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64 Commits
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Author SHA1 Message Date
PabloMK7
275d818cd4
video_core: Change unimplemented gas stub behaviour (#1525)
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2025-12-22 15:48:47 +01:00
PabloMK7
7a2f3fdda9 audio_core: Update teakra for new memory ownership
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2025-12-22 11:51:22 +01:00
PabloMK7
2edc8b4b73 audio_core: Move dsp memory ownership to memory system 2025-12-22 11:51:22 +01:00
PabloMK7
109f5fb730
core: Fix home menu garbled suspended application image (#1518)
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2025-12-20 21:34:23 +01:00
jbm11208
f7eaf13a4d video_core/renderer_vulkan: Add texture filtering
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2025-12-09 18:52:12 +00:00
PabloMK7
4fdc45a771 qt: Add batch Z3DS compression/decompression 2025-12-09 18:32:07 +00:00
lenore
6b05944116
android: Force app to use max available refresh rate in menus (#1492)
* [android]: Force app to use the displays max set refresh rate

Since Android 15, google automatically forces "games" to be 60 hrz. This ensures the display's max refresh rate is actually used. Tested on a Google Pixel 7 Pro with Android 16

Emulation Activity was excluded for battery usage concerns

* force60Hrz option

* Code cleanup

* Expanded refresh rate explaination comment

* Moved `enforceRefreshRate` calls to earlier in `onCreate`

This probably doesn't actually do anything, it's a bit of a nitpick

* Moved `enforceRefreshRate` SDK version check to within the function

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-12-09 16:21:09 +00:00
PabloMK7
b0fe4d190d
core: Temporary workaround for MSVC compiler bug (#1505) 2025-12-07 22:27:50 +01:00
PabloMK7
9996a07e87
externals: Update to boost v1.89.0 (#1502) 2025-12-06 19:36:46 +01:00
Marcin Serwin
254ab96b63
cmake: Don't install zstd_seekable and use header from externals (#1305)
* Use zstd_seekable header from externals

Specifying the full path relies on the system installed header.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

* Don't install zstd_seekable

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

---------

Signed-off-by: Marcin Serwin <marcin@serwin.dev>
2025-12-06 18:59:32 +01:00
OpenSauce04
aac54d648c android: Upgrade AGP to 8.13.1 2025-12-05 18:08:16 +00:00
OpenSauce04
456a886a33 Updated Linux section of readme with Wayland information 2025-12-05 16:53:06 +00:00
OpenSauce04
05562046ac ci: Split AppImage build into two, with and without Wayland support 2025-12-05 16:53:06 +00:00
David Griswold
356aa3d3ae make it so clearing to default ACTUALLY clears gamepad settings 2025-12-05 13:08:04 +00:00
OpenSauce04
f1a59b2186 android: Added relWithDebInfoLite build profile 2025-12-05 13:01:28 +00:00
OpenSauce04
346bcf02ea docker: Set name of final stage in azahar-room Dockerfile
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2025-12-02 10:54:42 +00:00
OpenSauce04
9099b9cfb7 docker: Use Ninja for azahar-room Docker image build 2025-12-02 10:54:42 +00:00
OpenSauce04
e1a7c24ecd docker: Improved build times by disabling unnecessary libraries
This can definitely be further improved, as there are Citra components which are also built unnecessarily, but that would require invasive CMake changes which are out of scope for this PR.
2025-12-02 10:54:42 +00:00
OpenSauce04
a34ad3bff8 Added docker CI/CD job 2025-12-02 10:54:42 +00:00
OpenSauce04
6866c01524 Initial azahar-room Dockerfile implementation 2025-12-02 10:54:42 +00:00
OpenSauce04
e0b8e8440a cmake: Fixed AppImage build failure caused by upstream changes to linuxdeploy
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Also improved error message when linuxdeploy run fails
2025-11-30 18:17:42 +00:00
OpenSauce04
4cc9792f66 configure_graphics.cpp: Corrected indentation
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2025-11-29 14:43:24 +00:00
OpenSauce04
4574b91561 Move VSync setting key from use_vsync_new to use_vsync
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This resets the VSync setting for all existing user configurations. Note in changelog.
2025-11-29 14:38:32 +00:00
David Griswold
04b6c69083 Default VSync to false on Android
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-11-29 14:37:30 +00:00
OpenSauce04
375c8c1910 video_core: Fixed occasional launch crash on certain platforms due to unsafe SDL_Init
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2025-11-27 14:27:10 +00:00
OpenSauce
67f6735f02
qt: Add game launch stress test functionality behind new ENABLE_DEVELOPER_OPTIONS CMake option (#1442)
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* qt: Implemented game launch stress test

* qt: Hide stress test behind ENABLE_DEVELOPER_OPTIONS CMake option
2025-10-21 16:29:15 +01:00
OpenSauce04
1f483e1d33 cmake: Fixed build issues on *nix introduced by Qt 6.10.0 2025-10-21 14:45:40 +00:00
OpenSauce04
068fec0d5f ci: Updated ARM64 and universal macOS runners to macOS 26 Tahoe
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2025-10-03 17:35:02 +00:00
David Griswold
f309d4881a android: Add Display Listener methods for smoother secondary display updates 2025-10-03 17:04:57 +00:00
OpenSauce04
80ba2058a9 externals: Updated fmt to 12.0.0
This fixes a build failure with Clang 21
2025-10-03 16:28:01 +01:00
huesos_96
3716f6b9b6
Android: Dual screen fixes for Handhelds that have 2 screens like Ayaneo Pocket DS (#1341)
* Prevent SecondaryDisplay from stealing focus

The SecondaryDisplay Activity was stealing focus from the main
Activity when it was launched.

Set the `FLAG_NOT_FOCUSABLE` and `FLAG_NOT_TOUCH_MODAL` window flags
to prevent the SecondaryDisplay from gaining focus.

* Implement touch controls for secondary display

This commit introduces touch input handling for the secondary display.

The following changes were made:
- Added `onSecondaryTouchEvent` and `onSecondaryTouchMoved` to `NativeLibrary.kt` and `native.cpp` to process touch events on the secondary display.
- Implemented `onTouchListener` in `SecondaryDisplay.kt` to capture touch events and forward them to the native layer.
- Handles `ACTION_DOWN`, `ACTION_POINTER_DOWN`, `ACTION_MOVE`, `ACTION_UP`, `ACTION_POINTER_UP`, and `ACTION_CANCEL` motion events.
- Tracks the active pointer to ensure correct touch event handling.

* Refactor display logic for multi-display support

This commit introduces a `DisplayHelper` class to centralize display-related logic, particularly for handling scenarios where the application might be launched on an external display.

Key changes:
- Added `DisplayHelper.kt` to manage internal and external display identification based on launch conditions.
- `MainActivity` and `EmulationActivity` now use `DisplayHelper.checkLaunchDisplay()` to determine the initial display.
- `SecondaryDisplay` now uses `DisplayHelper.getExternalDisplay()` to correctly identify the target display for the secondary presentation.
- `InputOverlay` now queries `DisplayHelper.isBottomOnPrimary()` to determine if touch input should be processed for the primary display based on the current screen layout.
- `SecondaryDisplay` now queries `DisplayHelper.isBottomOnSecondary()` to conditionally pass touch events to the native layer based on which screen (primary or secondary) is currently displaying the 3DS bottom screen.

These changes ensure that the application behaves correctly when launched on either the internal or an external display, and that touch input is routed appropriately based on the user's chosen screen layout for the dual screens.

* Removed primary-screen checks so the input overlay always forwards touch events, ensuring all touches reach the native handler even when multiple displays are active

* Remove DisplayHelper class and adjust external display logic

* Formatting adjustments

---------

Co-authored-by: DavidRGriswold <novachild@gmail.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-10-03 14:45:49 +01:00
OpenSauce04
3af2cd1227 ci: Update all macOS runners to macOS 15 Sequoia 2025-10-03 14:17:27 +01:00
lannoene
0be78e9550
Improve DLP and multiplayer compatability (#1375)
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* Added NWM spectator mode (DLP now partially working), fixed debug assert, added applet utility cmd fallback

* Reverted AppletUtility command change

* Fixed inconsistent mac address

* Enabled DLP Child authorization

* Added the DLP module to recommended online modules

* Clean up

* Changed the returned number of words on GetProgramInfoFromCia to 7 insteead of 8, futher reverted AppletUtility function to match its original form
2025-09-20 19:59:54 +02:00
OpenSauce04
eb1197a65c cmake: Remove SYSTEM from target_link_libraries
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2025-09-16 16:05:38 +01:00
OpenSauce04
a674eb8367 vk_pipeline_cache: Fix directory creation failure if shaders/vulkan/ is missing
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2025-09-13 01:19:52 +01:00
OpenSauce04
118d124852 tools: Added Github cache purge script 2025-09-13 01:19:19 +01:00
OpenSauce04
34d46528eb Bump minimum Android version to Android 10
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2025-09-11 01:08:32 +01:00
OpenSauce04
72c924a456 android: Rename performance overlay setting keys, strings and enums for clarity
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2025-09-10 22:49:46 +01:00
OpenSauce04
f27490aeab android: Mark performance overlay toggle in settings as non-runtime-editable 2025-09-10 22:49:46 +01:00
OpenSauce04
ed451a72d9 android: Reimplemented performance overlay setting as a regular BooleanSetting 2025-09-10 22:49:46 +01:00
OpenSauce04
5c89977605 android: Removed hardcoded setting keys and default values for perf overlay 2025-09-10 22:49:46 +01:00
Briar
deda004227 renderer_opengl.cpp: Remove isPortrait check for second screen opacity 2025-09-10 18:43:44 +01:00
Briar
64f5277789 renderer_vulkan: Add second screen opacity support
& Update bottom screen opacity label in UI
2025-09-10 18:43:44 +01:00
marsia
5c5b1cdf45 android: Implement Hide All 3DS Images from Android setting
Co-Authored-By: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:28:37 +01:00
marsia
750286ae97 android: Add second screen opacity option
Co-authored-by: Reg Tiangha <rtiangha@users.noreply.github.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:22:55 +01:00
Reg Tiangha
f35091eeb4 android: Implement Background Color settings UI
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-10 18:22:38 +01:00
OpenSauce04
8cd3bcc0e3 Updated compatibility list
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2025-09-05 22:13:02 +01:00
OpenSauce04
e200bcbcbc tools: Updated guidance regarding translation updates
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2025-09-05 21:56:02 +01:00
David Griswold
a2e6891f01 android: Re-fixed game termination bug (#1357)
* EmulationActivity and EmulationFragment clear only their own hooks

* EmulationLifecycleUtil: Rename `remove()` to `removeHook()`

* EmulationLifecycleUtil: Removed unused function `clear()`

* Corrected somewhat incorrect usage of the word "hook"

* Define `onShutdown` and `onPause` hook functions in constructors

* Formatting nitpicks

* Updated license header

* Re-added log messages for attempting to add duplicate hooks

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-05 21:36:01 +01:00
OpenSauce04
e0078b2407 Revert "Fix android termination bug (#1354)"
This reverts commit 70f9379eef.
2025-09-05 21:33:32 +01:00
OpenSauce04
1830290e55 SecondaryDisplay.kt: Remove redundant SurfaceTexture, preventing log spam 2025-09-05 16:44:48 +00:00
David Griswold
70f9379eef
Fix android termination bug (#1354)
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* move hook additions to onCreateView

* Updated license header

* Formatting nitpick

* Added prefix to log messages

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-04 22:35:10 +01:00
OpenSauce04
b63d7841dd macos: Set UIDesignRequiresCompatibility to true
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2025-09-03 23:02:08 +01:00
OpenSauce04
944cb7ab51 android: Bump Vulkan Validation Layers to SDK 1.4.313.0 2025-09-03 22:31:01 +01:00
DavidRGriswold
e5c3a0eef7 android: Prevent crash when editing a slider option with an out of bounds value
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Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-03 13:16:55 +01:00
OpenSauce04
16b8a78571 macos: Patch QMetalLayer.setNeedsDisplayInRect at runtime to avoid freezing on recent Qt
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2025-09-03 03:15:14 +01:00
OpenSauce04
bf03cac9e1 cmake: On Windows, download MSVC 2022 Qt versions instead of MSVC 2019 2025-09-03 03:15:14 +01:00
OpenSauce04
b6be443069 cmake: Bump downloaded Qt version to 6.9.2
Also bumps aqtinstall to 3.3.0
2025-09-03 03:15:14 +01:00
OpenSauce04
10f6e1f6f7 cmake: Added check for minimum AppleClang version
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2025-09-02 14:05:51 +01:00
RedBlackAka
6483b33ee1
Improve consistency of capitalization and colon usage in UI (#1306)
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* frontend: Improve consistency of capitalization and : usage in UI

