage::Controller, SettingsPage::GameFixes};
|
|
static constexpr const char* titles[] = {"Summary", "Interface Settings", "Game List Settings", "BIOS Settings",
|
|
"Emulation Settings", "System Settings", "Graphics Settings", "Audio Settings", "Memory Card Settings", "Controller Settings",
|
|
"Hotkey Settings", "Achievements Settings", "Advanced Settings", "Game Fixes"};
|
|
|
|
const bool game_settings = IsEditingGameSettings(GetEditingSettingsInterface());
|
|
const u32 count = game_settings ? std::size(per_game_pages) : std::size(global_pages);
|
|
const char* const* icons = game_settings ? per_game_icons : global_icons;
|
|
const SettingsPage* pages = game_settings ? per_game_pages : global_pages;
|
|
u32 index = 0;
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
if (pages[i] == s_settings_page)
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
BeginNavBar();
|
|
|
|
if (ImGui::IsNavInputTest(ImGuiNavInput_FocusPrev, ImGuiNavReadMode_Pressed))
|
|
{
|
|
index = (index == 0) ? (count - 1) : (index - 1);
|
|
s_settings_page = pages[index];
|
|
}
|
|
else if (ImGui::IsNavInputTest(ImGuiNavInput_FocusNext, ImGuiNavReadMode_Pressed))
|
|
{
|
|
index = (index + 1) % count;
|
|
s_settings_page = pages[index];
|
|
}
|
|
|
|
if (NavButton(ICON_FA_BACKWARD, true, true))
|
|
ReturnToMainWindow();
|
|
|
|
if (s_game_settings_entry)
|
|
NavTitle(fmt::format("{} ({})", titles[static_cast<u32>(pages[index])], s_game_settings_entry->title).c_str());
|
|
else
|
|
NavTitle(titles[static_cast<u32>(pages[index])]);
|
|
|
|
RightAlignNavButtons(count, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
for (u32 i = 0; i < count; i++)
|
|
{
|
|
if (NavButton(icons[i], i == index, true, ITEM_WIDTH, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
{
|
|
s_settings_page = pages[i];
|
|
}
|
|
}
|
|
|
|
EndNavBar();
|
|
}
|
|
|
|
EndFullscreenWindow();
|
|
|
|
if (BeginFullscreenWindow(ImVec2(0.0f, heading_size.y), ImVec2(io.DisplaySize.x, io.DisplaySize.y - heading_size.y), "settings_parent",
|
|
ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, bg_alpha)))
|
|
{
|
|
ResetFocusHere();
|
|
|
|
if (WantsToCloseMenu())
|
|
{
|
|
if (ImGui::IsWindowFocused())
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
switch (s_settings_page)
|
|
{
|
|
case SettingsPage::Summary:
|
|
DrawSummarySettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Interface:
|
|
DrawInterfaceSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::GameList:
|
|
DrawGameListSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::BIOS:
|
|
DrawBIOSSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Emulation:
|
|
DrawEmulationSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::System:
|
|
DrawSystemSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Graphics:
|
|
DrawGraphicsSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Audio:
|
|
DrawAudioSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::MemoryCard:
|
|
DrawMemoryCardSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Controller:
|
|
DrawControllerSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Hotkey:
|
|
DrawHotkeySettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Achievements:
|
|
DrawAchievementsSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::Advanced:
|
|
DrawAdvancedSettingsPage();
|
|
break;
|
|
|
|
case SettingsPage::GameFixes:
|
|
DrawGameFixesSettingsPage();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
EndFullscreenWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawSummarySettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Details");
|
|
|
|
if (s_game_settings_entry)
|
|
{
|
|
if (MenuButton(ICON_FA_WINDOW_MAXIMIZE " Title", s_game_settings_entry->title.c_str(), true))
|
|
CopyTextToClipboard("Game title copied to clipboard.", s_game_settings_entry->title);
|
|
if (MenuButton(ICON_FA_PAGER " Serial", s_game_settings_entry->serial.c_str(), true))
|
|
CopyTextToClipboard("Game serial copied to clipboard.", s_game_settings_entry->serial);
|
|
if (MenuButton(ICON_FA_CODE " CRC", fmt::format("{:08X}", s_game_settings_entry->crc).c_str(), true))
|
|
CopyTextToClipboard("Game CRC copied to clipboard.", fmt::format("{:08X}", s_game_settings_entry->crc));
|
|
if (MenuButton(ICON_FA_COMPACT_DISC " Type", GameList::EntryTypeToString(s_game_settings_entry->type), true))
|
|
CopyTextToClipboard("Game type copied to clipboard.", GameList::EntryTypeToString(s_game_settings_entry->type));
|
|
if (MenuButton(ICON_FA_BOX " Region", GameList::RegionToString(s_game_settings_entry->region), true))
|
|
CopyTextToClipboard("Game region copied to clipboard.", GameList::RegionToString(s_game_settings_entry->region));
|
|
if (MenuButton(ICON_FA_STAR " Compatibility Rating",
|
|
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating), true))
|
|
{
|
|
CopyTextToClipboard("Game compatibility copied to clipboard.",
|
|
GameList::EntryCompatibilityRatingToString(s_game_settings_entry->compatibility_rating));
|
|
}
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Path", s_game_settings_entry->path.c_str(), true))
|
|
CopyTextToClipboard("Game path copied to clipboard.", s_game_settings_entry->path);
|
|
}
|
|
else
|
|
{
|
|
MenuButton(ICON_FA_BAN " Details unavailable for game not scanned in game list.", "");
|
|
}
|
|
|
|
MenuHeading("Options");
|
|
|
|
if (MenuButton(ICON_FA_COPY " Copy Settings", "Copies the current global settings to this game."))
|
|
DoCopyGameSettings();
|
|
if (MenuButton(ICON_FA_TRASH " Clear Settings", "Clears all settings set for this game."))
|
|
DoClearGameSettings();
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawInterfaceSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Behaviour");
|
|
|
|
DrawToggleSetting(bsi, ICON_FA_MAGIC " Inhibit Screensaver",
|
|
"Prevents the screen saver from activating and the host from sleeping while emulation is running.", "UI", "InhibitScreensaver",
|
|
true);
|
|
#ifdef WITH_DISCORD_PRESENCE
|
|
DrawToggleSetting(bsi, "Enable Discord Presence", "Shows the game you are currently playing as part of your profile on Discord.", "UI",
|
|
"DiscordPresence", false);
|
|
#endif
|
|
DrawToggleSetting(bsi, ICON_FA_PAUSE " Pause On Start", "Pauses the emulator when a game is started.", "UI", "StartPaused", false);
|
|
DrawToggleSetting(bsi, ICON_FA_VIDEO " Pause On Focus Loss",
|
|
"Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.", "UI",
|
|
"PauseOnFocusLoss", false);
|
|
DrawToggleSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Pause On Menu",
|
|
"Pauses the emulator when you open the quick menu, and unpauses when you close it.", "UI", "PauseOnMenu", true);
|
|
DrawToggleSetting(bsi, ICON_FA_POWER_OFF " Confirm Shutdown",
|
|
"Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.", "UI",
|
|
"ConfirmShutdown", true);
|
|
DrawToggleSetting(bsi, ICON_FA_SAVE " Save State On Shutdown",
|
|
"Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next "
|
|
"time.",
|
|
"EmuCore", "SaveStateOnShutdown", false);
|
|
|
|
MenuHeading("Game Display");
|
|
DrawToggleSetting(bsi, ICON_FA_TV " Start Fullscreen", "Automatically switches to fullscreen mode when the program is started.", "UI",
|
|
"StartFullscreen", false);
|
|
DrawToggleSetting(bsi, ICON_FA_MOUSE " Double-Click Toggles Fullscreen",
|
|
"Switches between full screen and windowed when the window is double-clicked.", "UI", "DoubleClickTogglesFullscreen", true);
|
|
DrawToggleSetting(bsi, ICON_FA_MOUSE_POINTER " Hide Cursor In Fullscreen",
|
|
"Hides the mouse pointer/cursor when the emulator is in fullscreen mode.", "UI", "HideMouseCursor", false);
|
|
|
|
MenuHeading("On-Screen Display");
|
|
DrawIntRangeSetting(bsi, ICON_FA_SEARCH " OSD Scale", "Determines how large the on-screen messages and monitor are.", "EmuCore/GS",
|
|
"OsdScale", 100, 25, 500, "%d%%");
|
|
DrawToggleSetting(bsi, ICON_FA_LIST " Show Messages",
|
|
"Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.",
|
|
"EmuCore/GS", "OsdShowMessages", true);
|
|
DrawToggleSetting(bsi, ICON_FA_CLOCK " Show Speed",
|
|
"Shows the current emulation speed of the system in the top-right corner of the display as a percentage.", "EmuCore/GS",
|
|
"OsdShowSpeed", false);
|
|
DrawToggleSetting(bsi, ICON_FA_RULER " Show FPS",
|
|
"Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.",
|
|
"EmuCore/GS", "OsdShowFPS", false);
|
|
DrawToggleSetting(bsi, ICON_FA_BATTERY_HALF " Show CPU Usage",
|
|
"Shows the CPU usage based on threads in the top-right corner of the display.", "EmuCore/GS", "OsdShowCPU", false);
|
|
DrawToggleSetting(bsi, ICON_FA_SPINNER " Show GPU Usage", "Shows the host's GPU usage in the top-right corner of the display.",
|
|
"EmuCore/GS", "OsdShowGPU", false);
|
|
DrawToggleSetting(bsi, ICON_FA_RULER_VERTICAL " Show Resolution",
|
|
"Shows the resolution the game is rendering at in the top-right corner of the display.", "EmuCore/GS", "OsdShowResolution", false);
|
|
DrawToggleSetting(bsi, ICON_FA_BARS " Show GS Statistics",
|
|
"Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.", "EmuCore/GS", "OsdShowGSStats",
|
|
false);
|
|
DrawToggleSetting(bsi, ICON_FA_PLAY " Show Status Indicators",
|
|
"Shows indicators when fast forwarding, pausing, and other abnormal states are active.", "EmuCore/GS", "OsdShowIndicators", true);
|
|
|
|
MenuHeading("Operations");
|
|
if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings", "Resets configuration to defaults (excluding controller settings).",
|
|
!IsEditingGameSettings(bsi)))
|
|
{
|
|
DoResetSettings();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawGameListSettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Game List");
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_PLUS " Add Search Directory", "Adds a new directory to the game search list."))
|
|
{
|
|
OpenFileSelector(ICON_FA_FOLDER_PLUS " Add Search Directory", true, [](const std::string& dir) {
|
|
if (!dir.empty())
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
|
|
bsi->AddToStringList("GameList", "RecursivePaths", dir.c_str());
|
|
bsi->RemoveFromStringList("GameList", "Paths", dir.c_str());
|
|
bsi->Save();
|
|
PopulateGameListDirectoryCache(bsi);
|
|
Host::RefreshGameListAsync(false);
|
|
}
|
|
|
|
CloseFileSelector();
|
|
});
|
|
}
|
|
|
|
if (MenuButton(
|
|
ICON_FA_FOLDER_OPEN " Change Recursive Directories", "Sets whether subdirectories are searched for each game directory"))
|
|
{
|
|
OpenChoiceDialog(ICON_FA_FOLDER_OPEN " Change Recursive Directories", true, GetGameListDirectoryOptions(true),
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
if (checked)
|
|
{
|
|
bsi->RemoveFromStringList("GameList", "Paths", title.c_str());
|
|
bsi->AddToStringList("GameList", "RecursivePaths", title.c_str());
|
|
}
|
|
else
|
|
{
|
|
bsi->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
|
|
bsi->AddToStringList("GameList", "Paths", title.c_str());
|
|
}
|
|
|
|
bsi->Save();
|
|
PopulateGameListDirectoryCache(bsi);
|
|
Host::RefreshGameListAsync(false);
|
|
});
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_MINUS " Remove Search Directory", "Removes a directory from the game search list."))
|
|
{
|
|
OpenChoiceDialog(ICON_FA_FOLDER_MINUS " Remove Search Directory", false, GetGameListDirectoryOptions(false),
|
|
[](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = Host::Internal::GetBaseSettingsLayer();
|
|
bsi->RemoveFromStringList("GameList", "Paths", title.c_str());
|
|
bsi->RemoveFromStringList("GameList", "RecursivePaths", title.c_str());
|
|
bsi->Save();
|
|
PopulateGameListDirectoryCache(bsi);
|
|
Host::RefreshGameListAsync(false);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_SEARCH " Scan For New Games", "Identifies any new files added to the game directories."))
|
|
Host::RefreshGameListAsync(false);
|
|
if (MenuButton(ICON_FA_SEARCH_PLUS " Rescan All Games", "Forces a full rescan of all games previously identified."))
