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Hide cursor on key/button press (#1211)
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@ -304,6 +304,9 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
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if (axis != Input::Axis::AxisMax) {
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if (axis != Input::Axis::AxisMax) {
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controller->Axis(0, axis, ax);
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controller->Axis(0, axis, ax);
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}
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}
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if (SDL_GetCursor() != NULL) {
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SDL_HideCursor();
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}
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}
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}
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void WindowSDL::onGamepadEvent(const SDL_Event* event) {
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void WindowSDL::onGamepadEvent(const SDL_Event* event) {
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@ -329,6 +332,9 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
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if (button != 0) {
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if (button != 0) {
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controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
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controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
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}
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}
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if (SDL_GetCursor() != NULL) {
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SDL_HideCursor();
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}
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break;
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break;
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
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axis = event->gaxis.axis == SDL_GAMEPAD_AXIS_LEFTX ? Input::Axis::LeftX
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