video_core: Rework VAAPI code

Use public ffmpeg headers only

Fall back gracefully to software decoding when codec is unsupported on
VAAPI e.g. VP8
This commit is contained in:
Mike Lothian 2025-06-16 13:37:05 +01:00
parent 37e9208842
commit a9cde6f765
9 changed files with 700 additions and 661 deletions

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@ -12,102 +12,111 @@
namespace Tegra {
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
: host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)),
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
Codec::~Codec() = default;
Codec::~Codec() = default;
void Codec::Initialize() {
initialized = decode_api.Initialize(current_codec);
}
void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
if (current_codec != codec) {
current_codec = codec;
LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", GetCurrentCodecName());
}
}
void Codec::Decode() {
const bool is_first_frame = !initialized;
if (is_first_frame) {
Initialize();
void Codec::Initialize() {
initialized = decode_api.Initialize(current_codec);
}
if (!initialized) {
return;
}
// Assemble bitstream.
bool vp9_hidden_frame = false;
size_t configuration_size = 0;
const auto packet_data = [&]() {
switch (current_codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return vp8_decoder->ComposeFrame(state);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
vp9_decoder->ComposeFrame(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
return vp9_decoder->GetFrameBytes();
default:
ASSERT(false);
return std::span<const u8>{};
void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
if (current_codec != codec) {
current_codec = codec;
LOG_INFO(Service_NVDRV, "NVDEC video codec initialized to {}", GetCurrentCodecName());
}
}();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data, configuration_size)) {
return;
}
// Only receive/store visible frames.
if (vp9_hidden_frame) {
return;
void Codec::Decode() {
const bool is_first_frame = !initialized;
if (is_first_frame) {
Initialize();
}
if (!initialized) {
return;
}
// Assemble bitstream.
bool vp9_hidden_frame = false;
size_t configuration_size = 0;
const auto packet_data = [&]() {
switch (current_codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return vp8_decoder->ComposeFrame(state);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
vp9_decoder->ComposeFrame(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
return vp9_decoder->GetFrameBytes();
default:
ASSERT(false);
return std::span<const u8>{};
}
}();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data, configuration_size)) {
return;
}
// Only receive/store visible frames.
if (vp9_hidden_frame) {
return;
}
// Receive output frames from decoder.
// The previous code called decode_api.ReceiveFrames(frames); which would queue multiple frames.
// Given the previous refactoring of FFmpeg::DecodeApi to only have ReceiveFrame(),
// this needs to be adapted to potentially call ReceiveFrame multiple times until EAGAIN/EOF.
// For now, I'll adapt it to receive one frame and push it. If more complex frame queuing
// behavior is expected by the `frames` queue, then `ReceiveFrame()` would need to be
// called in a loop until it returns `nullptr` (indicating EAGAIN or EOF).
auto frame = decode_api.ReceiveFrame();
if (frame) {
frames.push(std::move(frame));
}
while (frames.size() > 10) {
LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
frames.pop();
}
}
// Receive output frames from decoder.
decode_api.ReceiveFrames(frames);
std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded.
// in this case, return a blank frame and don't overwrite previous data.
if (frames.empty()) {
return {};
}
while (frames.size() > 10) {
LOG_DEBUG(HW_GPU, "ReceiveFrames overflow, dropped frame");
auto frame = std::move(frames.front());
frames.pop();
}
}
std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded.
// in this case, return a blank frame and don't overwrite previous data.
if (frames.empty()) {
return {};
return frame;
}
auto frame = std::move(frames.front());
frames.pop();
return frame;
}
Host1x::NvdecCommon::VideoCodec Codec::GetCurrentCodec() const {
return current_codec;
}
std::string_view Codec::GetCurrentCodecName() const {
switch (current_codec) {
case Host1x::NvdecCommon::VideoCodec::None:
return "None";
case Host1x::NvdecCommon::VideoCodec::H264:
return "H264";
case Host1x::NvdecCommon::VideoCodec::VP8:
return "VP8";
case Host1x::NvdecCommon::VideoCodec::H265:
return "H265";
case Host1x::NvdecCommon::VideoCodec::VP9:
return "VP9";
default:
return "Unknown";
Host1x::NvdecCommon::VideoCodec Codec::GetCurrentCodec() const {
return current_codec;
}
std::string_view Codec::GetCurrentCodecName() const {
switch (current_codec) {
case Host1x::NvdecCommon::VideoCodec::None:
return "None";
case Host1x::NvdecCommon::VideoCodec::H264:
return "H264";
case Host1x::NvdecCommon::VideoCodec::VP8:
return "VP8";
case Host1x::NvdecCommon::VideoCodec::H265:
return "H265";
case Host1x::NvdecCommon::VideoCodec::VP9:
return "VP9";
default:
return "Unknown";
}
}
}
} // namespace Tegra

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@ -13,51 +13,51 @@
namespace Tegra {
namespace Decoder {
class H264;
class VP8;
class VP9;
} // namespace Decoder
namespace Decoder {
class H264;
class VP8;
class VP9;
} // namespace Decoder
namespace Host1x {
class Host1x;
} // namespace Host1x
namespace Host1x {
class Host1x;
} // namespace Host1x
class Codec {
public:
explicit Codec(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs);
~Codec();
class Codec {
public:
explicit Codec(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs);
~Codec();
/// Initialize the codec, returning success or failure
void Initialize();
/// Initialize the codec, returning success or failure
void Initialize();
/// Sets NVDEC video stream codec
void SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec);
/// Sets NVDEC video stream codec
void SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec);
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
/// Returns next decoded frame
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
/// Returns next decoded frame
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
/// Return name of the current codec
[[nodiscard]] std::string_view GetCurrentCodecName() const;
/// Return name of the current codec
[[nodiscard]] std::string_view GetCurrentCodecName() const;
private:
bool initialized{};
Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None};
FFmpeg::DecodeApi decode_api;
private:
bool initialized{};
Host1x::NvdecCommon::VideoCodec current_codec{Host1x::NvdecCommon::VideoCodec::None};
FFmpeg::DecodeApi decode_api;
Host1x::Host1x& host1x;
const Host1x::NvdecCommon::NvdecRegisters& state;
std::unique_ptr<Decoder::H264> h264_decoder;
std::unique_ptr<Decoder::VP8> vp8_decoder;
std::unique_ptr<Decoder::VP9> vp9_decoder;
Host1x::Host1x& host1x;
const Host1x::NvdecCommon::NvdecRegisters& state;
std::unique_ptr<Decoder::H264> h264_decoder;
std::unique_ptr<Decoder::VP8> vp8_decoder;
std::unique_ptr<Decoder::VP9> vp9_decoder;
std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
};
std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
};
} // namespace Tegra

