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203 lines
7.3 KiB
C++
203 lines
7.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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#include <cmath>
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#include <imgui.h>
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#include "imgui_internal.h"
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#define IM_COL32_GRAY(x) IM_COL32(x, x, x, 0xFF)
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#define IMGUI_FONT_TEXT 0
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#define IMGUI_FONT_MONO 1
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#define IMGUI_FONT_TEXT_BIG 2
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namespace ImGui {
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namespace Easing {
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inline float FastInFastOutCubic(float x) {
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constexpr float c4 = 1.587401f; // 4^(1/3)
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constexpr float c05 = 0.7937f; // 0.5^(1/3)
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return std::pow(c4 * x - c05, 3.0f) + 0.5f;
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}
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} // namespace Easing
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inline void CentralizeNextWindow() {
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const auto display_size = GetIO().DisplaySize;
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SetNextWindowPos(display_size / 2.0f, ImGuiCond_Always, {0.5f});
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}
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inline void CentralizeWindow() {
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const auto display_size = GetIO().DisplaySize - GetCurrentWindowRead()->SizeFull;
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SetWindowPos(display_size / 2.0f);
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}
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inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
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const auto cur_pos = GetWindowPos();
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if (cur_pos.x < 0.0f || cur_pos.y < 0.0f) {
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SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
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return;
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}
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const auto cur_size = GetCurrentWindowRead()->SizeFull;
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const auto bottom_right = cur_pos + cur_size;
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if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
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const auto max_pos = display_size - cur_size;
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SetWindowPos(ImMin(cur_pos, max_pos));
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}
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}
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inline void KeepNavHighlight() {
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GetCurrentContext()->NavCursorVisible = true;
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}
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inline void SetItemCurrentNavFocus(const ImGuiID id = -1) {
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const auto ctx = GetCurrentContext();
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SetFocusID(id == -1 ? ctx->LastItemData.ID : id, ctx->CurrentWindow);
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ctx->NavInitResult.Clear();
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ctx->NavCursorVisible = true;
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}
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inline void DrawPrettyBackground() {
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const double time = GetTime() / 1.5f;
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const float x = ((float)std::cos(time) + 1.0f) / 2.0f;
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const float d = Easing::FastInFastOutCubic(x);
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u8 top_left = ImLerp(0x13, 0x05, d);
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u8 top_right = ImLerp(0x00, 0x07, d);
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u8 bottom_right = ImLerp(0x03, 0x27, d);
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u8 bottom_left = ImLerp(0x05, 0x00, d);
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auto& window = *GetCurrentWindowRead();
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auto inner_pos = window.DC.CursorPos - window.WindowPadding;
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auto inner_size = GetContentRegionAvail() + window.WindowPadding * 2.0f;
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GetWindowDrawList()->AddRectFilledMultiColor(
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inner_pos, inner_pos + inner_size, IM_COL32_GRAY(top_left), IM_COL32_GRAY(top_right),
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IM_COL32_GRAY(bottom_right), IM_COL32_GRAY(bottom_left));
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}
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static void DrawCenteredText(const char* text, const char* text_end = nullptr,
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ImVec2 content = GetContentRegionAvail()) {
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auto pos = GetCursorPos();
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const auto text_size = CalcTextSize(text, text_end, false, content.x - 40.0f);
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PushTextWrapPos(content.x);
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SetCursorPos(pos + (content - text_size) / 2.0f);
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TextEx(text, text_end, ImGuiTextFlags_NoWidthForLargeClippedText);
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PopTextWrapPos();
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SetCursorPos(pos + content);
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}
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// Limited-length InputTextEx wrapper (limits UTF-8 code points)
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// - max_chars counts Unicode code points, not bytes
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// - Works for single-line and multi-line
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// - Chains user callbacks if provided
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struct InputTextLimitCtx {
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int max_chars;
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ImGuiInputTextCallback user_cb;
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void* user_user_data;
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ImGuiInputTextFlags forward_flags; // original flags requested by caller
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};
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inline int InputTextLimitCallback(ImGuiInputTextCallbackData* data) {
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InputTextLimitCtx* ctx = static_cast<InputTextLimitCtx*>(data->UserData);
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if (ctx && ctx->user_cb) {
