shadPS4/src
Stephen Miller 9e7df6ae54
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Kernel.Vmm: Remove hack from #2726 (#3864)
* Remove SceKernelInternalMemory mapping

Contrary to my initial beliefs, this is very much a hack.

* Unreachable for unpatched code

This will always infinitely loop, making logs extremely large.

* Update linker.cpp
2025-12-11 12:24:45 +02:00
..
common cli: add --show-fps to the CLI launcher (#3860) 2025-12-08 21:02:54 +01:00
core Kernel.Vmm: Remove hack from #2726 (#3864) 2025-12-11 12:24:45 +02:00
images Qt: Add GUI for game-specific settings (#3533) 2025-09-10 12:18:39 +03:00
imgui ImGui: keep drawing when there's a pending change_layer (#3782) 2025-11-06 20:58:15 -03:00
input Remove debug logging 2025-12-02 09:50:11 +01:00
shader_recompiler vector_alu: Handle -1 as src1 in v_cmp_u64 (#3855) 2025-12-06 15:11:29 -08:00
video_core video_core: Scheduler priority pending operation queue (#3848) 2025-12-02 22:27:01 +01:00
.clang-format
emulator.cpp video_core: Initial implementation of pipeline cache (#3816) 2025-11-29 11:52:08 +02:00
emulator.h Impl sceSystemServiceLoadExec (#3647) 2025-09-25 23:01:52 -03:00
main.cpp cli: add --show-fps to the CLI launcher (#3860) 2025-12-08 21:02:54 +01:00
sdl_window.cpp Add basic mouse-to-touchpad emulation (#3842) 2025-12-02 10:21:01 +02:00
sdl_window.h Hotkey config changes (#3391) 2025-09-04 20:47:06 +03:00
shadps4.rc [Windows] Adding Properties to the Executable (#2789) 2025-04-17 09:43:14 +03:00