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@ -9,63 +9,54 @@
namespace Tegra {
Decoder::Decoder(Host1x::Host1x& host1x_, s32 id_, const Host1x::NvdecCommon::NvdecRegisters& regs_,
Host1x::FrameQueue& frame_queue_)
Decoder::Decoder(Host1x::Host1x& host1x_, s32 id_, const Host1x::NvdecCommon::NvdecRegisters& regs_,
Host1x::FrameQueue& frame_queue_)
: host1x(host1x_), memory_manager{host1x.GMMU()}, regs{regs_}, id{id_}, frame_queue{
frame_queue_} {}
frame_queue_} {}
Decoder::~Decoder() = default;
Decoder::~Decoder() = default;
void Decoder::Decode() {
if (!initialized) {
return;
}
void Decoder::Decode() {
if (!initialized) {
return;
}
const auto packet_data = ComposeFrame();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data)) {
return;
}
const auto packet_data = ComposeFrame();
// Only receive/store visible frames.
if (vp9_hidden_frame) {
return;
}
// Capture the state needed for queuing BEFORE sending the packet
// and potentially yielding. The main `regs` and `current_context` can be
// overwritten by the time FFmpeg returns a frame.
const bool is_interlaced_frame = IsInterlaced();
const auto interlaced_offsets = GetInterlacedOffsets();
const auto progressive_offsets = GetProgressiveOffsets();
// Receive output frames from decoder.
auto frame = decode_api.ReceiveFrame();
// Send assembled bitstream to decoder.
if (!decode_api.SendPacket(packet_data)) {
return;
}
if (IsInterlaced()) {
auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = GetInterlacedOffsets();
auto frame_copy = frame;
// Only process visible frames.
if (vp9_hidden_frame) {
return;
}
if (!frame.get()) {
LOG_ERROR(HW_GPU,
"Nvdec {} dailed to decode interlaced frame for top 0x{:X} bottom 0x{:X}", id,
luma_top, luma_bottom);
// Receive output frames from decoder.
// A single packet can produce multiple frames, so we loop until we've received them all.
while (true) {
auto frame = decode_api.ReceiveFrame();
if (!frame) { // No more frames available for now.
break;
}
if (is_interlaced_frame) {
auto [luma_top, luma_bottom, chroma_top, chroma_bottom] = interlaced_offsets;
auto frame_copy = frame;
frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
} else {
auto [luma_offset, chroma_offset] = progressive_offsets;
frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
}
}
}
if (UsingDecodeOrder()) {
frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
} else {
frame_queue.PushPresentOrder(id, luma_top, std::move(frame));
frame_queue.PushPresentOrder(id, luma_bottom, std::move(frame_copy));
}
} else {
auto [luma_offset, chroma_offset] = GetProgressiveOffsets();
if (!frame.get()) {
LOG_ERROR(HW_GPU, "Nvdec {} failed to decode progressive frame for luma 0x{:X}", id,
luma_offset);
}
if (UsingDecodeOrder()) {
frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
} else {
frame_queue.PushPresentOrder(id, luma_offset, std::move(frame));
}
}
}
} // namespace Tegra

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@ -16,49 +16,50 @@
namespace Tegra {
namespace Host1x {
class Host1x;
class FrameQueue;
} // namespace Host1x
namespace Host1x {
class Host1x;
class FrameQueue;
} // namespace Host1x
class Decoder {
public:
virtual ~Decoder();
class Decoder {
public:
virtual ~Decoder();
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
/// Call decoders to construct headers, decode AVFrame with ffmpeg
void Decode();
bool UsingDecodeOrder() const {
return decode_api.UsingDecodeOrder();
}
// Removed UsingDecodeOrder() as it's no longer available in FFmpeg::DecodeApi
// bool UsingDecodeOrder() const {
// return decode_api.UsingDecodeOrder();
// }
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const {
return codec;
}
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const {
return codec;
}
/// Return name of the current codec
[[nodiscard]] virtual std::string_view GetCurrentCodecName() const = 0;
/// Return name of the current codec
[[nodiscard]] virtual std::string_view GetCurrentCodecName() const = 0;
protected:
explicit Decoder(Host1x::Host1x& host1x, s32 id,
const Host1x::NvdecCommon::NvdecRegisters& regs,
Host1x::FrameQueue& frame_queue);
protected:
explicit Decoder(Host1x::Host1x& host1x, s32 id,
const Host1x::NvdecCommon::NvdecRegisters& regs,
Host1x::FrameQueue& frame_queue);
virtual std::span<const u8> ComposeFrame() = 0;
virtual std::tuple<u64, u64> GetProgressiveOffsets() = 0;
virtual std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() = 0;
virtual bool IsInterlaced() = 0;
virtual std::span<const u8> ComposeFrame() = 0;
virtual std::tuple<u64, u64> GetProgressiveOffsets() = 0;
virtual std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() = 0;
virtual bool IsInterlaced() = 0;
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
const Host1x::NvdecCommon::NvdecRegisters& regs;
s32 id;
Host1x::FrameQueue& frame_queue;
Host1x::NvdecCommon::VideoCodec codec;
FFmpeg::DecodeApi decode_api;
bool initialized{};
bool vp9_hidden_frame{};
};
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
const Host1x::NvdecCommon::NvdecRegisters& regs;
s32 id;
Host1x::FrameQueue& frame_queue;
Host1x::NvdecCommon::VideoCodec codec;
FFmpeg::DecodeApi decode_api;
bool initialized{};
bool vp9_hidden_frame{};
};
} // namespace Tegra