|
|
Host::RefreshGameListAsync(true);
|
|
|
|
MenuHeading("Search Directories");
|
|
for (const auto& it : s_game_list_directories_cache)
|
|
MenuButton(it.first.c_str(), it.second ? "Scanning Subdirectories" : "Not Scanning Subdirectories", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawBIOSSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("BIOS Configuration");
|
|
|
|
DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Change Search Directory", "Folders", "Bios", EmuFolders::Bios);
|
|
|
|
const std::string bios_selection(GetEditingSettingsInterface()->GetStringValue("Filenames", "BIOS", ""));
|
|
if (MenuButtonWithValue(ICON_FA_MICROCHIP " BIOS Selection", "Changes the BIOS image used to start future sessions.",
|
|
bios_selection.empty() ? "Automatic" : bios_selection.c_str()))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions choices;
|
|
choices.emplace_back("Automatic", bios_selection.empty());
|
|
|
|
std::vector<std::string> values;
|
|
values.push_back("");
|
|
|
|
FileSystem::FindResultsArray results;
|
|
FileSystem::FindFiles(EmuFolders::Bios.c_str(), "*", FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES, &results);
|
|
for (const FILESYSTEM_FIND_DATA& fd : results)
|
|
{
|
|
u32 version, region;
|
|
std::string description, zone;
|
|
if (!IsBIOS(fd.FileName.c_str(), version, description, region, zone))
|
|
continue;
|
|
|
|
const std::string_view filename(Path::GetFileName(fd.FileName));
|
|
choices.emplace_back(fmt::format("{} ({})", description, filename), bios_selection == filename);
|
|
values.emplace_back(filename);
|
|
}
|
|
|
|
OpenChoiceDialog("BIOS Selection", false, std::move(choices),
|
|
[game_settings = IsEditingGameSettings(bsi), values = std::move(values)](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
bsi->SetStringValue("Filenames", "BIOS", values[index].c_str());
|
|
SetSettingsChanged(bsi);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
MenuHeading("Options and Patches");
|
|
DrawToggleSetting(
|
|
bsi, ICON_FA_LIGHTBULB " Fast Boot", "Skips the intro screen, and bypasses region checks.", "EmuCore", "EnableFastBoot", true);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawEmulationSettingsPage()
|
|
{
|
|
static constexpr int DEFAULT_FRAME_LATENCY = 2;
|
|
|
|
static constexpr const char* speed_entries[] = {
|
|
"2% [1 FPS (NTSC) / 1 FPS (PAL)]",
|
|
"10% [6 FPS (NTSC) / 5 FPS (PAL)]",
|
|
"25% [15 FPS (NTSC) / 12 FPS (PAL)]",
|
|
"50% [30 FPS (NTSC) / 25 FPS (PAL)]",
|
|
"75% [45 FPS (NTSC) / 37 FPS (PAL)]",
|
|
"90% [54 FPS (NTSC) / 45 FPS (PAL)]",
|
|
"100% [60 FPS (NTSC) / 50 FPS (PAL)]",
|
|
"110% [66 FPS (NTSC) / 55 FPS (PAL)]",
|
|
"120% [72 FPS (NTSC) / 60 FPS (PAL)]",
|
|
"150% [90 FPS (NTSC) / 75 FPS (PAL)]",
|
|
"175% [105 FPS (NTSC) / 87 FPS (PAL)]",
|
|
"200% [120 FPS (NTSC) / 100 FPS (PAL)]",
|
|
"300% [180 FPS (NTSC) / 150 FPS (PAL)]",
|
|
"400% [240 FPS (NTSC) / 200 FPS (PAL)]",
|
|
"500% [300 FPS (NTSC) / 250 FPS (PAL)]",
|
|
"1000% [600 FPS (NTSC) / 500 FPS (PAL)]",
|
|
};
|
|
static constexpr const float speed_values[] = {
|
|
0.02f,
|
|
0.10f,
|
|
0.25f,
|
|
0.50f,
|
|
0.75f,
|
|
0.90f,
|
|
1.00f,
|
|
1.10f,
|
|
1.20f,
|
|
1.50f,
|
|
1.75f,
|
|
2.00f,
|
|
3.00f,
|
|
4.00f,
|
|
5.00f,
|
|
10.00f,
|
|
};
|
|
static constexpr const char* queue_entries[] = {"0 Frames (Hard Sync)", "1 Frame", "2 Frames", "3 Frames"};
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Speed Control");
|
|
|
|
DrawFloatListSetting(bsi, "Normal Speed", "Sets the speed when running without fast forwarding.", "Framerate", "NominalScalar", 1.00f,
|
|
speed_entries, speed_values, std::size(speed_entries));
|
|
DrawFloatListSetting(bsi, "Fast Forward Speed", "Sets the speed when using the fast forward hotkey.", "Framerate", "TurboScalar", 2.00f,
|
|
speed_entries, speed_values, std::size(speed_entries));
|
|
DrawFloatListSetting(bsi, "Slow Motion Speed", "Sets the speed when using the slow motion hotkey.", "Framerate", "SlomoScalar", 0.50f,
|
|
speed_entries, speed_values, std::size(speed_entries));
|
|
DrawToggleSetting(
|
|
bsi, "Enable Speed Limiter", "When disabled, the game will run as fast as possible.", "EmuCore/GS", "FrameLimitEnable", true);
|
|
|
|
MenuHeading("Frame Pacing/Latency Control");
|
|
|
|
bool optimal_frame_pacing = (bsi->GetIntValue("EmuCore/GS", "VsyncQueueSize", DEFAULT_FRAME_LATENCY) == 0);
|
|
|
|
DrawIntListSetting(bsi, "Maximum Frame Latency", "Sets the number of frames which can be queued.", "EmuCore/GS", "VsyncQueueSize",
|
|
DEFAULT_FRAME_LATENCY, queue_entries, std::size(queue_entries), 0, !optimal_frame_pacing);
|
|
|
|
if (ToggleButton("Optimal Frame Pacing",
|
|
"Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.",
|
|
&optimal_frame_pacing))
|
|
{
|
|
bsi->SetIntValue("EmuCore/GS", "VsyncQueueSize", optimal_frame_pacing ? 0 : DEFAULT_FRAME_LATENCY);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
DrawToggleSetting(bsi, "Adjust To Host Refresh Rate", "Speeds up emulation so that the guest refresh rate matches the host.",
|
|
"EmuCore/GS", "SyncToHostRefreshRate", false);
|
|
|
|
MenuHeading("Game Settings");
|
|
|
|
DrawToggleSetting(bsi, "Enable Cheats", "Enables loading cheats from pnach files.", "EmuCore", "EnableCheats", false);
|
|
DrawToggleSetting(bsi, "Enable Widescreen Patches", "Enables loading widescreen patches from pnach files.", "EmuCore",
|
|
"EnableWideScreenPatches", false);
|
|
DrawToggleSetting(bsi, "Enable No-Interlacing Patches", "Enables loading no-interlacing patches from pnach files.", "EmuCore",
|
|
"EnableNoInterlacingPatches", false);
|
|
DrawToggleSetting(bsi, "Enable Per-Game Settings", "Enables loading ini overlays from gamesettings, or custom settings per-game.",
|
|
"EmuCore", "EnablePerGameSettings", true);
|
|
DrawToggleSetting(bsi, "Enable Host Filesystem", "Enables access to files from the host: namespace in the virtual machine.", "EmuCore",
|
|
"HostFs", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawClampingModeSetting(SettingsInterface* bsi, const char* title, const char* summary, bool vu)
|
|
{
|
|
// This is so messy... maybe we should just make the mode an int in the settings too...
|
|
const bool base = IsEditingGameSettings(bsi) ? 1 : 0;
|
|
std::optional<bool> default_false = IsEditingGameSettings(bsi) ? std::nullopt : std::optional<bool>(false);
|
|
std::optional<bool> default_true = IsEditingGameSettings(bsi) ? std::nullopt : std::optional<bool>(true);
|
|
|
|
std::optional<bool> third = bsi->GetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", default_false);
|
|
std::optional<bool> second =
|
|
bsi->GetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", default_false);
|
|
std::optional<bool> first = bsi->GetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", default_true);
|
|
|
|
int index;
|
|
if (third.has_value() && third.value())
|
|
index = base + 3;
|
|
else if (second.has_value() && second.value())
|
|
index = base + 2;
|
|
else if (first.has_value() && first.value())
|
|
index = base + 1;
|
|
else if (first.has_value())
|
|
index = base + 0; // none
|
|
else
|
|
index = 0; // no per game override
|
|
|
|
static constexpr const char* ee_clamping_mode_settings[] = {
|
|
"Use Global Setting", "None", "Normal (Default)", "Extra + Preserve Sign", "Full"};
|
|
static constexpr const char* vu_clamping_mode_settings[] = {
|
|
"Use Global Setting", "None", "Normal (Default)", "Extra", "Extra + Preserve Sign"};
|
|
const char* const* options = vu ? vu_clamping_mode_settings : ee_clamping_mode_settings;
|
|
const int setting_offset = IsEditingGameSettings(bsi) ? 0 : 1;
|
|
|
|
if (MenuButtonWithValue(title, summary, options[index + setting_offset]))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions cd_options;
|
|
cd_options.reserve(std::size(ee_clamping_mode_settings));
|
|
for (int i = setting_offset; i < static_cast<int>(std::size(ee_clamping_mode_settings)); i++)
|
|
cd_options.emplace_back(options[i], (i == (index + setting_offset)));
|
|
OpenChoiceDialog(title, false, std::move(cd_options),
|
|
[game_settings = IsEditingGameSettings(bsi), vu](s32 index, const std::string& title, bool checked) {
|
|
if (index >= 0)
|
|
{
|
|
auto lock = Host::GetSettingsLock();
|
|
|
|
std::optional<bool> first, second, third;
|
|
|
|
if (!game_settings || index > 0)
|
|
{
|
|
const bool base = game_settings ? 1 : 0;
|
|
third = (index >= (base + 3));
|
|
second = (index >= (base + 2));
|
|
first = (index >= (base + 1));
|
|
}
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
bsi->SetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", third);
|
|
bsi->SetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuExtraOverflow" : "fpuExtraOverflow", second);
|
|
bsi->SetOptionalBoolValue("EmuCore/CPU/Recompiler", vu ? "vuOverflow" : "fpuOverflow", first);
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DrawSystemSettingsPage()
|
|
{
|
|
static constexpr const char* ee_cycle_rate_settings[] = {
|
|
"50% Speed", "60% Speed", "75% Speed", "100% Speed (Default)", "130% Speed", "180% Speed", "300% Speed"};
|
|
static constexpr const char* ee_cycle_skip_settings[] = {
|
|
"Normal (Default)", "Mild Underclock", "Moderate Overclock", "Maximum Overclock"};
|
|
static constexpr const char* ee_rounding_mode_settings[] = {"Nearest", "Negative", "Positive", "Chop/Zero (Default)"};
|
|
static constexpr const char* affinity_control_settings[] = {
|
|
"Disabled", "EE > VU > GS", "EE > GS > VU", "VU > EE > GS", "VU > GS > EE", "GS > EE > VU", "GS > VU > EE"};
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Emotion Engine (MIPS-III/MIPS-IV)");
|
|
DrawIntListSetting(bsi, "Cycle Rate", "Underclocks or overclocks the emulated Emotion Engine CPU.", "EmuCore/Speedhacks", "EECycleRate",
|
|
0, ee_cycle_rate_settings, std::size(ee_cycle_rate_settings), -3);
|
|
DrawIntListSetting(bsi, "Cycle Skip", "Adds a penalty to the Emulated Emotion Engine for executing VU programs.", "EmuCore/Speedhacks",
|
|
"EECycleSkip", 0, ee_cycle_skip_settings, std::size(ee_cycle_skip_settings));
|
|
DrawIntListSetting(bsi, "Rounding Mode##ee_rounding_mode",
|
|
"Determines how the results of floating-point operations are rounded. Some games need specific settings.", "EmuCore/CPU",
|
|
"FPU.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings));
|
|
DrawClampingModeSetting(bsi, "Clamping Mode##ee_clamping_mode",
|
|
"Determines how out-of-range floating point numbers are handled. Some games need specific settings.", false);
|
|
DrawIntListSetting(bsi, "Affinity Control Mode",
|
|
"Pins emulation threads to CPU cores to potentially improve performance/frame time variance.", "EmuCore/CPU", "AffinityControlMode",
|
|
0, affinity_control_settings, std::size(affinity_control_settings), 0);
|
|
|
|
MenuHeading("Vector Units");
|
|
DrawIntListSetting(bsi, "Rounding Mode##vu_rounding_mode",
|
|
"Determines how the results of floating-point operations are rounded. Some games need specific settings.", "EmuCore/CPU",
|
|
"VU.Roundmode", 3, ee_rounding_mode_settings, std::size(ee_rounding_mode_settings));
|
|
DrawClampingModeSetting(bsi, "Clamping Mode##vu_clamping_mode",
|
|
"Determines how out-of-range floating point numbers are handled. Some games need specific settings.", true);
|
|
DrawToggleSetting(bsi, "Enable MTVU (Multi-Threaded VU1)", "Uses a second thread for VU1 micro programs. Sizable speed boost.",
|
|
"EmuCore/Speedhacks", "vuThread", false);
|
|
DrawToggleSetting(bsi, "Enable Instant VU1",
|
|
"Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.", "EmuCore/Speedhacks",
|
|
"vu1Instant", true);
|
|
|
|
MenuHeading("I/O Processor (MIPS-I)");
|
|
DrawToggleSetting(
|
|
bsi, "Enable Fast CDVD", "Fast disc access, less loading times. Not recommended.", "EmuCore/Speedhacks", "fastCDVD", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawGraphicsSettingsPage()
|
|
{
|
|
static constexpr const char* s_renderer_names[] = {"Automatic",
|
|
#ifdef _WIN32
|
|
"Direct3D 11", "Direct3D 12",
|
|
#endif
|
|
#ifdef ENABLE_OPENGL
|
|
"OpenGL",
|
|
#endif
|
|
#ifdef ENABLE_VULKAN
|
|
"Vulkan",
|
|
#endif
|
|
#ifdef __APPLE__
|
|
"Metal",
|
|
#endif
|
|
"Software", "Null"};
|
|
static constexpr const char* s_renderer_values[] = {
|
|
"-1", //GSRendererType::Auto,
|
|
#ifdef _WIN32
|
|
"3", //GSRendererType::DX11,
|
|
"15", //GSRendererType::DX12,
|
|
#endif
|
|
#ifdef ENABLE_OPENGL
|
|
"12", //GSRendererType::OGL,
|
|
#endif
|
|
#ifdef ENABLE_VULKAN
|
|
"14", //GSRendererType::VK,
|
|
#endif
|
|
#ifdef __APPLE__
|
|
"17", //GSRendererType::Metal,
|
|
#endif
|
|
"13", //GSRendererType::SW,
|
|
"11", //GSRendererType::Null
|
|
};
|
|
static constexpr const char* s_vsync_values[] = {"Off", "On", "Adaptive"};
|
|
