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124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
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// SPDX-License-Identifier: GPL-3.0+
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#include "GameListRefreshThread.h"
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#include "pcsx2/GameList.h"
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#include "pcsx2/Host.h"
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#include "common/Assertions.h"
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#include "common/Console.h"
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#include "common/ProgressCallback.h"
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#include <QtWidgets/QMessageBox>
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AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(bool popup_on_error, GameListRefreshThread* parent)
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: m_parent(parent)
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, m_popup_on_error(popup_on_error)
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{
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}
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void AsyncRefreshProgressCallback::Cancel()
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{
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// Not atomic, but we don't need to cancel immediately.
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m_cancelled = true;
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}
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void AsyncRefreshProgressCallback::SetStatusText(const char* text)
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{
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QString new_text(QString::fromUtf8(text));
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if (new_text == m_status_text)
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return;
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m_status_text = new_text;
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fireUpdate();
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}
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void AsyncRefreshProgressCallback::SetProgressRange(u32 range)
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{
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BaseProgressCallback::SetProgressRange(range);
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if (static_cast<int>(m_progress_range) == m_last_range)
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return;
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m_last_range = static_cast<int>(m_progress_range);
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fireUpdate();
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}
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void AsyncRefreshProgressCallback::SetProgressValue(u32 value)
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{
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BaseProgressCallback::SetProgressValue(value);
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if (static_cast<int>(m_progress_value) == m_last_value)
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return;
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m_last_value = static_cast<int>(m_progress_value);
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fireUpdate();
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}
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void AsyncRefreshProgressCallback::SetTitle(const char* title)
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{
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}
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void AsyncRefreshProgressCallback::DisplayError(const char* message)
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{
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if (m_popup_on_error)
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Host::ReportErrorAsync(TRANSLATE_SV("GameListRefreshThread", "Error"), message);
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else
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ERROR_LOG("{}", message);
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}
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void AsyncRefreshProgressCallback::DisplayWarning(const char* message)
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{
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pxFailRel("Not implemented.");
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}
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void AsyncRefreshProgressCallback::DisplayInformation(const char* message)
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{
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pxFailRel("Not implemented.");
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}
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void AsyncRefreshProgressCallback::DisplayDebugMessage(const char* message)
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{
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qDebug() << message;
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}
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void AsyncRefreshProgressCallback::ModalError(const char* message)
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{
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pxFailRel("Not implemented.");
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}
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bool AsyncRefreshProgressCallback::ModalConfirmation(const char* message)
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{
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pxFailRel("Not implemented.");
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return false;
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}
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void AsyncRefreshProgressCallback::ModalInformation(const char* message)
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{
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pxFailRel("Not implemented.");
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}
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void AsyncRefreshProgressCallback::fireUpdate()
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{
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m_parent->refreshProgress(m_status_text, m_last_value, m_last_range);
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}
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GameListRefreshThread::GameListRefreshThread(bool invalidate_cache, bool popup_on_error)
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: QThread()
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, m_progress(popup_on_error, this)
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, m_invalidate_cache(invalidate_cache)
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{
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}
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GameListRefreshThread::~GameListRefreshThread() = default;
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void GameListRefreshThread::cancel()
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{
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m_progress.Cancel();
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}
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void GameListRefreshThread::run()
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{
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GameList::Refresh(m_invalidate_cache, false, &m_progress);
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emit refreshComplete();
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}
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