fix: resume application when library applets are closed

This commit is contained in:
Exverge 2024-03-24 19:51:18 -04:00 committed by Mike Lothian
parent bf4c8952b0
commit 1a561852bb

View File

@ -101,6 +101,22 @@ Result ILibraryAppletAccessor::PushInData(SharedPointer<IStorage> storage) {
Result ILibraryAppletAccessor::PopOutData(Out<SharedPointer<IStorage>> out_storage) {
LOG_DEBUG(Service_AM, "called");
// todo: move library applet fix to another function
// since this function is only called for applets that give a result,
// applets that don't (e.g. info applets in 1st party games) simply freeze
if (auto caller = m_applet->caller_applet.lock(); caller != nullptr) {
caller->SetInteractibleLocked(true);
caller->lifecycle_manager.SetFocusState(FocusState::InFocus);
caller->lifecycle_manager.UpdateRequestedFocusState();
caller->lifecycle_manager.SetResumeNotificationEnabled(true);
caller->lifecycle_manager.RequestResumeNotification();
caller->UpdateSuspensionStateLocked(true);
} else {
LOG_CRITICAL(Service_AM, "Caller applet pointer is invalid.");
LOG_CRITICAL(Service_AM, "The emulator will freeze!");
}
R_RETURN(m_broker->GetOutData().Pop(out_storage.Get()));
}