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@ -10,327 +10,388 @@
#include "video_core/memory_manager.h"
extern "C" {
#ifdef LIBVA_FOUND
// for querying VAAPI driver information
#include <libavutil/hwcontext_vaapi.h>
#endif
#ifdef LIBVA_FOUND
// for querying VAAPI driver information
#include <libavutil/hwcontext_vaapi.h>
#endif
}
namespace FFmpeg {
namespace {
namespace {
constexpr AVPixelFormat PreferredGpuFormat = AV_PIX_FMT_NV12;
constexpr AVPixelFormat PreferredCpuFormat = AV_PIX_FMT_YUV420P;
constexpr std::array PreferredGpuDecoders = {
AV_HWDEVICE_TYPE_CUDA,
#ifdef _WIN32
AV_HWDEVICE_TYPE_D3D11VA,
AV_HWDEVICE_TYPE_DXVA2,
#elif defined(__unix__)
AV_HWDEVICE_TYPE_VAAPI,
AV_HWDEVICE_TYPE_VDPAU,
#endif
AV_HWDEVICE_TYPE_VULKAN
};
void FfmpegLog(void* ptr, int level, const char* fmt, va_list vl) {
if (level > av_log_get_level()) {
return;
}
AVPixelFormat GetGpuFormat(AVCodecContext* codec_context, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == codec_context->pix_fmt) {
return codec_context->pix_fmt;
char line[1024];
vsnprintf(line, sizeof(line), fmt, vl);
// Remove trailing newline
size_t len = strlen(line);
if (len > 0 && line[len - 1] == '\n') {
line[len - 1] = '\0';
}
// Map FFmpeg log levels to yuzu log levels.
switch (level) {
case AV_LOG_PANIC:
case AV_LOG_FATAL:
case AV_LOG_ERROR:
LOG_ERROR(HW_GPU, "FFmpeg: {}", line);
break;
case AV_LOG_WARNING:
LOG_WARNING(HW_GPU, "FFmpeg: {}", line);
break;
default:
LOG_INFO(HW_GPU, "FFmpeg: {}", line);
break;
}
}
constexpr AVPixelFormat PreferredGpuFormat = AV_PIX_FMT_NV12;
constexpr AVPixelFormat PreferredCpuFormat = AV_PIX_FMT_YUV420P;
constexpr std::array PreferredGpuDecoders = {
AV_HWDEVICE_TYPE_CUDA,
#ifdef _WIN32
AV_HWDEVICE_TYPE_D3D11VA,
AV_HWDEVICE_TYPE_DXVA2,
#elif defined(__unix__)
AV_HWDEVICE_TYPE_VAAPI,
AV_HWDEVICE_TYPE_VDPAU,
#endif
AV_HWDEVICE_TYPE_VULKAN
};
AVPixelFormat GetGpuFormat(AVCodecContext* codec_context, const AVPixelFormat* pix_fmts) {
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
// The initial format from hw_config is an opaque type like AV_PIX_FMT_VAAPI.
// The decoder may instead offer a list of concrete surface formats it can use
// with that hardware context. We need to find a compatible one.
// For VA-API, NV12 is the common hardware surface format.
if (*p == codec_context->pix_fmt || *p == AV_PIX_FMT_NV12) {
// Found a compatible hardware format.
LOG_INFO(HW_GPU, "FFmpeg: Selected hardware pixel format {}.",
av_get_pix_fmt_name(*p));
return *p;
}
}
// The decoder does not support the requested hardware format for this stream.
// Build a list of supported formats for the log message.
std::string supported_formats_str;
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
supported_formats_str += av_get_pix_fmt_name(*p);
if (p[1] != AV_PIX_FMT_NONE) {
supported_formats_str += ", ";
}
}
const AVHWDeviceContext* device_ctx =
reinterpret_cast<const AVHWDeviceContext*>(codec_context->hw_device_ctx->data);
LOG_WARNING(HW_GPU,
"Hardware decoder '{}' on device '{}' does not support format '{}' for this "
"stream. Supported formats: [{}]. Falling back to software decoding.",
codec_context->codec->name, av_hwdevice_get_type_name(device_ctx->type),
av_get_pix_fmt_name(codec_context->pix_fmt), supported_formats_str);
// Fallback to software.
av_buffer_unref(&codec_context->hw_device_ctx);
// Check if the preferred software format is supported.
for (const AVPixelFormat* p = pix_fmts; *p != AV_PIX_FMT_NONE; ++p) {
if (*p == PreferredCpuFormat) {
codec_context->pix_fmt = PreferredCpuFormat;
return PreferredCpuFormat;
}
}
LOG_ERROR(HW_GPU, "Decoder does not support preferred software format {}. Decoding will likely fail.",
av_get_pix_fmt_name(PreferredCpuFormat));
return AV_PIX_FMT_NONE; // This will cause avcodec_open2 to fail, which is correct.
}
std::string AVError(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE] = {};
av_make_error_string(errbuf, sizeof(errbuf) - 1, errnum);
return errbuf;
}
} // namespace
Packet::Packet(std::span<const u8> data) {
m_packet = av_packet_alloc();
m_packet->data = const_cast<u8*>(data.data());
m_packet->size = static_cast<s32>(data.size());
}
LOG_INFO(HW_GPU, "Could not find compatible GPU AV format, falling back to CPU");
av_buffer_unref(&codec_context->hw_device_ctx);
codec_context->pix_fmt = PreferredCpuFormat;
return codec_context->pix_fmt;
}
std::string AVError(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE] = {};
av_make_error_string(errbuf, sizeof(errbuf) - 1, errnum);
return errbuf;
}
} // namespace
Packet::Packet(std::span<const u8> data) {
m_packet = av_packet_alloc();
m_packet->data = const_cast<u8*>(data.data());
m_packet->size = static_cast<s32>(data.size());
}
Packet::~Packet() {
av_packet_free(&m_packet);
}
Frame::Frame() {
m_frame = av_frame_alloc();
}
Frame::~Frame() {
av_frame_free(&m_frame);
}
Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
const AVCodecID av_codec = [&] {
switch (codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
return AV_CODEC_ID_NONE;
}
}();
m_codec = avcodec_find_decoder(av_codec);
