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cellGem: clarify member descriptions
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@ -246,15 +246,15 @@ struct CellGemInfo
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// z increases towards user (away from the camera)
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// z increases towards user (away from the camera)
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struct CellGemState
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struct CellGemState
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{
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{
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be_t<f32> pos[4]; // center of sphere (mm)
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be_t<f32> pos[4]; // center of sphere in world coordinates (mm)
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be_t<f32> vel[4]; // velocity of sphere (mm/s)
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be_t<f32> vel[4]; // velocity of sphere in world coordinates (mm/s)
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be_t<f32> accel[4]; // acceleration of sphere (mm/s²)
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be_t<f32> accel[4]; // acceleration of sphere in world coordinates (mm/s²)
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be_t<f32> quat[4]; // quaternion orientation (x,y,z,w) of controller relative to default (facing the camera with buttons up)
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be_t<f32> quat[4]; // quaternion orientation (x,y,z,w) of controller relative to default (facing the camera with buttons up)
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be_t<f32> angvel[4]; // angular velocity of controller (radians/s)
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be_t<f32> angvel[4]; // angular velocity of controller in world coordinates (radians/s)
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be_t<f32> angaccel[4]; // angular acceleration of controller (radians/s²)
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be_t<f32> angaccel[4]; // angular acceleration of controller in world coordinates (radians/s²)
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be_t<f32> handle_pos[4]; // center of controller handle (mm)
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be_t<f32> handle_pos[4]; // center of controller handle in world coordinates (mm)
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be_t<f32> handle_vel[4]; // velocity of controller handle (mm/s)
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be_t<f32> handle_vel[4]; // velocity of controller handle in world coordinates (mm/s)
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be_t<f32> handle_accel[4]; // acceleration of controller handle (mm/s²)
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be_t<f32> handle_accel[4]; // acceleration of controller handle in world coordinates (mm/s²)
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CellGemPadData pad;
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CellGemPadData pad;
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CellGemExtPortData ext;
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CellGemExtPortData ext;
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be_t<u64> timestamp; // system_time_t (microseconds)
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be_t<u64> timestamp; // system_time_t (microseconds)
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