Vinicius Rangel
f1b23c616e
Devtools - Shader editing ( #1705 )
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Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
* devtools: shader editing and compiling
* devtools: patch shader at runtime
* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Vinicius Rangel
0f4bcd8c83
Rewrite Save Data & Impl Save Data Dialog ( #824 )
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* core: Rewrite PSF parser & add encoder
add .sfo hex pattern to /scripts
* core/fs: allow to mount path as read-only
* common: Add CString wrapper to handle native null-terminated strings
* SaveData: rewrite to implement full functionality
* mock value for SYSTEM_VER
* SavaData: backup features
* SavaData: SaveDataMemory features
* imgui Ref-counted textures
- has a background thread to decode textures
* imgui: rework gamepad navigation
* PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum)
- Add null check to CString when itself is used in a nullable field
* SaveDataDialog implementation
- Fix Mounting/Unmounting check of SaveInstance
2024-09-20 12:34:19 +03:00
TheTurtle
6ceab6dfac
shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store ( #231 )
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* shader_recompiler: Add LDEXP
* shader_recompiler: Add most image integer atomic ops
* shader_recompiler: Implement shared memory load/store
* shader_recompiler: More image atomics
* externals: Update sirit
* clang format
* cmake: Add missing files
* shader_recompiler: Fix some atomic bugs
* shader_recompiler: Vs outputs
* shader_recompiler: Shared mem has side-effects, fix format component order
* shader_recompiler: Inline constant buffer impl
* video_core: Fix regressions
* Work
* Fixup a few things
2024-07-05 00:15:44 +03:00
GPUCode
79d6c8a377
common: Rewrite logging based on cut down citra logger ( #86 )
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* common: Rewrite logging based on cut down Citra logger
* code: Misc fixes
* core: Bring back tls handler
* linker: Cleanup
* config: Remove log level
* logging: Enable console output by default
* core: Fix windows build
2024-02-28 00:10:34 +02:00
GPUCode
584b7d2b15
chore: Make shadps4 REUSE compliant
2024-02-23 23:33:43 +02:00
GPUCode
6f4c6ae0bb
code: Add clang-format target and CI workflow ( #82 )
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* code: Add clang format target, rules and CI workflow
* code: Run clang format on sources
2024-02-23 22:57:57 +02:00
GPUCode
303f086b14
common: Move classes to common namespace
2023-11-05 16:56:28 +02:00
GPUCode
17aefc1aef
src: Move certain headers in common
2023-11-05 13:41:26 +02:00