static constexpr const char* s_deinterlacing_options[] = {"None", "Weave (Top Field First, Sawtooth)",
|
|
"Weave (Bottom Field First, Sawtooth)", "Bob (Top Field First)", "Bob (Bottom Field First)", "Blend (Top Field First, Half FPS)",
|
|
"Blend (Bottom Field First, Half FPS)", "Automatic (Default)"};
|
|
static constexpr const char* s_resolution_options[] = {
|
|
"Native (PS2)",
|
|
"2x Native (~720p)",
|
|
"3x Native (~1080p)",
|
|
"4x Native (~1440p/2K)",
|
|
"5x Native (~1620p)",
|
|
"6x Native (~2160p/4K)",
|
|
"7x Native (~2520p)",
|
|
"8x Native (~2880p)",
|
|
};
|
|
static constexpr const char* s_mipmapping_options[] = {"Automatic (Default)", "Off", "Basic (Generated Mipmaps)", "Full (PS2 Mipmaps)"};
|
|
static constexpr const char* s_bilinear_options[] = {
|
|
"Nearest", "Bilinear (Forced)", "Bilinear (PS2)", "Bilinear (Forced excluding sprite)"};
|
|
static constexpr const char* s_trilinear_options[] = {"Automatic (Default)", "Off (None)", "Trilinear (PS2)", "Trilinear (Forced)"};
|
|
static constexpr const char* s_dithering_options[] = {"Off", "Scaled", "Unscaled (Default)"};
|
|
static constexpr const char* s_crc_fix_options[] = {
|
|
"Automatic (Default)", "None (Debug)", "Minimum (Debug)", "Partial (OpenGL)", "Full (Direct3D)", "Aggressive"};
|
|
static constexpr const char* s_blending_options[] = {
|
|
"Minimum", "Basic (Recommended)", "Medium", "High", "Full (Slow)", "Maximum (Very Slow)"};
|
|
static constexpr const char* s_anisotropic_filtering_entries[] = {"Off (Default)", "2x", "4x", "8x", "16x"};
|
|
static constexpr const char* s_anisotropic_filtering_values[] = {"0", "2", "4", "8", "16"};
|
|
static constexpr const char* s_preloading_options[] = {"None", "Partial", "Full (Hash Cache)"};
|
|
static constexpr const char* s_generic_options[] = {"Automatic (Default)", "Force Disabled", "Force Enabled"};
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
const GSRendererType renderer =
|
|
static_cast<GSRendererType>(GetEffectiveIntSetting(bsi, "EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto)));
|
|
const bool is_hardware = (renderer == GSRendererType::Auto || renderer == GSRendererType::DX11 || renderer == GSRendererType::DX12 ||
|
|
renderer == GSRendererType::OGL || renderer == GSRendererType::VK || renderer == GSRendererType::Metal);
|
|
//const bool is_software = (renderer == GSRendererType::SW);
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Renderer");
|
|
DrawStringListSetting(bsi, "Renderer", "Selects the API used to render the emulated GS.", "EmuCore/GS", "Renderer", "-1",
|
|
s_renderer_names, s_renderer_values, std::size(s_renderer_names));
|
|
DrawIntListSetting(bsi, "Sync To Host Refresh (VSync)", "Synchronizes frame presentation with host refresh.", "EmuCore/GS",
|
|
"VsyncEnable", static_cast<int>(VsyncMode::Off), s_vsync_values, std::size(s_vsync_values));
|
|
|
|
MenuHeading("Display");
|
|
DrawStringListSetting(bsi, "Aspect Ratio", "Selects the aspect ratio to display the game content at.", "EmuCore/GS", "AspectRatio",
|
|
"Auto 4:3/3:2", Pcsx2Config::GSOptions::AspectRatioNames, Pcsx2Config::GSOptions::AspectRatioNames, 0);
|
|
DrawStringListSetting(bsi, "FMV Aspect Ratio", "Selects the aspect ratio for display when a FMV is detected as playing.", "EmuCore/GS",
|
|
"FMVAspectRatioSwitch", "Auto 4:3/3:2", Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames,
|
|
Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames, 0);
|
|
DrawIntListSetting(bsi, "Deinterlacing",
|
|
"Selects the algorithm used to convert the PS2's interlaced output to progressive for display.", "EmuCore/GS", "deinterlace",
|
|
static_cast<int>(GSInterlaceMode::Automatic), s_deinterlacing_options, std::size(s_deinterlacing_options));
|
|
DrawIntRangeSetting(bsi, "Zoom", "Increases or decreases the virtual picture size both horizontally and vertically.", "EmuCore/GS",
|
|
"Zoom", 100, 10, 300, "%d%%");
|
|
DrawIntRangeSetting(bsi, "Vertical Stretch", "Increases or decreases the virtual picture size vertically.", "EmuCore/GS", "StretchY",
|
|
100, 10, 300, "%d%%");
|
|
DrawIntRectSetting(bsi, "Crop", "Crops the image, while respecting aspect ratio.", "EmuCore/GS", "CropLeft", 0, "CropTop", 0,
|
|
"CropRight", 0, "CropBottom", 0, 0, 720, "%dpx");
|
|
DrawToggleSetting(
|
|
bsi, "Bilinear Upscaling", "Smooths out the image when upscaling the console to the screen.", "EmuCore/GS", "linear_present", true);
|
|
DrawToggleSetting(bsi, "Integer Upscaling",
|
|
"Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer "
|
|
"number. May result in a sharper image in some 2D games.",
|
|
"EmuCore/GS", "IntegerScaling", false);
|
|
DrawToggleSetting(bsi, "Internal Resolution Screenshots",
|
|
"Save screenshots at the full render resolution, rather than display resolution.", "EmuCore/GS", "InternalResolutionScreenshots",
|
|
false);
|
|
DrawToggleSetting(bsi, "Screen Offsets", "Enables PCRTC Offsets which position the screen as the game requests.", "EmuCore/GS",
|
|
"pcrtc_offsets", false);
|
|
DrawToggleSetting(bsi, "Show Overscan",
|
|
"Enables the option to show the overscan area on games which draw more than the safe area of the screen.", "EmuCore/GS",
|
|
"pcrtc_overscan", false);
|
|
DrawToggleSetting(bsi, "Anti-Blur",
|
|
"Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.", "EmuCore/GS",
|
|
"pcrtc_antiblur", true);
|
|
|
|
MenuHeading("Rendering");
|
|
if (is_hardware)
|
|
{
|
|
DrawIntListSetting(bsi, "Internal Resolution", "Multiplies the render resolution by the specified factor (upscaling).",
|
|
"EmuCore/GS", "upscale_multiplier", 1, s_resolution_options, std::size(s_resolution_options), 1);
|
|
DrawIntListSetting(bsi, "Mipmapping", "Determines how mipmaps are used when rendering textures.", "EmuCore/GS", "mipmap_hw",
|
|
static_cast<int>(HWMipmapLevel::Automatic), s_mipmapping_options, std::size(s_mipmapping_options), -1);
|
|
DrawIntListSetting(bsi, "Bilinear Filtering", "Selects where bilinear filtering is utilized when rendering textures.", "EmuCore/GS",
|
|
"filter", static_cast<int>(BiFiltering::PS2), s_bilinear_options, std::size(s_bilinear_options));
|
|
DrawIntListSetting(bsi, "Trilinear Filtering", "Selects where trilinear filtering is utilized when rendering textures.",
|
|
"EmuCore/GS", "UserHacks_TriFilter", static_cast<int>(TriFiltering::Automatic), s_trilinear_options,
|
|
std::size(s_trilinear_options), -1);
|
|
DrawStringListSetting(bsi, "Anisotropic Filtering", "Selects where anistropic filtering is utilized when rendering textures.",
|
|
"EmuCore/GS", "MaxAnisotropy", "0", s_anisotropic_filtering_entries, s_anisotropic_filtering_values,
|
|
std::size(s_anisotropic_filtering_entries));
|
|
DrawIntListSetting(bsi, "Dithering", "Selects the type of dithering applies when the game requests it.", "EmuCore/GS",
|
|
"dithering_ps2", 2, s_dithering_options, std::size(s_dithering_options));
|
|
DrawIntListSetting(bsi, "CRC Fix Level", "Applies manual fixes to difficult-to-emulate effects in the hardware renderers.",
|
|
"EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), s_crc_fix_options, std::size(s_crc_fix_options), -1);
|
|
DrawIntListSetting(bsi, "Blending Accuracy",
|
|
"Determines the level of accuracy when emulating blend modes not supported by the host graphics API.", "EmuCore/GS",
|
|
"accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic), s_blending_options, std::size(s_blending_options));
|
|
DrawIntListSetting(bsi, "Texture Preloading",
|
|
"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.",
|
|
"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
|
|
std::size(s_preloading_options));
|
|
DrawToggleSetting(bsi, "GPU Palette Conversion",
|
|
"Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.", "EmuCore/GS",
|
|
"paltex", false);
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
if (is_hardware)
|
|
{
|
|
MenuHeading("Hardware Fixes");
|
|
DrawToggleSetting(bsi, "Manual Hardware Fixes", "Disables automatic hardware fixes, allowing you to set fixes manually.",
|
|
"EmuCore/GS", "UserHacks", false);
|
|
|
|
const bool manual_hw_fixes = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "UserHacks", false);
|
|
if (manual_hw_fixes)
|
|
{
|
|
static constexpr const char* s_cpu_sprite_render_bw_options[] = {"0 (Disabled)", "1 (64 Max Width)", "2 (128 Max Width)",
|
|
"3 (192 Max Width)", "4 (256 Max Width)", "5 (320 Max Width)", "6 (384 Max Width)", "7 (448 Max Width)",
|
|
"8 (512 Max Width)", "9 (576 Max Width)", "10 (640 Max Width)"};
|
|
static constexpr const char* s_half_pixel_offset_options[] = {
|
|
"Off (Default)", "Normal (Vertex)", "Special (Texture)", "Special (Texture - Aggressive)"};
|
|
static constexpr const char* s_round_sprite_options[] = {"Off (Default)", "Half", "Full"};
|
|
|
|
DrawIntListSetting(bsi, "Half-Bottom Override", "Control the half-screen fix detection on texture shuffling.", "EmuCore/GS",
|
|
"UserHacks_Half_Bottom_Override", -1, s_generic_options, std::size(s_generic_options), -1);
|
|
DrawIntListSetting(bsi, "CPU Sprite Render Size", "Uses sofware renderer to draw texture decompression-like sprites.",
|
|
"EmuCore/GS", "UserHacks_CPUSpriteRenderBW", 0, s_cpu_sprite_render_bw_options, std::size(s_cpu_sprite_render_bw_options));
|
|
DrawIntRangeSetting(
|
|
bsi, "Skip Draw Start", "Object range to skip drawing.", "EmuCore/GS", "UserHacks_SkipDraw_Start", 0, 0, 5000);
|
|
DrawIntRangeSetting(bsi, "Skip Draw End", "Object range to skip drawing.", "EmuCore/GS", "UserHacks_SkipDraw_End", 0, 0, 5000);
|
|
DrawToggleSetting(bsi, "Auto Flush (Hardware)", "Force a primitive flush when a framebuffer is also an input texture.",
|
|
"EmuCore/GS", "UserHacks_AutoFlush", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "CPU Framebuffer Conversion", "Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.",
|
|
"EmuCore/GS", "UserHacks_CPU_FB_Conversion", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Disable Depth Support", "Disable the support of depth buffer in the texture cache.", "EmuCore/GS",
|
|
"UserHacks_DisableDepthSupport", false, manual_hw_fixes);
|
|
DrawToggleSetting(
|
|
bsi, "Wrap GS Memory", "Emulates GS memory wrapping accurately.", "EmuCore/GS", "wrap_gs_mem", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Disable Safe Features", "This option disables multiple safe features.", "EmuCore/GS",
|
|
"UserHacks_Disable_Safe_Features", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Preload Frame", "Uploads GS data when rendering a new frame to reproduce some effects accurately.",
|
|
"EmuCore/GS", "preload_frame_with_gs_data", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Disable Partial Invalidation",
|
|
"Removes texture cache entries when there is any intersection, rather than only the intersected areas.", "EmuCore/GS",
|
|
"UserHacks_DisablePartialInvalidation", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Texture Inside Render Target",
|
|
"Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.", "EmuCore/GS",
|
|
"UserHacks_TextureInsideRt", false, manual_hw_fixes);
|
|
|
|
MenuHeading("Upscaling Fixes");
|
|
DrawIntListSetting(bsi, "Half-Pixel Offset", "Adjusts vertices relative to upscaling.", "EmuCore/GS",
|
|
"UserHacks_HalfPixelOffset", 0, s_half_pixel_offset_options, std::size(s_half_pixel_offset_options));
|
|
DrawIntListSetting(bsi, "Round Sprite", "Adjusts sprite coordinates.", "EmuCore/GS", "UserHacks_round_sprite_offset", 0,
|
|
s_round_sprite_options, std::size(s_round_sprite_options));
|
|
DrawIntRangeSetting(bsi, "TC Offset X", "Adjusts target texture offsets.", "EmuCore/GS", "UserHacks_TCOffsetX", 0, -4096, 4096);
|
|
DrawIntRangeSetting(bsi, "TC Offset Y", "Adjusts target texture offsets.", "EmuCore/GS", "UserHacks_TCOffsetY", 0, -4096, 4096);
|
|
DrawToggleSetting(bsi, "Align Sprite", "Fixes issues with upscaling (vertical lines) in some games.", "EmuCore/GS",
|
|
"UserHacks_align_sprite_X", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Merge Sprite", "Replaces multiple post-processing sprites with a larger single sprite.", "EmuCore/GS",
|
|
"UserHacks_merge_pp_sprite", false, manual_hw_fixes);
|
|
DrawToggleSetting(bsi, "Wild Arms Hack",
|
|
"Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.", "EmuCore/GS",
|
|
"UserHacks_WildHack", false, manual_hw_fixes);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// extrathreads
|
|
DrawIntRangeSetting(bsi, "Software Rendering Threads",
|
|
"Number of threads to use in addition to the main GS thread for rasterization.", "EmuCore/GS", "extrathreads", 2, 0, 10);
|
|
DrawToggleSetting(bsi, "Auto Flush (Software)", "Force a primitive flush when a framebuffer is also an input texture.",
|
|
"EmuCore/GS", "autoflush_sw", true);
|
|
