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Vk validation core on for game specific + optimize search extension (#3698)
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* VK validation Core on by default * VK stop searching extension when found
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parent
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@ -1236,7 +1236,7 @@ void setDefaultValues(bool is_game_specific) {
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// GS - Vulkan
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// GS - Vulkan
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gpuId.set(-1, is_game_specific);
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gpuId.set(-1, is_game_specific);
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vkValidation.set(false, is_game_specific);
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vkValidation.set(false, is_game_specific);
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vkValidationCore.set(false, is_game_specific);
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vkValidationCore.set(true, is_game_specific);
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vkValidationSync.set(false, is_game_specific);
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vkValidationSync.set(false, is_game_specific);
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vkValidationGpu.set(false, is_game_specific);
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vkValidationGpu.set(false, is_game_specific);
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vkCrashDiagnostic.set(false, is_game_specific);
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vkCrashDiagnostic.set(false, is_game_specific);
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@ -139,6 +139,7 @@ static auto GetLayerExtensions(std::vector<const char*>&& extensions,
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if (extension.extensionName == std::string_view(VK_EXT_LAYER_SETTINGS_EXTENSION_NAME)) {
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if (extension.extensionName == std::string_view(VK_EXT_LAYER_SETTINGS_EXTENSION_NAME)) {
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found = true;
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found = true;
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all_missing_vk_settings = false;
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all_missing_vk_settings = false;
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break;
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}
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}
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}
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}
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if (!found) {
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if (!found) {
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