New Crowdin updates (#3611)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Urdu (Pakistan))

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (German)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (German)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Russian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (German)
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32 changed files with 309 additions and 309 deletions

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@ -2053,14 +2053,6 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>تمكين تفريغ التصحيح:\nيقوم بحفظ الرموز المستوردة والمصدرة، بالإضافة إلى معلومات رأس الملف للبرنامج الجاري تشغيله على PS4 في مجلد.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>تمكين طبقات التحقق من Vulkan:\nيتيح نظام يتحقق من حالة مشغل Vulkan ويسجل معلومات حول حالته الداخلية. سيؤدي هذا إلى تقليل الأداء ومن المحتمل تغيير سلوك المحاكاة.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>تمكين التحقق من تزامن Vulkan:\nيتيح نظام يتحقق من توقيت مهام عرض Vulkan. سيؤدي ذلك إلى تقليل الأداء ومن المحتمل تغيير سلوك المحاكاة.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>تمكين تصحيح RenderDoc:\nإذا تم التمكين، سيوفر المحاكي توافقًا مع Renderdoc لالتقاط وتحليل الإطار الذي يتم عرضه حاليًا.</translation>
@ -2422,6 +2414,14 @@ Nightly: نُسخ تحتوي على أحدث الميزات، لكنها أقل
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Activa l'abocat de depuració:\nDesa els símbols d'importació i exportació i la informació de l'encapçalament del fitxer de programa de PS4 que s'està executant ara mateix.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activa les capes de validació de Vulkan:\nActiva un sistema que valida l'estat del renderitzador de Vulkan i registra informació sobre el seu ús intern.\nAixò redueix el rendiment i pot canviar el comportament de l'emulador.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activa la validació de sincronització de Vulkan:\nActiva un sistema que valida la sincronització de Vulkan en les tasques de renderització.\nAixò pot reduir el rendiment i pot canviar el comportament de l'emulació.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Activa la depuració RenderDoc:\nSi aquesta opció està activada, l'emulador tindrà compatibilitat amb RenderDoc per permetre capturar i analitzar els fotogrames renderitzats.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Estableix l'inici de sessió a PSN com a cert:\nForça els jocs a detectar un inici de sessió a PSN actiu. Les funcions de PSN no estan implementades actualment.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Activa les capes de validació de Vulkan:\nActiva un sistema que valida l'estat del renderitzador de Vulkan i registra informació sobre el seu ús intern.\nAixò redueix el rendiment i pot canviar el comportament de l'emulador.\nCal tenir el SDK de Vulkan perquè funcioni.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Activa la validació de sincronització de Vulkan:\nActiva un sistema que valida la sincronització de Vulkan en les tasques de renderització.\nAixò pot reduir el rendiment i pot canviar el comportament de l'emulació.\nCal tenir el SDK de Vulkan perquè funcioni.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Aktiver debugging-dump:\nGemmer import/export-symboler og headeroplysninger for det aktuelle PS4-program til en mappe.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktiver Vulkan-valideringslag:\nAktiverer et system, der validerer Vulkan-driverens tilstand og logger oplysninger om dens interne tilstand. Dette vil reducere ydeevnen og kan muligvis ændre emulatorens adfærd.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktiver Vulkan-synkroniseringsvalidering:\nAktiverer et system, der validerer tidspunktet for Vulkan&apos;s renderingsopgaver. Dette vil reducere ydeevnen og kan muligvis ændre emulatorens adfærd.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Aktiver RenderDoc-fejlfinding:\nHvis aktiveret, giver det emulatoren mulighed for kompatibilitet med Renderdoc til at fange og analysere det aktuelle gengivne billede.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -594,7 +594,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>ID: </source>
<translation>ID:</translation>
<translation>ID: </translation>
</message>
<message>
<source>Default Controller Selected</source>
@ -1011,19 +1011,19 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Game-specific Settings...</source>
<translation type="unfinished">Game-specific Settings...</translation>
<translation>Individuelle Konfiguration</translation>
</message>
<message>
<source>Configure Game-specific Settings</source>
<translation type="unfinished">Configure Game-specific Settings</translation>
<translation>Individuelle Konfiguration bearbeiten</translation>
</message>
<message>
<source>Create Game-specific Settings from Global Settings</source>
<translation type="unfinished">Create Game-specific Settings from Global Settings</translation>
<translation>Erstelle individuelle Konfiguration aus den allgemeinen Einstellungen</translation>
</message>
<message>
<source>Delete Game-specific Settings</source>
<translation type="unfinished">Delete Game-specific Settings</translation>
<translation>Lösche Individuelle Konfiguration</translation>
</message>
<message>
<source>Update Database</source>
@ -1043,7 +1043,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Delete game-specific settings?</source>
<translation type="unfinished">Delete game-specific settings?</translation>
<translation>Individuelle Konfiguration löschen?</translation>
</message>
</context>
<context>
@ -1693,7 +1693,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Trophy Key</source>
<translation>Trophäenschlüssel</translation>
<translation>Trophäen-Schlüssel</translation>
</message>
<message>
<source>Trophy</source>
@ -1709,15 +1709,15 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Log Type</source>
<translation>Logtyp</translation>
<translation>Protokoll-Typ</translation>
</message>
<message>
<source>Log Filter</source>
<translation>Log-Filter</translation>
<translation>Protokoll-Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Protokollspeicherort öffnen</translation>
<translation>Protokoll-Ordner öffnen</translation>
</message>
<message>
<source>Input</source>