DrawToggleSetting(bsi, "Edge AA (AA1)", "Enables emulation of the GS's edge anti-aliasing (AA1).", "EmuCore/GS", "aa1", true);
|
|
DrawToggleSetting(bsi, "Mipmapping", "Enables emulation of the GS's texture mipmapping.", "EmuCore/GS", "mipmap", true);
|
|
}
|
|
|
|
if (is_hardware)
|
|
{
|
|
const bool dumping_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "DumpReplaceableTextures", false);
|
|
const bool replacement_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "LoadTextureReplacements", false);
|
|
|
|
MenuHeading("Texture Replacement");
|
|
DrawToggleSetting(bsi, "Load Textures", "Loads replacement textures where available and user-provided.", "EmuCore/GS",
|
|
"LoadTextureReplacements", false);
|
|
DrawToggleSetting(bsi, "Asynchronous Texture Loading",
|
|
"Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.", "EmuCore/GS",
|
|
"LoadTextureReplacementsAsync", true, replacement_active);
|
|
DrawToggleSetting(bsi, "Precache Replacements",
|
|
"Preloads all replacement textures to memory. Not necessary with asynchronous loading.", "EmuCore/GS",
|
|
"PrecacheTextureReplacements", false, replacement_active);
|
|
|
|
MenuHeading("Texture Dumping");
|
|
DrawToggleSetting(bsi, "Dump Textures", "Dumps replacable textures to disk. Will reduce performance.", "EmuCore/GS",
|
|
"DumpReplaceableTextures", false);
|
|
DrawToggleSetting(
|
|
bsi, "Dump Mipmaps", "Includes mipmaps when dumping textures.", "EmuCore/GS", "DumpReplaceableMipmaps", false, dumping_active);
|
|
DrawToggleSetting(bsi, "Dump FMV Textures", "Allows texture dumping when FMVs are active. You should not enable this.",
|
|
"EmuCore/GS", "DumpTexturesWithFMVActive", false, dumping_active);
|
|
}
|
|
|
|
MenuHeading("Post-Processing");
|
|
{
|
|
const bool shadeboost_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "ShadeBoost", false);
|
|
DrawToggleSetting(bsi, "FXAA", "Enables FXAA post-processing shader.", "EmuCore/GS", "fxaa", false);
|
|
DrawToggleSetting(bsi, "Shade Boost", "Enables brightness/contrast/saturation adjustment.", "EmuCore/GS", "ShadeBoost", false);
|
|
DrawIntRangeSetting(bsi, "Shade Boost Brightness", "Adjusts brightness. 50 is normal.", "EmuCore/GS", "ShadeBoost_Brightness", 50,
|
|
1, 100, "%d", shadeboost_active);
|
|
DrawIntRangeSetting(bsi, "Shade Boost Contrast", "Adjusts contrast. 50 is normal.", "EmuCore/GS", "ShadeBoost_Contrast", 50, 1, 100,
|
|
"%d", shadeboost_active);
|
|
DrawIntRangeSetting(bsi, "Shade Boost Saturation", "Adjusts saturation. 50 is normal.", "EmuCore/GS", "ShadeBoost_Saturation", 50,
|
|
1, 100, "%d", shadeboost_active);
|
|
|
|
static constexpr const char* s_tv_shaders[] = {
|
|
"None", "Scanline Filter", "Diagonal Filter", "Triangular Filter", "Wave Filter", "Lottes CRT"};
|
|
DrawIntListSetting(
|
|
bsi, "TV Shaders", "Selects post-processing TV shader.", "EmuCore/GS", "TVShader", 0, s_tv_shaders, std::size(s_tv_shaders));
|
|
}
|
|
|
|
static constexpr const char* s_gsdump_compression[] = {"Uncompressed", "LZMA (xz)", "Zstandard (zst)"};
|
|
|
|
MenuHeading("Advanced");
|
|
DrawToggleSetting(bsi, "Skip Presenting Duplicate Frames",
|
|
"Skips displaying frames that don't change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.",
|
|
"EmuCore/GS", "SkipDuplicateFrames", false);
|
|
DrawToggleSetting(bsi, "Disable Hardware Readbacks",
|
|
"Skips thread synchronization for GS downloads. Can improve speed, but break graphical effects.", "EmuCore/GS",
|
|
"HWDisableReadbacks", false);
|
|
DrawIntListSetting(bsi, "Override Texture Barriers", "Forces texture barrier functionality to the specified value.", "EmuCore/GS",
|
|
"OverrideTextureBarriers", -1, s_generic_options, std::size(s_generic_options), -1);
|
|
DrawIntListSetting(bsi, "Override Geometry Shaders", "Forces geometry shader functionality to the specified value.", "EmuCore/GS",
|
|
"OverrideGeometryShaders", -1, s_generic_options, std::size(s_generic_options), -1);
|
|
DrawIntListSetting(bsi, "GS Dump Compression", "Sets the compression algorithm for GS dumps.", "EmuCore/GS", "GSDumpCompression",
|
|
static_cast<int>(GSDumpCompressionMethod::LZMA), s_gsdump_compression, std::size(s_gsdump_compression));
|
|
DrawToggleSetting(bsi, "Disable Framebuffer Fetch", "Prevents the usage of framebuffer fetch when supported by host GPU.", "EmuCore/GS",
|
|
"DisableFramebufferFetch", false);
|
|
DrawToggleSetting(bsi, "Disable Dual-Source Blending", "Prevents the usage of dual-source blending when supported by host GPU.",
|
|
"EmuCore/GS", "DisableDualSourceBlend", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAudioSettingsPage()
|
|
{
|
|
static constexpr const char* interpolation_modes[] = {
|
|
"Nearest (Fastest / worst quality)",
|
|
"Linear (Simple / okay sound)",
|
|
"Cubic (Fake highs / okay sound)",
|
|
"Hermite (Better highs / okay sound)",
|
|
"Catmull-Rom (PS2-like / good sound)",
|
|
"Gaussian (PS2-like / great sound)",
|
|
};
|
|
static constexpr const char* synchronization_modes[] = {
|
|
"TimeStretch (Recommended)",
|
|
"Async Mix (Breaks some games!)",
|
|
"None (Audio can skip.)",
|
|
};
|
|
static constexpr const char* expansion_modes[] = {
|
|
"Stereo (None, Default)",
|
|
"Quadrafonic",
|
|
"Surround 5.1",
|
|
"Surround 7.1",
|
|
};
|
|
static constexpr const char* output_entries[] = {
|
|
"No Sound (Emulate SPU2 only)",
|
|
#ifdef SPU2X_CUBEB
|
|
"Cubeb (Cross-platform)",
|
|
#endif
|
|
#ifdef _WIN32
|
|
"XAudio2",
|
|
#endif
|
|
};
|
|
static constexpr const char* output_values[] = {
|
|
"nullout",
|
|
#ifdef SPU2X_CUBEB
|
|
"cubeb",
|
|
#endif
|
|
#ifdef _WIN32
|
|
"xaudio2",
|
|
#endif
|
|
};
|
|
#if defined(SPU2X_CUBEB)
|
|
static constexpr const char* default_output_module = "cubeb";
|
|
#elif defined(_WIN32)
|
|
static constexpr const char* default_output_module = "xaudio2";
|
|
#else
|
|
static constexpr const char* default_output_module = "nullout";
|
|
#endif
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Runtime Settings");
|
|
DrawIntRangeSetting(bsi, ICON_FA_VOLUME_UP " Output Volume", "Applies a global volume modifier to all sound produced by the game.",
|
|
"SPU2/Mixing", "FinalVolume", 100, 0, 100, "%d%%");
|
|
|
|
MenuHeading("Mixing Settings");
|
|
DrawIntListSetting(bsi, ICON_FA_MUSIC " Interpolation Mode", "Determines how ADPCM samples are interpolated to the target pitch.",
|
|
"SPU2/Mixing", "Interpolation", static_cast<int>(Pcsx2Config::SPU2Options::InterpolationMode::Gaussian), interpolation_modes,
|
|
std::size(interpolation_modes));
|
|
DrawIntListSetting(bsi, ICON_FA_RULER " Synchronization Mode", "Changes when SPU samples are generated relative to system emulation.",
|
|
"SPU2/Output", "SynchMode", static_cast<int>(Pcsx2Config::SPU2Options::SynchronizationMode::TimeStretch), synchronization_modes,
|
|
std::size(synchronization_modes));
|
|
DrawIntListSetting(bsi, ICON_FA_PLUS " Expansion Mode", "Determines how the stereo output is transformed to greater speaker counts.",
|
|
"SPU2/Output", "SpeakerConfiguration", 0, expansion_modes, std::size(expansion_modes));
|
|
|
|
MenuHeading("Output Settings");
|
|
DrawStringListSetting(bsi, ICON_FA_PLAY_CIRCLE " Output Module",
|
|
"Determines which API is used to play back audio samples on the host.", "SPU2/Output", "OutputModule", default_output_module,
|
|
output_entries, output_values, std::size(output_entries));
|
|
DrawIntRangeSetting(bsi, ICON_FA_CLOCK " Latency", "Sets the average output latency when using the cubeb backend.", "SPU2/Output",
|
|
"Latency", 100, 15, 200, "%d ms (avg)");
|
|
|
|
MenuHeading("Timestretch Settings");
|
|
DrawIntRangeSetting(bsi, ICON_FA_RULER_HORIZONTAL " Sequence Length",
|
|
"Affects how the timestretcher operates when not running at 100% speed.", "Soundtouch", "SequenceLengthMS", 30, 20, 100, "%d ms");
|
|
DrawIntRangeSetting(bsi, ICON_FA_WINDOW_MAXIMIZE " Seekwindow Size",
|
|
"Affects how the timestretcher operates when not running at 100% speed.", "Soundtouch", "SeekWindowMS", 20, 10, 30, "%d ms");
|
|
DrawIntRangeSetting(bsi, ICON_FA_RECEIPT " Overlap", "Affects how the timestretcher operates when not running at 100% speed.",
|
|
"Soundtouch", "OverlapMS", 20, 5, 15, "%d ms");
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawMemoryCardSettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
MenuHeading("Settings and Operations");
|
|
if (MenuButton(ICON_FA_PLUS " Create Memory Card", "Creates a new memory card file or folder."))
|
|
ImGui::OpenPopup("Create Memory Card");
|
|
DrawCreateMemoryCardWindow();
|
|
|
|
DrawFolderSetting(bsi, ICON_FA_FOLDER_OPEN " Memory Card Directory", "Folders", "MemoryCards", EmuFolders::MemoryCards);
|
|
DrawToggleSetting(bsi, ICON_FA_SEARCH " Folder Memory Card Filter",
|
|
"Simulates a larger memory card by filtering saves only to the current game.", "EmuCore", "McdFolderAutoManage", true);
|
|
DrawToggleSetting(bsi, ICON_FA_MAGIC " Auto Eject When Loading",
|
|
"Automatically ejects memory cards when they differ after loading a state.", "EmuCore", "McdEnableEjection", true);
|
|
|
|
for (u32 port = 0; port < NUM_MEMORY_CARD_PORTS; port++)
|
|
{
|
|
const std::string title(fmt::format("Console Port {}", port + 1));
|
|
MenuHeading(title.c_str());
|
|
|
|
std::string enable_key(fmt::format("Slot{}_Enable", port + 1));
|
|
std::string file_key(fmt::format("Slot{}_Filename", port + 1));
|
|
|
|
DrawToggleSetting(bsi, fmt::format(ICON_FA_SD_CARD " Card Enabled##card_enabled_{}", port).c_str(),
|
|
"If not set, this card will be considered unplugged.", "MemoryCards", enable_key.c_str(), true);
|
|
|
|
const bool enabled = GetEffectiveBoolSetting(bsi, "MemoryCards", enable_key.c_str(), true);
|
|
|
|
std::optional<std::string> value(bsi->GetOptionalStringValue("MemoryCards", file_key.c_str(),
|
|
IsEditingGameSettings(bsi) ? std::nullopt : std::optional<const char*>(FileMcd_GetDefaultName(port).c_str())));
|
|
|
|
if (MenuButtonWithValue(fmt::format(ICON_FA_FILE " Card Name##card_name_{}", port).c_str(),
|
|
"The selected memory card image will be used for this slot.", value.has_value() ? value->c_str() : "Use Global Setting",
|
|
enabled))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
std::vector<std::string> names;
|
|
if (IsEditingGameSettings(bsi))
|
|
options.emplace_back("Use Global Setting", !value.has_value());
|
|
if (value.has_value() && !value->empty())
|
|
{
|
|
options.emplace_back(fmt::format("{} (Current)", value.value()), true);
|
|
names.push_back(std::move(value.value()));
|
|
}
|
|
for (AvailableMcdInfo& mci : FileMcd_GetAvailableCards(IsEditingGameSettings(bsi)))
|
|
{
|
|
if (mci.type == MemoryCardType::Folder)
|
|
{
|
|
options.emplace_back(fmt::format("{} (Folder)", mci.name), false);
|
|
}
|
|
else
|
|
{
|
|
static constexpr const char* file_type_names[] = {
|
|
"Unknown", "PS2 (8MB)", "PS2 (16MB)", "PS2 (32MB)", "PS2 (64MB)", "PS1"};
|
|
options.emplace_back(fmt::format("{} ({})", mci.name, file_type_names[static_cast<u32>(mci.file_type)]), false);
|
|
}
|
|
names.push_back(std::move(mci.name));
|
|
}
|
|
OpenChoiceDialog(title.c_str(), false, std::move(options),
|
|
[game_settings = IsEditingGameSettings(bsi), names = std::move(names), file_key = std::move(file_key)](
|
|
s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
if (game_settings && index == 0)
|
|
{
|
|
bsi->DeleteValue("MemoryCards", file_key.c_str());
|
|
}
|
|
else
|
|
{
|
|
if (game_settings)
|
|
index--;
|
|
bsi->SetStringValue("MemoryCards", file_key.c_str(), names[index].c_str());
|
|
}
|
|
SetSettingsChanged(bsi);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
if (MenuButton(
|
|
fmt::format(ICON_FA_EJECT " Eject Card##eject_card_{}", port).c_str(), "Resets the card name for this slot.", enabled))
|
|
{
|
|
bsi->SetStringValue("MemoryCards", file_key.c_str(), "");
|
|
SetSettingsChanged(bsi);
|
|
}
|
|
}
|
|
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawCreateMemoryCardWindow()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(700.0f, 0.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
ImGui::PushFont(g_large_font);
|
|
|
|
bool is_open = true;
|
|
if (ImGui::BeginPopupModal("Create Memory Card", &is_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::TextWrapped("Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory "
|
|
"cards, or folder memory cards for best compatibility.");
|
|
ImGui::NewLine();
|
|
|
|
static char memcard_name[256] = {};
|
|
ImGui::Text("Card Name: ");
|
|
ImGui::InputText("##name", memcard_name, sizeof(memcard_name));
|
|
|
|
ImGui::NewLine();
|
|
|
|
static constexpr std::tuple<const char*, MemoryCardType, MemoryCardFileType> memcard_types[] = {
|
|
{"8 MB [Most Compatible]", MemoryCardType::File, MemoryCardFileType::PS2_8MB},
|
|
{"16 MB", MemoryCardType::File, MemoryCardFileType::PS2_8MB},
|
|