* Additional adjustments

* Further adjustments

---------

Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2025-09-01 01:43:54 +01:00
OpenSauce04
485db276e3 cmake: Corrected widespread incorrect usage of the SYSTEM property 2025-09-01 00:42:08 +01:00
OpenSauce04
20d577f9e3 Updated translations via Transifex
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2025-08-20 13:58:33 +01:00
PabloMK7
48db1c1de5
am: fix save data being deleted on CIA install failure (#1319)
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2025-08-20 14:48:34 +02:00
OpenSauce04
219b8dca2e Updated language translations via Transifex
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2025-08-15 20:38:25 +01:00
119 changed files with 2179 additions and 740 deletions

4
.ci/docker.sh Executable file
View File

@ -0,0 +1,4 @@
mkdir build
docker build -f docker/azahar-room/Dockerfile -t azahar-room .
docker save azahar-room:latest > build/azahar-room.dockerimage

View File

@ -1,14 +1,16 @@
#!/bin/bash -ex
if [ "$TARGET" = "appimage" ]; then
if [[ "$TARGET" == "appimage"* ]]; then
# Compile the AppImage we distribute with Clang.
export EXTRA_CMAKE_FLAGS=(-DCMAKE_CXX_COMPILER=clang++
-DCMAKE_C_COMPILER=clang
-DCMAKE_LINKER=/etc/bin/ld.lld
-DENABLE_ROOM_STANDALONE=OFF)
# Bundle required QT wayland libraries
export EXTRA_QT_PLUGINS="waylandcompositor"
export EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so"
if [ "$TARGET" = "appimage-wayland" ]; then
# Bundle required QT wayland libraries
export EXTRA_QT_PLUGINS="waylandcompositor"
export EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so"
fi
else
# For the linux-fresh verification target, verify compilation without PCH as well.
export EXTRA_CMAKE_FLAGS=(-DCITRA_USE_PRECOMPILED_HEADERS=OFF)
@ -30,7 +32,7 @@ cmake .. -G Ninja \
ninja
strip -s bin/Release/*
if [ "$TARGET" = "appimage" ]; then
if [[ "$TARGET" == "appimage"* ]]; then
ninja bundle
# TODO: Our AppImage environment currently uses an older ccache version without the verbose flag.
ccache -s

View File

@ -22,12 +22,13 @@ jobs:
with:
name: source
path: artifacts/
linux:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
target: ["appimage", "fresh"]
target: ["appimage", "appimage-wayland", "fresh"]
container:
image: opensauce04/azahar-build-environment:latest
options: -u 1001
@ -51,18 +52,23 @@ jobs:
- name: Build
run: ./.ci/linux.sh
- name: Move AppImage to artifacts directory
if: ${{ matrix.target == 'appimage' }}
if: ${{ contains(matrix.target, 'appimage') }}
run: |
mkdir -p artifacts
mv build/bundle/*.AppImage artifacts/
- name: Rename AppImage
if: ${{ matrix.target == 'appimage-wayland' }}
run: |
mv artifacts/azahar.AppImage artifacts/azahar-wayland.AppImage
- name: Upload
if: ${{ matrix.target == 'appimage' }}
if: ${{ contains(matrix.target, 'appimage') }}
uses: actions/upload-artifact@v4
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
macos:
runs-on: ${{ (matrix.target == 'x86_64' && 'macos-13') || 'macos-14' }}
runs-on: ${{ (matrix.target == 'x86_64' && 'macos-15-intel') || 'macos-26' }}
strategy:
fail-fast: false
matrix:
@ -102,8 +108,9 @@ jobs:
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
macos-universal:
runs-on: macos-14
runs-on: macos-26
needs: macos
env:
OS: macos
@ -133,6 +140,7 @@ jobs:
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
windows:
runs-on: windows-latest
strategy:
@ -210,6 +218,7 @@ jobs:
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: artifacts/
android:
runs-on: ubuntu-latest
env:
@ -261,3 +270,23 @@ jobs:
with:
name: ${{ env.OS }}-${{ env.TARGET }}
path: src/android/app/artifacts/
docker:
runs-on: ubuntu-latest
container:
image: docker:dind
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build Docker image
run: ./.ci/docker.sh
- name: Move Docker image to artifacts directory
run: |
mkdir -p artifacts
mv build/*.dockerimage artifacts/
- name: Upload
uses: actions/upload-artifact@v4
with:
name: docker
path: artifacts/

3
.gitignore vendored
View File

@ -10,6 +10,9 @@ src/installer/*.exe
src/common/scm_rev.cpp
.travis.descriptor.json
# Docker image files
*.dockerimage
# Project/editor files
*.swp
*.kdev4

View File

@ -48,6 +48,15 @@ if (APPLE)
else()
# Minimum macOS 13
set(CMAKE_OSX_DEPLOYMENT_TARGET "13.4")
# Catch compiler issue on AppleClang versions below 15.0
# TODO: Remove this check when we drop macOS 13 Ventura
if (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang" AND
CMAKE_CXX_COMPILER_VERSION VERSION_LESS 15.0)
message(FATAL_ERROR "AppleClang 15.0 or later is required due to a compiler bug in earlier versions.\n"
"Current version: ${CMAKE_CXX_COMPILER_VERSION}\n"
"After updating, delete 'CMakeCache.txt' in the build directory.")
endif()
endif()
endif()
@ -112,6 +121,8 @@ option(ENABLE_MICROPROFILE "Enables microprofile capabilities" OFF)
option(ENABLE_SSE42 "Enable SSE4.2 optimizations on x86_64" ON)
option(ENABLE_DEVELOPER_OPTIONS "Enable functionality targeted at emulator developers" OFF)
# Compile options
CMAKE_DEPENDENT_OPTION(COMPILE_WITH_DWARF "Add DWARF debugging information" ${IS_DEBUG_BUILD} "MINGW" OFF)
option(ENABLE_LTO "Enable link time optimization" ${DEFAULT_ENABLE_LTO})
@ -299,7 +310,7 @@ find_package(Threads REQUIRED)
if (ENABLE_QT)
if (NOT USE_SYSTEM_QT)
download_qt(6.7.2)
download_qt(6.9.2)
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia Concurrent)

View File

@ -130,25 +130,10 @@ if (BUNDLE_TARGET_EXECUTE)
--icon-file "${CMAKE_BINARY_DIR}/dist/org.azahar_emu.Azahar.svg"
--desktop-file "${source_path}/dist/${executable_name}.desktop"
--appdir "${appdir_path}"
RESULT_VARIABLE linuxdeploy_appdir_result)
RESULT_VARIABLE linuxdeploy_appdir_result
ERROR_VARIABLE linuxdeploy_appdir_error)
if (NOT linuxdeploy_appdir_result EQUAL "0")
message(FATAL_ERROR "linuxdeploy failed to create AppDir: ${linuxdeploy_appdir_result}")
endif()
if (enable_qt)
set(qt_hook_file "${appdir_path}/apprun-hooks/linuxdeploy-plugin-qt-hook.sh")
file(READ "${qt_hook_file}" qt_hook_contents)
# Add Cinnamon to list of DEs for GTK3 theming.
string(REPLACE
"*XFCE*"
"*X-Cinnamon*|*XFCE*"
qt_hook_contents "${qt_hook_contents}")
# Wayland backend crashes due to changed schemas in Gnome 40.
string(REPLACE
"export QT_QPA_PLATFORMTHEME=gtk3"
"export QT_QPA_PLATFORMTHEME=gtk3; export GDK_BACKEND=x11"
qt_hook_contents "${qt_hook_contents}")
file(WRITE "${qt_hook_file}" "${qt_hook_contents}")
message(FATAL_ERROR "linuxdeploy failed to create AppDir w/ exit code ${linuxdeploy_appdir_result}:\n${linuxdeploy_appdir_error}")
endif()
message(STATUS "Creating AppImage for executable ${executable_path}")

View File

@ -20,9 +20,9 @@ function(determine_qt_parameters target host_out type_out arch_out arch_path_out
set(arch_path "mingw_64")
elseif (MSVC)
if ("arm64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2019_arm64")
set(arch_path "msvc2022_arm64")
elseif ("x86_64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2019_64")
set(arch_path "msvc2022_64")
else()
message(FATAL_ERROR "Unsupported bundled Qt architecture. Enable USE_SYSTEM_QT and provide your own.")
endif()
@ -30,12 +30,13 @@ function(determine_qt_parameters target host_out type_out arch_out arch_path_out
# In case we're cross-compiling, prepare to also fetch the correct host Qt tools.
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64")
set(host_arch_path "msvc2019_64")
set(host_arch_path "msvc2022_64")
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ARM64")
# TODO: msvc2019_arm64 doesn't include some of the required tools for some reason,
# TODO: so until it does, just use msvc2019_64 under x86_64 emulation.
# TODO: ^ Is this still true with msvc2022?
# set(host_arch_path "msvc2019_arm64")
set(host_arch_path "msvc2019_64")
set(host_arch_path "msvc2022_64")
endif()
set(host_arch "win64_${host_arch_path}")
else()
@ -105,7 +106,7 @@ function(download_qt_configuration prefix_out target host type arch arch_path ba
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.1.18")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")

View File

@ -19,7 +19,6 @@ Download the latest release from [Releases](https://github.com/azahar-emu/azahar
If you are unsure of whether you want to use MSYS2 or MSVC, use MSYS2.
---
### MacOS
To download a build that will work on all Macs, you can download the `macos-universal` build on the [Releases](https://github.com/azahar-emu/azahar/releases) page.
@ -55,6 +54,11 @@ The recommended format for using Azahar on Linux is the Flatpak available on Fla
Azahar is also available as an AppImage on the [Releases](https://github.com/azahar-emu/azahar/releases) page.
If you are unsure of which variant to use, we recommend using the default `azahar.AppImage`. This is because of upstream issues in the Wayland ecosystem which may cause problems when running the emulator (e.g. [#1162](https://github.com/azahar-emu/azahar/issues/1162)).
Unless you explicitly require native Wayland support (e.g. you are running a system with no Xwayland), the non-Wayland variant is recommended.
If you are using the Flatpak and run into issues with Wayland, you can disable Wayland support for the Azahar Flatpak using [Flatseal](https://flathub.org/en/apps/com.github.tchx84.Flatseal).
# Build instructions

View File

@ -75,6 +75,9 @@
<true/>
<key>NSHighResolutionCapable</key>
<string>True</string>
<key>UIDesignRequiresCompatibility</key>
<true/> <!-- Remove when Qt Liquid Glass issues are fixed upstream:
https://bugreports.qt.io/browse/QTBUG-138942 -->
<key>UIFileSharingEnabled</key>
<true/>
<key>UILaunchStoryboardName</key>

@ -1 +1 @@
Subproject commit 4f39041699412873d0afcec89a9313148a192647
Subproject commit a36decbe43d0e5a570ac3d3ba9a0b226dc832a17

