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* the bare minimum (this won't even compile on windows yet) * well I guess this is redundant now * Windows GetThreadName * Move function to common/thread and add full guest name where applicable * the loathsome clang-formatter * do stuff first ask for opinions later * copyright 2026 * remove unused header * copyright 2024-2026 --------- Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <chrono>
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#include "common/types.h"
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namespace Common {
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enum class ThreadPriority : u32 {
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Low = 0,
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Normal = 1,
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High = 2,
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VeryHigh = 3,
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Critical = 4,
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};
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void SetCurrentThreadRealtime(std::chrono::nanoseconds period_ns);
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void SetCurrentThreadPriority(ThreadPriority new_priority);
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void SetCurrentThreadName(const char* name);
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void SetThreadName(void* thread, const char* name);
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bool AccurateSleep(std::chrono::nanoseconds duration, std::chrono::nanoseconds* remaining,
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bool interruptible);
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class AccurateTimer {
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std::chrono::nanoseconds target_interval{};
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std::chrono::nanoseconds total_wait{};
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std::chrono::high_resolution_clock::time_point start_time;
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public:
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explicit AccurateTimer(std::chrono::nanoseconds target_interval);
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void Start();
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void End();
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std::chrono::nanoseconds GetTotalWait() const {
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return total_wait;
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}
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};
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std::string GetCurrentThreadName();
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} // namespace Common
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