TheTurtle
df22c4225e
config: Add toggle for DMA ( #3185 )
...
* config: Add toggle for DMA
* config: Log new config
2025-07-03 20:03:06 +03:00
TheTurtle
0594dac405
Readbacks proof of concept rebased ( #3178 )
...
* Readbacks proof of concept
* liverpool: Use span for acb too
* config: Add readbacks config option
* config: Log readbacks
2025-07-01 23:41:00 +03:00
georgemoralis
43321fb45a
QT save fixes II ( #3119 )
...
* added recentFiles save/load
* gui language
* fixups for language
* fixed language issue with savedata (it was saving based on gui language and not on console language)
* clang fix
* elf dirs added
* added theme
2025-06-20 12:28:32 +03:00
Fire Cube
9981c8df03
Add option to ignore game patch ( #3039 )
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* impl
* fix
* cleanup
* more
* clang +
* why
2025-06-10 12:30:45 -07:00
Fire Cube
c09d1c3cff
Add support for game folder and fail early if eboot.bin is missing or corrupt ( #3027 )
2025-06-03 13:34:29 +03:00
kalaposfos13
1930a2132c
Fix SSH remote links ( #3025 )
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2025-06-02 19:02:37 +03:00
Fire Cube
149898193f
Devtools: Add Module Viewer ( #2976 )
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* impl
* add User or Sysmodule detection
* fix compiler warning
* clang
* fix string
* add HLE
* prevent crash
* fix mutex
* remove ref in arg
* cleanup
* move gamefolder to elfinfo
2025-05-24 09:15:10 -03:00
kalaposfos13
786ad6f71e
Fork detection fixes IIIIX ( #2966 )
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* Fix local builds
* Add remote fork windows title to release builds too
* Remove trailing slah from remote links before processing
2025-05-21 23:00:11 +03:00
squidbus
17b6343f18
emulator: Fix log initialization order. ( #2878 )
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2025-05-03 13:47:03 -07:00
Stephen Miller
6c39bf229c
libkernel: Various filesystem fixes ( #2868 )
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* Proper handling of whence 3 & 4
* Accurate directory handling in open
Directories can be opened, and can be created in open, these changes should handle that more accurately.
* Mount /app0 as read only
On real hardware, it's read only.
* Proper directory flag handling.
Even when directory is specified, it will still succeed to open non-directories.
* Check for read only directories
* Earlier ro check in posix_rmdir
Hardware tests suggest these checks are in a different order
* Clear temp folder on boot
My tests rely on this, and some games do too.
Two birds with one stone
* Clang
* Add missing DeleteHandle calls
Whoops
* Final flags adjustment in sceKernelOpen
All my current tests are now hardware accurate.
* Fix truncates
Host ftruncate consistently fails on EINVAL, I'll need to test if this issue affected Windows too.
* Windows hacks
Windows is more limiting about how folders are opened and things like that. For now, pretend these calls didn't error.
Also fixes compilation for Windows
* Final touch-ups
After expanding my test suite further, I found a couple more edge cases that needed addressing.
Bloodborne audio is still broken, I'll look into that soon.
* Remove hacky read-only behavior in posix_stat
Bloodborne apparently uses the mode parameter here when querying it's audio files, and the mode we returned led to it disabling audio entirely.
* Clang
* Cleaner code
* Combine fsync and sync flags
According to FreeBSD docs, the "sync" flag is synonymous with the fsync flag, and is only included to meet the POSIX spec.
* Log if any currently unhandled flags are encountered.
These are rare and probably not too important, but log a warning when they're seen.
* Update file_system.cpp
* Update file_system.cpp
* Clang
* Revert truncate fix
Using ftruncate works fine after moving the call to before the proper file opening code.
* Truncate before open
Open the file as read-write, then try truncating.
This fixes read | truncate flag behavior on Windows.
* Slightly adjust check for invalid flags
Any open call with invalid flags should return EINVAL, regardless of other errors parameters might cause.
2025-05-01 14:47:43 +03:00
georgemoralis
bb59cd81fa
[Libs] sceNet ( #2815 )
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* implemented sceNetGetMacAddress
* added all error codes
* added ORBIS_NET_CTL_INFO_DEVICE , ORBIS_NET_CTL_INFO_MTU
* RE sceNetConnect
* sceNetBind RE
* RE sceNetAccept
* RE sceNetGetpeername ,sceNetGetsockname
* fixup
* RE sceNetListen ,sceNetSetsockopt
* sceNetShutdown,sceNetSocket,sceNetSocketAbort,sceNetSocketClose
* sceSend,sceSendTo,sceSendMsg
* sceNetRecv,sceNetRecvFrom,sceNetRecvMsg RE
* some kernel net calls
* init winsock2
* logging
* sockets interface
* added winsock to SCE* error codes conversion
* implemented net basic calls
* some net calls implementation
* clang fixes
* fixes for linux+macOS
* more fix
* added sys_accept implementation
* more posix net calls
* implemented sys_getsockname
* fixed redirection
* fixed posix socket?