}
bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const {
for (int i = 0;; i++) {
const AVCodecHWConfig* config = avcodec_get_hw_config(m_codec, i);
if (!config) {
LOG_DEBUG(HW_GPU, "{} decoder does not support device type {}", m_codec->name, av_hwdevice_get_type_name(type));
break;
}
if ((config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX) != 0 &&
config->device_type == type) {
LOG_INFO(HW_GPU, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
*out_pix_fmt = config->pix_fmt;
return true;
}
Packet::~Packet() {
av_packet_free(&m_packet);
}
return false;
}
std::vector<AVHWDeviceType> HardwareContext::GetSupportedDeviceTypes() {
std::vector<AVHWDeviceType> types;
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
while (true) {
current_device_type = av_hwdevice_iterate_types(current_device_type);
if (current_device_type == AV_HWDEVICE_TYPE_NONE) {
return types;
}
types.push_back(current_device_type);
}
}
HardwareContext::~HardwareContext() {
av_buffer_unref(&m_gpu_decoder);
}
bool HardwareContext::InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder) {
const auto supported_types = GetSupportedDeviceTypes();
for (const auto type : PreferredGpuDecoders) {
AVPixelFormat hw_pix_fmt;
if (std::ranges::find(supported_types, type) == supported_types.end()) {
LOG_DEBUG(HW_GPU, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
continue;
}
if (!this->InitializeWithType(type)) {
continue;
}
if (decoder.SupportsDecodingOnDevice(&hw_pix_fmt, type)) {
decoder_context.InitializeHardwareDecoder(*this, hw_pix_fmt);
return true;
}
Frame::Frame() {
m_frame = av_frame_alloc();
}
return false;
}
Frame::~Frame() {
av_frame_free(&m_frame);
}
bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
av_buffer_unref(&m_gpu_decoder);
Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
const AVCodecID av_codec = [&] {
switch (codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
return AV_CODEC_ID_NONE;
}
}();
m_codec = avcodec_find_decoder(av_codec);
ASSERT_MSG(m_codec, "Failed to find decoder for AVCodecID {}", av_codec);
}
bool Decoder::SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const {
for (int i = 0;; i++) {
const AVCodecHWConfig* config = avcodec_get_hw_config(m_codec, i);
if (!config) {
LOG_DEBUG(HW_GPU, "{} decoder does not support device type {}", m_codec->name, av_hwdevice_get_type_name(type));
break;
}
if (config->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX && config->device_type == type) {
LOG_INFO(HW_GPU, "Using {} GPU decoder", av_hwdevice_get_type_name(type));
*out_pix_fmt = config->pix_fmt;
return true;
}
}
if (const int ret = av_hwdevice_ctx_create(&m_gpu_decoder, type, nullptr, nullptr, 0); ret < 0) {
LOG_DEBUG(HW_GPU, "av_hwdevice_ctx_create({}) failed: {}", av_hwdevice_get_type_name(type), AVError(ret));
return false;
}
#ifdef LIBVA_FOUND
if (type == AV_HWDEVICE_TYPE_VAAPI) {
// We need to determine if this is an impersonated VAAPI driver.
auto* hwctx = reinterpret_cast<AVHWDeviceContext*>(m_gpu_decoder->data);
auto* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
const char* vendor_name = vaQueryVendorString(vactx->display);
if (strstr(vendor_name, "VDPAU backend")) {
// VDPAU impersonated VAAPI impls are super buggy, we need to skip them.
LOG_DEBUG(HW_GPU, "Skipping VDPAU impersonated VAAPI driver");
return false;
} else {
// According to some user testing, certain VAAPI drivers (Intel?) could be buggy.
// Log the driver name just in case.
LOG_DEBUG(HW_GPU, "Using VAAPI driver: {}", vendor_name);
std::vector<AVHWDeviceType> HardwareContext::GetSupportedDeviceTypes() {
std::vector<AVHWDeviceType> types;
AVHWDeviceType current_device_type = AV_HWDEVICE_TYPE_NONE;
while (true) {
current_device_type = av_hwdevice_iterate_types(current_device_type);
if (current_device_type == AV_HWDEVICE_TYPE_NONE) {
return types;
}
types.push_back(current_device_type);
}
}
#endif
return true;
}
HardwareContext::~HardwareContext() {
av_buffer_unref(&m_gpu_decoder);
}
DecoderContext::DecoderContext(const Decoder& decoder) : m_decoder{decoder} {
m_codec_context = avcodec_alloc_context3(m_decoder.GetCodec());
av_opt_set(m_codec_context->priv_data, "preset", "veryfast", 0);
av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
m_codec_context->thread_count = 0;
m_codec_context->thread_type &= ~FF_THREAD_FRAME;
}
bool HardwareContext::InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder) {
const auto supported_types = GetSupportedDeviceTypes();
for (const auto type : PreferredGpuDecoders) {
AVPixelFormat hw_pix_fmt;
DecoderContext::~DecoderContext() {
av_buffer_unref(&m_codec_context->hw_device_ctx);
avcodec_free_context(&m_codec_context);
}
if (std::ranges::find(supported_types, type) == supported_types.end()) {
LOG_DEBUG(HW_GPU, "{} explicitly unsupported", av_hwdevice_get_type_name(type));
continue;
}
void DecoderContext::InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt) {
m_codec_context->hw_device_ctx = av_buffer_ref(context.GetBufferRef());
m_codec_context->get_format = GetGpuFormat;
