Add AMD Vulkan corruption and crashing on FBO loops

Ani 2025-11-29 20:05:02 +01:00
parent 8b47ccdd80
commit ab0d9eac1a

@ -11,6 +11,7 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
» [**Hall of Fame (List of fixed issues)**](#hall-of-fame)
---
## AMD (Proprietary) <a name="amd-proprietary"/>
**OpenGL**
@ -19,8 +20,14 @@ This page quickly summarizes graphics driver quirks and issues present in GPU dr
**Vulkan**
- [MSAA with sample shading disabled does not work on NAVI when using Vulkan](https://community.amd.com/t5/opengl-vulkan/msaa-with-sample-shading-disabled-does-not-work-on-navi-when/td-p/425122) <br>
» **Workaround** implemented: **Yes** (automatic) <br>
» **Reported**: Yes <br>
» **Note:** Forcefully enabling sampleRateShading for all pipelines and calculating the minimum ratio works around this problem
- [Regression on amdvlk/adrenalin causing visual corruption and driver crashes on FBO loops](https://github.com/RPCS3/rpcs3/issues/17267) <br>
» **Workaround** implemented: No <br>
» **Reported**: Yes <br>
» **Note:** Disabling the usage of VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT works around the issue at the cost of violating the Vulkan specification
## Intel (Proprietary) <a name="intel-proprietary"/>
**OpenGL**