View File

@ -27,7 +27,7 @@
<message>
<location filename="../../src/citra_qt/aboutdialog.ui" line="30"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/icons/default/256x256/azahar.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"/>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;img src=&quot;:/icons/default/256x256/azahar.png&quot;/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/citra_qt/aboutdialog.ui" line="60"/>
@ -725,7 +725,7 @@ Desitja ignorar l&apos;error i continuar?</translation>
<message>
<location filename="../../src/citra_qt/configuration/configure_debug.ui" line="107"/>
<source>Show log output in console</source>
<translation type="unfinished"/>
<translation>Mostrar l&apos;eixida del registre en la consola</translation>
</message>
<message>
<location filename="../../src/citra_qt/configuration/configure_debug.ui" line="114"/>
@ -2275,7 +2275,7 @@ Desitja ignorar l&apos;error i continuar?</translation>
<message>
<location filename="../../src/citra_qt/configuration/configure_motion_touch.cpp" line="102"/>
<source>&lt;a href=&apos;https://web.archive.org/web/20240301211230/https://citra-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation type="unfinished"/>
<translation>&lt;a href=&apos;https://web.archive.org/web/20240301211230/https://citra-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Més Informació&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
<location filename="../../src/citra_qt/configuration/configure_motion_touch.cpp" line="209"/>
@ -2494,12 +2494,12 @@ Desitja ignorar l&apos;error i continuar?</translation>
<message>
<location filename="../../src/citra_qt/configuration/configure_storage.ui" line="187"/>
<source>Compress installed CIA content</source>
<translation type="unfinished"/>
<translation>Comprimir el contingut de CIAs instal·lats</translation>
</message>
<message>
<location filename="../../src/citra_qt/configuration/configure_storage.ui" line="190"/>
<source>Compresses the content of CIA files when installed to the emulated SD card. Only affects CIA content which is installed while the setting is enabled.</source>
<translation type="unfinished"/>
<translation>Comprimix el contingut de fitxers CIA quan són instal·lats a la SD emulada. Només afecta contingut CIA instal·lat amb esta opció activada.</translation>
</message>
<message>
<location filename="../../src/citra_qt/configuration/configure_storage.cpp" line="26"/>
@ -4431,7 +4431,7 @@ Vols reinstal·lar els arxius de totes maneres?</translation>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2250"/>
<source>3DS Installation File (*.cia *.zcia)</source>
<translation type="unfinished"/>
<translation>Fitxers d&apos;Instalació de 3DS (*.cia *.zcia)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2250"/>
@ -4510,24 +4510,24 @@ Vols reinstal·lar els arxius de totes maneres?</translation>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3107"/>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3113"/>
<source>Error compressing file</source>
<translation type="unfinished"/>
<translation>Error al comprimir el fitxer</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2339"/>
<source>File compress operation failed, check log for details.</source>
<translation type="unfinished"/>
<translation>Operació de compressió fallida, mira el registre per a més detalls.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2341"/>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3181"/>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3188"/>
<source>Error decompressing file</source>
<translation type="unfinished"/>
<translation>Error de descompressió del fitxer</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2342"/>
<source>File decompress operation failed, check log for details.</source>
<translation type="unfinished"/>
<translation>Operació de descompressió fallida, mira el registre per a més detalls.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2364"/>
@ -4663,62 +4663,62 @@ Per a veure una guia sobre com instal·lar FFmpeg, polsa Ajuda.</translation>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3063"/>
<source>Load 3DS ROM File</source>
<translation type="unfinished"/>
<translation>Carregar ROM de 3DS</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3064"/>
<source>3DS ROM Files (*.cia *cci *3dsx *cxi)</source>
<translation type="unfinished"/>
<translation>Fitxers ROM 3DS (*.cia *cci *3dsx *cxi)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3108"/>
<source>The selected file is not a compatible 3DS ROM format. Make sure you have chosen the right file, and that it is not encrypted.</source>
<translation type="unfinished"/>
<translation>El fitxer seleccionat no és un ROM de 3DS compatible. Assegura&apos;t que has triat el fitxer correcte i que no estiga xifrat.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3114"/>
<source>The selected file is already compressed.</source>
<translation type="unfinished"/>
<translation>El fitxer seleccionat ja està comprimit.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3119"/>
<source>3DS Compressed ROM File (*.%1)</source>
<translation type="unfinished"/>
<translation>Fitxer ROM 3DS comprimit (*.%1)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3127"/>
<source>Save 3DS Compressed ROM File</source>
<translation type="unfinished"/>
<translation>Desar fitxer 3DS comprimit</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3152"/>
<source>Load 3DS Compressed ROM File</source>
<translation type="unfinished"/>
<translation>Carregar fitxer 3DS comprimit</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3153"/>
<source>3DS Compressed ROM Files (*.zcia *zcci *z3dsx *zcxi)</source>
<translation type="unfinished"/>
<translation>Fitxer ROM 3DS comprimit (*.zcia *zcci *z3dsx *zcxi)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3182"/>
<source>The selected file is not a compatible compressed 3DS ROM format. Make sure you have chosen the right file.</source>
<translation type="unfinished"/>
<translation>El fitxer seleccionat no és un format de ROM 3DS comprimit compatible. Assegura&apos;t d&apos;haver triat l&apos;arxiu correcte.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3189"/>
<source>The selected file is already decompressed.</source>
<translation type="unfinished"/>
<translation>El fitxer seleccionat ja està descomprimit.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3194"/>
<source>3DS ROM File (*.%1)</source>
<translation type="unfinished"/>
<translation>Fitxer ROM 3DS (*.%1)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3202"/>
<source>Save 3DS ROM File</source>
<translation type="unfinished"/>
<translation>Desar fitxer ROM 3DS</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3227"/>
@ -4818,7 +4818,7 @@ Per a veure una guia sobre com instal·lar FFmpeg, polsa Ajuda.</translation>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3431"/>
<source>Frame: %1 ms (GPU: [CMD: %2 ms, SWP: %3 ms], IPC: %4 ms, SVC: %5 ms, Rem: %6 ms)</source>
<translation type="unfinished"/>
<translation>Frame: %1 ms (GPU: [CMD: %2 ms, SWP: %3 ms], IPC: %4 ms, SVC: %5 ms, Rem: %6 ms)</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3440"/>
@ -4839,7 +4839,7 @@ Per a veure una guia sobre com instal·lar FFmpeg, polsa Ajuda.</translation>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3600"/>
<source>%1 is missing. Please &lt;a href=&apos;https://web.archive.org/web/20240304201103/https://citra-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/&apos;&gt;dump your system archives&lt;/a&gt;.&lt;br/&gt;Continuing emulation may result in crashes and bugs.</source>
<translation type="unfinished"/>
<translation>Falta %1 . Per favor,&lt;a href=&apos;https://web.archive.org/web/20240304201103/https://citra-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-3ds-console/&apos;&gt;bolca els teus arxius de sistema&lt;/a&gt;.&lt;br/&gt;Continuar l&apos;emulació pot resultar en penges i errors.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3608"/>
@ -4869,7 +4869,7 @@ Per a veure una guia sobre com instal·lar FFmpeg, polsa Ajuda.</translation>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3627"/>
<source>A fatal error occurred. &lt;a href=&apos;https://web.archive.org/web/20240228001712/https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Check the log&lt;/a&gt; for details.&lt;br/&gt;Continuing emulation may result in crashes and bugs.</source>
<translation type="unfinished"/>
<translation>Error fatal.&lt;a href=&apos;https://web.archive.org/web/20240228001712/https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Mira el log&lt;/a&gt;per a més detalls.&lt;br/&gt;Continuar l&apos;emulació pot resultar en penges i errors.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3632"/>
@ -6387,12 +6387,12 @@ Missatge de depuració:</translation>
<message>
<location filename="../../src/citra_qt/main.ui" line="466"/>
<source>Compress ROM File...</source>
<translation type="unfinished"/>
<translation>Comprimir fitxer ROM...</translation>
</message>
<message>
<location filename="../../src/citra_qt/main.ui" line="471"/>
<source>Decompress ROM File...</source>
<translation type="unfinished"/>
<translation>Descomprimir fitxer ROM...</translation>
</message>
<message>
<location filename="../../src/citra_qt/main.ui" line="479"/>

View File

@ -4517,7 +4517,7 @@ Reinstall the files anyway?</source>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2339"/>
<source>File compress operation failed, check log for details.</source>
<translation>Operación de comprensión fallida, mira el registro para más detalles.</translation>
<translation>Operación de compresión fallida, mira el registro para más detalles.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2341"/>
@ -4529,7 +4529,7 @@ Reinstall the files anyway?</source>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2342"/>
<source>File decompress operation failed, check log for details.</source>
<translation>Operación de descomprensión fallida, mira el registro para más detalles.</translation>
<translation>Operación de descompresión fallida, mira el registro para más detalles.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2364"/>

View File

@ -3894,7 +3894,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
<message>
<location filename="../../src/citra_qt/configuration/configure_web.ui" line="26"/>
<source>Show current application in your Discord status</source>
<translation type="unfinished"></translation>
<translation>Показывать текущее приложение в статусе Discord</translation>
</message>
</context>
<context>
@ -4027,7 +4027,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
<location filename="../../src/citra_qt/dumping/dumping_dialog.cpp" line="25"/>
<location filename="../../src/citra_qt/dumping/dumping_dialog.cpp" line="85"/>
<source>Azahar</source>
<translation type="unfinished">Azahar</translation>
<translation>Azahar</translation>
</message>
<message>
<location filename="../../src/citra_qt/dumping/dumping_dialog.cpp" line="25"/>
@ -4170,7 +4170,7 @@ Please check your FFmpeg installation used for compilation.</source>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="1299"/>
<source>GBA Virtual Console is not supported by Azahar.</source>
<translation type="unfinished"></translation>
<translation>Azahar не поддерживает GBA Virtual Console.</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="1304"/>
@ -4315,7 +4315,7 @@ Please check your FFmpeg installation used for compilation.</source>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3682"/>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3775"/>
<source>Azahar</source>
<translation type="unfinished">Azahar</translation>
<translation>Azahar</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2066"/>
@ -4523,7 +4523,7 @@ Reinstall the files anyway?</source>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3181"/>
<location filename="../../src/citra_qt/citra_qt.cpp" line="3188"/>
<source>Error decompressing file</source>
<translation type="unfinished"></translation>
<translation>Ошибра при разжатии файла</translation>
</message>
<message>
<location filename="../../src/citra_qt/citra_qt.cpp" line="2342"/>
@ -5036,7 +5036,7 @@ Would you like to download it?</source>
<message>
<location filename="../../src/citra_qt/game_list.cpp" line="366"/>
<source>Don&apos;t show again</source>
<translation type="unfinished"></translation>
<translation>Не показывать снова</translation>
</message>
<message>
<location filename="../../src/citra_qt/game_list.cpp" line="564"/>
@ -7383,7 +7383,8 @@ They may have left the room.</source>
<source>Azahar has detected user data for Citra.
</source>
<translation type="unfinished"></translation>
<translation>Azahar обнаружил файлы пользователя Citra.
</translation>
</message>
<message>
<location filename="../../src/citra_qt/user_data_migration.cpp" line="77"/>

View File

@ -0,0 +1,31 @@
# This Dockerfile assumes that it is being built from the project root directory, e.g.:
# $ docker build -f docker/azahar-room/Dockerfile -t azahar-room .
# --- Builder ----------------
FROM opensauce04/azahar-build-environment:latest AS builder
COPY . /var/azahar-src
RUN mkdir builddir && cd builddir && \
cmake /var/azahar-src -G Ninja \
-DENABLE_QT=OFF \
-DENABLE_TESTS=OFF \
-DENABLE_ROOM=ON \
-DENABLE_ROOM_STANDALONE=ON \
-DENABLE_OPENGL=OFF $(:"TODO: Can we disable these automatically when there's no frontend?") \
-DENABLE_VULKAN=OFF \
-DENABLE_SDL2=OFF \
-DENABLE_LIBUSB=OFF \
-DENABLE_CUBEB=OFF \
-DENABLE_OPENAL=OFF && \
ninja && \
mv bin/Release/azahar-room /usr/local/bin/ && \
cd .. && rm -rf builddir
# --- Final ------------------
FROM debian:trixie AS final
RUN apt-get update && apt-get -y full-upgrade
RUN apt-get install -y iputils-ping net-tools
COPY --from=builder /usr/local/bin/azahar-room /usr/local/bin/azahar-room