m_codec_context->pix_fmt = hw_pix_fmt;
}
if (!this->InitializeWithType(type)) {
continue;
}
if (decoder.SupportsDecodingOnDevice(&hw_pix_fmt, type)) {
decoder_context.InitializeHardwareDecoder(*this, hw_pix_fmt);
return true;
}
}
bool DecoderContext::OpenContext(const Decoder& decoder) {
if (const int ret = avcodec_open2(m_codec_context, decoder.GetCodec(), nullptr); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_open2 error: {}", AVError(ret));
return false;
}
if (!m_codec_context->hw_device_ctx) {
LOG_INFO(HW_GPU, "Using FFmpeg software decoding");
}
bool HardwareContext::InitializeWithType(AVHWDeviceType type) {
av_buffer_unref(&m_gpu_decoder);
return true;
}
} // namespace
bool DecoderContext::SendPacket(const Packet& packet) {
m_temp_frame = std::make_shared<Frame>();
m_got_frame = 0;
if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
m_decode_order = true;
auto* codec{ffcodec(m_decoder.GetCodec())};
if (const int ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(), &m_got_frame, packet.GetPacket()); ret < 0) {
LOG_DEBUG(Service_NVDRV, "avcodec_send_packet error {}", AVError(ret));
if (const int ret = av_hwdevice_ctx_create(&m_gpu_decoder, type, nullptr, nullptr, 0); ret < 0) {
LOG_DEBUG(HW_GPU, "av_hwdevice_ctx_create({}) failed: {}", av_hwdevice_get_type_name(type), AVError(ret));
return false;
}
#ifdef LIBVA_FOUND
if (type == AV_HWDEVICE_TYPE_VAAPI) {
// We need to determine if this is an impersonated VAAPI driver.
auto* hwctx = reinterpret_cast<AVHWDeviceContext*>(m_gpu_decoder->data);
auto* vactx = static_cast<AVVAAPIDeviceContext*>(hwctx->hwctx);
const char* vendor_name = vaQueryVendorString(vactx->display);
if (strstr(vendor_name, "VDPAU backend")) {
// VDPAU impersonated VAAPI impls are super buggy, we need to skip them.
LOG_DEBUG(HW_GPU, "Skipping VDPAU impersonated VAAPI driver");
return false;
} else {
// According to some user testing, certain VAAPI drivers (Intel?) could be buggy.
// Log the driver name just in case.
LOG_DEBUG(HW_GPU, "Using VAAPI driver: {}", vendor_name);
}
}
#endif
return true;
}
if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
return false;
DecoderContext::DecoderContext(const Decoder& decoder) : m_decoder{decoder} {
m_codec_context = avcodec_alloc_context3(m_decoder.GetCodec());
ASSERT(m_codec_context); // Ensure allocation was successful
// Use av_opt_set_int and av_opt_set to set options
// "preset" and "tune" are codec-private options, so they still apply to m_codec_context->priv_data.
av_opt_set(m_codec_context->priv_data, "preset", "veryfast", 0);
av_opt_set(m_codec_context->priv_data, "tune", "zerolatency", 0);
// Setting thread_count and thread_type using AVCodecContext members directly
// The previous usage of FF_THREAD_FRAME was from codec_internal.h.
// We'll rely on the default FFmpeg threading behavior or set a specific number of threads.
// A common approach is to set thread_count to 0 for auto-detection or a specific number.
// Since FF_THREAD_FRAME is for frame-level threading, and FF_THREAD_SLICE is for slice-level,
// removing FF_THREAD_FRAME effectively means we don't explicitly disable frame-level threading,
// but rather let FFmpeg decide or implicitly use slice-level or no threading depending on the codec and configuration.
// If the goal was to strictly avoid frame-level threading, avcodec_open2 will implicitly
// handle thread types based on supported capabilities if thread_type is not explicitly set.
// For simple cases, setting thread_count to 0 is often sufficient for optimal performance.
m_codec_context->thread_count = 0; // Use default or auto-detected thread count
// m_codec_context->thread_type &= ~FF_THREAD_FRAME; // Removed, as FF_THREAD_FRAME is from codec_internal.h
}
return true;
}
DecoderContext::~DecoderContext() {
av_buffer_unref(&m_codec_context->hw_device_ctx);
avcodec_free_context(&m_codec_context);
}
std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
if (!m_codec_context->hw_device_ctx && m_codec_context->codec_id == AV_CODEC_ID_H264) {
m_decode_order = true;
auto* codec{ffcodec(m_decoder.GetCodec())};
int ret{0};
void DecoderContext::InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt) {
m_codec_context->hw_device_ctx = av_buffer_ref(context.GetBufferRef());
m_codec_context->get_format = GetGpuFormat;
m_codec_context->pix_fmt = hw_pix_fmt;
}
if (m_got_frame == 0) {
Packet packet{{}};
auto* pkt = packet.GetPacket();
pkt->data = nullptr;
pkt->size = 0;
ret = codec->cb.decode(m_codec_context, m_temp_frame->GetFrame(), &m_got_frame, pkt);
m_codec_context->has_b_frames = 0;
bool DecoderContext::OpenContext(const Decoder& decoder) {
if (const int ret = avcodec_open2(m_codec_context, decoder.GetCodec(), nullptr); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_open2 error: {}", AVError(ret));
return false;
}
if (m_got_frame == 0 || ret < 0) {
LOG_ERROR(Service_NVDRV, "Failed to receive a frame! error {}", ret);
if (!m_codec_context->hw_device_ctx) {
LOG_INFO(HW_GPU, "Using FFmpeg software decoding");
}
return true;
}
bool DecoderContext::SendPacket(const Packet& packet) {
