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50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "core/jit/arm64_codegen.h"
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#include "core/jit/block_manager.h"
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#include "core/jit/register_mapping.h"
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#include <gtest/gtest.h>
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#include <sys/mman.h>
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using namespace Core::Jit;
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// NOTE: ExecutionEngine requires MemoryManager and AddressSpace which have
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// heavy dependencies. These tests focus on the components that can be tested in
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// isolation. Full integration tests would require the complete emulator system
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// to be initialized. Let's just skip them for now.
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class ExecutionEngineComponentTest : public ::testing::Test {
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protected:
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void SetUp() override {}
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void TearDown() override {}
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};
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// Test that the components used by ExecutionEngine can be constructed
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TEST_F(ExecutionEngineComponentTest, ComponentConstruction) {
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BlockManager block_manager;
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RegisterMapper register_mapper;
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Arm64CodeGenerator code_generator;
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// All components should construct successfully
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EXPECT_EQ(block_manager.GetBlockCount(), 0);
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EXPECT_NE(code_generator.getCode(), nullptr);
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}
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// Test block invalidation through BlockManager (used by ExecutionEngine)
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TEST_F(ExecutionEngineComponentTest, BlockInvalidation) {
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BlockManager block_manager;
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VAddr test_addr = 0x400000;
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// Invalidate should not crash even if block doesn't exist
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EXPECT_NO_THROW(block_manager.InvalidateBlock(test_addr));
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}
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TEST_F(ExecutionEngineComponentTest, BlockInvalidateRange) {
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BlockManager block_manager;
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// Invalidate range should not crash
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EXPECT_NO_THROW(block_manager.InvalidateRange(0x400000, 0x500000));
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}
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