{"32 MB", MemoryCardType::File, MemoryCardFileType::PS2_8MB},
|
|
{"64 MB", MemoryCardType::File, MemoryCardFileType::PS2_8MB},
|
|
{"Folder [Recommended]", MemoryCardType::Folder, MemoryCardFileType::PS2_8MB},
|
|
{"128 KB [PS1]", MemoryCardType::File, MemoryCardFileType::PS1},
|
|
};
|
|
|
|
static int memcard_type = 0;
|
|
for (int i = 0; i < static_cast<int>(std::size(memcard_types)); i++)
|
|
ImGui::RadioButton(std::get<0>(memcard_types[i]), &memcard_type, i);
|
|
|
|
ImGui::NewLine();
|
|
|
|
BeginMenuButtons();
|
|
|
|
const bool create_enabled = (std::strlen(memcard_name) > 0);
|
|
|
|
if (ActiveButton(ICON_FA_FOLDER_OPEN " Create", false, create_enabled) && std::strlen(memcard_name) > 0)
|
|
{
|
|
const std::string real_card_name(fmt::format("{}.ps2", memcard_name));
|
|
if (!FileMcd_GetCardInfo(real_card_name).has_value())
|
|
{
|
|
const auto& [type_title, type, file_type] = memcard_types[memcard_type];
|
|
if (FileMcd_CreateNewCard(real_card_name, type, file_type))
|
|
{
|
|
ShowToast(std::string(), fmt::format("Memory card '{}' created.", real_card_name));
|
|
|
|
std::memset(memcard_name, 0, sizeof(memcard_name));
|
|
memcard_type = 0;
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
else
|
|
{
|
|
ShowToast(std::string(), fmt::format("Failed to create memory card '{}'.", real_card_name));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ShowToast(std::string(), fmt::format("A memory card with the name '{}' already exists.", real_card_name));
|
|
}
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_TIMES " Cancel", false))
|
|
{
|
|
std::memset(memcard_name, 0, sizeof(memcard_name));
|
|
memcard_type = 0;
|
|
|
|
ImGui::CloseCurrentPopup();
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
ImGui::PopStyleVar(2);
|
|
}
|
|
|
|
void FullscreenUI::CopyGlobalControllerSettingsToGame()
|
|
{
|
|
SettingsInterface* dsi = GetEditingSettingsInterface(true);
|
|
SettingsInterface* ssi = GetEditingSettingsInterface(false);
|
|
|
|
PAD::CopyConfiguration(dsi, *ssi, true, true, false);
|
|
SetSettingsChanged(dsi);
|
|
|
|
ShowToast(std::string(), "Per-game controller configuration initialized with global settings.");
|
|
}
|
|
|
|
void FullscreenUI::ResetControllerSettings()
|
|
{
|
|
SettingsInterface* dsi = GetEditingSettingsInterface();
|
|
|
|
PAD::SetDefaultControllerConfig(*dsi);
|
|
PAD::SetDefaultHotkeyConfig(*dsi);
|
|
ShowToast(std::string(), "Controller settings reset to default.");
|
|
}
|
|
|
|
void FullscreenUI::DoLoadInputProfile()
|
|
{
|
|
std::vector<std::string> profiles(PAD::GetInputProfileNames());
|
|
if (profiles.empty())
|
|
{
|
|
ShowToast(std::string(), "No input profiles available.");
|
|
return;
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions coptions;
|
|
coptions.reserve(profiles.size());
|
|
for (std::string& name : profiles)
|
|
coptions.emplace_back(std::move(name), false);
|
|
OpenChoiceDialog(
|
|
ICON_FA_FOLDER_OPEN " Load Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
INISettingsInterface ssi(VMManager::GetInputProfilePath(title));
|
|
if (!ssi.Load())
|
|
{
|
|
ShowToast(std::string(), fmt::format("Failed to load '{}'.", title));
|
|
CloseChoiceDialog();
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* dsi = GetEditingSettingsInterface();
|
|
PAD::CopyConfiguration(dsi, ssi, true, true, IsEditingGameSettings(dsi));
|
|
SetSettingsChanged(dsi);
|
|
ShowToast(std::string(), fmt::format("Input profile '{}' loaded.", title));
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoSaveInputProfile(const std::string& name)
|
|
{
|
|
INISettingsInterface dsi(VMManager::GetInputProfilePath(name));
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* ssi = GetEditingSettingsInterface();
|
|
PAD::CopyConfiguration(&dsi, *ssi, true, true, IsEditingGameSettings(ssi));
|
|
if (dsi.Save())
|
|
ShowToast(std::string(), fmt::format("Input profile '{}' saved.", name));
|
|
else
|
|
ShowToast(std::string(), fmt::format("Failed to save input profile '{}'.", name));
|
|
}
|
|
|
|
void FullscreenUI::DoSaveInputProfile()
|
|
{
|
|
std::vector<std::string> profiles(PAD::GetInputProfileNames());
|
|
if (profiles.empty())
|
|
{
|
|
ShowToast(std::string(), "No input profiles available.");
|
|
return;
|
|
}
|
|
|
|
ImGuiFullscreen::ChoiceDialogOptions coptions;
|
|
coptions.reserve(profiles.size() + 1);
|
|
coptions.emplace_back("Create New...", false);
|
|
for (std::string& name : profiles)
|
|
coptions.emplace_back(std::move(name), false);
|
|
OpenChoiceDialog(ICON_FA_SAVE " Save Profile", false, std::move(coptions), [](s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
if (index > 0)
|
|
{
|
|
DoSaveInputProfile(title);
|
|
CloseChoiceDialog();
|
|
return;
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
|
|
OpenInputStringDialog(ICON_FA_SAVE " Save Profile", "Enter the name of the input profile you wish to create.", std::string(),
|
|
ICON_FA_FOLDER_PLUS " Create", [](std::string title) {
|
|
if (!title.empty())
|
|
DoSaveInputProfile(title);
|
|
});
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DoResetSettings()
|
|
{
|
|
OpenConfirmMessageDialog(ICON_FA_FOLDER_MINUS " Reset Settings",
|
|
"Are you sure you want to restore the default settings? Any preferences will be lost.", [](bool result) {
|
|
if (result)
|
|
{
|
|
Host::RunOnCPUThread([]() { Host::RequestResetSettings(false, true, false, false, false); });
|
|
ShowToast(std::string(), "Settings reset to defaults.");
|
|
}
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::DrawControllerSettingsPage()
|
|
{
|
|
BeginMenuButtons();
|
|
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
MenuHeading("Configuration");
|
|
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
if (DrawToggleSetting(bsi, ICON_FA_COG " Per-Game Configuration", "Uses game-specific settings for controllers for this game.",
|
|
"Pad", "UseGameSettingsForController", false, IsEditingGameSettings(bsi), false))
|
|
{
|
|
// did we just enable per-game for the first time?
|
|
if (bsi->GetBoolValue("Pad", "UseGameSettingsForController", false) &&
|
|
!bsi->GetBoolValue("Pad", "GameSettingsInitialized", false))
|
|
{
|
|
bsi->SetBoolValue("Pad", "GameSettingsInitialized", true);
|
|
CopyGlobalControllerSettingsToGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (IsEditingGameSettings(bsi) && !bsi->GetBoolValue("Pad", "UseGameSettingsForController", false))
|
|
{
|
|
// nothing to edit..
|
|
EndMenuButtons();
|
|
return;
|
|
}
|
|
|
|
if (IsEditingGameSettings(bsi))
|
|
{
|
|
if (MenuButton(ICON_FA_COPY " Copy Global Settings", "Copies the global controller configuration to this game."))
|
|
CopyGlobalControllerSettingsToGame();
|
|
}
|
|
else
|
|
{
|
|
if (MenuButton(ICON_FA_FOLDER_MINUS " Reset Settings", "Resets all configuration to defaults (including bindings)."))
|
|
ResetControllerSettings();
|
|
}
|
|
|
|
if (MenuButton(ICON_FA_FOLDER_OPEN " Load Profile", "Replaces these settings with a previously saved input profile."))
|
|
DoLoadInputProfile();
|
|
if (MenuButton(ICON_FA_SAVE " Save Profile", "Stores the current settings to an input profile."))
|
|
DoSaveInputProfile();
|
|
|
|
MenuHeading("Input Sources");
|
|
|
|
#ifdef SDL_BUILD
|
|
DrawToggleSetting(bsi, ICON_FA_COG " Enable SDL Input Source", "The SDL input source supports most controllers.", "InputSources",
|
|
"SDL", true, true, false);
|
|
DrawToggleSetting(bsi, ICON_FA_WIFI " SDL DualShock 4 / DualSense Enhanced Mode",
|
|
"Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false,
|
|
bsi->GetBoolValue("InputSources", "SDL", true), false);
|
|
#endif
|
|
#ifdef _WIN32
|
|
DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
|
|
"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false);
|
|
#endif
|
|
|
|
MenuHeading("Multitap");
|
|
DrawToggleSetting(bsi, ICON_FA_PLUS_SQUARE " Enable Console Port 1 Multitap",
|
|
"Enables an additional three controller slots. Not supported in all games.", "Pad", "MultitapPort1", false, true, false);
|
|
DrawToggleSetting(bsi, ICON_FA_PLUS_SQUARE " Enable Console Port 2 Multitap",
|
|
"Enables an additional three controller slots. Not supported in all games.", "Pad", "MultitapPort2", false, true, false);
|
|
|
|
const std::array<bool, 2> mtap_enabled = {
|
|
{bsi->GetBoolValue("Pad", "MultitapPort1", false), bsi->GetBoolValue("Pad", "MultitapPort2", false)}};
|
|
|
|
// we reorder things a little to make it look less silly for mtap
|
|
static constexpr const std::array<char, 4> mtap_slot_names = {{'A', 'B', 'C', 'D'}};
|
|
static constexpr const std::array<u32, PAD::NUM_CONTROLLER_PORTS> mtap_port_order = {{0, 2, 3, 4, 1, 5, 6, 7}};
|
|
|
|
// create the ports
|
|
for (u32 global_slot : mtap_port_order)
|
|
{
|
|
const bool is_mtap_port = sioPadIsMultitapSlot(global_slot);
|
|
const auto [mtap_port, mtap_slot] = sioConvertPadToPortAndSlot(global_slot);
|
|
if (is_mtap_port && !mtap_enabled[mtap_port])
|
|
continue;
|
|
|
|
MenuHeading(
|
|
(mtap_enabled[mtap_port] ? fmt::format(ICON_FA_PLUG " Controller Port {}{}", mtap_port + 1, mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_PLUG " Controller Port {}", mtap_port + 1))
|
|
.c_str());
|
|
|
|
const std::string section(fmt::format("Pad{}", global_slot + 1));
|
|
const std::string type(bsi->GetStringValue(section.c_str(), "Type", PAD::GetDefaultPadType(global_slot)));
|
|
const PAD::ControllerInfo* ci = PAD::GetControllerInfo(type);
|
|
if (MenuButton(fmt::format(ICON_FA_GAMEPAD " Controller Type##type{}", global_slot).c_str(), ci ? ci->display_name : "Unknown"))
|
|
{
|
|
std::vector<std::pair<std::string, std::string>> raw_options(PAD::GetControllerTypeNames());
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
options.reserve(raw_options.size());
|
|
for (auto& it : raw_options)
|
|
{
|
|
options.emplace_back(std::move(it.second), type == it.first);
|
|
}
|
|
OpenChoiceDialog(fmt::format("Port {} Controller Type", global_slot + 1).c_str(), false, std::move(options),
|
|
[game_settings = IsEditingGameSettings(bsi), section, raw_options = std::move(raw_options)](
|
|
s32 index, const std::string& title, bool checked) {
|
|
if (index < 0)
|
|
return;
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
|
|
bsi->SetStringValue(section.c_str(), "Type", raw_options[index].first.c_str());
|
|
SetSettingsChanged(bsi);
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
|
|
if (!ci || ci->num_bindings == 0)
|
|
continue;
|
|
|
|
if (MenuButton(ICON_FA_MAGIC " Automatic Mapping", "Attempts to map the selected port to a chosen controller."))
|
|
StartAutomaticBinding(global_slot);
|
|
|
|
for (u32 i = 0; i < ci->num_bindings; i++)
|
|
{
|
|
const PAD::ControllerBindingInfo& bi = ci->bindings[i];
|
|
DrawInputBindingButton(bsi, bi.type, section.c_str(), bi.name, bi.display_name, true);
|
|
}
|
|
|
|
MenuHeading((mtap_enabled[mtap_port] ?
|
|
fmt::format(ICON_FA_MICROCHIP " Controller Port {}{} Macros", mtap_port + 1, mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_MICROCHIP " Controller Port {} Macros", mtap_port + 1))
|
|
.c_str());
|
|
|
|
for (u32 macro_index = 0; macro_index < PAD::NUM_MACRO_BUTTONS_PER_CONTROLLER; macro_index++)
|
|
{
|
|
DrawInputBindingButton(bsi, PAD::ControllerBindingType::Macro, section.c_str(), fmt::format("Macro{}", macro_index + 1).c_str(),
|
|
fmt::format("Macro {} Trigger", macro_index + 1).c_str());
|
|
|
|
std::string binds_string(bsi->GetStringValue(section.c_str(), fmt::format("Macro{}Binds", macro_index + 1).c_str()));
|
|
if (MenuButton(fmt::format(ICON_FA_KEYBOARD " Macro {} Buttons", macro_index + 1).c_str(),
|
|
binds_string.empty() ? "No Buttons Selected" : binds_string.c_str()))
|
|
{
|
|
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
|
|
ImGuiFullscreen::ChoiceDialogOptions options;
|
|
for (u32 i = 0; i < ci->num_bindings; i++)
|
|
{
|
|
const PAD::ControllerBindingInfo& bi = ci->bindings[i];
|
|
if (bi.type != PAD::ControllerBindingType::Button && bi.type != PAD::ControllerBindingType::Axis &&
|
|
bi.type != PAD::ControllerBindingType::HalfAxis)
|
|
{
|
|
continue;
|
|
}
|
|
options.emplace_back(bi.display_name, std::any_of(buttons_split.begin(), buttons_split.end(),
|
|
[bi](const std::string_view& it) { return (it == bi.name); }));
|
|
}
|
|
|
|
OpenChoiceDialog(fmt::format("Select Macro {} Binds", macro_index + 1).c_str(), true, std::move(options),
|
|
[section, macro_index, ci](s32 index, const std::string& title, bool checked) {
|
|
// convert display name back to bind name
|
|
std::string_view to_modify;
|
|
for (u32 j = 0; j < ci->num_bindings; j++)
|
|
{
|
|
const PAD::ControllerBindingInfo& bi = ci->bindings[j];
|
|
if (bi.display_name == title)
|
|
{
|
|
to_modify = bi.name;
|
|
break;
|
|
}
|
|
}
|
|
if (to_modify.empty())
|
|
{
|
|
// wtf?