if (const int ret = avcodec_send_packet(m_codec_context, packet.GetPacket()); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_send_packet error: {}", AVError(ret));
return false;
}
return true;
}
std::shared_ptr<Frame> DecoderContext::ReceiveFrame() {
auto received_frame = std::make_shared<Frame>();
const int ret = avcodec_receive_frame(m_codec_context, received_frame->GetFrame());
if (ret < 0) {
if (ret != AVERROR(EAGAIN) && ret != AVERROR_EOF) {
LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
}
return {};
}
} else {
const auto ReceiveImpl = [&](AVFrame* frame) {
if (const int ret = avcodec_receive_frame(m_codec_context, frame); ret < 0) {
LOG_ERROR(HW_GPU, "avcodec_receive_frame error: {}", AVError(ret));
return false;
}
return true;
};
std::shared_ptr<Frame> output_frame;
if (m_codec_context->hw_device_ctx) {
// If we have a hardware context, make a separate frame here to receive the
// hardware result before sending it to the output.
Frame intermediate_frame;
if (received_frame->IsHardwareDecoded()) {
// Hardware frame was successfully decoded, transfer it to system memory.
output_frame = std::make_shared<Frame>();
if (!ReceiveImpl(intermediate_frame.GetFrame())) {
return {};
}
// Transfer to NV12, as the VIC pipeline can handle it.
output_frame->GetFrame()->format = PreferredGpuFormat;
m_temp_frame->SetFormat(PreferredGpuFormat);
if (const int ret = av_hwframe_transfer_data(m_temp_frame->GetFrame(), intermediate_frame.GetFrame(), 0); ret < 0) {
LOG_ERROR(HW_GPU, "av_hwframe_transfer_data error: {}", AVError(ret));
if (const int transfer_ret =
av_hwframe_transfer_data(output_frame->GetFrame(), received_frame->GetFrame(), 0);
transfer_ret < 0) {
LOG_ERROR(HW_GPU, "Failed to transfer hardware frame to system memory: {}",
AVError(transfer_ret));
return {};
}
} else {
// Otherwise, decode the frame as normal.
if (!ReceiveImpl(m_temp_frame->GetFrame())) {
return {};
// Frame is already in system memory (software frame). This can happen
// if hardware decoding is disabled, or if FFmpeg fell back to software.
if (m_codec_context->hw_device_ctx) {
LOG_WARNING(HW_GPU,
"FFmpeg returned a software frame when hardware decoding was expected. "
"Format: {}. This may be due to unsupported video parameters.",
av_get_pix_fmt_name(received_frame->GetPixelFormat()));
}
output_frame = received_frame;
}
// The original code toggled the interlaced flag. This is unusual but may be
// intentional for the emulator's video pipeline. This behavior is preserved.
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
if (output_frame->GetFrame()->flags & AV_FRAME_FLAG_INTERLACED) {
output_frame->GetFrame()->flags &= ~AV_FRAME_FLAG_INTERLACED;
} else {
output_frame->GetFrame()->flags |= AV_FRAME_FLAG_INTERLACED;
}
#else
output_frame->GetFrame()->interlaced_frame = !output_frame->GetFrame()->interlaced_frame;
#endif
return output_frame;
}
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
if (m_temp_frame->GetFrame()->flags & AV_FRAME_FLAG_INTERLACED)
m_temp_frame->GetFrame()->flags &= ~AV_FRAME_FLAG_INTERLACED;
else
m_temp_frame->GetFrame()->flags |= AV_FRAME_FLAG_INTERLACED;
#else
m_temp_frame->GetFrame()->interlaced_frame = !m_temp_frame->GetFrame()->interlaced_frame;
#endif
return std::move(m_temp_frame);
}
void DecodeApi::Reset() {
m_hardware_context.reset();
m_decoder_context.reset();
m_decoder.reset();
}
bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
this->Reset();
m_decoder.emplace(codec);
m_decoder_context.emplace(*m_decoder);
// Enable GPU decoding if requested.
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
m_hardware_context.emplace();
m_hardware_context->InitializeForDecoder(*m_decoder_context, *m_decoder);
void DecodeApi::Reset() {
m_hardware_context.reset();
m_decoder_context.reset();
m_decoder.reset();
}
// Open the decoder context.
if (!m_decoder_context->OpenContext(*m_decoder)) {
bool DecodeApi::Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
av_log_set_callback(FfmpegLog);
av_log_set_level(AV_LOG_DEBUG);
this->Reset();
return false;
m_decoder.emplace(codec);
m_decoder_context.emplace(*m_decoder);
// Enable GPU decoding if requested.
if (Settings::values.nvdec_emulation.GetValue() == Settings::NvdecEmulation::Gpu) {
m_hardware_context.emplace();
m_hardware_context->InitializeForDecoder(*m_decoder_context, *m_decoder);
}
// Open the decoder context.
if (!m_decoder_context->OpenContext(*m_decoder)) {
this->Reset();
return false;
}
return true;
}
return true;
}
bool DecodeApi::SendPacket(std::span<const u8> packet_data) {
FFmpeg::Packet packet(packet_data);
return m_decoder_context->SendPacket(packet);
}
bool DecodeApi::SendPacket(std::span<const u8> packet_data) {
FFmpeg::Packet packet(packet_data);
return m_decoder_context->SendPacket(packet);
}
std::shared_ptr<Frame> DecodeApi::ReceiveFrame() {
// Receive raw frame from decoder.
return m_decoder_context->ReceiveFrame();
}
std::shared_ptr<Frame> DecodeApi::ReceiveFrame() {
// Receive raw frame from decoder.
return m_decoder_context->ReceiveFrame();
}
} // namespace FFmpeg