@ -1729,11 +1729,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Hide Cursor</source>
<translation>Cursor ausblenden</translation>
<translation>Mauszeiger ausblenden</translation>
</message>
<message>
<source>Hide Cursor Idle Timeout</source>
<translation>Inaktivitätszeitüberschreitung zum Ausblenden des Cursors</translation>
<translation>Zeit wann der Mauszeiger ausgeblendet werden soll</translation>
</message>
<message>
<source>Microphone</source>
@ -1753,7 +1753,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Controller</source>
<translation>Kontroller</translation>
<translation>Controller</translation>
</message>
<message>
<source>Graphics</source>
@ -1769,7 +1769,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Graphics Device</source>
<translation>Grafikgerät</translation>
<translation>Grafikkarte</translation>
</message>
<message>
<source>Advanced</source>
@ -1789,7 +1789,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Paths</source>
<translation>Pfad</translation>
<translation>Pfade</translation>
</message>
<message>
<source>Game Folders</source>
@ -1845,11 +1845,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Enable Readbacks</source>
<translation type="unfinished">Enable Readbacks</translation>
<translation>Aktiviere Readbacks</translation>
</message>
<message>
<source>Enable Readback Linear Images</source>
<translation type="unfinished">Enable Readback Linear Images</translation>
<translation>Aktiviere Readback Linear Images</translation>
</message>
<message>
<source>Update</source>
@ -1889,7 +1889,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Opacity</source>
<translation>Transparenz</translation>
<translation>Deckkraft</translation>
</message>
<message>
<source>Play title music</source>
@ -1905,7 +1905,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Display Compatibility Data</source>
<translation>Zeige Kompatibilitätsdaten</translation>
<translation>Kompatibilitätsdaten anzeigen</translation>
</message>
<message>
<source>Update Compatibility Database</source>
@ -1925,7 +1925,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Restore Defaults</source>
<translation>Werkseinstellungen wiederherstellen</translation>
<translation>Standardeinstellungen wiederherstellen</translation>
</message>
<message>
<source>Close</source>
@ -1945,7 +1945,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Show Splash Screen:\nShows the game&apos;s splash screen (a special image) while the game is starting.</source>
<translation>Startbildschirm anzeigen:\nZeigt beim Start einen speziellen Bildschirm (Splash) des Spiels an.</translation>
<translation>Startbildschirm anzeigen:\nZeigt beim Starten eines Spiels dessen Startbild an.</translation>
</message>
<message>
<source>Enable Discord Rich Presence:\nDisplays the emulator icon and relevant information on your Discord profile.</source>
@ -1965,7 +1965,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation>Protokollfilter:\nFiltert das Protokoll so, dass nur bestimmte Informationen ausgegeben werden.\nBeispiele: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot; Ebenen: Trace, Debug, Info, Warning, Error, Critical - in dieser Reihenfolge, ein ausgewähltes Level blendet alle vorherigen Ebenen aus und zeigt alle nachfolgenden an.</translation>
<translation>Protokollfilter:\nFiltert das Protokoll so, dass nur bestimmte Informationen ausgegeben werden.\nBeispiele: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\n Ebenen: Trace, Debug, Info, Warning, Error, Critical - in dieser Reihenfolge, eine ausgewählte Ebene blendet alle vorherigen Ebenen aus und zeigt alle nachfolgenden an.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
@ -1985,11 +1985,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Hide Cursor:\nChoose when the cursor will disappear:\nNever: You will always see the mouse.\nidle: Set a time for it to disappear after being idle.\nAlways: you will never see the mouse.</source>
<translation>Maus ausblenden:\nWählen Sie, wann der Cursor verschwinden soll:\nNie: Sie sehen die Maus immer.\nInaktiv: Legen Sie eine Zeit fest, nach der sie nach Inaktivität verschwindet.\nImmer: Sie sehen die Maus niemals.</translation>
<translation>Mauszeiger ausblenden:\nWähle wann der Mauszeiger verschwinden soll:\nNie: Der Mauszeiger ist immer sichtbar.\nBei Inaktivität: Der Mauszeiger verschwindet nach einer festgelegten Zeit bei nicht Nutzung.\nImmer: Der Mauszeiger ist nicht sichtbar.</translation>
</message>
<message>
<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
<translation>Stellen Sie eine Zeit ein, nach der die Maus nach Inaktivität verschwinden soll.</translation>
<translation>Zeit wann der Mauszeiger ausgeblendet werden soll:\nStelle eine Zeit (in Sekunden) ein, nach der die Maus bei nicht Benutzung verschwinden soll.</translation>
</message>
<message>
<source>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable &quot;Update Compatibility On Startup&quot; to get up-to-date information.</source>
@ -2005,11 +2005,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Never</source>
<translation>Niemals</translation>
<translation>Nie</translation>
</message>
<message>
<source>Idle</source>
<translation>Im Leerlauf</translation>
<translation>Bei Inaktivität</translation>
</message>
<message>
<source>Always</source>
@ -2017,11 +2017,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Graphics Device:\nOn multiple GPU systems, select the GPU the emulator will use from the drop down list,\nor select &quot;Auto Select&quot; to automatically determine it.</source>
<translation>Grafikkarte:\nAuf Systemen mit mehreren GPUs wählen Sie aus einem Dropdown-Menü die GPU aus, die der Emulator verwenden wird,\noder wählen Sie &quot;Auto Select&quot;, um sie automatisch auszuwählen.</translation>
<translation>Grafikkarte:\nAuf Systemen mit mehreren Grafikkarten kann hier eine Grafikkarte ausgewählt werden, die der Emulator verwenden soll,\noder wählen Sie &quot;Auto Auswahl&quot;, um sie automatisch auszuwählen.</translation>
</message>
<message>
<source>Width/Height:\nSets the size of the emulator window at launch, which can be resized during gameplay.\nThis is different from the in-game resolution.</source>
<translation>Auflösung:\nLegt die Größe des Emulator-Fensters während der Wiedergabe fest, die während der Wiedergabe geändert werden kann.\nDies unterscheidet sich von der tatsächlichen Spielauflösung.</translation>
