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Update memory.cpp
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@ -668,10 +668,12 @@ void* PS4_SYSV_ABI posix_mmap(void* addr, u64 len, s32 prot, s32 flags, s32 fd,
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}
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s32 result = ORBIS_OK;
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if (True(mem_flags & Core::MemoryMapFlags::Anon) ||
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True(mem_flags & Core::MemoryMapFlags::Stack)) {
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if (True(mem_flags & Core::MemoryMapFlags::Anon)) {
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result = memory->MapMemory(&addr_out, aligned_addr, aligned_size, mem_prot, mem_flags,
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Core::VMAType::Flexible, "anon", false);
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} else if (True(mem_flags & Core::MemoryMapFlags::Stack)) {
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result = memory->MapMemory(&addr_out, aligned_addr, aligned_size, mem_prot, mem_flags,
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Core::VMAType::Stack, "anon", false);
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} else if (True(mem_flags & Core::MemoryMapFlags::Void)) {
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result =
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memory->MapMemory(&addr_out, aligned_addr, aligned_size, Core::MemoryProt::NoAccess,
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