View File

@ -1,24 +1,37 @@
# Definitions for all external bundled libraries
# Suppress warnings from external libraries
if (CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
if (MSVC)
add_compile_options(/W0)
else()
add_compile_options(-w)
endif()
function(target_disable_warnings target)
if (MSVC)
target_compile_options(${target} INTERFACE /W0)
else()
target_compile_options(${target} INTERFACE -w)
endif()
endfunction()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
include(DownloadExternals)
include(ExternalProject)
# Boost
if (NOT USE_SYSTEM_BOOST)
if (USE_SYSTEM_BOOST)
unset(BOOST_ROOT CACHE)
unset(Boost_INCLUDE_DIR CACHE)
set(Boost_NO_SYSTEM_PATHS OFF CACHE BOOL "" FORCE)
else()
message(STATUS "Including vendored Boost library")
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/boost" CACHE STRING "")
set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
add_library(boost INTERFACE)
target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
target_include_directories(boost INTERFACE ${Boost_INCLUDE_DIR})
target_disable_warnings(boost)
# Boost::serialization
file(GLOB boost_serialization_SRC "${CMAKE_SOURCE_DIR}/externals/boost/libs/serialization/src/*.cpp")
@ -33,11 +46,7 @@ if (NOT USE_SYSTEM_BOOST)
${CMAKE_SOURCE_DIR}/externals/boost/libs/iostreams/src/mapped_file.cpp
)
target_link_libraries(boost_iostreams PUBLIC boost)
# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
else()
unset(BOOST_ROOT CACHE)
unset(Boost_INCLUDE_DIR CACHE)
set(Boost_NO_SYSTEM_PATHS OFF CACHE BOOL "" FORCE)
# Add additional boost libs here; remember to ALIAS them in the root CMakeLists!
endif()
# Catch2
@ -73,6 +82,7 @@ endif()
# dds-ktx
add_library(dds-ktx INTERFACE)
target_include_directories(dds-ktx INTERFACE ./dds-ktx)
target_disable_warnings(dds-ktx)
# fmt and Xbyak need to be added before dynarmic
# libfmt
@ -137,7 +147,8 @@ endif()
# MicroProfile
add_library(microprofile INTERFACE)
target_include_directories(microprofile SYSTEM INTERFACE ./microprofile)
target_include_directories(microprofile INTERFACE ./microprofile)
target_disable_warnings(microprofile)
if (ENABLE_MICROPROFILE)
target_compile_definitions(microprofile INTERFACE MICROPROFILE_ENABLED=1)
else()
@ -146,10 +157,11 @@ endif()
# Nihstro
add_library(nihstro-headers INTERFACE)
target_include_directories(nihstro-headers SYSTEM INTERFACE ./nihstro/include)
if (MSVC)
# TODO: For some reason MSVC still applies this warning even with /W0 for externals.
target_compile_options(nihstro-headers INTERFACE /wd4715)
target_include_directories(nihstro-headers INTERFACE ./nihstro/include)
target_disable_warnings(nihstro-headers)
if (NOT MSVC)
# TODO: For some reason MSYS2 still applied this warnin even with -w
target_compile_options(nihstro-headers INTERFACE -Wno-invalid-specialization)
endif()
# Open Source Archives
@ -173,7 +185,8 @@ if (USE_SYSTEM_FFMPEG_HEADERS)
endif()
if (NOT FOUND_FFMPEG_HEADERS)
message(STATUS "Using bundled ffmpeg headers.")
target_include_directories(library-headers SYSTEM INTERFACE ./library-headers/ffmpeg/include)
target_include_directories(library-headers INTERFACE ./library-headers/ffmpeg/include)
target_disable_warnings(library-headers)
endif()
# SoundTouch
@ -230,13 +243,8 @@ else()
)
target_link_libraries(zstd_seekable PUBLIC libzstd_static)
target_link_libraries(libzstd_static INTERFACE zstd_seekable)
add_library(zstd ALIAS libzstd_static)
install(TARGETS zstd_seekable
EXPORT zstdExports
)
add_library(zstd INTERFACE)
target_link_libraries(zstd INTERFACE libzstd_static zstd_seekable)
endif()
# ENet
@ -294,7 +302,8 @@ if (USE_SYSTEM_JSON)
# Citra uses "#include <json.hpp>" so we have to add this manually
target_include_directories(json-headers SYSTEM INTERFACE "${NLOHMANN_PREFIX}/nlohmann")
else()
target_include_directories(json-headers SYSTEM INTERFACE ./json)
target_include_directories(json-headers INTERFACE ./json)
target_disable_warnings(json-headers)
endif()
# OpenSSL
@ -310,7 +319,8 @@ if (NOT OPENSSL_FOUND)
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
set(OPENSSLDIR "/etc/ssl/")
add_subdirectory(libressl EXCLUDE_FROM_ALL)
target_include_directories(ssl SYSTEM INTERFACE ./libressl/include)
target_include_directories(ssl INTERFACE ./libressl/include)
target_disable_warnings(ssl)
target_compile_definitions(ssl PRIVATE -DHAVE_INET_NTOP)
get_directory_property(OPENSSL_LIBRARIES
DIRECTORY libressl
@ -327,17 +337,20 @@ if(USE_SYSTEM_CPP_HTTPLIB)
get_target_property(HTTP_LIBS httplib::httplib INTERFACE_LINK_LIBRARIES)
if(HTTP_LIBS)
message(WARNING "Shared cpp-http (${HTTP_LIBS}) not supported. Falling back to bundled...")
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
else()
if(CppHttp_FOUND)
target_link_libraries(httplib INTERFACE httplib::httplib)
else()
message(STATUS "Cpp-httplib not found or not suitable version! Falling back to bundled...")
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
endif()
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
endif()
endif()
else()
target_include_directories(httplib SYSTEM INTERFACE ./httplib)
target_include_directories(httplib INTERFACE ./httplib)
target_disable_warnings(httplib)
endif()
target_compile_options(httplib INTERFACE -DCPPHTTPLIB_OPENSSL_SUPPORT)
target_link_libraries(httplib INTERFACE ${OPENSSL_LIBRARIES})
@ -354,7 +367,8 @@ if (ENABLE_WEB_SERVICE)
target_link_libraries(cpp-jwt INTERFACE cpp-jwt::cpp-jwt)
else()
add_library(cpp-jwt INTERFACE)
target_include_directories(cpp-jwt SYSTEM INTERFACE ./cpp-jwt/include)
target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
target_disable_warnings(cpp-jwt)
target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
endif()
endif()
@ -453,7 +467,8 @@ if (ENABLE_VULKAN)
endif()
else()
add_library(vma INTERFACE)
target_include_directories(vma SYSTEM INTERFACE ./vma/include)
target_include_directories(vma INTERFACE ./vma/include)
target_disable_warnings(vma)
endif()
# vulkan-headers
@ -465,7 +480,8 @@ if (ENABLE_VULKAN)
target_link_libraries(vulkan-headers INTERFACE Vulkan::Headers)
endif()
else()
target_include_directories(vulkan-headers SYSTEM INTERFACE ./vulkan-headers/include)
target_include_directories(vulkan-headers INTERFACE ./vulkan-headers/include)
target_disable_warnings(vulkan-headers)
endif()
# adrenotools

2
externals/boost vendored

@ -1 +1 @@
Subproject commit 3c27c785ad0f8a742af02e620dc225673f3a12d8
Subproject commit 04f8fd64dababe6c82151792a134e3a03b395fe6

2
externals/fmt vendored

@ -1 +1 @@
Subproject commit 123913715afeb8a437e6388b4473fcc4753e1c9a
Subproject commit e424e3f2e607da02742f73db84873b8084fc714c

2
externals/teakra vendored

@ -1 +1 @@
Subproject commit 01db7cdd00aabcce559a8dddce8798dabb71949b
Subproject commit 3d697a18df504f4677b65129d9ab14c7c597e3eb

View File

@ -174,6 +174,9 @@ endif()
if(ENABLE_VULKAN)
add_compile_definitions(ENABLE_VULKAN)
endif()
if(ENABLE_DEVELOPER_OPTIONS)
add_compile_definitions(ENABLE_DEVELOPER_OPTIONS)
endif()
add_subdirectory(common)
add_subdirectory(core)

View File

@ -64,7 +64,7 @@ android {
// The application ID refers to Lime3DS to allow for
// the Play Store listing, which was originally set up for Lime3DS, to still be used.
applicationId = "io.github.lime3ds.android"
minSdk = 28
minSdk = 29
targetSdk = 35
versionCode = autoVersion
versionName = getGitVersion()
@ -125,7 +125,7 @@ android {
applicationIdSuffix = ".debug"
versionNameSuffix = "-debug"
signingConfig = signingConfigs.getByName("debug")
isShrinkResources = true
isShrinkResources = true // TODO: Does this actually do anything when isDebuggable is enabled? -OS
isDebuggable = true
isJniDebuggable = true
proguardFiles(
@ -135,6 +135,22 @@ android {
isDefault = true
}
// Same as above, but with isDebuggable disabled.
// Primarily exists to allow development on hardened_malloc systems (e.g. GrapheneOS) without constantly tripping over years-old and seemingly harmless memory bugs.
// We should fix those bugs eventually, but for now this exists as a workaround to allow other work to be done.
register("relWithDebInfoLite") {
initWith(getByName("relWithDebInfo"))
signingConfig = signingConfigs.getByName("debug")
isDebuggable = false
installation {
enableBaselineProfile = false // Disabled by default when isDebuggable is true
}
lint {
checkReleaseBuilds = false // Ditto
// The name of this property is misleading, this doesn't actually disable linting for the `release` build.
}
}
// Signed by debug key disallowing distribution on Play Store.
// Attaches 'debug' suffix to version and package name, allowing installation alongside the release build.
debug {
@ -186,7 +202,7 @@ dependencies {
// Download Vulkan Validation Layers from the KhronosGroup GitHub.
val downloadVulkanValidationLayers = tasks.register<Download>("downloadVulkanValidationLayers") {
src("https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download/vulkan-sdk-1.4.304.1/android-binaries-1.4.304.1.zip")
src("https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download/vulkan-sdk-1.4.313.0/android-binaries-1.4.313.0.zip")
dest(file("${layout.buildDirectory.get().asFile.path}/tmp/Vulkan-ValidationLayers.zip"))
onlyIfModified(true)
}

View File

@ -96,6 +96,24 @@ object NativeLibrary {
*/
external fun onTouchMoved(xAxis: Float, yAxis: Float)
/**
* Handles touch events on the secondary display.
*
* @param xAxis The value of the x-axis.
* @param yAxis The value of the y-axis.
* @param pressed To identify if the touch held down or released.
* @return true if the pointer is within the touchscreen
*/
external fun onSecondaryTouchEvent(xAxis: Float, yAxis: Float, pressed: Boolean): Boolean
/**
* Handles touch movement on the secondary display.
*
* @param xAxis The value of the instantaneous x-axis.
* @param yAxis The value of the instantaneous y-axis.
*/
external fun onSecondaryTouchMoved(xAxis: Float, yAxis: Float)
external fun reloadSettings()
external fun getTitleId(filename: String): Long

View File

@ -10,6 +10,7 @@ import android.content.Intent
import android.content.SharedPreferences
import android.content.pm.PackageManager
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.view.InputDevice
import android.view.KeyEvent
@ -47,6 +48,7 @@ import org.citra.citra_emu.utils.FileBrowserHelper
import org.citra.citra_emu.utils.EmulationLifecycleUtil
import org.citra.citra_emu.utils.EmulationMenuSettings
import org.citra.citra_emu.utils.Log
import org.citra.citra_emu.utils.RefreshRateUtil
import org.citra.citra_emu.utils.ThemeUtil
import org.citra.citra_emu.viewmodel.EmulationViewModel
@ -60,7 +62,15 @@ class EmulationActivity : AppCompatActivity() {
private lateinit var binding: ActivityEmulationBinding
private lateinit var screenAdjustmentUtil: ScreenAdjustmentUtil
private lateinit var hotkeyUtility: HotkeyUtility
private lateinit var secondaryDisplay: SecondaryDisplay;
private lateinit var secondaryDisplay: SecondaryDisplay
private val onShutdown = Runnable {
if (intent.getBooleanExtra("launched_from_shortcut", false)) {
finishAffinity()
} else {
this.finish()
}
}
private val emulationFragment: EmulationFragment
get() {
@ -74,11 +84,13 @@ class EmulationActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
requestWindowFeature(Window.FEATURE_NO_TITLE)
RefreshRateUtil.enforceRefreshRate(this, sixtyHz = true)
ThemeUtil.setTheme(this)
settingsViewModel.settings.loadSettings()
super.onCreate(savedInstanceState)
secondaryDisplay = SecondaryDisplay(this);
secondaryDisplay.updateDisplay();
secondaryDisplay = SecondaryDisplay(this)
secondaryDisplay.updateDisplay()
binding = ActivityEmulationBinding.inflate(layoutInflater)
screenAdjustmentUtil = ScreenAdjustmentUtil(this, windowManager, settingsViewModel.settings)
@ -101,13 +113,7 @@ class EmulationActivity : AppCompatActivity() {
windowManager.defaultDisplay.rotation
)
EmulationLifecycleUtil.addShutdownHook(hook = {
if (intent.getBooleanExtra("launched_from_shortcut", false)) {
finishAffinity()
} else {
this.finish()
}
})
EmulationLifecycleUtil.addShutdownHook(onShutdown)
isEmulationRunning = true
instance = this
@ -165,12 +171,12 @@ class EmulationActivity : AppCompatActivity() {
}
override fun onDestroy() {
EmulationLifecycleUtil.clear()
EmulationLifecycleUtil.removeHook(onShutdown)
NativeLibrary.playTimeManagerStop()
isEmulationRunning = false
instance = null
secondaryDisplay.releasePresentation()
secondaryDisplay.releaseVD();
secondaryDisplay.releaseVD()
super.onDestroy()
}