<translation>Fenstergröße:\nLegt die Größe des Emulator-Fensters zum Starten fest und kann während des Spielens angepasst werden.\nDiese Einstellung ist unabhängig von der In-Game-Auflösung.</translation>
</message>
<message>
<source>Enable Shaders Dumping:\nFor the sake of technical debugging, saves the games shaders to a folder as they render.</source>
@ -2029,7 +2029,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation>Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre.</translation>
<translation>NULL GPU aktivieren:\nFür technisches Debugging wird sämtliches Rendering deaktiviert als wäre keine Grafikkarte vorhanden.</translation>
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
@ -2051,14 +2051,6 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Debug-Dump aktivieren:\nSpeichert Import-/Exportsymbole und Headerinformationen des aktuellen PS4-Programms in einem Verzeichnis.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan-Validierungsebenen aktivieren:\nAktiviert ein System, das den Zustand des Vulkan-Treibers validiert und Informationen über dessen internen Zustand protokolliert. Dies verringert die Leistung und kann möglicherweise das Verhalten der Emulation ändern.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan-Synchronisationsvalidierung aktivieren:\nAktiviert ein System, das die Zeitplanung der Rendering-Aufgaben von Vulkan validiert. Dies wird die Leistung verringern und kann möglicherweise das Verhalten der Emulation ändern.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDoc-Debugging aktivieren:\nWenn aktiviert, bietet der Emulator Kompatibilität mit Renderdoc zur Erfassung und Analyse des aktuell gerenderten Frames.</translation>
@ -2069,11 +2061,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
<translation type="unfinished">Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
<translation>Aktiviere Readbacks:\nAktiviert GPU-Speicher-Readbacks und -Writebacks.\nDies ist für manche Spiele erforderlich, damit sie richtig funktionieren.\nKann Stabilitäts- und/oder Leistungsprobleme verursachen.</translation>
</message>
<message>
<source>Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</source>
<translation type="unfinished">Enable Readback Linear Images:\nEnables async downloading of GPU modified linear images.\nMight fix issues in some games.</translation>
<translation>Aktiviere Readback Linear Images:\nAktiviert das asynchrone Herunterladen von GPU-modifizierten linearen Bildern.\nKann Probleme in einigen Spielen beheben.</translation>
</message>
<message>
<source>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</source>
@ -2089,7 +2081,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Save Data Path:\nThe folder where game save data will be saved.</source>
<translation>Datenpfad speichern:\nDer Ordner, in dem Spieldaten gespeichert werden.</translation>
<translation>Speicherdaten-Pfad:\nDer Ordner, in den Speicherdaten gespeichert werden.</translation>
</message>
<message>
<source>Browse:\nBrowse for a folder to set as the save data path.</source>
@ -2129,7 +2121,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Auto Select</source>
<translation>Auto-Wählen</translation>
<translation>Auto Auswahl</translation>
</message>
<message>
<source>Directory to install games</source>
@ -2137,7 +2129,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Directory to save data</source>
<translation>Verzeichnis um Daten zu speichern</translation>
<translation>Verzeichnis für Speicherdaten</translation>
</message>
<message>
<source>Video</source>
@ -2165,7 +2157,7 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>W:</source>
<translation>W:</translation>
<translation>B:</translation>
</message>
<message>
<source>H:</source>
@ -2193,11 +2185,11 @@ Einzigartige Inputs können nicht öfters als einmal gebunden werden. Input-Dupl
</message>
<message>
<source>Top</source>
<translation>Zuoberst</translation>
<translation>Oben</translation>
</message>
<message>
<source>Bottom</source>
<translation>Zuunterst</translation>
<translation>Unten</translation>
</message>
<message>
<source>Notification Duration</source>
@ -2253,11 +2245,11 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
</message>
<message>
<source>Enable Background Controller Input</source>
<translation type="unfinished">Enable Background Controller Input</translation>
<translation>Erkenne die Controller-Eingabe im Hintergrund</translation>
</message>
<message>
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
<translation type="unfinished">Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</translation>
<translation>Erkenne die Controller-Eingabe im Hintergrund:\nErlaubt shadPS4, die Controller-Eingaben zu erkennen, wenn das Fenster nicht mehr im Fokus steht.</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
@ -2273,7 +2265,7 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
</message>
<message>
<source>Present Mode</source>
<translation type="unfinished">Present Mode</translation>
<translation>Präsentationsmodus</translation>
</message>
<message>
<source>Mailbox (Vsync)</source>
@ -2297,7 +2289,7 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
</message>
<message>
<source>Present Mode:\nConfigures how video output will be presented to your screen.\n\nMailbox: Frames synchronize with your screen&apos;s refresh rate. New frames will replace any pending frames. Reduces latency but may skip frames if running behind.\nFifo: Frames synchronize with your screen&apos;s refresh rate. New frames will be queued behind pending frames. Ensures all frames are presented but may increase latency.\nImmediate: Frames immediately present to your screen when ready. May result in tearing.</source>
<translation type="unfinished">Present Mode:\nConfigures how video output will be presented to your screen.\n\nMailbox: Frames synchronize with your screen&apos;s refresh rate. New frames will replace any pending frames. Reduces latency but may skip frames if running behind.\nFifo: Frames synchronize with your screen&apos;s refresh rate. New frames will be queued behind pending frames. Ensures all frames are presented but may increase latency.\nImmediate: Frames immediately present to your screen when ready. May result in tearing.</translation>
