shadPS4/tests/test_execution_engine.cpp
2025-12-09 02:25:58 +04:30

50 lines
1.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/jit/arm64_codegen.h"
#include "core/jit/block_manager.h"
#include "core/jit/register_mapping.h"
#include <gtest/gtest.h>
#include <sys/mman.h>
using namespace Core::Jit;
// NOTE: ExecutionEngine requires MemoryManager and AddressSpace which have
// heavy dependencies. These tests focus on the components that can be tested in
// isolation. Full integration tests would require the complete emulator system
// to be initialized. Let's just skip them for now.
class ExecutionEngineComponentTest : public ::testing::Test {
protected:
void SetUp() override {}
void TearDown() override {}
};
// Test that the components used by ExecutionEngine can be constructed
TEST_F(ExecutionEngineComponentTest, ComponentConstruction) {
BlockManager block_manager;
RegisterMapper register_mapper;
Arm64CodeGenerator code_generator;
// All components should construct successfully
EXPECT_EQ(block_manager.GetBlockCount(), 0);
EXPECT_NE(code_generator.getCode(), nullptr);
}
// Test block invalidation through BlockManager (used by ExecutionEngine)
TEST_F(ExecutionEngineComponentTest, BlockInvalidation) {
BlockManager block_manager;
VAddr test_addr = 0x400000;
// Invalidate should not crash even if block doesn't exist
EXPECT_NO_THROW(block_manager.InvalidateBlock(test_addr));
}
TEST_F(ExecutionEngineComponentTest, BlockInvalidateRange) {
BlockManager block_manager;
// Invalidate range should not crash
EXPECT_NO_THROW(block_manager.InvalidateRange(0x400000, 0x500000));
}