shadPS4/src/common/key_manager.cpp
georgemoralis c898071b72
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Introducing key_manager for storing encryption keys . (#3935)
* Introducing key_manager for storing encryption keys . Currently only trophy key is neccesary

* keep gcc happy?

* addded logging to keymanager

* revert file

* added npbind file format and rewrote part of trp file format
2026-01-19 18:49:57 +02:00

161 lines
4.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2025-2026 shadLauncher4 Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fstream>
#include <iomanip>
#include <iostream>
#include <stdexcept>
#include "common/logging/log.h"
#include "key_manager.h"
#include "path_util.h"
std::shared_ptr<KeyManager> KeyManager::s_instance = nullptr;
std::mutex KeyManager::s_mutex;
// ------------------- Constructor & Singleton -------------------
KeyManager::KeyManager() {
SetDefaultKeys();
}
KeyManager::~KeyManager() {
SaveToFile();
}
std::shared_ptr<KeyManager> KeyManager::GetInstance() {
std::lock_guard<std::mutex> lock(s_mutex);
if (!s_instance)
s_instance = std::make_shared<KeyManager>();
return s_instance;
}
void KeyManager::SetInstance(std::shared_ptr<KeyManager> instance) {
std::lock_guard<std::mutex> lock(s_mutex);
s_instance = instance;
}
// ------------------- Load / Save -------------------
bool KeyManager::LoadFromFile() {
try {
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto keysPath = userDir / "keys.json";
if (!std::filesystem::exists(keysPath)) {
SetDefaultKeys();
SaveToFile();
LOG_DEBUG(KeyManager, "Created default key file: {}", keysPath.string());
return true;
}
std::ifstream file(keysPath);
if (!file.is_open()) {
LOG_ERROR(KeyManager, "Could not open key file: {}", keysPath.string());
return false;
}
json j;
file >> j;
SetDefaultKeys(); // start from defaults
if (j.contains("TrophyKeySet"))
j.at("TrophyKeySet").get_to(m_keys.TrophyKeySet);
LOG_DEBUG(KeyManager, "Successfully loaded keys from: {}", keysPath.string());
return true;
} catch (const std::exception& e) {
LOG_ERROR(KeyManager, "Error loading keys, using defaults: {}", e.what());
SetDefaultKeys();
return false;
}
}
bool KeyManager::SaveToFile() {
try {
const auto userDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
const auto keysPath = userDir / "keys.json";
json j;
KeysToJson(j);
std::ofstream file(keysPath);
if (!file.is_open()) {
LOG_ERROR(KeyManager, "Could not open key file for writing: {}", keysPath.string());
return false;
}
file << std::setw(4) << j;
file.flush();
if (file.fail()) {
LOG_ERROR(KeyManager, "Failed to write keys to: {}", keysPath.string());
return false;
}
LOG_DEBUG(KeyManager, "Successfully saved keys to: {}", keysPath.string());
return true;
} catch (const std::exception& e) {
LOG_ERROR(KeyManager, "Error saving keys: {}", e.what());
return false;
}
}
// ------------------- JSON conversion -------------------
void KeyManager::KeysToJson(json& j) const {
j = m_keys;
}
void KeyManager::JsonToKeys(const json& j) {
json current = m_keys; // serialize current defaults
current.update(j); // merge only fields present in file
m_keys = current.get<AllKeys>(); // deserialize back
}
// ------------------- Defaults / Checks -------------------
void KeyManager::SetDefaultKeys() {
m_keys = AllKeys{};
}
bool KeyManager::HasKeys() const {
return !m_keys.TrophyKeySet.ReleaseTrophyKey.empty();
}
// ------------------- Hex conversion -------------------
std::vector<u8> KeyManager::HexStringToBytes(const std::string& hexStr) {
std::vector<u8> bytes;
if (hexStr.empty())
return bytes;
if (hexStr.size() % 2 != 0)
throw std::runtime_error("Invalid hex string length");
bytes.reserve(hexStr.size() / 2);
auto hexCharToInt = [](char c) -> u8 {
if (c >= '0' && c <= '9')
return c - '0';
if (c >= 'A' && c <= 'F')
return c - 'A' + 10;
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
throw std::runtime_error("Invalid hex character");
};
for (size_t i = 0; i < hexStr.size(); i += 2) {
u8 high = hexCharToInt(hexStr[i]);
u8 low = hexCharToInt(hexStr[i + 1]);
bytes.push_back((high << 4) | low);
}
return bytes;
}
std::string KeyManager::BytesToHexString(const std::vector<u8>& bytes) {
static const char hexDigits[] = "0123456789ABCDEF";
std::string hexStr;
hexStr.reserve(bytes.size() * 2);
for (u8 b : bytes) {
hexStr.push_back(hexDigits[(b >> 4) & 0xF]);
hexStr.push_back(hexDigits[b & 0xF]);
}
return hexStr;
}