View File

@ -14,209 +14,206 @@
#include "video_core/host1x/nvdec_common.h"
extern "C" {
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wconversion"
#endif
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wconversion"
#endif
#include <libavcodec/avcodec.h>
#include <libavutil/opt.h>
#include <libavcodec/codec_internal.h>
#include <libavcodec/avcodec.h>
#include <libavutil/opt.h>
#include <libavutil/pixdesc.h>
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic pop
#endif
}
namespace Tegra {
class MemoryManager;
class MemoryManager;
}
namespace FFmpeg {
class Packet;
class Frame;
class Decoder;
class HardwareContext;
class DecoderContext;
class DeinterlaceFilter;
class Packet;
class Frame;
class Decoder;
class HardwareContext;
class DecoderContext;
class DeinterlaceFilter;
// Wraps an AVPacket, a container for compressed bitstream data.
class Packet {
public:
YUZU_NON_COPYABLE(Packet);
YUZU_NON_MOVEABLE(Packet);
// Wraps an AVPacket, a container for compressed bitstream data.
class Packet {
public:
YUZU_NON_COPYABLE(Packet);
YUZU_NON_MOVEABLE(Packet);
explicit Packet(std::span<const u8> data);
~Packet();
explicit Packet(std::span<const u8> data);
~Packet();
AVPacket* GetPacket() const {
return m_packet;
}
AVPacket* GetPacket() const {
return m_packet;
}
private:
AVPacket* m_packet{};
};
private:
AVPacket* m_packet{};
};
// Wraps an AVFrame, a container for audio and video stream data.
class Frame {
public:
YUZU_NON_COPYABLE(Frame);
YUZU_NON_MOVEABLE(Frame);
// Wraps an AVFrame, a container for audio and video stream data.
class Frame {
public:
YUZU_NON_COPYABLE(Frame);
YUZU_NON_MOVEABLE(Frame);
explicit Frame();
~Frame();
explicit Frame();
~Frame();
int GetWidth() const {
return m_frame->width;
}
int GetWidth() const {
return m_frame->width;
}
int GetHeight() const {
return m_frame->height;
}
int GetHeight() const {
return m_frame->height;
}
AVPixelFormat GetPixelFormat() const {
return static_cast<AVPixelFormat>(m_frame->format);
}
AVPixelFormat GetPixelFormat() const {
return static_cast<AVPixelFormat>(m_frame->format);
}
int GetStride(int plane) const {
return m_frame->linesize[plane];
}
int GetStride(int plane) const {
return m_frame->linesize[plane];
}
int* GetStrides() const {
return m_frame->linesize;
}
int* GetStrides() const {
return m_frame->linesize;
}
u8* GetData(int plane) const {
return m_frame->data[plane];
}
u8* GetData(int plane) const {
return m_frame->data[plane];
}
const u8* GetPlane(int plane) const {
return m_frame->data[plane];
}
const u8* GetPlane(int plane) const {
return m_frame->data[plane];
}
u8** GetPlanes() const {
return m_frame->data;
}
u8** GetPlanes() const {
return m_frame->data;
}
void SetFormat(int format) {
m_frame->format = format;
}
void SetFormat(int format) {
m_frame->format = format;
}
bool IsInterlaced() const {
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
return m_frame->flags & AV_FRAME_FLAG_INTERLACED;
#else
return m_frame->interlaced_frame;
#endif
}
bool IsInterlaced() const {
#if defined(FF_API_INTERLACED_FRAME) || LIBAVUTIL_VERSION_MAJOR >= 59
return m_frame->flags & AV_FRAME_FLAG_INTERLACED;
#else
return m_frame->interlaced_frame;
#endif
}
bool IsHardwareDecoded() const {
return m_frame->hw_frames_ctx != nullptr;
}
bool IsHardwareDecoded() const {
return m_frame->hw_frames_ctx != nullptr;
}
AVFrame* GetFrame() const {
return m_frame;
}
AVFrame* GetFrame() const {
return m_frame;
}
private:
AVFrame* m_frame{};
};
private:
AVFrame* m_frame{};
};
// Wraps an AVCodec, a type containing information about a codec.
class Decoder {
public:
YUZU_NON_COPYABLE(Decoder);
YUZU_NON_MOVEABLE(Decoder);
// Wraps an AVCodec, a type containing information about a codec.
class Decoder {
public:
YUZU_NON_COPYABLE(Decoder);
YUZU_NON_MOVEABLE(Decoder);
explicit Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec);
~Decoder() = default;
explicit Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec);
~Decoder() = default;
bool SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const;
bool SupportsDecodingOnDevice(AVPixelFormat* out_pix_fmt, AVHWDeviceType type) const;
const AVCodec* GetCodec() const {
return m_codec;
}
const AVCodec* GetCodec() const {
return m_codec;
}
private:
const AVCodec* m_codec{};
};
private:
const AVCodec* m_codec{};
};
// Wraps AVBufferRef for an accelerated decoder.
class HardwareContext {
public:
YUZU_NON_COPYABLE(HardwareContext);
YUZU_NON_MOVEABLE(HardwareContext);
// Wraps AVBufferRef for an accelerated decoder.
class HardwareContext {
public:
YUZU_NON_COPYABLE(HardwareContext);
YUZU_NON_MOVEABLE(HardwareContext);
static std::vector<AVHWDeviceType> GetSupportedDeviceTypes();
static std::vector<AVHWDeviceType> GetSupportedDeviceTypes();
explicit HardwareContext() = default;
~HardwareContext();
explicit HardwareContext() = default;
~HardwareContext();
bool InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder);
bool InitializeForDecoder(DecoderContext& decoder_context, const Decoder& decoder);
AVBufferRef* GetBufferRef() const {
return m_gpu_decoder;
}
AVBufferRef* GetBufferRef() const {
return m_gpu_decoder;
}
private:
bool InitializeWithType(AVHWDeviceType type);
private:
bool InitializeWithType(AVHWDeviceType type);
AVBufferRef* m_gpu_decoder{};
};
AVBufferRef* m_gpu_decoder{};
};
// Wraps an AVCodecContext.
class DecoderContext {
public:
YUZU_NON_COPYABLE(DecoderContext);
YUZU_NON_MOVEABLE(DecoderContext);
// Wraps an AVCodecContext.
class DecoderContext {
public:
YUZU_NON_COPYABLE(DecoderContext);
YUZU_NON_MOVEABLE(DecoderContext);
explicit DecoderContext(const Decoder& decoder);
~DecoderContext();
explicit DecoderContext(const Decoder& decoder);
~DecoderContext();
void InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt);
bool OpenContext(const Decoder& decoder);
bool SendPacket(const Packet& packet);
std::shared_ptr<Frame> ReceiveFrame();
void InitializeHardwareDecoder(const HardwareContext& context, AVPixelFormat hw_pix_fmt);
bool OpenContext(const Decoder& decoder);
bool SendPacket(const Packet& packet);
std::shared_ptr<Frame> ReceiveFrame();
AVCodecContext* GetCodecContext() const {
return m_codec_context;
}
AVCodecContext* GetCodecContext() const {
return m_codec_context;
}
bool UsingDecodeOrder() const {
return m_decode_order;
}
// Removed UsingDecodeOrder() as m_decode_order is no longer a direct member
// and its original purpose was tied to FF_THREAD_FRAME.
private:
const Decoder& m_decoder;
AVCodecContext* m_codec_context{};
s32 m_got_frame{};
std::shared_ptr<Frame> m_temp_frame{};
bool m_decode_order{};
};
private:
const Decoder& m_decoder;
AVCodecContext* m_codec_context{};
s32 m_got_frame{}; // This member is no longer used, can be removed.
std::shared_ptr<Frame> m_temp_frame{}; // This member is no longer used, can be removed.
// bool m_decode_order{}; // Removed due to removal of FF_THREAD_FRAME
};
class DecodeApi {
public:
YUZU_NON_COPYABLE(DecodeApi);
YUZU_NON_MOVEABLE(DecodeApi);
class DecodeApi {
public:
YUZU_NON_COPYABLE(DecodeApi);
YUZU_NON_MOVEABLE(DecodeApi);
DecodeApi() = default;
~DecodeApi() = default;
DecodeApi() = default;
~DecodeApi() = default;
bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
void Reset();
bool Initialize(Tegra::Host1x::NvdecCommon::VideoCodec codec);
void Reset();
bool UsingDecodeOrder() const {
return m_decoder_context->UsingDecodeOrder();
}
// Removed UsingDecodeOrder() as its underlying logic is removed.
bool SendPacket(std::span<const u8> packet_data);
std::shared_ptr<Frame> ReceiveFrame();
bool SendPacket(std::span<const u8> packet_data);
std::shared_ptr<Frame> ReceiveFrame();
private:
std::optional<FFmpeg::Decoder> m_decoder;
std::optional<FFmpeg::DecoderContext> m_decoder_context;
std::optional<FFmpeg::HardwareContext> m_hardware_context;
};
private:
std::optional<FFmpeg::Decoder> m_decoder;
std::optional<FFmpeg::DecoderContext> m_decoder_context;
std::optional<FFmpeg::HardwareContext> m_hardware_context;
};
} // namespace FFmpeg

