shadPS4/src/core/libraries/avplayer/avplayer_state.h
Vladislav Mikhalin b5c69189e5 avplayer WIP
2024-08-15 22:00:51 +03:00

86 lines
2.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "avplayer.h"
#include "avplayer_data_streamer.h"
#include "avplayer_source.h"
#include "core/libraries/kernel/thread_management.h"
#include <memory>
namespace Libraries::AvPlayer {
class Stream;
class AvDecoder;
class AvPlayerState : public AvPlayerStateCallback {
public:
AvPlayerState(const SceAvPlayerInitData& init_data, const ThreadPriorities& priorities);
~AvPlayerState();
s32 AddSource(std::string_view filename, SceAvPlayerSourceType source_type);
s32 GetStreamCount();
s32 GetStreamInfo(u32 stream_index, SceAvPlayerStreamInfo& info);
s32 EnableStream(u32 stream_id);
s32 Start();
bool Stop();
bool GetAudioData(SceAvPlayerFrameInfo& audio_info);
bool GetVideoData(SceAvPlayerFrameInfo& video_info);
bool GetVideoData(SceAvPlayerFrameInfoEx& video_info);
bool IsActive();
u64 CurrentTime();
private:
using ScePthreadMutex = Kernel::ScePthreadMutex;
using ScePthread = Kernel::ScePthread;
// Event Replacement
static void PS4_SYSV_ABI AutoPlayEventCallback(void* handle, s32 event_id, s32 source_id,
void* event_data);
void OnWarning(u32 id) override;
void OnError() override;
void OnEOF() override;
void OnPlaybackStateChanged(AvState state);
std::optional<bool> OnBufferingCheckEvent(u32 num_frames);
void EmitEvent(SceAvPlayerEvents event_id, void* event_data = nullptr);
bool SetState(AvState state);
static void* PS4_SYSV_ABI AvControllerThread(void* p_user_data);
void AddSourceEvent();
int StartControllerThread();
int ProcessEvent();
int UpdateBufferingState();
bool IsStateTransitionValid(AvState state);
std::unique_ptr<AvPlayerSource> m_up_source;
SceAvPlayerMemAllocator m_memory_replacement{};
SceAvPlayerFileReplacement m_file_replacement{};
SceAvPlayerEventReplacement m_event_replacement{};
SceAvPlayerEventReplacement m_user_event_replacement{};
ThreadPriorities m_thread_priorities{};
bool m_auto_start{};
u8 m_default_language[4]{};
std::atomic_int32_t m_quit;
std::atomic<AvState> m_current_state;
std::atomic<AvState> m_previous_state;
u32 m_thread_priority;
u32 m_thread_affinity;
std::atomic_uint32_t m_some_event_result{};
PthreadMutex m_state_machine_mutex{};
PthreadMutex m_event_handler_mutex{};
ScePthread m_controller_thread{};
AvPlayerQueue<AvPlayerEvent> m_event_queue{};
};
} // namespace Libraries::AvPlayer