<translation>Präsentationsmodus:\nKonfiguriert, wie die Videoausgabe auf dem Bildschirm dargestellt werden soll.\n\nMailbox (Vsync): Die Frames werden mit der Aktualisierungsrate des Bildschirms synchronisiert. Neue Frames ersetzen alle ausstehenden Frames. Reduziert die Latenz, kann jedoch Frames überspringen, wenn es zu Verzögerungen kommt.\nFIFO (Vsync): Die Frames werden mit der Aktualisierungsrate des Bildschirms synchronisiert. Neue Frames werden hinter ausstehenden Frames in die Warteschlange gestellt. Stellt sicher, dass alle Frames angezeigt werden, kann jedoch die Latenz erhöhen.\nSofort (kein Vsync): Die Frames werden sofort auf dem Bildschirm angezeigt, sobald sie bereit sind. Kann zu Bildfehlern (Tearing) führen.</translation>
</message>
<message>
<source>DLC Path:\nThe folder where game DLC loaded from.</source>
@ -2321,7 +2313,7 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
</message>
<message>
<source>RCAS Attenuation:</source>
<translation type="unfinished">RCAS Attenuation:</translation>
<translation>RCAS Dämpfung:</translation>
</message>
<message>
<source>Load Presets...</source>
@ -2345,15 +2337,15 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
</message>
<message>
<source>Default tab when opening settings:\nChoose which tab will open, the default is General.</source>
<translation type="unfinished">Default tab when opening settings:\nChoose which tab will open, the default is General.</translation>
<translation>Standard-Tab beim Öffnen der Einstellungen:\nWählen welcher Tab geöffnet werden soll, die Standardauswahl ist Allgemein.</translation>
</message>
<message>
<source>Show Game Size In List:\nThere is the size of the game in the list.</source>
<translation type="unfinished">Show Game Size In List:\nThere is the size of the game in the list.</translation>
<translation>Zeige Spielgröße in der Liste:\nÄndert die Größe der Spiele in der Liste.</translation>
</message>
<message>
<source>Enable Motion Controls:\nWhen enabled it will use the controller&apos;s motion control if supported.</source>
<translation type="unfinished">Enable Motion Controls:\nWhen enabled it will use the controller&apos;s motion control if supported.</translation>
<translation>Aktiviere Bewegungssteuerung:\nWenn aktiviert, dann wird die Bewegungssteuerung des Controllers verwendet, falls unterstützt wird.</translation>
</message>
<message>
<source>Vblank Frequency</source>
@ -2423,6 +2415,14 @@ Hinweis: Der Sound funktioniert nur in Qt-Versionen.</translation>
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Setze den PSN-Status als angemeldet:\nErzwingt Spiele die Erkennung einer Anmeldung beim PlayStation-Network (PSN). PSN-Funktionen werden noch nicht unterstützt.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Aktiviere Vulkan Validation Layers:\nAktiviert ein System, welches den Status des Vulkan-Renderers überprüft und Daten über den internen Zustand sammelt.\nDiese Funktion reduziert die Leistung und beeinflusst das Verhalten des Emulators.\nVulkan SDK wird benötigt.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Aktiviere Vulkan Synchronization Validation:\nAktiviert ein System, welches das Timing der Vulkan-Renderer Aufgaben überprüft.\nDiese Funktion reduziert die Leistung und beeinflusst das Verhalten des Emulators.\nVulkan SDK wird benötigt.</translation>
</message>
</context>
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<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Ενεργοποίηση Καταγραφής Αποσφαλμάτωσης:\nΑποθηκεύει τα σύμβολα εισαγωγής/εξαγωγής και τις κεφαλίδες πληροφοριών του τρέχοντος προγράμματος PS4 σε έναν φάκελο.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ενεργοποίηση Επικύρωσης Vulkan:\nΕνεργοποιεί ένα σύστημα που επικυρώνει την κατάσταση του προγράμματος οδήγησης Vulkan και καταγράφει πληροφορίες για την εσωτερική του κατάσταση. Αυτό θα μειώσει την απόδοση και ενδέχεται να αλλάξει τη συμπεριφορά του εξομοιωτή.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ενεργοποίηση Επικύρωσης Συγχρονισμού Vulkan:\nΕνεργοποιεί ένα σύστημα που επικυρώνει τον συγχρονισμό των εργασιών απόδοσης του Vulkan. Αυτό θα μειώσει την απόδοση και ενδέχεται να αλλάξει τη συμπεριφορά του εξομοιωτή.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Ενεργοποίηση Καταγραφής RenderDoc:\nΌταν είναι ενεργοποιημένο, ο εξομοιωτής είναι συμβατός με το RenderDoc για τη λήψη και ανάλυση του τρέχοντος καρέ.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
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<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Habilitar la Volcadura de Depuración:\nGuarda los símbolos de importación y exportación y la información del encabezado del archivo del programa de PS4 que se está ejecutando actualmente en un directorio.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Habilitar Capas de Validación de Vulkan:\nHabilita un sistema que valida el estado del renderizador de Vulkan y registra información sobre su estado interno. Esto reducirá el rendimiento y probablemente cambiará el comportamiento de la emulación.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Habilitar Validación de Sincronización de Vulkan:\nHabilita un sistema que valida el tiempo de las tareas de renderizado de Vulkan. Esto reducirá el rendimiento y probablemente cambiará el comportamiento de la emulación.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Habilitar Depuración de RenderDoc:\nSi se habilita, el emulador proporcionará compatibilidad con Renderdoc para permitir la captura y análisis del fotograma actualmente renderizado.</translation>
@ -2254,7 +2246,7 @@
</message>
<message>
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
<translation>Habilitar entradas de mando en segundo plano\nPermite que shadPS4 pueda detectar las pulsaciones del mando cuando la ventana de juego no esté en primer plano.</translation>
<translation>Habilitar entradas de mando en segundo plano:\nPermite que shadPS4 pueda detectar las pulsaciones del mando cuando la ventana de juego no esté en primer plano.</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>فعالسازی ذخیرهسازی دیباگ:\nنمادهای import و export و اطلاعات هدر فایل برنامه در حال اجرای PS4 را در یک پوشه ذخیره میکند.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>فعال کردن لایههای اعتبارسنجی Vulkan: \nسیستمی را فعال میکند که وضعیت رندرکننده Vulkan را اعتبارسنجی کرده و اطلاعات مربوط به وضعیت داخلی آن را ثبت میکند.\n این کار باعث کاهش عملکرد و احتمالاً تغییر رفتار شبیهسازی میشود.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>فعال کردن اعتبارسنجی همگامسازی Vulkan: \nسیستمی را فعال میکند که زمانبندی وظایف رندر Vulkan را اعتبارسنجی میکند.\n این کار باعث کاهش عملکرد و احتمالاً تغییر رفتار شبیهسازی میشود.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