|
|
return;
|
|
}
|
|
|
|
auto lock = Host::GetSettingsLock();
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
const std::string key(fmt::format("Macro{}Binds", macro_index + 1));
|
|
|
|
std::string binds_string(bsi->GetStringValue(section.c_str(), key.c_str()));
|
|
std::vector<std::string_view> buttons_split(StringUtil::SplitString(binds_string, '&', true));
|
|
auto it = std::find(buttons_split.begin(), buttons_split.end(), to_modify);
|
|
if (checked)
|
|
{
|
|
if (it == buttons_split.end())
|
|
buttons_split.push_back(to_modify);
|
|
}
|
|
else
|
|
{
|
|
if (it != buttons_split.end())
|
|
buttons_split.erase(it);
|
|
}
|
|
|
|
binds_string = StringUtil::JoinString(buttons_split.begin(), buttons_split.end(), " & ");
|
|
if (binds_string.empty())
|
|
bsi->DeleteValue(section.c_str(), key.c_str());
|
|
else
|
|
bsi->SetStringValue(section.c_str(), key.c_str(), binds_string.c_str());
|
|
});
|
|
}
|
|
|
|
const std::string freq_key(fmt::format("Macro{}Frequency", macro_index + 1));
|
|
const std::string freq_title(fmt::format(ICON_FA_LIGHTBULB " Macro {} Frequency", macro_index + 1));
|
|
s32 frequency = bsi->GetIntValue(section.c_str(), freq_key.c_str(), 0);
|
|
const std::string freq_summary((frequency == 0) ? std::string("Macro will not auto-toggle.") :
|
|
fmt::format("Macro will toggle every {} frames.", frequency));
|
|
if (MenuButton(freq_title.c_str(), freq_summary.c_str()))
|
|
ImGui::OpenPopup(freq_title.c_str());
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(500.0f, 180.0f));
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal(
|
|
freq_title.c_str(), nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove))
|
|
{
|
|
ImGui::SetNextItemWidth(LayoutScale(450.0f));
|
|
if (ImGui::SliderInt("##value", &frequency, 0, 60, "Toggle every %d frames", ImGuiSliderFlags_NoInput))
|
|
{
|
|
if (frequency == 0)
|
|
bsi->DeleteValue(section.c_str(), freq_key.c_str());
|
|
else
|
|
bsi->SetIntValue(section.c_str(), freq_key.c_str(), frequency);
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
if (MenuButton("OK", nullptr, true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
|
|
ImGui::CloseCurrentPopup();
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(3);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (ci->num_settings > 0)
|
|
{
|
|
MenuHeading((mtap_enabled[mtap_port] ?
|
|
fmt::format(ICON_FA_SLIDERS_H " Controller Port {}{} Settings", mtap_port + 1, mtap_slot_names[mtap_slot]) :
|
|
fmt::format(ICON_FA_SLIDERS_H " Controller Port {} Settings", mtap_port + 1))
|
|
.c_str());
|
|
|
|
for (u32 i = 0; i < ci->num_settings; i++)
|
|
{
|
|
const PAD::ControllerSettingInfo& si = ci->settings[i];
|
|
std::string title(fmt::format(ICON_FA_COG " {}", si.display_name));
|
|
switch (si.type)
|
|
{
|
|
case PAD::ControllerSettingInfo::Type::Boolean:
|
|
DrawToggleSetting(
|
|
bsi, title.c_str(), si.description, section.c_str(), si.name, si.BooleanDefaultValue(), true, false);
|
|
break;
|
|
case PAD::ControllerSettingInfo::Type::Integer:
|
|
DrawIntRangeSetting(bsi, title.c_str(), si.description, section.c_str(), si.name, si.IntegerDefaultValue(),
|
|
si.IntegerMinValue(), si.IntegerMaxValue(), si.format, true);
|
|
break;
|
|
case PAD::ControllerSettingInfo::Type::Float:
|
|
DrawFloatRangeSetting(bsi, title.c_str(), si.description, section.c_str(), si.name, si.FloatDefaultValue(),
|
|
si.FloatMinValue(), si.FloatMaxValue(), si.format, si.multiplier, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawHotkeySettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
InputManager::GetHotkeyList();
|
|
|
|
const HotkeyInfo* last_category = nullptr;
|
|
for (const HotkeyInfo* hotkey : s_hotkey_list_cache)
|
|
{
|
|
if (!last_category || hotkey->category != last_category->category)
|
|
{
|
|
MenuHeading(hotkey->category);
|
|
last_category = hotkey;
|
|
}
|
|
|
|
DrawInputBindingButton(bsi, PAD::ControllerBindingType::Button, "Hotkeys", hotkey->name, hotkey->display_name, false);
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAchievementsSettingsPage()
|
|
{
|
|
// TODO: Implement once achievements are merged.
|
|
|
|
BeginMenuButtons();
|
|
ActiveButton(ICON_FA_BAN " This build was not compiled with Achivements support.", false, false,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawAdvancedSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Logging");
|
|
|
|
DrawToggleSetting(bsi, "System Console", "Writes log messages to the system console (console window/standard output).", "Logging",
|
|
"EnableSystemConsole", false);
|
|
DrawToggleSetting(bsi, "File Logging", "Writes log messages to emulog.txt.", "Logging", "EnableFileLogging", false);
|
|
DrawToggleSetting(bsi, "Verbose Logging", "Writes dev log messages to log sinks.", "Logging", "EnableVerbose", false, !IsDevBuild);
|
|
DrawToggleSetting(bsi, "Log Timestamps", "Writes timestamps alongside log messages.", "Logging", "EnableTimestamps", true);
|
|
DrawToggleSetting(
|
|
bsi, "EE Console", "Writes debug messages from the game's EE code to the console.", "Logging", "EnableEEConsole", true);
|
|
DrawToggleSetting(
|
|
bsi, "IOP Console", "Writes debug messages from the game's IOP code to the console.", "Logging", "EnableIOPConsole", true);
|
|
DrawToggleSetting(bsi, "CDVD Verbose Reads", "Logs disc reads from games.", "EmuCore", "CdvdVerboseReads", false);
|
|
|
|
MenuHeading("Advanced System");
|
|
|
|
DrawToggleSetting(bsi, "Enable EE Recompiler",
|
|
"Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.", "EmuCore/CPU/Recompiler", "EnableEE",
|
|
true);
|
|
DrawToggleSetting(
|
|
bsi, "Enable EE Cache", "Enables simulation of the EE's cache. Slow.", "EmuCore/CPU/Recompiler", "EnableEECache", false);
|
|
DrawToggleSetting(bsi, "Enable INTC Spin Detection", "Huge speedup for some games, with almost no compatibility side effects.",
|
|
"EmuCore/Speedhacks", "IntcStat", true);
|
|
DrawToggleSetting(bsi, "Enable Wait Loop Detection", "Moderate speedup for some games, with no known side effects.",
|
|
"EmuCore/Speedhacks", "WaitLoop", true);
|
|
DrawToggleSetting(bsi, "Enable VU0 Recompiler (Micro Mode)",
|
|
"New Vector Unit recompiler with much improved compatibility. Recommended.", "EmuCore/CPU/Recompiler", "EnableVU0", true);
|
|
DrawToggleSetting(bsi, "Enable VU1 Recompiler", "New Vector Unit recompiler with much improved compatibility. Recommended.",
|
|
"EmuCore/CPU/Recompiler", "EnableVU1", true);
|
|
DrawToggleSetting(bsi, "Enable VU Flag Optimization", "Good speedup and high compatibility, may cause graphical errors.",
|
|
"EmuCore/Speedhacks", "vuFlagHack", true);
|
|
DrawToggleSetting(bsi, "Enable IOP Recompiler",
|
|
"Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.", "EmuCore/CPU/Recompiler", "EnableIOP",
|
|
true);
|
|
|
|
MenuHeading("Graphics");
|
|
|
|
DrawToggleSetting(bsi, "Use Debug Device", "Enables API-level validation of graphics commands", "EmuCore/GS", "UseDebugDevice", false);
|
|
|
|
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawGameFixesSettingsPage()
|
|
{
|
|
SettingsInterface* bsi = GetEditingSettingsInterface();
|
|
|
|
BeginMenuButtons();
|
|
|
|
MenuHeading("Game Fixes");
|
|
ActiveButton("Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.", false,
|
|
false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
DrawToggleSetting(bsi, "FPU Multiply Hack", "For Tales of Destiny.", "EmuCore/Gamefixes", "FpuMulHack", false);
|
|
DrawToggleSetting(bsi, "FPU Negative Div Hack", "For Gundam games.", "EmuCore/Gamefixes", "FpuNegDivHack", false);
|
|
DrawToggleSetting(bsi, "Preload TLB Hack", "To avoid tlb miss on Goemon.", "EmuCore/Gamefixes", "GoemonTlbHack", false);
|
|
DrawToggleSetting(bsi, "Switch to Software renderer for FMVs.", "Needed for some games with complex FMV rendering.",
|
|
"EmuCore/Gamefixes", "SoftwareRendererFMVHack", false);
|
|
DrawToggleSetting(
|
|
bsi, "Skip MPEG Hack", "Skips videos/FMVs in games to avoid game hanging/freezes.", "EmuCore/Gamefixes", "SkipMPEGHack", false);
|
|
DrawToggleSetting(bsi, "OPH Flag Hack", "Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.",
|
|
"EmuCore/Gamefixes", "OPHFlagHack", false);
|
|
DrawToggleSetting(bsi, "EE Timing Hack",
|
|
"Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).",
|
|
"EmuCore/Gamefixes", "EETimingHack", false);
|
|
DrawToggleSetting(bsi, "Handle DMAC writes when it is busy.",
|
|
"Known to affect following games: Mana Khemia 1 (Going \"off campus\"), Metal Saga (Intro FMV), Pilot Down Behind Enemy Lines.",
|
|
"EmuCore/Gamefixes", "DMABusyHack", false);
|
|
DrawToggleSetting(bsi, "Force GIF PATH3 transfers through FIFO", "(Fifa Street 2).", "EmuCore/Gamefixes", "GIFFIFOHack", false);
|
|
DrawToggleSetting(bsi, "Simulate VIF1 FIFO read ahead. Fixes slow loading games.",
|
|
"Known to affect following games: Test Drive Unlimited, Transformers.", "EmuCore/Gamefixes", "VIFFIFOHack", false);
|
|
DrawToggleSetting(
|
|
bsi, "Delay VIF1 Stalls (VIF1 FIFO)", "For SOCOM 2 HUD and Spy Hunter loading hang.", "EmuCore/Gamefixes", "VIF1StallHack", false);
|
|
DrawToggleSetting(bsi, "VU Add Hack", "Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.",
|
|
"EmuCore/Gamefixes", "VuAddSubHack", false);
|
|
DrawToggleSetting(bsi, "VU I bit Hack avoid constant recompilation in some games",
|
|
"Scarface The World Is Yours, Crash Tag Team Racing.", "EmuCore/Gamefixes", "IbitHack", false);
|
|
DrawToggleSetting(bsi, "VU Sync (Run behind)", "To avoid sync problems when reading or writing VU registers.", "EmuCore/Gamefixes",
|
|
"VUSyncHack", false);
|
|
DrawToggleSetting(
|
|
bsi, "VU Overflow Hack", "To check for possible float overflows (Superman Returns).", "EmuCore/Gamefixes", "VUOverflowHack", false);
|
|
DrawToggleSetting(bsi, "VU XGkick Sync", "Use accurate timing for VU XGKicks (slower).", "EmuCore/Gamefixes", "XgKickHack", false);
|
|
DrawToggleSetting(bsi, "Use Blit for internal FPS",
|
|
"Use alternative method to calclate internal FPS to avoid false readings in some games.", "EmuCore/Gamefixes",
|
|
"BlitInternalFPSHack", false);
|
|
|
|
EndMenuButtons();
|
|
}
|
|
|
|
void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
|
{
|
|
ImDrawList* dl = ImGui::GetBackgroundDrawList();
|
|
const ImVec2 display_size(ImGui::GetIO().DisplaySize);
|
|
dl->AddRectFilled(ImVec2(0.0f, 0.0f), display_size, IM_COL32(0x21, 0x21, 0x21, 200));
|
|
|
|
// title info
|
|
{
|
|
const ImVec2 title_size(
|
|
g_large_font->CalcTextSizeA(g_large_font->FontSize, std::numeric_limits<float>::max(), -1.0f, s_current_game_title.c_str()));
|
|
const ImVec2 subtitle_size(g_medium_font->CalcTextSizeA(
|
|
g_medium_font->FontSize, std::numeric_limits<float>::max(), -1.0f, s_current_game_subtitle.c_str()));
|
|
|
|
ImVec2 title_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - title_size.x, display_size.y - LayoutScale(20.0f + 50.0f));
|
|
ImVec2 subtitle_pos(display_size.x - LayoutScale(20.0f + 50.0f + 20.0f) - subtitle_size.x,
|
|
title_pos.y + g_large_font->FontSize + LayoutScale(4.0f));
|
|
float rp_height = 0.0f;
|
|
|
|
dl->AddText(g_large_font, g_large_font->FontSize, title_pos, IM_COL32(255, 255, 255, 255), s_current_game_title.c_str());
|
|
dl->AddText(g_medium_font, g_medium_font->FontSize, subtitle_pos, IM_COL32(255, 255, 255, 255), s_current_game_subtitle.c_str());
|
|
|
|
const ImVec2 image_min(
|
|
display_size.x - LayoutScale(20.0f + 50.0f) - rp_height, display_size.y - LayoutScale(20.0f + 50.0f) - rp_height);
|
|
const ImVec2 image_max(image_min.x + LayoutScale(50.0f) + rp_height, image_min.y + LayoutScale(50.0f) + rp_height);
|
|
dl->AddImage(GetCoverForCurrentGame()->GetHandle(), image_min, image_max);
|
|
}
|
|
|
|
const ImVec2 window_size(LayoutScale(500.0f, LAYOUT_SCREEN_HEIGHT));
|
|
const ImVec2 window_pos(0.0f, display_size.y - window_size.y);
|
|
|
|
if (BeginFullscreenWindow(
|
|
window_pos, window_size, "pause_menu", ImVec4(0.0f, 0.0f, 0.0f, 0.0f), 0.0f, 10.0f, ImGuiWindowFlags_NoBackground))
|
|
{
|
|
static constexpr u32 submenu_item_count[] = {
|
|
10, // None
|
|
4, // Exit
|
|
};
|
|
|
|
const bool just_focused = ResetFocusHere();
|
|
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
|
|
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
|
|
|
|
switch (s_current_pause_submenu)
|
|
{
|
|
case PauseSubMenu::None:
|
|
{
|
|
// NOTE: Menu close must come first, because otherwise VM destruction options will race.