View File

@ -11,29 +11,30 @@ import android.hardware.display.DisplayManager
import android.hardware.display.VirtualDisplay
import android.os.Bundle
import android.view.Display
import android.view.MotionEvent
import android.view.Surface
import android.view.SurfaceHolder
import android.view.SurfaceView
import org.citra.citra_emu.NativeLibrary
import android.view.WindowManager
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.display.SecondaryDisplayLayout
import org.citra.citra_emu.NativeLibrary
class SecondaryDisplay(val context: Context) {
class SecondaryDisplay(val context: Context) : DisplayManager.DisplayListener {
private var pres: SecondaryDisplayPresentation? = null
private val displayManager = context.getSystemService(Context.DISPLAY_SERVICE) as DisplayManager
private val vd: VirtualDisplay
init {
val st = SurfaceTexture(0)
st.setDefaultBufferSize(1920, 1080)
val vdSurface = Surface(st)
vd = displayManager.createVirtualDisplay(
"HiddenDisplay",
1920,
1080,
320,
vdSurface,
null,
DisplayManager.VIRTUAL_DISPLAY_FLAG_PRESENTATION
)
displayManager.registerDisplayListener(this, null)
}
fun updateSurface() {
@ -44,16 +45,23 @@ class SecondaryDisplay(val context: Context) {
NativeLibrary.secondarySurfaceDestroyed()
}
private fun getExternalDisplay(context: Context): Display? {
val dm = context.getSystemService(Context.DISPLAY_SERVICE) as DisplayManager
val internalId = context.display.displayId ?: Display.DEFAULT_DISPLAY
val displays = dm.getDisplays(DisplayManager.DISPLAY_CATEGORY_PRESENTATION)
return displays.firstOrNull { it.displayId != internalId && it.name != "HiddenDisplay" }
}
fun updateDisplay() {
// decide if we are going to the external display or the internal one
var display = getCustomerDisplay()
var display = getExternalDisplay(context)
if (display == null ||
IntSetting.SECONDARY_DISPLAY_LAYOUT.int == SecondaryDisplayLayout.NONE.int) {
display = vd.display
}
// if our presentation is already on the right display, ignore
if (pres?.display == display) return;
if (pres?.display == display) return
// otherwise, make a new presentation
releasePresentation()
@ -61,29 +69,41 @@ class SecondaryDisplay(val context: Context) {
pres?.show()
}
private fun getCustomerDisplay(): Display? {
val displays = displayManager.displays
// code taken from MelonDS dual screen - should fix odin 2 detection bug
return displayManager.getDisplays(DisplayManager.DISPLAY_CATEGORY_PRESENTATION)
.firstOrNull { it.displayId != Display.DEFAULT_DISPLAY && it.name != "Built-in Screen" && it.name != "HiddenDisplay"}
}
fun releasePresentation() {
pres?.dismiss()
pres = null
}
fun releaseVD() {
displayManager.unregisterDisplayListener(this)
vd.release()
}
override fun onDisplayAdded(displayId: Int) {
updateDisplay()
}
override fun onDisplayRemoved(displayId: Int) {
updateDisplay()
}
override fun onDisplayChanged(displayId: Int) {
updateDisplay()
}
}
class SecondaryDisplayPresentation(
context: Context, display: Display, val parent: SecondaryDisplay
) : Presentation(context, display) {
private lateinit var surfaceView: SurfaceView
private var touchscreenPointerId = -1
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
window?.setFlags(
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE or
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
)
// Initialize SurfaceView
surfaceView = SurfaceView(context)
@ -103,6 +123,42 @@ class SecondaryDisplayPresentation(
}
})
this.surfaceView.setOnTouchListener { _, event ->
val pointerIndex = event.actionIndex
val pointerId = event.getPointerId(pointerIndex)
when (event.actionMasked) {
MotionEvent.ACTION_DOWN, MotionEvent.ACTION_POINTER_DOWN -> {
if (touchscreenPointerId == -1) {
touchscreenPointerId = pointerId
NativeLibrary.onSecondaryTouchEvent(
event.getX(pointerIndex),
event.getY(pointerIndex),
true
)
}
}
MotionEvent.ACTION_MOVE -> {
val index = event.findPointerIndex(touchscreenPointerId)
if (index != -1) {
NativeLibrary.onSecondaryTouchMoved(
event.getX(index),
event.getY(index)
)
}
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_POINTER_UP, MotionEvent.ACTION_CANCEL -> {
if (pointerId == touchscreenPointerId) {
NativeLibrary.onSecondaryTouchEvent(0f, 0f, false)
touchscreenPointerId = -1
}
}
}
true
}
setContentView(surfaceView) // Set SurfaceView as content
}

View File

@ -19,13 +19,14 @@ enum class BooleanSetting(
INSTANT_DEBUG_LOG("instant_debug_log", Settings.SECTION_DEBUG, false),
ENABLE_RPC_SERVER("enable_rpc_server", Settings.SECTION_DEBUG, false),
CUSTOM_LAYOUT("custom_layout",Settings.SECTION_LAYOUT,false),
OVERLAY_SHOW_FPS("overlay_show_fps", Settings.SECTION_LAYOUT, true),
OVERLAY_SHOW_FRAMETIME("overlay_show_frame_time", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_SPEED("overlay_show_speed", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_APP_RAM_USAGE("overlay_show_app_ram_usage", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_AVAILABLE_RAM("overlay_show_available_ram", Settings.SECTION_LAYOUT, false),
OVERLAY_SHOW_BATTERY_TEMP("overlay_show_battery_temp", Settings.SECTION_LAYOUT, false),
OVERLAY_BACKGROUND("overlay_background", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_ENABLE("performance_overlay_enable", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_FPS("performance_overlay_show_fps", Settings.SECTION_LAYOUT, true),
PERF_OVERLAY_SHOW_FRAMETIME("performance_overlay_show_frame_time", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_SPEED("performance_overlay_show_speed", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_APP_RAM_USAGE("performance_overlay_show_app_ram_usage", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_AVAILABLE_RAM("performance_overlay_show_available_ram", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_SHOW_BATTERY_TEMP("performance_overlay_show_battery_temp", Settings.SECTION_LAYOUT, false),
PERF_OVERLAY_BACKGROUND("performance_overlay_background", Settings.SECTION_LAYOUT, false),
DELAY_START_LLE_MODULES("delay_start_for_lle_modules", Settings.SECTION_DEBUG, true),
DETERMINISTIC_ASYNC_OPERATIONS("deterministic_async_operations", Settings.SECTION_DEBUG, false),
REQUIRED_ONLINE_LLE_MODULES("enable_required_online_lle_modules", Settings.SECTION_SYSTEM, false),
@ -43,13 +44,14 @@ enum class BooleanSetting(
CPU_JIT("use_cpu_jit", Settings.SECTION_CORE, true),
HW_SHADER("use_hw_shader", Settings.SECTION_RENDERER, true),
SHADER_JIT("use_shader_jit", Settings.SECTION_RENDERER, true),
VSYNC("use_vsync_new", Settings.SECTION_RENDERER, true),
VSYNC("use_vsync", Settings.SECTION_RENDERER, false),
USE_FRAME_LIMIT("use_frame_limit", Settings.SECTION_RENDERER, true),
DEBUG_RENDERER("renderer_debug", Settings.SECTION_DEBUG, false),
DISABLE_RIGHT_EYE_RENDER("disable_right_eye_render", Settings.SECTION_RENDERER, false),
USE_ARTIC_BASE_CONTROLLER("use_artic_base_controller", Settings.SECTION_CONTROLS, false),
UPRIGHT_SCREEN("upright_screen", Settings.SECTION_LAYOUT, false),
COMPRESS_INSTALLED_CIA_CONTENT("compress_cia_installs", Settings.SECTION_STORAGE, false);
COMPRESS_INSTALLED_CIA_CONTENT("compress_cia_installs", Settings.SECTION_STORAGE, false),
ANDROID_HIDE_IMAGES("android_hide_images", Settings.SECTION_CORE, false);
override var boolean: Boolean = defaultValue
@ -83,6 +85,8 @@ enum class BooleanSetting(
SHADERS_ACCURATE_MUL,
USE_ARTIC_BASE_CONTROLLER,
COMPRESS_INSTALLED_CIA_CONTENT,
ANDROID_HIDE_IMAGES,
PERF_OVERLAY_ENABLE // Works in overlay options, but not from the settings menu
)
fun from(key: String): BooleanSetting? =

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,6 +10,10 @@ enum class FloatSetting(
override val defaultValue: Float
) : AbstractFloatSetting {
LARGE_SCREEN_PROPORTION("large_screen_proportion",Settings.SECTION_LAYOUT,2.25f),
SECOND_SCREEN_OPACITY("custom_second_layer_opacity", Settings.SECTION_RENDERER, 100f),
BACKGROUND_RED("bg_red", Settings.SECTION_RENDERER, 0f),
BACKGROUND_BLUE("bg_blue", Settings.SECTION_RENDERER, 0f),
BACKGROUND_GREEN("bg_green", Settings.SECTION_RENDERER, 0f),
EMPTY_SETTING("", "", 0.0f);
override var float: Float = defaultValue

View File

@ -16,6 +16,7 @@ import org.citra.citra_emu.NativeLibrary
import org.citra.citra_emu.R
import org.citra.citra_emu.features.hotkeys.Hotkey
import org.citra.citra_emu.features.settings.model.AbstractSetting
import org.citra.citra_emu.features.settings.model.AbstractStringSetting
import org.citra.citra_emu.features.settings.model.Settings
class InputBindingSetting(
@ -161,6 +162,7 @@ class InputBindingSetting(
fun removeOldMapping() {
// Try remove all possible keys we wrote for this setting
val oldKey = preferences.getString(reverseKey, "")
(setting as AbstractStringSetting).string = ""
if (oldKey != "") {
preferences.edit()
.remove(abstractSetting.key) // Used for ui text

View File

@ -1,4 +1,4 @@
// Copyright Citra Emulator Project / Lime3DS Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,7 +10,6 @@ import org.citra.citra_emu.features.settings.model.AbstractSetting
import org.citra.citra_emu.features.settings.model.FloatSetting
import org.citra.citra_emu.features.settings.model.ScaledFloatSetting
import org.citra.citra_emu.utils.Log
import kotlin.math.roundToInt
class SliderSetting(
setting: AbstractSetting?,
@ -27,7 +26,8 @@ class SliderSetting(
val selectedFloat: Float
get() {
val setting = setting ?: return defaultValue!!.toFloat()
return when (setting) {
val ret = when (setting) {
is AbstractIntSetting -> setting.int.toFloat()
is FloatSetting -> setting.float
is ScaledFloatSetting -> setting.float
@ -36,8 +36,8 @@ class SliderSetting(
-1f
}
}
return ret.coerceIn(min.toFloat(), max.toFloat())
}
/**
* Write a value to the backing int. If that int was previously null,
* initializes a new one and returns it, so it can be added to the Hashmap.

View File

@ -7,6 +7,7 @@ package org.citra.citra_emu.features.settings.ui
import android.content.Context
import android.content.Intent
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
@ -37,6 +38,7 @@ import org.citra.citra_emu.features.settings.utils.SettingsFile
import org.citra.citra_emu.utils.SystemSaveGame
import org.citra.citra_emu.utils.DirectoryInitialization
import org.citra.citra_emu.utils.InsetsHelper
import org.citra.citra_emu.utils.RefreshRateUtil
import org.citra.citra_emu.utils.ThemeUtil
class SettingsActivity : AppCompatActivity(), SettingsActivityView {
@ -49,6 +51,8 @@ class SettingsActivity : AppCompatActivity(), SettingsActivityView {
override val settings: Settings get() = settingsViewModel.settings
override fun onCreate(savedInstanceState: Bundle?) {
RefreshRateUtil.enforceRefreshRate(this)
ThemeUtil.setTheme(this)
super.onCreate(savedInstanceState)

View File

@ -4,14 +4,19 @@
package org.citra.citra_emu.features.settings.ui
import android.net.Uri
import android.os.Bundle
import android.text.TextUtils
import androidx.documentfile.provider.DocumentFile
import org.citra.citra_emu.CitraApplication
import org.citra.citra_emu.NativeLibrary
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.features.settings.model.BooleanSetting
import org.citra.citra_emu.features.settings.model.Settings
import org.citra.citra_emu.utils.SystemSaveGame
import org.citra.citra_emu.utils.DirectoryInitialization
import org.citra.citra_emu.utils.FileUtil
import org.citra.citra_emu.utils.Log
import org.citra.citra_emu.utils.PermissionsHandler
import org.citra.citra_emu.utils.TurboHelper
class SettingsActivityPresenter(private val activityView: SettingsActivityView) {
@ -60,6 +65,32 @@ class SettingsActivityPresenter(private val activityView: SettingsActivityView)
loadSettingsUI()
}
private fun updateAndroidImageVisibility() {
val dataDirTreeUri: Uri
val dataDirDocument: DocumentFile
val nomediaFileDocument: DocumentFile?
val nomediaFileExists: Boolean
try {
dataDirTreeUri = PermissionsHandler.citraDirectory
dataDirDocument = DocumentFile.fromTreeUri(CitraApplication.appContext, dataDirTreeUri)!!
nomediaFileDocument = dataDirDocument.findFile(".nomedia")
nomediaFileExists = (nomediaFileDocument != null)
} catch (e: Exception) {
Log.error("[SettingsActivity]: Error occurred while trying to find .nomedia, error: " + e.message)
return
}
if (BooleanSetting.ANDROID_HIDE_IMAGES.boolean) {
if (!nomediaFileExists) {
Log.info("[SettingsActivity]: Attempting to create .nomedia in user data directory")
FileUtil.createFile(dataDirTreeUri.toString(), ".nomedia")
}
} else if (nomediaFileExists) {
Log.info("[SettingsActivity]: Attempting to delete .nomedia in user data directory")
nomediaFileDocument!!.delete()
}
}
fun onStop(finishing: Boolean) {
if (finishing && shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
@ -67,6 +98,7 @@ class SettingsActivityPresenter(private val activityView: SettingsActivityView)
//added to ensure that layout changes take effect as soon as settings window closes
NativeLibrary.reloadSettings()
NativeLibrary.updateFramebuffer(NativeLibrary.isPortraitMode)
updateAndroidImageVisibility()
TurboHelper.reloadTurbo(false) // TODO: Can this go somewhere else? -OS
}
NativeLibrary.reloadSettings()

View File

@ -555,6 +555,21 @@ class SettingsAdapter(
return true
}
fun onInputBindingLongClick(setting: InputBindingSetting, position: Int): Boolean {
MaterialAlertDialogBuilder(context)
.setMessage(R.string.reset_setting_confirmation)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
setting.removeOldMapping()
notifyItemChanged(position)
fragmentView.onSettingChanged()
fragmentView.loadSettingsList()
}
.setNegativeButton(android.R.string.cancel, null)
.show()
return true
}
fun onClickDisabledSetting(isRuntimeDisabled: Boolean) {
val titleId = if (isRuntimeDisabled)
R.string.setting_not_editable

