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* re-implement custom trophy sounds using sdl3 mixer * fix build vars * Don't change SDL version
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <variant>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <queue>
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#include "common/fixed_value.h"
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#include "common/types.h"
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#include "core/libraries/np/np_trophy.h"
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#include "imgui/imgui_layer.h"
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#include "imgui/imgui_texture.h"
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namespace Libraries::Np::NpTrophy {
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class TrophyUI final : public ImGui::Layer {
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public:
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TrophyUI(const std::filesystem::path& trophyIconPath, const std::string& trophyName,
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const std::string_view& rarity);
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~TrophyUI() override;
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void Finish();
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void Draw() override;
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private:
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std::string trophy_name;
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std::string_view trophy_type;
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ImGui::RefCountedTexture trophy_icon;
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ImGui::RefCountedTexture trophy_type_icon;
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MIX_Mixer* mixer;
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MIX_Audio* audio;
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};
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struct TrophyInfo {
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std::filesystem::path trophy_icon_path;
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std::string trophy_name;
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std::string_view trophy_type;
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};
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void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::string& trophyName,
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const std::string_view& rarity);
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}; // namespace Libraries::Np::NpTrophy
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