* posix_sendto , recvfrom
* added sys_socketclose
* unsigned error log
* added setsocketoptions
* added more posix net calls
* implement getsocketOptions
* stubbed p2p calls
2025-04-30 17:58:39 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. ( #2752 )
2025-04-07 12:22:51 +03:00
georgemoralis
5c72030fb8
HLE discmap ( #2686 )
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* HLE discmap
* improved parameters naming
* fixed typo
2025-03-25 23:54:32 +02:00
kalaposfos13
99332e4ec2
Handle "-patch" as the suffix for game update folders ( #2674 )
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* Handle "-patch" as the suffix for game update folders
* clang
* clang 2
2025-03-23 23:24:49 +02:00
Vinicius Rangel
5691046dcc
Renderer fixes (Splash + Aspect Ratio) ( #2645 )
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* rewrite splash
removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error
* handle games with abnormal aspect ratios
2025-03-13 18:10:24 +02:00
Stephen Miller
927f398658
core: Ensure logger is initialized when there is no param.sfo ( #2542 )
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* Make sure log is initialized when there is no param.sfo
Helps with testing firmware elfs and probably some homebrew.
* Clang
* Clang
2025-02-26 14:51:02 +02:00
georgemoralis
42dd79a32d
clang-format fix
2025-02-23 22:41:55 +02:00
Fire Cube
c38e1635ea
Add option to save logfiles seperate for each game ( #2504 )
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* add option to split log
* better naming
* fix
* fix
* fix formatting
* fix misspelling
* make clang conform
* clang fix
2025-02-23 22:30:11 +02:00
kalaposfos13
02ad2b78fa
Fork detection: Fix Windows naming + add a new check for fork detection ( #2321 )
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* Possible fix for Windows
* Check if remote.pushDefault is set when generating the remote link
* Remove left-in lines I missed before
2025-02-03 12:53:57 +02:00
kalaposfos13
be74f65864
Fix ccrash if remote is not set ( #2291 )
2025-01-31 00:14:13 +02:00
kalaposfos13
c77f62a738
Detect and log if the user is using a fork ( #2219 )
...
* Added fork detection
* Fallback to "origin" if branch is not found
* Add fork names to window titles
* clang
2025-01-30 22:45:49 +02:00
tomboylover93
e805b97520
Add Vulkan debug options to the Debug tab ( #2254 )
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Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
Vinicius Rangel
0358271b93
Savefixes vii ( #2279 )
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* savedata: rewrite save memory functions to handle slot id & better backup management
* savedata: auto-restore backup if needed
* safe save backup shutdown
replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
46b5437fdf
emulator: Use correct game folder mount when opening update eboot directly. ( #2244 )
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2025-01-26 18:01:15 +02:00
kalaposfos13
3b92cd1c1a
CLI: Add argument to pass an argument to the game ( #2135 )
2025-01-18 15:21:08 +03:00
squidbus
b3739bea92
renderer_vulkan: Simplify debug marker settings. ( #2159 )
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* renderer_vulkan: Simplify debug marker settings.
* liverpool: Add scope markers for graphics/compute queues.
* liverpool: Remove unneeded extra label from command buffer markers.
* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
squidbus
8f5bcb0f1c
file_sys: Consolidate separate update directory handling. ( #2041 )
2025-01-08 13:23:40 +02:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. ( #2028 )
2025-01-04 00:29:09 +01:00
georgemoralis
4e0757ed55
Removed LLE libs ( #2012 )
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* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough
* fixup
2025-01-01 23:08:56 +02:00
Quang Ngô
468d7ea80e
config: Don't load config in the Emulator class ( #1965 )
...
Allows overriding of configs in frontends.
Fix set fullscreen not working when specified in the CLI.
2024-12-29 12:36:16 +02:00
squidbus
333f35ef25
audio: Implement cubeb audio out backend. ( #1895 )
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* audio: Implement cubeb audio out backend.
* cubeb_audio: Add some additional safety checks.
* cubeb_audio: Add debug logging callback.
* audioout: Refactor backend ports into class.
* pthread: Bump minimum stack size to fix cubeb crash.
* cubeb_audio: Replace output yield loop with condvar.
* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
mailwl
1c5947d93b
Load HLE library if native library can't be loaded ( #1899 )
2024-12-27 16:44:57 +02:00
ElBread3
aa5c1c10df
More Fixes for Separate Update ( #1487 )
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* handle getdents + fix condition + add info to description
* fix not handling dents errors
* to not overwrite it, only gather separate update entries when normal folder is done
* fix always setting entries to 0 and guest name including "UPDATE"
* reset indexes on completion
* don't use concat, fixes long standing bug
* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
TheTurtle
cfbd869126
texture_cache: Improve support for stencil reads ( #1758 )
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* texture_cache: Improve support for stencil reads
* libraries: Supress some spammy logs
* core: Support loading font libraries
* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
rainmakerv2
3f1061de56
Resubmit - Prevent settings from being saved when close button is pressed instead of save ( #1747 )
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* Do not save settings when close button pressed instead of save
* Update src/common/config.h
Co-authored-by: TheTurtle <geoster3d@gmail.com>
* Revert "Update src/common/config.h"
This reverts commit 125303ea86 .
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00
Daniel R.
6f543b5bd9
hotfix: enable discord RPC
2024-12-07 09:48:12 +01:00
IndecisiveTurtle
77da8bac00
core: Return proper address of eh frame/add more opcodes
2024-12-06 00:47:11 +02:00
Vinicius Rangel
2380f2f9c9
Virtual device abstraction ( #1577 )
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* IOFile: removes seek limit checks when file is writable
* add virtual devices scaffold
* add stdin/out/err as virtual devices
* fixed some merging issues
* clang-fix
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus
b00a321b5e
playgo: Fix loading PlayGo file. ( #1639 )
2024-12-01 14:12:04 +02:00
TheTurtle
5b6e0ab238
core: Library cleanup ( #1631 )
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* core: Split error codes into separate files
* Reduces build times and is cleaner
* core: Bring structs and enums to codebase style
* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
7153838c4e
libraries: Add initial HLE JPEG encoder skeleton ( #1607 )
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* libraries: Add initial HLE JPEG encoder skeleton
* jpegenc: Finish adding parameter validation.
* updated enums , added logging
* jpegenc: Clean up parameter validations.
* jpegenc: Fix missing log.
* externals: Update ffmpeg-core
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
squidbus
7b68004a40
sysmodule: Remove need for libSceRazorCpu ( #1622 )
2024-11-30 10:08:46 +02:00
Daniel R.
df8284c5f8
Fix splashes using the wrong image
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Supposedly, only pic1.png is used for the splash
2024-11-22 21:20:47 +01:00
TheTurtle
c4506da0ae
kernel: Rewrite pthread emulation ( #1440 )
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* libkernel: Cleanup some function places
* kernel: Refactor thread functions
* kernel: It builds
* kernel: Fix a bunch of bugs, kernel thread heap
* kernel: File cleanup pt1
* File cleanup pt2
* File cleanup pt3
* File cleanup pt4
* kernel: Add missing funcs
* kernel: Add basic exceptions for linux
* gnmdriver: Add workload functions
* kernel: Fix new pthreads code on macOS. (#1441 )
* kernel: Downgrade edeadlk to log
* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload
* exception: Add context register population for macOS. (#1444 )
* kernel: Pthread rewrite touchups for Windows
* kernel: Multiplatform thread implementation
* mutex: Remove spamming log
* pthread_spec: Make assert into a log
* pthread_spec: Zero initialize array
* Attempt to fix non-Windows builds
* hotfix: change incorrect NID for scePthreadAttrSetaffinity
* scePthreadAttrSetaffinity implementation
* Attempt to fix Linux
* windows: Address a bunch of address space problems
* address_space: Fix unmap of region surrounded by placeholders
* libs: Reduce logging
* pthread: Implement condvar with waitable atomics and sleepqueue
* sleepq: Separate and make faster
* time: Remove delay execution
* Causes high cpu usage in Tohou Luna Nights
* kernel: Cleanup files again
* pthread: Add missing include
* semaphore: Use binary_semaphore instead of condvar
* Seems more reliable
* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`
* libraries/kernel: implement `scePthreadSetPrio`
---------
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
georgemoralis
f98b9f7726
hot-fix : removed libSceRudp.srpx from lle modules since it appears it create more issues than solves
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2024-11-06 07:20:58 +02:00
georgemoralis
67dfc7916c
hotfix : check if dir exists
2024-10-31 17:05:44 +02:00
georgemoralis
cdae6a4ce5
Loading font libs from title id folder ( #1448 )
2024-10-31 16:08:34 +02:00
TheTurtle
0ecb6695de
cmake: Allow disabling discord rpc ( #1416 )
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2024-10-19 16:09:36 +03:00
Vladislav Mikhalin
c38e3f77f9
Add poll interval to libScePad ( #1415 )
2024-10-19 15:57:01 +03:00
ElBread3
88c37048ac
Load Eboot/Modules from Separate Update Folder ( #1397 )
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* load eboot from separate update folder
* clarify
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-17 11:49:29 +03:00