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<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Ota Käyttöön Virheenkorjausvedokset:\nTallentaa käynnissä olevan PS4-ohjelman tuonti- ja vientisymbolit ja tiedosto-otsikkotiedot hakemistoon.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ota Käyttöön Vulkan-validointikerrokset:\nAktivoi järjestelmä, joka validoi Vulkan-renderöijän tilan ja kirjaa tietoa sen sisäisestä tilasta. Tämä heikentää suorituskykyä ja todennäköisesti muuttaa emulaation käyttäytymistä.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ota Käyttöön Vulkan-synkronointivalidointi:\nAktivoi järjestelmä, joka validoi Vulkan-renderöinnin tehtävien aikataulutuksen. Tämä heikentää suorituskykyä ja todennäköisesti muuttaa emulaation käyttäytymistä.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Ota Käyttöön RenderDoc Virheenkorjaus:\nJos käytössä, emulaattori tarjoaa Renderdoc-yhteensopivuuden, mikä mahdollistaa renderöidyn kehyksen tallennuksen ja analysoinnin.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
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<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Activer l&apos;exportation de débogage:\nEnregistre les symboles d&apos;importation et d&apos;exportation et les informations d&apos;en-tête du fichier du programme PS4 actuel dans un répertoire.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activer les couches de validation Vulkan:\nActive un système qui valide l&apos;état du rendu Vulkan et enregistre des informations sur son état interne. Cela réduit les performances et peut changer le comportement de l&apos;émulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activer la validation de synchronisation Vulkan:\nActive un système qui valide la planification des tâches de rendu Vulkan. Cela réduit les performances et peut changer le comportement de l&apos;émulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Activer le débogage RenderDoc:\nS&apos;il est activé, l&apos;émulateur fournit une compatibilité avec Renderdoc, permettant d&apos;enregistrer et d&apos;analyser la trame rendue actuelle.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
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<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Debug dumpolás engedélyezése:\nElmenti a futó PS4 program import- és exportszimbólumait, valamint a fájl fejlécinformációit egy könyvtárba.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan validációs rétegek engedélyezése:\nEngedélyezi a Vulkan renderelő állapotának validálását és információk naplózását annak belső állapotáról. Ez csökkenti a teljesítményt és valószínűleg megváltoztatja az emuláció viselkedését.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan szinkronizációs validáció engedélyezése:\nEngedélyezi a Vulkan renderelési feladatok időzítésének validálását. Ez csökkenti a teljesítményt és valószínűleg megváltoztatja az emuláció viselkedését.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDoc hibakeresés engedélyezése:\nHa engedélyezve van, az emulátor kompatibilitást biztosít a Renderdoc számára, hogy lehetővé tegye a jelenleg renderelt keret rögzítését és elemzését.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Aktifkan Pembuangan Debug:\nMenyimpan simbol impor dan ekspor serta informasi header file dari program PS4 yang sedang berjalan ke direktori.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktifkan Vulkan Validation Layers:\nMengaktifkan sistem yang memvalidasi status penggambaran Vulkan dan mencatat informasi tentang status internalnya. Ini akan mengurangi kinerja dan kemungkinan mengubah perilaku emulasi.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktifkan Vulkan Synchronization Validation:\nMengaktifkan sistem yang memvalidasi waktu tugas penggambaran Vulkan. Ini akan mengurangi kinerja dan kemungkinan mengubah perilaku emulasi.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Aktifkan Debugging RenderDoc:\nJika diaktifkan, emulator akan menyediakan kompatibilitas dengan Renderdoc untuk memungkinkan pengambilan dan analisis bingkai yang sedang dirender.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Abilita Pompaggio di Debug:\nSalva i simboli di importazione ed esportazione e le informazioni sull&apos;intestazione del file del programma PS4 attualmente in esecuzione in una directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Abilita Strati di Validazione Vulkan:\nAbilita un sistema che convalida lo stato del renderer Vulkan e registra informazioni sul suo stato interno. Ciò ridurrà le prestazioni e probabilmente cambierà il comportamento dell&apos;emulazione.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Abilita Validazione della Sincronizzazione Vulkan:\nAbilita un sistema che convalida il timing delle attività di rendering Vulkan. Ciò ridurrà le prestazioni e probabilmente cambierà il comportamento dell&apos;emulazione.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Abilita Debugging RenderDoc:\nSe abilitato, l&apos;emulatore fornirà compatibilità con Renderdoc per consentire la cattura e l&apos;analisi del frame attualmente reso.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Imposta Connessione al PSN come Abilitata:\nForza i giochi a rilevare una connessione al PSN attiva. Le funzionalità PSN non sono ancora supportate.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Abilita Livelli di Validazione Vulkan:\nAbilita un sistema che convalida lo stato del renderer Vulkan e registra le informazioni sul suo stato interno.\nQuesto ridurrà le prestazioni e probabilmente cambierà il comportamento dell'emulazione.\nHa bisogno dell'SDK Vulkan per funzionare.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Abilita Validazione della Sincronizzazione Vulkan:\nAbilita un sistema che convalida il timing delle attività di rendering Vulkan. Ciò ridurrà le prestazioni e probabilmente cambierà il comportamento dell' emulazione. Ha bisogno dell'SDK Vulkan per funzionare.