|
|
const bool can_load_or_save_state = s_current_game_crc != 0;
|
|
|
|
if (ActiveButton(ICON_FA_PLAY " Resume Game", false) || WantsToCloseMenu())
|
|
ClosePauseMenu();
|
|
|
|
if (ActiveButton(ICON_FA_FAST_FORWARD " Toggle Frame Limit", false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoToggleFrameLimit();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_UNDO " Load State", false, can_load_or_save_state))
|
|
{
|
|
if (OpenSaveStateSelector(true))
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_DOWNLOAD " Save State", false, can_load_or_save_state))
|
|
{
|
|
if (OpenSaveStateSelector(false))
|
|
s_current_main_window = MainWindowType::None;
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_WRENCH " Game Properties", false, can_load_or_save_state))
|
|
{
|
|
SwitchToGameSettings();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_CAMERA " Save Screenshot", false))
|
|
{
|
|
GSQueueSnapshot(std::string());
|
|
ClosePauseMenu();
|
|
}
|
|
|
|
if (ActiveButton(GSConfig.UseHardwareRenderer() ? (ICON_FA_PAINT_BRUSH " Switch To Software Renderer") :
|
|
(ICON_FA_PAINT_BRUSH " Switch To Hardware Renderer"),
|
|
false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoToggleSoftwareRenderer();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_COMPACT_DISC " Change Disc", false))
|
|
{
|
|
s_current_main_window = MainWindowType::None;
|
|
DoChangeDisc();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SLIDERS_H " Settings", false))
|
|
SwitchToSettings();
|
|
|
|
if (ActiveButton(ICON_FA_POWER_OFF " Close Game", false))
|
|
{
|
|
// skip submenu when we can't save anyway
|
|
if (!can_load_or_save_state)
|
|
DoShutdown(false);
|
|
else
|
|
OpenPauseSubMenu(PauseSubMenu::Exit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PauseSubMenu::Exit:
|
|
{
|
|
if (just_focused)
|
|
ImGui::SetFocusID(ImGui::GetID(ICON_FA_POWER_OFF " Exit Without Saving"), ImGui::GetCurrentWindow());
|
|
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back To Pause Menu", false))
|
|
{
|
|
OpenPauseSubMenu(PauseSubMenu::None);
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SYNC " Reset System", false))
|
|
{
|
|
ClosePauseMenu();
|
|
DoReset();
|
|
}
|
|
|
|
if (ActiveButton(ICON_FA_SAVE " Exit And Save State", false))
|
|
DoShutdown(true);
|
|
|
|
if (ActiveButton(ICON_FA_POWER_OFF " Exit Without Saving", false))
|
|
DoShutdown(false);
|
|
}
|
|
break;
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
EndFullscreenWindow();
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::InitializePlaceholderSaveStateListEntry(
|
|
SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot)
|
|
{
|
|
li->title = fmt::format("{0} Slot {1}##game_slot_{1}", s_current_game_title, slot);
|
|
li->summary = "No Save State";
|
|
li->path = {};
|
|
li->slot = slot;
|
|
li->preview_texture = {};
|
|
}
|
|
|
|
bool FullscreenUI::InitializeSaveStateListEntry(
|
|
SaveStateListEntry* li, const std::string& title, const std::string& serial, u32 crc, s32 slot)
|
|
{
|
|
std::string filename(VMManager::GetSaveStateFileName(serial.c_str(), crc, slot));
|
|
FILESYSTEM_STAT_DATA sd;
|
|
if (filename.empty() || !FileSystem::StatFile(filename.c_str(), &sd))
|
|
{
|
|
InitializePlaceholderSaveStateListEntry(li, title, serial, crc, slot);
|
|
return false;
|
|
}
|
|
|
|
li->title = fmt::format("{0} Slot {1}##game_slot_{1}", title, slot);
|
|
li->summary = fmt::format("{0} - Saved {1}", serial, TimeToPrintableString(sd.ModificationTime));
|
|
li->slot = slot;
|
|
li->path = std::move(filename);
|
|
|
|
li->preview_texture.reset();
|
|
|
|
u32 screenshot_width, screenshot_height;
|
|
std::vector<u32> screenshot_pixels;
|
|
if (SaveState_ReadScreenshot(li->path, &screenshot_width, &screenshot_height, &screenshot_pixels))
|
|
{
|
|
li->preview_texture = g_host_display->CreateTexture(
|
|
screenshot_width, screenshot_height, screenshot_pixels.data(), sizeof(u32) * screenshot_width, false);
|
|
if (!li->preview_texture)
|
|
Console.Error("Failed to upload save state image to GPU");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FullscreenUI::ClearSaveStateEntryList()
|
|
{
|
|
for (SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
{
|
|
if (entry.preview_texture)
|
|
s_cleanup_textures.push_back(std::move(entry.preview_texture));
|
|
}
|
|
s_save_state_selector_slots.clear();
|
|
}
|
|
|
|
u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const std::string& serial, u32 crc)
|
|
{
|
|
ClearSaveStateEntryList();
|
|
|
|
for (s32 i = 0; i <= MAX_SAVE_STATE_SLOTS; i++)
|
|
{
|
|
SaveStateListEntry li;
|
|
if (InitializeSaveStateListEntry(&li, title, serial, crc, i) || !s_save_state_selector_loading)
|
|
s_save_state_selector_slots.push_back(std::move(li));
|
|
}
|
|
|
|
return static_cast<u32>(s_save_state_selector_slots.size());
|
|
}
|
|
|
|
bool FullscreenUI::OpenLoadStateSelectorForGame(const std::string& game_path)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
|
|
if (entry)
|
|
{
|
|
s_save_state_selector_loading = true;
|
|
if (PopulateSaveStateListEntries(entry->title.c_str(), entry->serial.c_str(), entry->crc) > 0)
|
|
{
|
|
s_save_state_selector_open = true;
|
|
s_save_state_selector_game_path = game_path;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
ShowToast({}, "No save states found.", 5.0f);
|
|
return false;
|
|
}
|
|
|
|
bool FullscreenUI::OpenSaveStateSelector(bool is_loading)
|
|
{
|
|
s_save_state_selector_game_path = {};
|
|
s_save_state_selector_loading = is_loading;
|
|
if (PopulateSaveStateListEntries(s_current_game_title.c_str(), s_current_game_serial.c_str(), s_current_game_crc) > 0)
|
|
{
|
|
s_save_state_selector_open = true;
|
|
return true;
|
|
}
|
|
|
|
ShowToast({}, "No save states found.", 5.0f);
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::CloseSaveStateSelector()
|
|
{
|
|
ClearSaveStateEntryList();
|
|
s_save_state_selector_open = false;
|
|
s_save_state_selector_loading = false;
|
|
s_save_state_selector_game_path = {};
|
|
ReturnToMainWindow();
|
|
}
|
|
|
|
void FullscreenUI::DrawSaveStateSelector(bool is_loading, bool fullscreen)
|
|
{
|
|
if (fullscreen)
|
|
{
|
|
if (!BeginFullscreenColumns())
|
|
{
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
|
|
if (!BeginFullscreenColumnWindow(0.0f, LAYOUT_SCREEN_WIDTH, "save_state_selector_slots"))
|
|
{
|
|
EndFullscreenColumnWindow();
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const char* window_title = is_loading ? "Load State" : "Save State";
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding,
|
|
LayoutScale(ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING));
|
|
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 680.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup(window_title);
|
|
bool is_open = !WantsToCloseMenu();
|
|
if (!ImGui::BeginPopupModal(
|
|
window_title, &is_open, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove) ||
|
|
!is_open)
|
|
{
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
CloseSaveStateSelector();
|
|
return;
|
|
}
|
|
}
|
|
|
|
BeginMenuButtons();
|
|
|
|
constexpr float padding = 10.0f;
|
|
constexpr float button_height = 96.0f;
|
|
constexpr float max_image_width = 96.0f;
|
|
constexpr float max_image_height = 96.0f;
|
|
|
|
for (const SaveStateListEntry& entry : s_save_state_selector_slots)
|
|
{
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed = MenuButtonFrame(entry.title.c_str(), true, button_height, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
continue;
|
|
|
|
ImVec2 pos(bb.Min);
|
|
|
|
// use aspect ratio of screenshot to determine height
|
|
const HostDisplayTexture* image = entry.preview_texture ? entry.preview_texture.get() : GetPlaceholderTexture().get();
|
|
const float image_height = max_image_width / (static_cast<float>(image->GetWidth()) / static_cast<float>(image->GetHeight()));
|
|
const float image_margin = (max_image_height - image_height) / 2.0f;
|
|
const ImRect image_bb(
|
|
ImVec2(pos.x, pos.y + LayoutScale(image_margin)), pos + LayoutScale(max_image_width, image_margin + image_height));
|
|
pos.x += LayoutScale(max_image_width + padding);
|
|
|
|
ImRect text_bb(pos, ImVec2(bb.Max.x, pos.y + g_large_font->FontSize));
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.title.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &text_bb);
|
|
ImGui::PopFont();
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
if (!entry.summary.empty())
|
|
{
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &text_bb);
|
|
}
|
|
|
|
if (!entry.path.empty())
|
|
{
|
|
text_bb.Min.y = text_bb.Max.y + LayoutScale(4.0f);
|
|
text_bb.Max.y = text_bb.Min.y + g_medium_font->FontSize;
|
|
ImGui::RenderTextClipped(text_bb.Min, text_bb.Max, entry.path.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &text_bb);
|
|
}
|
|
|
|
ImGui::PopFont();
|
|
|
|
ImGui::GetWindowDrawList()->AddImage(
|
|
static_cast<ImTextureID>(entry.preview_texture ? entry.preview_texture->GetHandle() : GetPlaceholderTexture()->GetHandle()),
|
|
image_bb.Min, image_bb.Max);
|
|
|
|
if (pressed)
|
|
{
|
|
if (is_loading)
|
|
{
|
|
DoLoadState(entry.path);
|
|
CloseSaveStateSelector();
|
|
}
|
|
else
|
|
{
|
|
Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); });
|
|
CloseSaveStateSelector();
|
|
}
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
|
|
if (fullscreen)
|
|
{
|
|
EndFullscreenColumnWindow();
|
|
EndFullscreenColumns();
|
|
}
|
|
else
|
|
{
|
|
ImGui::EndPopup();
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
}
|
|
}
|
|
|
|
void FullscreenUI::DoLoadState(std::string path)
|
|
{
|
|
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
|
|
if (VMManager::HasValidVM())
|
|
{
|
|
VMManager::LoadState(path.c_str());
|
|
if (!boot_path.empty() && VMManager::GetDiscPath() != boot_path)
|
|
VMManager::ChangeDisc(CDVD_SourceType::Iso, std::move(boot_path));
|
|
}
|
|
else
|
|
{
|
|
VMBootParameters params;
|
|
params.filename = std::move(boot_path);
|
|
params.save_state = std::move(path);
|
|
if (VMManager::Initialize(params))
|
|
VMManager::SetState(VMState::Running);
|
|
}
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::PopulateGameListEntryList()
|
|
{
|
|
const u32 count = GameList::GetEntryCount();
|
|
s_game_list_sorted_entries.resize(count);
|
|
for (u32 i = 0; i < count; i++)
|
|
s_game_list_sorted_entries[i] = GameList::GetEntryByIndex(i);
|
|
|
|
// TODO: Custom sort types
|
|
std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
|
|
[](const GameList::Entry* lhs, const GameList::Entry* rhs) { return lhs->title < rhs->title; });
|
|
}
|
|
|
|
void FullscreenUI::DrawGameListWindow()
|
|
{
|
|
if (!BeginFullscreenColumns())
|
|
{
|
|
EndFullscreenColumns();
|
|
return;
|
|
}
|
|
|
|
auto game_list_lock = GameList::GetLock();
|
|
const GameList::Entry* selected_entry = nullptr;
|
|
PopulateGameListEntryList();
|
|
|
|
if (BeginFullscreenColumnWindow(0.0f, 750.0f, "game_list_entries"))
|
|
{
|
|
const ImVec2 image_size(LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT * 0.68f, LAYOUT_MENU_BUTTON_HEIGHT));
|
|
|
|
ResetFocusHere();
|
|
|
|
BeginMenuButtons();
|
|
|
|
// TODO: replace with something not heap allocating
|
|
std::string summary;
|
|
|
|
for (const GameList::Entry* entry : s_game_list_sorted_entries)
|
|
{
|
|
ImRect bb;
|
|
bool visible, hovered;
|
|
bool pressed = MenuButtonFrame(entry->path.c_str(), true, LAYOUT_MENU_BUTTON_HEIGHT, &visible, &hovered, &bb.Min, &bb.Max);
|
|
if (!visible)
|
|
continue;
|
|
|
|
HostDisplayTexture* cover_texture = GetGameListCover(entry);
|
|
|
|
summary.clear();
|
|
if (entry->serial.empty())
|
|
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region));
|
|
else
|
|
fmt::format_to(std::back_inserter(summary), "{} - {} - ", entry->serial, GameList::RegionToString(entry->region));
|
|
|
|
const std::string_view filename(Path::GetFileName(entry->path));
|
|
summary.append(filename);
|
|
|
|
const ImRect image_rect(CenterImage(ImRect(bb.Min, bb.Min + image_size),
|
|
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
|
|
|
ImGui::GetWindowDrawList()->AddImage(cover_texture->GetHandle(), image_rect.Min, image_rect.Max, ImVec2(0.0f, 0.0f),
|
|
ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
|
|
|
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
|
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
|
const ImRect title_bb(ImVec2(text_start_x, bb.Min.y), ImVec2(bb.Max.x, midpoint));
|
|
const ImRect summary_bb(ImVec2(text_start_x, midpoint), bb.Max);