View File

@ -248,6 +248,15 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
IntSetting.TURBO_LIMIT.defaultValue.toFloat()
)
)
add(
SwitchSetting(
BooleanSetting.ANDROID_HIDE_IMAGES,
R.string.android_hide_images,
R.string.android_hide_images_description,
BooleanSetting.ANDROID_HIDE_IMAGES.key,
BooleanSetting.ANDROID_HIDE_IMAGES.defaultValue
)
)
}
}
@ -1166,6 +1175,89 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
FloatSetting.LARGE_SCREEN_PROPORTION.defaultValue
)
)
add(
SliderSetting(
FloatSetting.SECOND_SCREEN_OPACITY,
R.string.second_screen_opacity,
R.string.second_screen_opacity_description,
0,
100,
"%",
FloatSetting.SECOND_SCREEN_OPACITY.key,
FloatSetting.SECOND_SCREEN_OPACITY.defaultValue,
isEnabled = IntSetting.SCREEN_LAYOUT.int == 5
)
)
add(HeaderSetting(R.string.bg_color, R.string.bg_color_description))
val bgRedSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_RED.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_RED.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_RED, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_RED.defaultValue
}
add(
SliderSetting(
bgRedSetting,
R.string.bg_red,
0,
0,
255,
""
)
)
val bgGreenSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_GREEN.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_GREEN.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_GREEN, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_GREEN.defaultValue
}
add(
SliderSetting(
bgGreenSetting,
R.string.bg_green,
0,
0,
255,
""
)
)
val bgBlueSetting = object : AbstractIntSetting {
override var int: Int
get() = (FloatSetting.BACKGROUND_BLUE.float * 255).toInt()
set(value) {
FloatSetting.BACKGROUND_BLUE.float = value.toFloat() / 255
settings.saveSetting(FloatSetting.BACKGROUND_BLUE, SettingsFile.FILE_NAME_CONFIG)
}
override val key = null
override val section = null
override val isRuntimeEditable = false
override val valueAsString = int.toString()
override val defaultValue = FloatSetting.BACKGROUND_BLUE.defaultValue
}
add(
SliderSetting(
bgBlueSetting,
R.string.bg_blue,
0,
0,
255,
""
)
)
add(
SubmenuSetting(
R.string.performance_overlay_options,
@ -1201,38 +1293,29 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
add(
SwitchSetting(
object : AbstractBooleanSetting {
override val key = "EmulationMenuSettings_showPerfPerformanceOverlay"
override val section = Settings.SECTION_LAYOUT
override val defaultValue = false
override var boolean: Boolean
get() = EmulationMenuSettings.showPerformanceOverlay
set(value) { EmulationMenuSettings.showPerformanceOverlay = value }
override val isRuntimeEditable = true
override val valueAsString: String get() = boolean.toString()
},
BooleanSetting.PERF_OVERLAY_ENABLE,
R.string.performance_overlay_enable,
0,
"EmulationMenuSettings_showPerfPerformanceOverlay",
false
BooleanSetting.PERF_OVERLAY_ENABLE.key,
BooleanSetting.PERF_OVERLAY_ENABLE.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_BACKGROUND,
R.string.overlay_background,
R.string.overlay_background_description,
"overlay_background",
false
BooleanSetting.PERF_OVERLAY_BACKGROUND,
R.string.performance_overlay_background,
R.string.performance_overlay_background_description,
BooleanSetting.PERF_OVERLAY_BACKGROUND.key,
BooleanSetting.PERF_OVERLAY_BACKGROUND.defaultValue
)
)
add(
SingleChoiceSetting(
IntSetting.PERFORMANCE_OVERLAY_POSITION,
R.string.overlay_position,
R.string.overlay_position_description,
R.string.performance_overlay_position,
R.string.performance_overlay_position_description,
R.array.statsPosition,
R.array.statsPositionValues,
)
@ -1243,61 +1326,61 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_FPS,
R.string.overlay_show_fps,
R.string.overlay_show_fps_description,
"overlay_show_fps",
true
BooleanSetting.PERF_OVERLAY_SHOW_FPS,
R.string.performance_overlay_show_fps,
R.string.performance_overlay_show_fps_description,
BooleanSetting.PERF_OVERLAY_SHOW_FPS.key,
BooleanSetting.PERF_OVERLAY_SHOW_FPS.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_FRAMETIME,
R.string.overlay_show_frametime,
R.string.overlay_show_frametime_description,
"overlay_show_frame_time",
true
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME,
R.string.performance_overlay_show_frametime,
R.string.performance_overlay_show_frametime_description,
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.key,
BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_SPEED,
R.string.overlay_show_speed,
R.string.overlay_show_speed_description,
"overlay_show_speed",
false
BooleanSetting.PERF_OVERLAY_SHOW_SPEED,
R.string.performance_overlay_show_speed,
R.string.performance_overlay_show_speed_description,
BooleanSetting.PERF_OVERLAY_SHOW_SPEED.key,
BooleanSetting.PERF_OVERLAY_SHOW_SPEED.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_APP_RAM_USAGE,
R.string.overlay_show_app_ram_usage,
R.string.overlay_show_app_ram_usage_description,
"overlay_show_app_ram_usage",
false
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE,
R.string.performance_overlay_show_app_ram_usage,
R.string.performance_overlay_show_app_ram_usage_description,
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.key,
BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_AVAILABLE_RAM,
R.string.overlay_show_available_ram,
R.string.overlay_show_available_ram_description,
"overlay_show_available_ram",
false
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM,
R.string.performance_overlay_show_available_ram,
R.string.performance_overlay_show_available_ram_description,
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.key,
BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.defaultValue
)
)
add(
SwitchSetting(
BooleanSetting.OVERLAY_SHOW_BATTERY_TEMP,
R.string.overlay_show_battery_temp,
R.string.overlay_show_battery_temp_description,
"overlay_show_battery_temp",
false
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP,
R.string.performance_overlay_show_battery_temp,
R.string.performance_overlay_show_battery_temp_description,
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.key,
BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.defaultValue
)
)
}

View File

@ -51,7 +51,7 @@ class InputBindingSettingViewHolder(val binding: ListItemSettingBinding, adapter
override fun onLongClick(clicked: View): Boolean {
if (setting.isEditable) {
adapter.onLongClick(setting.setting!!, bindingAdapterPosition)
adapter.onInputBindingLongClick(setting, bindingAdapterPosition)
} else {
adapter.onClickDisabledSetting(!setting.isEditable)
}

View File

@ -66,6 +66,7 @@ import org.citra.citra_emu.display.ScreenAdjustmentUtil
import org.citra.citra_emu.display.ScreenLayout
import org.citra.citra_emu.features.settings.model.BooleanSetting
import org.citra.citra_emu.features.settings.model.IntSetting
import org.citra.citra_emu.features.settings.model.Settings
import org.citra.citra_emu.features.settings.model.SettingsViewModel
import org.citra.citra_emu.features.settings.ui.SettingsActivity
import org.citra.citra_emu.features.settings.utils.SettingsFile
@ -100,6 +101,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
private val emulationViewModel: EmulationViewModel by activityViewModels()
private val settingsViewModel: SettingsViewModel by viewModels()
private val settings get() = settingsViewModel.settings
private val onPause = Runnable{ togglePause() }
private val onShutdown = Runnable{ emulationState.stop() }
override fun onAttach(context: Context) {
super.onAttach(context)
@ -155,9 +160,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
retainInstance = true
emulationState = EmulationState(game.path)
emulationActivity = requireActivity() as EmulationActivity
screenAdjustmentUtil = ScreenAdjustmentUtil(requireContext(), requireActivity().windowManager, settingsViewModel.settings)
EmulationLifecycleUtil.addShutdownHook(hook = { emulationState.stop() })
EmulationLifecycleUtil.addPauseResumeHook(hook = { togglePause() })
screenAdjustmentUtil = ScreenAdjustmentUtil(requireContext(), requireActivity().windowManager, settings)
EmulationLifecycleUtil.addPauseResumeHook(onPause)
EmulationLifecycleUtil.addShutdownHook(onShutdown)
}
override fun onCreateView(
@ -507,6 +512,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
super.onDetach()
}
override fun onDestroy() {
EmulationLifecycleUtil.removeHook(onPause)
EmulationLifecycleUtil.removeHook(onShutdown)
super.onDestroy()
}
private fun setupCitraDirectoriesThenStartEmulation() {
val directoryInitializationState = DirectoryInitialization.start()
if (directoryInitializationState ===
@ -662,7 +673,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
popupMenu.menu.apply {
findItem(R.id.menu_show_overlay).isChecked = EmulationMenuSettings.showOverlay
findItem(R.id.menu_performance_overlay_show).isChecked =
EmulationMenuSettings.showPerformanceOverlay
BooleanSetting.PERF_OVERLAY_ENABLE.boolean
findItem(R.id.menu_haptic_feedback).isChecked = EmulationMenuSettings.hapticFeedback
findItem(R.id.menu_emulation_joystick_rel_center).isChecked =
EmulationMenuSettings.joystickRelCenter
@ -679,7 +690,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
R.id.menu_performance_overlay_show -> {
EmulationMenuSettings.showPerformanceOverlay = !EmulationMenuSettings.showPerformanceOverlay
BooleanSetting.PERF_OVERLAY_ENABLE.boolean = !BooleanSetting.PERF_OVERLAY_ENABLE.boolean
settings.saveSetting(BooleanSetting.PERF_OVERLAY_ENABLE, SettingsFile.FILE_NAME_CONFIG)
updateShowPerformanceOverlay()
true
}
@ -1202,7 +1214,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
perfStatsUpdateHandler.removeCallbacks(perfStatsUpdater!!)
}
if (EmulationMenuSettings.showPerformanceOverlay) {
if (BooleanSetting.PERF_OVERLAY_ENABLE.boolean) {
val SYSTEM_FPS = 0
val FPS = 1
val SPEED = 2
@ -1217,11 +1229,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
val perfStats = NativeLibrary.getPerfStats()
val dividerString = "\u00A0\u2502 "
if (perfStats[FPS] > 0) {
if (BooleanSetting.OVERLAY_SHOW_FPS.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_FPS.boolean) {
sb.append(String.format("FPS:\u00A0%d", (perfStats[FPS] + 0.5).toInt()))
}
if (BooleanSetting.OVERLAY_SHOW_FRAMETIME.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_FRAMETIME.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
sb.append(
String.format(
@ -1236,7 +1248,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
)
}
if (BooleanSetting.OVERLAY_SHOW_SPEED.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_SPEED.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
sb.append(
String.format(
@ -1246,14 +1258,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
)
}
if (BooleanSetting.OVERLAY_SHOW_APP_RAM_USAGE.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_APP_RAM_USAGE.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
val appRamUsage =
File("/proc/self/statm").readLines()[0].split(' ')[1].toLong() * 4096 / 1000000
sb.append("Process\u00A0RAM:\u00A0$appRamUsage\u00A0MB")
}
if (BooleanSetting.OVERLAY_SHOW_AVAILABLE_RAM.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_AVAILABLE_RAM.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
context?.let { ctx ->
val activityManager =
@ -1266,14 +1278,14 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback, Choreographer.Fram
}
}
if (BooleanSetting.OVERLAY_SHOW_BATTERY_TEMP.boolean) {
if (BooleanSetting.PERF_OVERLAY_SHOW_BATTERY_TEMP.boolean) {
if (sb.isNotEmpty()) sb.append(dividerString)
val batteryTemp = getBatteryTemperature()
val tempF = celsiusToFahrenheit(batteryTemp)
sb.append(String.format("%.1f°C/%.1f°F", batteryTemp, tempF))
}
if (BooleanSetting.OVERLAY_BACKGROUND.boolean) {
if (BooleanSetting.PERF_OVERLAY_BACKGROUND.boolean) {
binding.performanceOverlayShowText.setBackgroundResource(R.color.citra_transparent_black)
} else {
binding.performanceOverlayShowText.setBackgroundResource(0)

View File

@ -153,8 +153,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
if (isActionMove) {
NativeLibrary.onTouchMoved(xPosition.toFloat(), yPosition.toFloat())
continue
}
else if (isActionUp) {
} else if (isActionUp) {
NativeLibrary.onTouchEvent(0f, 0f, false)
break // Up and down actions shouldn't loop
}

View File

@ -6,6 +6,7 @@ package org.citra.citra_emu.ui.main
import android.content.Intent
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
@ -51,6 +52,7 @@ import org.citra.citra_emu.utils.CitraDirectoryUtils
import org.citra.citra_emu.utils.DirectoryInitialization
import org.citra.citra_emu.utils.FileBrowserHelper
import org.citra.citra_emu.utils.InsetsHelper
import org.citra.citra_emu.utils.RefreshRateUtil
import org.citra.citra_emu.utils.PermissionsHandler
import org.citra.citra_emu.utils.ThemeUtil
import org.citra.citra_emu.viewmodel.GamesViewModel
@ -66,6 +68,8 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
override var themeId: Int = 0
override fun onCreate(savedInstanceState: Bundle?) {
RefreshRateUtil.enforceRefreshRate(this)
val splashScreen = installSplashScreen()
CitraDirectoryUtils.attemptAutomaticUpdateDirectory()
splashScreen.setKeepOnScreenCondition {

