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Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided. |
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| .. | ||
| audio_core | ||
| common | ||
| core | ||
| dedicated_room | ||
| input_common | ||
| network | ||
| shader_recompiler | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| .clang-format | ||
| CMakeLists.txt | ||