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>:\n現在実行中のPS4プログラムのインポートおよびエクスポートシンボルとファイルヘッダー情報をディレクトリに保存します</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkanバリデーションレイヤーを有効にする:\nVulkanのレンダリングステータスを検証し</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan同期バリデーションを有効にする:\nVulkanのレンダリングタスクのタイミングを検証するシステムを有効にします</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDocデバッグを有効にする:\n有効にするとRenderdocとの互換性を提供し</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation type="unfinished">Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Įjungti derinimo išmetimą:\nIšsaugo importo ir eksporto simbolius bei failo antraštės informaciją apie šiuo metu vykdomą PS4 programą į katalogą.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Įjungti Vulkan patvirtinimo sluoksnius:\nĮjungia sistemą, kuri patvirtina Vulkan renderio būseną ir registruoja informaciją apie jo vidinę būseną. Tai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Įjungti Vulkan sinchronizacijos patvirtinimą:\nĮjungia sistemą, kuri patvirtina Vulkan renderavimo užduočių laiką.\nTai sumažins našumą ir tikriausiai pakeis emuliacijos elgesį.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Įjungti RenderDoc derinimą:\nJei įjungta, emuliatorius suteiks suderinamumą su Renderdoc, kad būtų galima užfiksuoti ir analizuoti šiuo metu renderuojamą kadrą.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Bruk feilsøkingsdumping:\nLagrer import- og eksport-symbolene og filoverskrifts-informasjonen til det nåværende kjørende PS4-programmet i en mappe.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Bruk Vulkan Validation Layers:\nAktiverer et system som bekrefter tilstanden til Vulkan-gjengiveren og loggfører informasjon om dens indre tilstand.\n Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Bruk Vulkan Synchronization Validation:\nEt system som bekrefter frekvens tiden av Vulkan-gjengivelseoppgaver.\nDette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Bruk RenderDoc feilsøking:\nHvis brukt, vil emulatoren gi kompatibilitet med RenderDoc for å tillate opptak og analyse av det nåværende gjengitte bildet.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Bruk emulering av PSN-tilgang:\nTvinger spill å oppdage PSN-tilgang. Faktisk funksjonalitet støttes ikke.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Bruk Vulkan Validation Layers:\nTar i bruk et system som bekrefter tilstanden til Vulkan-gjengiveren og loggfører informasjon om dens indre tilstand.\n Dette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.\nDu trenger Vulkan SDK for at dette skal fungere.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Bruk Vulkan Synchronization Validation:\nTar i bruk et system som bekrefter frekvens tiden av Vulkan-gjengivelseoppgaver.\nDette vil redusere ytelsen og sannsynligvis endre emulatorens atferd.\nDu trenger Vulkan SDK for at dette skal fungere.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Foutopsporing dump inschakelen:\nSlaat de import- en export-symbolen en de bestandsheaderinformatie van de momenteel draaiende PS4-toepassing op in een map.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan validatielaag inschakelen:\nSchakelt een systeem in dat de status van de Vulkan-renderer valideert en informatie over de interne status ervan logt. Dit zal de prestaties verlagen en waarschijnlijk het emulatiegedrag veranderen.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan synchronisatievalidatie inschakelen:\nSchakelt een systeem in dat de timing van Vulkan-renderingtaken valideert. Dit zal de prestaties verlagen en waarschijnlijk het emulatiegedrag veranderen.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDoc foutopsporing inschakelen:\nAls ingeschakeld, biedt de emulator compatibiliteit met Renderdoc om de momenteel gerenderde frame vast te leggen en te analyseren.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Włącz zrzut debugowania:\nZapisuje symbole importu i eksportu oraz informacje nagłówkowe pliku dla aktualnie działającej aplikacji PS4 w katalogu.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Włącz warstwę walidacji Vulkan:\nWłącza system, który waliduje stan renderera Vulkan i loguje informacje o jego wewnętrznym stanie. Zmniejszy to wydajność i prawdopodobnie zmieni zachowanie emulacji.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Włącz walidację synchronizacji Vulkan:\nWłącza system, który waliduje timing zadań renderowania Vulkan. Zmniejszy to wydajność i prawdopodobnie zmieni zachowanie emulacji.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Włącz debugowanie RenderDoc:\nJeśli włączone, emulator zapewnia kompatybilność z Renderdoc, aby umożliwić nagrywanie i analizowanie aktualnie renderowanej klatki.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

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@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Ativar Exportação de Depuração:\nArmazena os símbolos de importação, exportação e informações do cabeçalho do arquivo do programa PS4 atual em um diretório.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ativar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e registra informações sobre seu estado interno.\nIsso diminuirá o desempenho e provavelmente mudará o comportamento da emulação.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ativar Validação de Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsso diminuirá o desempenho e provavelmente mudará o comportamento da emulação.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Ativar Depuração por RenderDoc:\nSe habilitado, o emulador fornecerá compatibilidade com RenderDoc para permitir a captura e análise do quadro atualmente renderizado.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Ativar Dumping da Depuração:\nArmazena os símbolos de importação, exportação e informações do cabeçalho de ficheiros do atual programa PS4 num diretório.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ativar Camadas de Validação do Vulkan:\nAtiva um sistema que valida o estado do renderizador Vulkan e regista informações sobre o seu estado interno.\nIsto irá diminuir o desempenho e provavelmente mudará o comportamento da emulação.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Ativar Validação da Sincronização do Vulkan:\nAtiva um sistema que valida o agendamento de tarefas de renderização Vulkan.