View File

@ -1,4 +1,4 @@
// Copyright 2023 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -18,15 +18,27 @@ object EmulationLifecycleUtil {
}
fun addShutdownHook(hook: Runnable) {
shutdownHooks.add(hook)
if (shutdownHooks.contains(hook)) {
Log.warning("[EmulationLifecycleUtil] Tried to add shutdown hook for function that already existed. Skipping.")
} else {
shutdownHooks.add(hook)
}
}
fun addPauseResumeHook(hook: Runnable) {
pauseResumeHooks.add(hook)
if (pauseResumeHooks.contains(hook)) {
Log.warning("[EmulationLifecycleUtil] Tried to add pause resume hook for function that already existed. Skipping.")
} else {
pauseResumeHooks.add(hook)
}
}
fun clear() {
pauseResumeHooks.clear()
shutdownHooks.clear()
fun removeHook(hook: Runnable) {
if (pauseResumeHooks.contains(hook)) {
pauseResumeHooks.remove(hook)
}
if (shutdownHooks.contains(hook)) {
shutdownHooks.remove(hook)
}
}
}

View File

@ -35,13 +35,6 @@ object EmulationMenuSettings {
.apply()
}
var showPerformanceOverlay: Boolean
get() = preferences.getBoolean("EmulationMenuSettings_showPerformanceOverlay", false)
set(value) {
preferences.edit()
.putBoolean("EmulationMenuSettings_showPerformanceOverlay", value)
.apply()
}
var hapticFeedback: Boolean
get() = preferences.getBoolean("EmulationMenuSettings_HapticFeedback", true)
set(value) {

View File

@ -0,0 +1,53 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
package org.citra.citra_emu.utils
import android.app.Activity
import android.os.Build
import androidx.annotation.RequiresApi
object RefreshRateUtil {
// Since Android 15, the OS automatically runs apps categorized as games with a
// 60hz refresh rate by default, regardless of the refresh rate set by the user.
//
// This function sets the refresh rate to either the maximum allowed refresh rate or
// 60hz depending on the value of the `sixtyHz` parameter.
//
// Note: This isn't always the maximum refresh rate that the display is *capable of*,
// but is instead the refresh rate chosen by the user in the Android system settings.
// For example, if the user selected 120hz in the settings, but the display is capable
// of 144hz, 120hz will be treated as the maximum within this function.
fun enforceRefreshRate(activity: Activity, sixtyHz: Boolean = false) {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.R) {
return
}
val display = activity.display
val window = activity.window
display?.let {
// Get all supported modes and find the one with the highest refresh rate
val supportedModes = it.supportedModes
val maxRefreshRate = supportedModes.maxByOrNull { mode -> mode.refreshRate }
if (maxRefreshRate == null) {
return
}
var newModeId: Int?
if (sixtyHz) {
newModeId = supportedModes.firstOrNull { mode -> mode.refreshRate == 60f }?.modeId
} else {
// Set the preferred display mode to the one with the highest refresh rate
newModeId = maxRefreshRate.modeId
}
if (newModeId == null) {
return
}
window.attributes.preferredDisplayModeId = newModeId
}
}
}

View File

@ -147,7 +147,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.use_shader_jit);
ReadSetting("Renderer", Settings::values.resolution_factor);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.use_vsync_new);
ReadSetting("Renderer", Settings::values.use_vsync);
ReadSetting("Renderer", Settings::values.texture_filter);
ReadSetting("Renderer", Settings::values.texture_sampling);
ReadSetting("Renderer", Settings::values.turbo_limit);
@ -172,6 +172,7 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.bg_red);
ReadSetting("Renderer", Settings::values.bg_green);
ReadSetting("Renderer", Settings::values.bg_blue);
ReadSetting("Renderer", Settings::values.custom_second_layer_opacity);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);
ReadSetting("Renderer", Settings::values.disable_right_eye_render);

View File

@ -134,10 +134,10 @@ use_shader_jit =
# 0 (default): Game Controlled, 1: Nearest Neighbor, 2: Linear
texture_sampling =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# 0: Off, 1 (default): On
use_vsync_new =
# Forces VSync on the display thread. Can cause input delay, so only turn this on
# if you have screen tearing, which is unusual on Android
# 0 (default): Off, 1: On
use_vsync =
# Reduce stuttering by storing and loading generated shaders to disk
# 0: Off, 1 (default. On)
@ -148,10 +148,6 @@ use_disk_shader_cache =
# factor for the 3DS resolution
resolution_factor =
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
# 0 (default): Off, 1: On
vsync_enabled =
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =
@ -170,6 +166,9 @@ bg_red =
bg_blue =
bg_green =
# Opacity of second layer when using custom layout option (bottom screen unless swapped). Useful if positioning on top of the first layer.
custom_second_layer_opacity =
# Whether and how Stereoscopic 3D should be rendered
# 0 (default): Off, 1: Side by Side, 2: Reverse Side by Side, 3: Anaglyph, 4: Interlaced, 5: Reverse Interlaced, 6: Cardboard VR
render_3d =

View File

@ -122,7 +122,7 @@ EmuWindow_Android_OpenGL::EmuWindow_Android_OpenGL(Core::System& system_, ANativ
LOG_CRITICAL(Frontend, "gladLoadGLES2Loader() failed");
return;
}
if (!eglSwapInterval(egl_display, Settings::values.use_vsync_new ? 1 : 0)) {
if (!eglSwapInterval(egl_display, Settings::values.use_vsync ? 1 : 0)) {
LOG_CRITICAL(Frontend, "eglSwapInterval() failed");
return;
}
@ -218,7 +218,7 @@ void EmuWindow_Android_OpenGL::TryPresenting() {
}
eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
eglSwapInterval(egl_display, Settings::values.use_vsync_new ? 1 : 0);
eglSwapInterval(egl_display, Settings::values.use_vsync ? 1 : 0);
system.GPU().Renderer().TryPresent(0, is_secondary);
eglSwapBuffers(egl_display, egl_surface);
}

View File

@ -657,6 +657,25 @@ void Java_org_citra_citra_1emu_NativeLibrary_onTouchMoved([[maybe_unused]] JNIEn
window->OnTouchMoved((int)x, (int)y);
}
jboolean Java_org_citra_citra_1emu_NativeLibrary_onSecondaryTouchEvent([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj,
jfloat x, jfloat y,
jboolean pressed) {
if (!secondary_window) {
return JNI_FALSE;
}
return static_cast<jboolean>(secondary_window->OnTouchEvent(
static_cast<int>(x + 0.5), static_cast<int>(y + 0.5), pressed));
}
void Java_org_citra_citra_1emu_NativeLibrary_onSecondaryTouchMoved([[maybe_unused]] JNIEnv* env,
[[maybe_unused]] jobject obj,
jfloat x, jfloat y) {
if (secondary_window) {
secondary_window->OnTouchMoved((int)x, (int)y);
}
}
jlong Java_org_citra_citra_1emu_NativeLibrary_getTitleId(JNIEnv* env, [[maybe_unused]] jobject obj,
jstring j_filename) {
std::string filepath = GetJString(env, j_filename);

View File

@ -193,6 +193,10 @@
<string name="region_mismatch">Advertiment Regió No Vàlida</string>
<string name="region_mismatch_emulated">La configuració del país no és vàlida per a la regió emulada seleccionada.</string>
<string name="region_mismatch_console">La configuració del país no és vàlida per a la consola vinculada actual.</string>
<string name="storage">Emmagatzematge</string>
<string name="compress_cia_installs">Comprimir el contingut de CIAs instal·lats</string>
<string name="compress_cia_installs_description">Comprimix el contingut de fitxers CIA quan són instal·lats a la SD emulada. Només afecta contingut CIA instal·lat amb esta opció activada.</string>
<!-- Camera settings strings -->
<string name="inner_camera">Càmera interior</string>
<string name="outer_left_camera">Càmera esquerra externa</string>
@ -397,6 +401,10 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_configure_controls">Configurar Controls</string>
<string name="emulation_edit_layout">Editar Estil</string>
<string name="emulation_done">Fet</string>
<string name="emulation_button_sliding">Lliscament de botons</string>
<string name="emulation_button_sliding_disabled">Mantindre el botó pressionat originalment</string>
<string name="emulation_button_sliding_enabled">Mantindre el botó pressionat actualment</string>
<string name="emulation_button_sliding_alternative">Mantindre el botó original i actualment pressionat</string>
<string name="emulation_toggle_controls">Activar Controls</string>
<string name="emulation_control_scale">Ajustar Escala</string>
<string name="emulation_control_scale_global">Escala Global</string>
@ -409,6 +417,8 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_aspect_ratio">Relació d\'Aspecte</string>
<string name="emulation_switch_screen_layout">Estil de Pantalla Apaïsada</string>
<string name="emulation_switch_portrait_layout">Estil de Pantalla de Perfil</string>
<string name="emulation_switch_secondary_layout">Estil de Pantalla Secundària</string>
<string name="emulation_switch_secondary_layout_description">La disposició de la pantalla secundària connectada, amb cable o sense fil (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Pantalla amplia</string>
<string name="emulation_screen_layout_portrait">Vertical</string>
<string name="emulation_screen_layout_single">Pantalla Única</string>
@ -416,6 +426,7 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="emulation_screen_layout_hybrid">Pantalles híbrides</string>
<string name="emulation_screen_layout_original">Original</string>
<string name="emulation_portrait_layout_top_full">Per omissió</string>
<string name="emulation_secondary_display_default">Per defecte del sistema (espill)</string>
<string name="emulation_screen_layout_custom">Estil Personalitzat</string>
<string name="emulation_small_screen_position">Posició de Pantalla Xicoteta</string>
<string name="small_screen_position_description">On hauria d\'aparéixer la pantalla xicoteta en relació amb la gran en Proporció de Pantalla Gran?</string>
@ -536,6 +547,10 @@ S\'esperen errors gràfics temporals quan estigue activat.</string>
<string name="create_shortcut">Crear drecera</string>
<string name="shortcut_name_empty">El nom de la drecera no pot estar buit</string>
<string name="shortcut_image_stretch_toggle">Allargar per a ajustar la imatge</string>
<string name="game_context_id">ID:</string>
<string name="game_context_file">Fitxer:</string>
<string name="game_context_type">Tipus:</string>
<!-- Performance Overlay settings -->
<string name="performance_overlay_show">Mostrar informació de rendiment</string>
<string name="performance_overlay_options">Informació de rendiment</string>

View File

@ -194,7 +194,7 @@
<string name="region_mismatch_emulated">La configuración del país no es válida para la región emulada seleccionada.</string>
<string name="region_mismatch_console">La configuración del país no es válida para la consola vinculada actual.</string>
<string name="storage">Almacenamiento</string>
<string name="compress_cia_installs">Comprimir el contenido CIA instalado</string>
<string name="compress_cia_installs">Comprimir el contenido de CIAs instalados</string>
<string name="compress_cia_installs_description">Comprime el contenido de archivos CIA cuando son instalados a la SD emulada. Solo afecta contenido CIA instalado con esta opción activada.</string>
<!-- Camera settings strings -->
@ -402,9 +402,9 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_edit_layout">Editar Estilo</string>
<string name="emulation_done">Hecho</string>
<string name="emulation_button_sliding">Deslizamiento de botones</string>
<string name="emulation_button_sliding_disabled">Mantenga el botón presionado originalmente</string>
<string name="emulation_button_sliding_enabled">Mantenga el botón presionado actualmente</string>
<string name="emulation_button_sliding_alternative">Mantenga el botón original y actualmente presionado</string>
<string name="emulation_button_sliding_disabled">Mantener el botón presionado originalmente</string>
<string name="emulation_button_sliding_enabled">Mantener el botón presionado actualmente</string>
<string name="emulation_button_sliding_alternative">Mantener el botón original y actualmente presionado</string>
<string name="emulation_toggle_controls">Activar Controles</string>
<string name="emulation_control_scale">Ajustar Escala</string>
<string name="emulation_control_scale_global">Escala Global</string>
@ -417,6 +417,8 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_aspect_ratio">Relación de Aspecto</string>
<string name="emulation_switch_screen_layout">Estilo de Pantalla Apaisada</string>
<string name="emulation_switch_portrait_layout">Estilo de Pantalla de Perfil</string>
<string name="emulation_switch_secondary_layout">Estilo de Pantalla Secundaria</string>
<string name="emulation_switch_secondary_layout_description">El estilo de la pantalla secundaria conectada, con cable o inalámbrica (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Pantalla amplia</string>
<string name="emulation_screen_layout_portrait">Retrato</string>
<string name="emulation_screen_layout_single">Pantalla Única</string>
@ -424,6 +426,7 @@ Se esperan fallos gráficos temporales cuando ésta esté activado.</string>
<string name="emulation_screen_layout_hybrid">Pantallas híbridas</string>
<string name="emulation_screen_layout_original">Original</string>
<string name="emulation_portrait_layout_top_full">Por defecto</string>
<string name="emulation_secondary_display_default">Por defecto del sistema (espejo)</string>
<string name="emulation_screen_layout_custom">Estilo personalizado</string>
<string name="emulation_small_screen_position">Posición Pantalla Pequeña</string>
<string name="small_screen_position_description">¿Dónde debería aparecer la pantalla pequeña en relación con la grande en Disposicion de Pantalla Grande?</string>