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::RenderTextClipped(title_bb.Min, title_bb.Max, entry->title.c_str(), entry->title.c_str() + entry->title.size(), nullptr,
|
|
ImVec2(0.0f, 0.0f), &title_bb);
|
|
ImGui::PopFont();
|
|
|
|
if (!summary.empty())
|
|
{
|
|
ImGui::PushFont(g_medium_font);
|
|
ImGui::RenderTextClipped(
|
|
summary_bb.Min, summary_bb.Max, summary.c_str(), nullptr, nullptr, ImVec2(0.0f, 0.0f), &summary_bb);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
// launch game
|
|
DoStartPath(entry->path);
|
|
}
|
|
|
|
if (hovered)
|
|
selected_entry = entry;
|
|
|
|
if (selected_entry &&
|
|
(ImGui::IsItemClicked(ImGuiMouseButton_Right) || ImGui::IsNavInputTest(ImGuiNavInput_Input, ImGuiNavReadMode_Pressed)))
|
|
{
|
|
ImGuiFullscreen::ChoiceDialogOptions options = {
|
|
{"Open Game Properties", false},
|
|
{"Resume Game", false},
|
|
{"Load State", false},
|
|
{"Default Boot", false},
|
|
{"Fast Boot", false},
|
|
{"Slow Boot", false},
|
|
{"Close Menu", false},
|
|
};
|
|
|
|
OpenChoiceDialog(selected_entry->title.c_str(), false, std::move(options),
|
|
[entry_path = selected_entry->path](s32 index, const std::string& title, bool checked) {
|
|
switch (index)
|
|
{
|
|
case 0: // Open Game Properties
|
|
SwitchToGameSettings(entry_path);
|
|
break;
|
|
case 1: // Resume Game
|
|
DoStartPath(entry_path, -1);
|
|
break;
|
|
case 2: // Load State
|
|
OpenLoadStateSelectorForGame(entry_path);
|
|
break;
|
|
case 3: // Default Boot
|
|
DoStartPath(entry_path);
|
|
break;
|
|
case 4: // Fast Boot
|
|
DoStartPath(entry_path, std::nullopt, true);
|
|
break;
|
|
case 5: // Slow Boot
|
|
DoStartPath(entry_path, std::nullopt, false);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
CloseChoiceDialog();
|
|
});
|
|
}
|
|
}
|
|
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
if (BeginFullscreenColumnWindow(750.0f, LAYOUT_SCREEN_WIDTH, "game_list_info", UIPrimaryDarkColor))
|
|
{
|
|
const HostDisplayTexture* cover_texture =
|
|
selected_entry ? GetGameListCover(selected_entry) : GetTextureForGameListEntryType(GameList::EntryType::Count);
|
|
if (cover_texture)
|
|
{
|
|
const ImRect image_rect(CenterImage(LayoutScale(ImVec2(275.0f, 400.0f)),
|
|
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
|
|
|
ImGui::SetCursorPos(LayoutScale(ImVec2(128.0f, 20.0f)) + image_rect.Min);
|
|
ImGui::Image(selected_entry ? GetGameListCover(selected_entry)->GetHandle() :
|
|
GetTextureForGameListEntryType(GameList::EntryType::Count)->GetHandle(),
|
|
image_rect.GetSize());
|
|
}
|
|
|
|
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
|
constexpr float field_margin_y = 10.0f;
|
|
constexpr float start_x = 50.0f;
|
|
float text_y = 440.0f;
|
|
float text_width;
|
|
|
|
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
|
|
ImGui::PushTextWrapPos(LayoutScale(480.0f));
|
|
ImGui::BeginGroup();
|
|
|
|
if (selected_entry)
|
|
{
|
|
// title
|
|
ImGui::PushFont(g_large_font);
|
|
const std::string_view title(
|
|
std::string_view(selected_entry->title).substr(0, (selected_entry->title.length() > 37) ? 37 : std::string_view::npos));
|
|
text_width = ImGui::CalcTextSize(title.data(), title.data() + title.length(), false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped(
|
|
"%.*s%s", static_cast<int>(title.size()), title.data(), (title.length() == selected_entry->title.length()) ? "" : "...");
|
|
ImGui::PopFont();
|
|
|
|
ImGui::PushFont(g_medium_font);
|
|
|
|
// code
|
|
text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", selected_entry->serial.c_str());
|
|
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
|
|
|
|
// file tile
|
|
const std::string_view filename(Path::GetFileName(selected_entry->path));
|
|
ImGui::TextWrapped("File: %.*s", static_cast<int>(filename.size()), filename.data());
|
|
|
|
// crc
|
|
ImGui::Text("CRC: %08X", selected_entry->crc);
|
|
|
|
// region
|
|
{
|
|
std::string flag_texture(fmt::format("icons/flags/{}.png", GameList::RegionToString(selected_entry->region)));
|
|
ImGui::TextUnformatted("Region: ");
|
|
ImGui::SameLine();
|
|
ImGui::Image(GetCachedTextureAsync(flag_texture.c_str())->GetHandle(), LayoutScale(23.0f, 16.0f));
|
|
ImGui::SameLine();
|
|
ImGui::Text(" (%s)", GameList::RegionToString(selected_entry->region));
|
|
}
|
|
|
|
// compatibility
|
|
ImGui::TextUnformatted("Compatibility: ");
|
|
ImGui::SameLine();
|
|
if (selected_entry->compatibility_rating != GameDatabaseSchema::Compatibility::Unknown)
|
|
{
|
|
ImGui::Image(s_game_compatibility_textures[static_cast<u32>(selected_entry->compatibility_rating) - 1]->GetHandle(),
|
|
LayoutScale(64.0f, 16.0f));
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::Text(" (%s)", GameList::EntryCompatibilityRatingToString(selected_entry->compatibility_rating));
|
|
|
|
// size
|
|
ImGui::Text("Size: %.2f MB", static_cast<float>(selected_entry->total_size) / 1048576.0f);
|
|
|
|
ImGui::PopFont();
|
|
}
|
|
else
|
|
{
|
|
// title
|
|
const char* title = "No Game Selected";
|
|
ImGui::PushFont(g_large_font);
|
|
text_width = ImGui::CalcTextSize(title, nullptr, false, work_width).x;
|
|
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
|
ImGui::TextWrapped("%s", title);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
ImGui::EndGroup();
|
|
ImGui::PopTextWrapPos();
|
|
ImGui::PopStyleVar();
|
|
|
|
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - LayoutScale(50.0f));
|
|
BeginMenuButtons();
|
|
if (ActiveButton(ICON_FA_BACKWARD " Back", false))
|
|
ReturnToMainWindow();
|
|
EndMenuButtons();
|
|
}
|
|
EndFullscreenColumnWindow();
|
|
|
|
EndFullscreenColumns();
|
|
}
|
|
|
|
void FullscreenUI::SwitchToGameList()
|
|
{
|
|
s_current_main_window = MainWindowType::GameList;
|
|
QueueResetFocus();
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
|
|
{
|
|
// lookup and grab cover image
|
|
auto cover_it = s_cover_image_map.find(entry->path);
|
|
if (cover_it == s_cover_image_map.end())
|
|
{
|
|
std::string cover_path(GameList::GetCoverImagePathForEntry(entry));
|
|
cover_it = s_cover_image_map.emplace(entry->path, std::move(cover_path)).first;
|
|
}
|
|
|
|
HostDisplayTexture* tex = (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
|
|
return tex ? tex : GetTextureForGameListEntryType(entry->type);
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GameList::EntryType::ELF:
|
|
return s_fallback_exe_texture.get();
|
|
|
|
case GameList::EntryType::PS1Disc:
|
|
case GameList::EntryType::PS2Disc:
|
|
default:
|
|
return s_fallback_disc_texture.get();
|
|
}
|
|
}
|
|
|
|
HostDisplayTexture* FullscreenUI::GetCoverForCurrentGame()
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(s_current_game_path.c_str());
|
|
if (!entry)
|
|
return s_fallback_disc_texture.get();
|
|
|
|
return GetGameListCover(entry);
|
|
}
|
|
|
|
std::string FullscreenUI::GetNotificationImageForGame(const GameList::Entry* entry)
|
|
{
|
|
std::string ret;
|
|
|
|
if (entry)
|
|
ret = GameList::GetCoverImagePathForEntry(entry);
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::string FullscreenUI::GetNotificationImageForGame(const std::string& game_path)
|
|
{
|
|
auto lock = GameList::GetLock();
|
|
const GameList::Entry* entry = GameList::GetEntryForPath(game_path.c_str());
|
|
return entry ? GetNotificationImageForGame(entry) : std::string();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Overlays
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void FullscreenUI::ExitFullscreenAndOpenURL(const std::string_view& url)
|
|
{
|
|
Host::RunOnCPUThread([url = std::string(url)]() {
|
|
if (Host::IsFullscreen())
|
|
Host::SetFullscreen(false);
|
|
|
|
Host::OpenURL(url);
|
|
});
|
|
}
|
|
|
|
void FullscreenUI::CopyTextToClipboard(std::string title, const std::string_view& text)
|
|
{
|
|
if (Host::CopyTextToClipboard(text))
|
|
ShowToast(std::string(), std::move(title));
|
|
else
|
|
ShowToast(std::string(), "Failed to copy text to clipboard.");
|
|
}
|
|
|
|
void FullscreenUI::OpenAboutWindow()
|
|
{
|
|
s_about_window_open = true;
|
|
}
|
|
|
|
void FullscreenUI::DrawAboutWindow()
|
|
{
|
|
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 500.0f));
|
|
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
|
|
ImGui::OpenPopup("About PCSX2");
|
|
|
|
ImGui::PushFont(g_large_font);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(10.0f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(20.0f, 20.0f));
|
|
|
|
if (ImGui::BeginPopupModal("About PCSX2", &s_about_window_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
|
|
{
|
|
ImGui::TextWrapped(
|
|
"PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a "
|
|
"combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. "
|
|
"This allows you to play PS2 games on your PC, with many additional features and benefits.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
ImGui::TextWrapped("PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not "
|
|
"affiliated in any way with Sony Interactive Entertainment.");
|
|
|
|
ImGui::NewLine();
|
|
|
|
BeginMenuButtons();
|
|
|
|
if (ActiveButton(ICON_FA_GLOBE " Website", false))
|
|
ExitFullscreenAndOpenURL(PCSX2_WEBSITE_URL);
|
|
|
|
if (ActiveButton(ICON_FA_PERSON_BOOTH " Support Forums", false))
|
|
ExitFullscreenAndOpenURL(PCSX2_FORUMS_URL);
|
|
|
|
if (ActiveButton(ICON_FA_BUG " GitHub Repository", false))
|
|
ExitFullscreenAndOpenURL(PCSX2_GITHUB_URL);
|
|
|
|
if (ActiveButton(ICON_FA_NEWSPAPER " License", false))
|
|
ExitFullscreenAndOpenURL(PCSX2_LICENSE_URL);
|
|
|
|
if (ActiveButton(ICON_FA_WINDOW_CLOSE " Close", false))
|
|
{
|
|
ImGui::CloseCurrentPopup();
|
|
s_about_window_open = false;
|
|
}
|
|
EndMenuButtons();
|
|
|
|
ImGui::EndPopup();
|
|
}
|
|
|
|
ImGui::PopStyleVar(2);
|
|
ImGui::PopFont();
|
|
}
|
|
|
|
FullscreenUI::ProgressCallback::ProgressCallback(std::string name)
|
|
: BaseProgressCallback()
|
|
, m_name(std::move(name))
|
|
{
|
|
ImGuiFullscreen::OpenBackgroundProgressDialog(m_name.c_str(), "", 0, 100, 0);
|
|
}
|
|
|
|
FullscreenUI::ProgressCallback::~ProgressCallback()
|
|
{
|
|
ImGuiFullscreen::CloseBackgroundProgressDialog(m_name.c_str());
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::PushState()
|
|
{
|
|
BaseProgressCallback::PushState();
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::PopState()
|
|
{
|
|
BaseProgressCallback::PopState();
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetCancellable(bool cancellable)
|
|
{
|
|
BaseProgressCallback::SetCancellable(cancellable);
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetTitle(const char* title)
|
|
{
|
|
// todo?
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetStatusText(const char* text)
|
|
{
|
|
BaseProgressCallback::SetStatusText(text);
|
|
Redraw(true);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetProgressRange(u32 range)
|
|
{
|
|
u32 last_range = m_progress_range;
|
|
|
|
BaseProgressCallback::SetProgressRange(range);
|
|
|
|
if (m_progress_range != last_range)
|
|
Redraw(false);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetProgressValue(u32 value)
|
|
{
|
|
u32 lastValue = m_progress_value;
|
|
|
|
BaseProgressCallback::SetProgressValue(value);
|
|
|
|
if (m_progress_value != lastValue)
|
|
Redraw(false);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::Redraw(bool force)
|
|
{
|
|
const int percent = static_cast<int>((static_cast<float>(m_progress_value) / static_cast<float>(m_progress_range)) * 100.0f);
|
|
if (percent == m_last_progress_percent && !force)
|
|
return;
|
|
|
|
m_last_progress_percent = percent;
|
|
ImGuiFullscreen::UpdateBackgroundProgressDialog(m_name.c_str(), m_status_text.c_str(), 0, 100, percent);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayError(const char* message)
|
|
{
|
|
Console.Error(message);
|
|
Host::ReportErrorAsync("Error", message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayWarning(const char* message)
|
|
{
|
|
Console.Warning(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayInformation(const char* message)
|
|
{
|
|
Console.WriteLn(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::DisplayDebugMessage(const char* message)
|
|
{
|
|
DevCon.WriteLn(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::ModalError(const char* message)
|
|
{
|
|
Console.Error(message);
|
|
Host::ReportErrorAsync("Error", message);
|
|
}
|
|
|
|
bool FullscreenUI::ProgressCallback::ModalConfirmation(const char* message)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::ModalInformation(const char* message)
|
|
{
|
|
Console.WriteLn(message);
|
|
}
|
|
|
|
void FullscreenUI::ProgressCallback::SetCancelled()
|
|
{
|
|
if (m_cancellable)
|
|
m_cancelled = true;
|
|
}
|