\nIsto irá diminuir o desempenho e provavelmente mudará o comportamento da emulação.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Ativar Depuração por RenderDoc:\nSe ativado, o emulador fornecerá compatibilidade com o RenderDoc para permitir a captura e análise do quadro atualmente renderizado.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Activează salvarea pentru depanare:\nSalvează simbolurile de import și export și informațiile din antetul fișierului pentru aplicația PS4 care rulează în prezent într-un director.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activează straturile de validare Vulkan:\nActivează un sistem care validează starea renderer-ului Vulkan și înregistrează informații despre starea sa internă. Aceasta va reduce performanța și probabil va schimba comportamentul emulării.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Activează validarea sincronizării Vulkan:\nActivează un sistem care validează sincronizarea sarcinilor de redare Vulkan. Aceasta va reduce performanța și probabil va schimba comportamentul emulării.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Activează depanarea RenderDoc:\nDacă este activat, emulatorul va oferi compatibilitate cu Renderdoc pentru a permite capturarea și analiza cadrului redat în prezent.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -11,7 +11,7 @@
</message>
<message>
<source>shadPS4 is an experimental open-source emulator for the PlayStation 4.</source>
<translation>shadPS4 это экспериментальный эмулятор с открытым исходным кодом для PlayStation 4.</translation>
<translation>shadPS4 - это экспериментальный эмулятор с открытым исходным кодом для PlayStation 4.</translation>
</message>
<message>
<source>This software should not be used to play games you have not legally obtained.</source>
@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Включить отладочные дампы:\nСохраняет символы импорта, экспорта и информацию о заголовке файла текущей исполняемой программы PS4 в папку.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Включить слои валидации Vulkan:\nВключает систему, которая проверяет состояние рендерера Vulkan и логирует информацию о его внутреннем состоянии. Это снизит производительность и, вероятно, изменит поведение эмуляции.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan.\nЭто снизит производительность и, вероятно, изменит поведение эмуляции.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Включить отладку RenderDoc:\nЕсли включено, эмулятор обеспечит совместимость с RenderDoc, позволяя захватывать и анализировать текущие кадры во время рендеринга.</translation>
@ -2374,7 +2366,7 @@
</message>
<message>
<source>Set &quot;Network Connected&quot; to True</source>
<translation>Установить &quot;Подключение к сети&quot; на True</translation>
<translation>Установить &quot;Сеть подключена&quot; на True</translation>
</message>
<message>
<source>Miscellaneous</source>
@ -2406,7 +2398,7 @@
</message>
<message>
<source>Enable PS4 Neo Mode:\nAdds support for PS4 Pro emulation and memory size. Currently causes instability in a large number of tested games.</source>
<translation>Включить режим PS4 Neo:\обавляет поддержку эмуляции и размера памяти PS4 Pro. В настоящее время вызывает нестабильность во многих протестированных играх.</translation>
<translation>Включить режим PS4 Neo:\обавляет поддержку эмуляции PS4 Pro и размера памяти. В настоящее время вызывает нестабильность во многих протестированных играх.</translation>
</message>
<message>
<source>Enable Devkit Console Mode:\nAdds support for Devkit console memory size.</source>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Установить "Авторизован в PSN" на True:\nЗаставляет игры определять активный вход в PSN. Фактические возможности PSN не поддерживаются.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Включить слои валидации Vulkan:\nВключает систему, которая проверяет состояние рендера Vulkan и логирует информацию о его внутреннем состоянии.\nЭто снизит производительность и, вероятно, изменит поведение эмуляции.\nДля этого вам нужен Vulkan SDK.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Включить валидацию синхронизации Vulkan:\nВключает систему, которая проверяет тайминг задач рендеринга Vulkan.\nЭто снизит производительность и, вероятно, изменит поведение эмуляции.\nДля этого вам нужен Vulkan SDK.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation type="unfinished">Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Aktivizo zbrazjen për korrigjim:\nRuan simbolet e importit dhe eksportit dhe informacionin e kreut skedarit për aplikacionin PS4 po ekzekutohet një dosje.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin lidhje me gjendjen e tij brendshme.\nKjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem vërteton kohën e detyrave pasqyrimit Vulkan.\nKjo do ul performancën dhe ndoshta do ndryshojë sjelljen e emulimit.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Aktivizo korrigjimin RenderDoc:\nNëse aktivizohet, emulatori do ofrojë pajtueshmëri me Renderdoc për lejuar kapjen dhe analizën e pamjes pasqyruar moment.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -34,15 +34,15 @@
</message>
<message>
<source>Serial: </source>
<translation>Serijski broj:</translation>
<translation>Serijski broj: </translation>
</message>
<message>
<source>Version: </source>
<translation>Verzija:</translation>
<translation>Verzija: </translation>
</message>
<message>
<source>Size: </source>
<translation>Veličina:</translation>
<translation>Veličina: </translation>
</message>
<message>
<source>Select Cheat File:</source>
