shadPS4/src/core/file_format/psf.h
georgemoralis 02cbebbf78
file formats and qt (#88)
* added psf file format

* clang format fix

* crypto functions for pkg decryption

* pkg decryption

* initial add of qt gui , not yet usable

* renamed ini for qt gui settings into shadps4qt.ini

* file detection and loader support

* option to build QT qui

* clang format fix

* fixed reuse

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.h

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* uppercase fix

* clang format fix

* small fixes

* let's try windows qt build ci

* some more fixes for ci

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/pkg.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update .github/workflows/windows-qt.yml

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* Update src/core/file_format/psf.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* loader namespace

* Update src/core/loader.cpp

Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>

* constexpr magic

* linux qt ci by qurious

* fix for linux qt

* Make script executable

* ci fix?

---------

Co-authored-by: raziel1000 <ckraziel@gmail.com>
Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
Co-authored-by: GPUCode <geoster3d@gmail.com>
2024-03-01 00:00:35 +02:00

49 lines
1.1 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "common/endian.h"
struct PSFHeader {
u32_be magic;
u32_le version;
u32_le key_table_offset;
u32_le data_table_offset;
u32_le index_table_entries;
};
struct PSFEntry {
enum Fmt : u16 {
TextRaw = 0x0400, // String in UTF-8 format and not NULL terminated
TextNormal = 0x0402, // String in UTF-8 format and NULL terminated
Integer = 0x0404, // Unsigned 32-bit integer
};
u16_le key_offset;
u16_be param_fmt;
u32_le param_len;
u32_le param_max_len;
u32_le data_offset;
};
class PSF {
public:
PSF();
~PSF();
bool open(const std::string& filepath);
std::string GetString(const std::string& key);
u32 GetInteger(const std::string& key);
std::unordered_map<std::string, std::string> map_strings;
std::unordered_map<std::string, u32> map_integers;
private:
std::vector<u8> psf;
};