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const ImGuiInputTextFlags ev = data->EventFlag;
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const ImGuiInputTextFlags ff = ctx->forward_flags;
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const bool should_forward =
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((ev == ImGuiInputTextFlags_CallbackAlways) &&
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(ff & ImGuiInputTextFlags_CallbackAlways)) ||
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((ev == ImGuiInputTextFlags_CallbackEdit) && (ff & ImGuiInputTextFlags_CallbackEdit)) ||
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((ev == ImGuiInputTextFlags_CallbackCharFilter) &&
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(ff & ImGuiInputTextFlags_CallbackCharFilter)) ||
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((ev == ImGuiInputTextFlags_CallbackCompletion) &&
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(ff & ImGuiInputTextFlags_CallbackCompletion)) ||
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((ev == ImGuiInputTextFlags_CallbackHistory) &&
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(ff & ImGuiInputTextFlags_CallbackHistory)) ||
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((ev == ImGuiInputTextFlags_CallbackResize) &&
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(ff & ImGuiInputTextFlags_CallbackResize));
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if (should_forward) {
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void* orig = data->UserData;
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data->UserData = ctx->user_user_data;
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int user_ret = ctx->user_cb(data);
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data->UserData = orig;
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if (user_ret != 0) {
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return user_ret;
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}
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}
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}
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if (!ctx || ctx->max_chars < 0) {
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return 0;
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}
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// Enforce limit: discard extra characters on filter, trim on edit
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if (data->EventFlag == ImGuiInputTextFlags_CallbackCharFilter) {
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ImGuiContext* g = data->Ctx;
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if (!g) {
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return 0;
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}
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ImGuiInputTextState* st = &g->InputTextState;
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if (st == nullptr || st->TextSrc == nullptr) {
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return 0;
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}
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int cur_chars = ImTextCountCharsFromUtf8(st->TextSrc, st->TextSrc + st->TextLen);
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int sel_chars = 0;
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if (st->HasSelection()) {
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const int ib = st->GetSelectionStart();
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const int ie = st->GetSelectionEnd();
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sel_chars = ImTextCountCharsFromUtf8(st->TextSrc + ib, st->TextSrc + ie);
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}
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const int remaining = ctx->max_chars - (cur_chars - sel_chars);
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if (remaining <= 0) {
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data->EventChar = 0;
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return 1; // discard
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}
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return 0;
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}
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if (data->EventFlag == ImGuiInputTextFlags_CallbackEdit) {
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// Trim tail to ensure text length <= max_chars code points
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const char* s = data->Buf;
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const char* end = s + data->BufTextLen;
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const char* p = s;
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int codepoints = 0;
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while (p < end && codepoints < ctx->max_chars) {
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unsigned int c;
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int len = ImTextCharFromUtf8(&c, p, end);
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if (len <= 0)
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break;
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p += len;
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codepoints++;
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}
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if (p < end) {
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const int keep_bytes = static_cast<int>(p - s);
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data->DeleteChars(keep_bytes, data->BufTextLen - keep_bytes);
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if (data->CursorPos > data->BufTextLen)
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data->CursorPos = data->BufTextLen;
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if (data->SelectionStart > data->BufTextLen)
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data->SelectionStart = data->BufTextLen;
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if (data->SelectionEnd > data->BufTextLen)
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data->SelectionEnd = data->BufTextLen;
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}
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return 0;
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}
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return 0;
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}
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inline bool InputTextExLimited(const char* label, const char* hint, char* buf, int buf_size,
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const ImVec2& size_arg, ImGuiInputTextFlags flags, int max_chars,
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ImGuiInputTextCallback callback = nullptr,
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void* user_data = nullptr) {
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InputTextLimitCtx ctx{max_chars, callback, user_data, flags};
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ImGuiInputTextFlags flags2 =
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flags | ImGuiInputTextFlags_CallbackCharFilter | ImGuiInputTextFlags_CallbackEdit;
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return InputTextEx(label, hint, buf, buf_size, size_arg, flags2, InputTextLimitCallback, &ctx);
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}
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} // namespace ImGui
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