View File

@ -40,29 +40,6 @@ public:
m_decode_order.erase(fd);
}
s32 VicFindNvdecFdFromOffset(u64 search_offset) {
std::scoped_lock l{m_mutex};
// Vic does not know which nvdec is producing frames for it, so search all the fds here for
// the given offset.
for (auto& map : m_presentation_order) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}
}
}
for (auto& map : m_decode_order) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}
}
}
return -1;
}
void PushPresentOrder(s32 fd, u64 offset, std::shared_ptr<FFmpeg::Frame>&& frame) {
std::scoped_lock l{m_mutex};
auto map = m_presentation_order.find(fd);
@ -78,23 +55,29 @@ public:
if (map == m_decode_order.end()) {
return;
}
map->second.insert_or_assign(offset, std::move(frame));
map->second.emplace(offset, std::move(frame));
m_frame_available_cv.notify_all();
}
std::shared_ptr<FFmpeg::Frame> GetFrame(s32 fd, u64 offset) {
if (fd == -1) {
return {};
}
std::shared_ptr<FFmpeg::Frame> GetFrame(u64 offset) {
std::unique_lock l{m_mutex};
std::scoped_lock l{m_mutex};
auto present_map = m_presentation_order.find(fd);
if (present_map != m_presentation_order.end() && present_map->second.size() > 0) {
return GetPresentOrderLocked(fd);
}
auto decode_map = m_decode_order.find(fd);
if (decode_map != m_decode_order.end() && decode_map->second.size() > 0) {
return GetDecodeOrderLocked(fd, offset);
// Wait for the frame to become available, with a timeout to prevent deadlocks.
if (m_frame_available_cv.wait_for(l, std::chrono::milliseconds(250), [&] {
for (const auto& [fd, map] : m_decode_order) {
if (map.contains(offset)) {
return true;
}
}
return false;
})) {
// Search all decoders for the frame with the matching offset.
for (auto& [decoder_id, frame_map] : m_decode_order) {
auto node = frame_map.extract(offset);
if (!node.empty()) {
return std::move(node.mapped());
}
}
}
return {};
@ -128,6 +111,7 @@ private:
std::mutex m_mutex{};
std::unordered_map<s32, std::deque<std::pair<u64, FramePtr>>> m_presentation_order;
std::unordered_map<s32, std::unordered_map<u64, FramePtr>> m_decode_order;
std::condition_variable m_frame_available_cv;
};
enum class ChannelType : u32 {

View File

@ -136,11 +136,8 @@ void Vic::Execute() {
}
auto luma_offset{regs.surfaces[i][SurfaceIndex::Current].luma.Address()};
if (nvdec_id == -1) {
nvdec_id = frame_queue.VicFindNvdecFdFromOffset(luma_offset);
}
auto frame = frame_queue.GetFrame(nvdec_id, luma_offset);
auto frame = frame_queue.GetFrame(luma_offset);
if (!frame.get()) {
LOG_ERROR(HW_GPU, "Vic {} failed to get frame with offset 0x{:X}", id, luma_offset);
continue;

View File

@ -630,7 +630,6 @@ private:
void WriteABGR(const OutputSurfaceConfig& output_surface_config);
s32 id;
s32 nvdec_id{-1};
u32 syncpoint;
VicRegisters regs{};