@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation type="unfinished">Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Aktivera felsökningsdumpning:\nSparar import och export av symboler och fil-header-information för aktuellt körande PS4-program till en katalog.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivera Vulkan Validation Layers:\nAktiverar ett system som validerar tillståndet för Vulkan renderer och loggar information om dess interna tillstånd.\nDetta kommer minska prestandan och antagligen ändra beteendet för emuleringen.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Aktivera Vulkan Synchronization Validation:\nAktiverar ett system som validerar timing för Vulkan rendering tasks.\nDetta kommer minska prestandan och antagligen ändra beteendet för emuleringen.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Aktivera RenderDoc-felsökning:\nOm aktiverad kommer emulatorn att tillhandahålla kompatibilitet med Renderdoc för att tillåta fångst och analys för aktuell renderad bildruta.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>Ställ in PSN-inloggning till Sant:\nTvingar spel att upptäcka en aktiv PSN-inloggning. Faktiska PSN-funktioner stöds inte.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Aktivera Vulkan-valideringslager:\nAktiverar ett system som validerar tillståndet för Vulkan-renderaren och loggar information om dess interna status.\nDetta minskar prestandan och kan förändra emuleringens beteende.\nDu behöver Vulkan SDK för att detta ska fungera.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Aktivera Vulkan-synkroniseringsvalidering:\nAktiverar ett system som validerar tidpunkten för Vulkan-renderinguppgifter.\nDetta minskar prestandan och kan förändra emuleringens beteende.\nDu behöver Vulkan SDK för att detta ska fungera.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Hata Ayıklama için Dışa Aktarmayı Etkinleştir:\nŞu anda çalışan PS4 uygulaması için içe aktarılan ve dışa aktarılan sembolleri ve dosya başlık bilgilerini bir dizine kaydedin.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan Doğrulama Katmanlarını Etkinleştir:\nVulkan renderlayıcısının durumunu doğrulayan ve durum hakkında bilgi kaydeden bir sistemi etkinleştirir. Bu, performansı düşürür ve muhtemelen emülasyon davranışını değiştirir.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan Senkronizasyon Doğrulamasını Etkinleştir:\nVulkan renderlama görevlerinin senkronizasyonunu doğrulayan bir sistemi etkinleştirir. Bu, performansı düşürür ve muhtemelen emülasyon davranışını değiştirir.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDoc Hata Ayıklamayı Etkinleştir:\nEğer etkinleştirilirse, emülatör mevcut render edilmiş çerçeveyi yakalamak ve analiz etmek için Renderdoc ile uyumluluk sunar.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Увімкнути налагоджувальні дампи:\nЗберігає символи імпорту, експорту та інформацію про заголовок файлу поточної виконуваної програми PS4 у папку.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Увімкнути шари валідації Vulkan:\nВключає систему, яка перевіряє стан рендерера Vulkan і логує інформацію про його внутрішній стан. Це знизить продуктивність і, ймовірно, змінить поведінку емуляції.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Увімкнути валідацію синхронізації Vulkan:\nВключає систему, яка перевіряє таймінг завдань рендерингу Vulkan. Це знизить продуктивність і, ймовірно, змінить поведінку емуляції.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Увімкнути налагодження RenderDoc:\nЯкщо увімкнено, емулятор забезпечить сумісність із Renderdoc, даючи змогу захоплювати й аналізувати поточні кадри під час рендерингу.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2054,14 +2054,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation type="unfinished">Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation type="unfinished">Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</translation>
@ -2422,6 +2414,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>Bật xuất gỡ lỗi:\nLưu biểu tượng nhập xuất thông tin tiêu đ tệp cho ng dụng PS4 hiện đang chạy vào một thư mục.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Bật lớp xác thực Vulkan:\nKích hoạt một hệ thống xác thực trạng thái của bộ kết xuất Vulkan ghi lại thông tin về trạng thái nội bộ của . Điều này sẽ giảm hiệu suất thể thay đi hành vi của việc giả lập.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Bật xác thực đng bộ Vulkan:\nKích hoạt một hệ thống xác thực thời gian của nhiệm vụ kết xuất Vulkan. Điều này sẽ giảm hiệu suất thể thay đi hành vi của việc giả lập.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>Bật gỡ lỗi RenderDoc:\nNếu đưc kích hoạt, trình giả lập sẽ cung cấp tính tương thích với Renderdoc đ cho phép bắt phân tích khung hình hiện tại đang đưc kết xuất.</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>\n将当前正在运行的 PS4 </translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation> Vulkan \n启用一个系统来验证 Vulkan \n这将降低性能并可能改变模拟的行为</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation> Vulkan \n启用一个系统来验证 Vulkan \n这将降低性能并可能改变模拟的行为</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation> RenderDoc :\n启用后模拟器将提供与 Renderdoc </translation>
@ -2358,7 +2350,7 @@
</message>
<message>
<source>Vblank Frequency:\nThe frame rate at which the emulator refreshes at (60hz is the baseline, whether the game runs at 30 or 60fps). Changing this may have adverse effects, such as increasing the game speed, or breaking critical game functionality that does not expect this to change!</source>
<translation>\n此为模拟器的帧率刷新频率60hz3060</translation>
<translation>\n此为模拟器的帧率刷新频率603060</translation>
</message>
<message>
<source>Enable Direct Memory Access</source>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation>PSN登录状态\n强制让游戏检测到PSN处于登录状态PSN网络功能</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Vulkan验证层\n此功能将启用一个用于验证Vulkan渲染器状态并记录其内部状态信息的系统\n注意\n需要安装Vulkan SDK方可使用此功能</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation>Vulkan同步验证功能\n此功能将启用一个用于验证Vulkan渲染任务时序的系统\n注意\n需要安装Vulkan SDK方可使用此功能</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>

View File

@ -2052,14 +2052,6 @@
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
<translation>\n將目前執行的PS4程式的輸入和輸出符號以及檔案頭資訊儲存到目錄中</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan驗證層\n啟用一個系統來驗證Vulkan渲染器的狀態並記錄其內部狀態的資訊</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation>Vulkan同步驗證\n啟用一個系統來驗證Vulkan渲染工作的時間\n這樣將會降低效能並可能改變模擬行為</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
<translation>RenderDoc偵錯\n如果啟用的話Renderdoc的相容性便</translation>
@ -2420,6 +2412,14 @@
<source>Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</source>
<translation type="unfinished">Set PSN Signed-in to True:\nForces games to detect an active PSN sign-in. Actual PSN capabilities are not supported.</translation>
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.\nYou need the Vulkan SDK for this to work.</translation>
</message>
</context>
<context>
<name>TrophyViewer</name>