View File

@ -417,6 +417,7 @@
<string name="emulation_switch_screen_layout">Geometryczny Układ Ekranu</string>
<string name="emulation_switch_portrait_layout">Pionowy Układ Ekranu</string>
<string name="emulation_switch_secondary_layout">Układ ekranu wyświetlacza dodatkowego</string>
<string name="emulation_switch_secondary_layout_description">Układ używany przez podłączony dodatkowy ekran, przewodowy lub bezprzewodowy (Chromecast, Miracast)</string>
<string name="emulation_screen_layout_largescreen">Duży Ekran</string>
<string name="emulation_screen_layout_portrait">Ekran</string>
<string name="emulation_screen_layout_single">Pojedynczy ekran</string>
@ -424,6 +425,7 @@
<string name="emulation_screen_layout_hybrid">Hybrydowy Ekran</string>
<string name="emulation_screen_layout_original">Oryginalny</string>
<string name="emulation_portrait_layout_top_full">Domyślny</string>
<string name="emulation_secondary_display_default">Ustawienia domyślne systemu (mirror)</string>
<string name="emulation_screen_layout_custom">Niestandardowy Układ</string>
<string name="emulation_small_screen_position">Pozycja małego ekranu</string>
<string name="small_screen_position_description">Gdzie powinien być wyświetlany mały ekran względem dużego w układzie dużego ekranu?</string>

View File

@ -148,12 +148,12 @@
</integer-array>
<string-array name="statsPosition">
<item>@string/overlay_position_top_left</item>
<item>@string/overlay_position_center_top</item>
<item>@string/overlay_position_top_right</item>
<item>@string/overlay_position_bottom_left</item>
<item>@string/overlay_position_center_bottom</item>
<item>@string/overlay_position_bottom_right</item>
<item>@string/performance_overlay_position_top_left</item>
<item>@string/performance_overlay_position_center_top</item>
<item>@string/performance_overlay_position_top_right</item>
<item>@string/performance_overlay_position_bottom_left</item>
<item>@string/performance_overlay_position_center_bottom</item>
<item>@string/performance_overlay_position_bottom_right</item>
</string-array>
<integer-array name="statsPositionValues">
<item>0</item>

View File

@ -238,25 +238,27 @@
<string name="spirv_shader_gen_description">Emits the fragment shader used to emulate PICA using SPIR-V instead of GLSL</string>
<string name="disable_spirv_optimizer">Disable SPIR-V Optimizer</string>
<string name="disable_spirv_optimizer_description">Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.</string>
<string name="async_shaders">Enable asynchronous shader compilation</string>
<string name="async_shaders">Enable Asynchronous Shader Compilation</string>
<string name="async_shaders_description">Compiles shaders in the background to reduce stuttering during gameplay. When enabled expect temporary graphical glitches</string>
<string name="linear_filtering">Linear Filtering</string>
<string name="linear_filtering_description">Enables linear filtering, which causes game visuals to appear smoother.</string>
<string name="texture_filter_name">Texture Filter</string>
<string name="texture_filter_description">Enhances the visuals of applications by applying a filter to textures. The supported filters are Anime4K Ultrafast, Bicubic, ScaleForce, xBRZ freescale, and MMPX.</string>
<string name="delay_render_thread">Delay game render thread</string>
<string name="delay_render_thread">Delay Game Render Thread</string>
<string name="delay_render_thread_description">Delay the game render thread when it submits data to the GPU. Helps with performance issues in the (very few) applications with dynamic framerates.</string>
<string name="advanced">Advanced</string>
<string name="texture_sampling_name">Texture Sampling</string>
<string name="texture_sampling_description">Overrides the sampling filter used by games. This can be useful in certain cases with poorly behaved games when upscaling. If unsure, set this to Game Controlled.</string>
<string name="shaders_accurate_mul">Accurate Multiplication</string>
<string name="shaders_accurate_mul_description">Uses more accurate multiplication in hardware shaders, which may fix some graphical bugs. When enabled, performance will be reduced.</string>
<string name="asynchronous_gpu">Enable asynchronous GPU emulation</string>
<string name="asynchronous_gpu">Enable Asynchronous GPU Emulation</string>
<string name="asynchronous_gpu_description">Uses a separate thread to emulate the GPU asynchronously. When enabled, performance will be improved.</string>
<string name="frame_limit_enable">Limit Speed</string>
<string name="frame_limit_enable_description">When enabled, emulation speed will be limited to a specified percentage of normal speed. If disabled, emulation speed will be uncapped and the turbo speed hotkey will not work.</string>
<string name="frame_limit_slider">Limit Speed Percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. With the default of 100% emulation will be limited to normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="android_hide_images">Hide 3DS Images from Android</string>
<string name="android_hide_images_description">Prevent 3DS camera, screenshot, and custom texture images from being indexed by Android and displayed in the gallery. Your device may need to be rebooted after changing this setting to take effect.</string>
<string name="turbo_limit">Turbo Speed Limit</string>
<string name="turbo_limit_description">Emulation speed limit used while the turbo hotkey is active.</string>
<string name="expand_to_cutout_area">Expand to Cutout Area</string>
@ -306,7 +308,7 @@
<string name="audio_volume">Volume</string>
<string name="audio_stretch">Audio Stretching</string>
<string name="audio_stretch_description">Stretches audio to reduce stuttering. When enabled, increases audio latency and slightly reduces performance.</string>
<string name="realtime_audio">Enable realtime audio</string>
<string name="realtime_audio">Enable Realtime Audio</string>
<string name="realtime_audio_description">Scales audio playback speed to account for drops in emulation framerate. This means that audio will play at full speed even while the game framerate is low. May cause audio desync issues.</string>
<string name="audio_input_type">Audio Input Device</string>
<string name="sound_output_mode">Sound Output Mode</string>
@ -318,12 +320,12 @@
<string name="hw_shaders_description">Uses hardware to emulate 3DS shaders. When enabled, game performance will be significantly improved.</string>
<string name="cpu_clock_speed">CPU Clock Speed</string>
<string name="vsync">Enable V-Sync</string>
<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device.</string>
<string name="vsync_description">Synchronizes the game frame rate to the refresh rate of your device. Can cause additional input latency but may reduce tearing in some cases.</string>
<string name="renderer_debug">Debug Renderer</string>
<string name="renderer_debug_description">Log additional graphics related debug information. When enabled, game performance will be significantly reduced.</string>
<string name="instant_debug_log">Flush log output on every message</string>
<string name="instant_debug_log">Flush Log Output on Every Message</string>
<string name="instant_debug_log_description">Immediately commits the debug log to file. Use this if Azahar crashes and the log output is being cut.</string>
<string name="delay_start_lle_modules">Delay start with LLE modules</string>
<string name="delay_start_lle_modules">Delay Start With LLE Modules</string>
<string name="delay_start_lle_modules_description">Delays the start of the app when LLE modules are enabled.</string>
<string name="deterministic_async_operations">Deterministic Async Operations</string>
<string name="deterministic_async_operations_description">Makes async operations deterministic for debugging. Enabling this may cause freezes.</string>
@ -448,6 +450,13 @@
<string name="emulation_portrait_layout_top_full">Default</string>
<string name="emulation_secondary_display_default">System Default (mirror)</string>
<string name="emulation_screen_layout_custom">Custom Layout</string>
<string name="bg_color">Background Color</string>
<string name="bg_color_description">The color which appears behind the screens during emulation, represented as an RGB value.</string>
<string name="bg_red">Red</string>
<string name="bg_green">Green</string>
<string name="bg_blue">Blue</string>
<string name="second_screen_opacity">Custom Layout Second Screen Opacity</string>
<string name="second_screen_opacity_description">The opacity of the second 3DS screen when using a custom screen layout. Useful if the second screen is to be positioned on top of the first screen.</string>
<string name="emulation_small_screen_position">Small Screen Position</string>
<string name="small_screen_position_description">Where should the small screen appear relative to the large one in Large Screen Layout?</string>
<string name="small_screen_position_top_right">Top Right</string>
@ -576,28 +585,28 @@
<string name="performance_overlay_options">Performance Overlay</string>
<string name="performance_overlay_enable">Enable Performance Overlay</string>
<string name="performance_overlay_options_description">Configure whether the performance overlay is shown and what information is displayed.</string>
<string name="overlay_show_fps">Show FPS</string>
<string name="overlay_show_fps_description">Display current frames per second.</string>
<string name="overlay_show_frametime">Show Frametime</string>
<string name="overlay_show_frametime_description">Display current frametime.</string>
<string name="overlay_show_speed">Show Speed</string>
<string name="overlay_show_speed_description">Display current emulation speed percentage.</string>
<string name="overlay_show_app_ram_usage">Show App Memory Usage</string>
<string name="overlay_show_app_ram_usage_description">Display the amount of RAM getting used by the emulator.</string>
<string name="overlay_show_available_ram">Show Available Memory</string>
<string name="overlay_show_available_ram_description">Display the amount of RAM which is available.</string>
<string name="overlay_show_battery_temp">Show Battery Temperature</string>
<string name="overlay_show_battery_temp_description">Display current Battery temperature in Celsius and Fahrenheit.</string>
<string name="overlay_position">Overlay Position</string>
<string name="overlay_position_description">Choose where the performance overlay is displayed on the screen.</string>
<string name="overlay_position_top_left">Top Left</string>
<string name="overlay_position_top_right">Top Right</string>
<string name="overlay_position_bottom_left">Bottom Left</string>
<string name="overlay_position_bottom_right">Bottom Right</string>
<string name="overlay_position_center_top">Center Top</string>
<string name="overlay_position_center_bottom">Center Bottom</string>
<string name="overlay_background">Overlay Background</string>
<string name="overlay_background_description">Adds a background behind the overlay for easier reading.</string>
<string name="performance_overlay_show_fps">Show FPS</string>
<string name="performance_overlay_show_fps_description">Display current frames per second.</string>
<string name="performance_overlay_show_frametime">Show Frametime</string>
<string name="performance_overlay_show_frametime_description">Display current frametime.</string>
<string name="performance_overlay_show_speed">Show Speed</string>
<string name="performance_overlay_show_speed_description">Display current emulation speed percentage.</string>
<string name="performance_overlay_show_app_ram_usage">Show App Memory Usage</string>
<string name="performance_overlay_show_app_ram_usage_description">Display the amount of RAM getting used by the emulator.</string>
<string name="performance_overlay_show_available_ram">Show Available Memory</string>
<string name="performance_overlay_show_available_ram_description">Display the amount of RAM which is available.</string>
<string name="performance_overlay_show_battery_temp">Show Battery Temperature</string>
<string name="performance_overlay_show_battery_temp_description">Display current Battery temperature in Celsius and Fahrenheit.</string>
<string name="performance_overlay_position">Overlay Position</string>
<string name="performance_overlay_position_description">Choose where the performance overlay is displayed on the screen.</string>
<string name="performance_overlay_position_top_left">Top Left</string>
<string name="performance_overlay_position_top_right">Top Right</string>
<string name="performance_overlay_position_bottom_left">Bottom Left</string>
<string name="performance_overlay_position_bottom_right">Bottom Right</string>
<string name="performance_overlay_position_center_top">Center Top</string>
<string name="performance_overlay_position_center_bottom">Center Bottom</string>
<string name="performance_overlay_background">Overlay Background</string>
<string name="performance_overlay_background_description">Adds a background behind the overlay for easier reading.</string>
<!-- Cheats -->
<string name="cheats">Cheats</string>

View File

@ -4,8 +4,8 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id("com.android.application") version "8.11.1" apply false
id("com.android.library") version "8.11.1" apply false
id("com.android.application") version "8.13.1" apply false
id("com.android.library") version "8.13.1" apply false
id("org.jetbrains.kotlin.android") version "2.0.20" apply false
id("org.jetbrains.kotlin.plugin.serialization") version "2.0.20"
}

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -86,9 +86,6 @@ public:
*/
virtual void PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) = 0;
/// Returns a reference to the array backing DSP memory
virtual std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() = 0;
/// Sets the handler for the interrupts we trigger
virtual void SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) = 0;

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -60,8 +60,6 @@ public:
std::size_t GetPipeReadableSize(DspPipe pipe_number) const;
void PipeWrite(DspPipe pipe_number, std::span<const u8> buffer);
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory();
void SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler);
@ -81,7 +79,10 @@ private:
DspState dsp_state = DspState::Off;
std::array<std::vector<u8>, num_dsp_pipe> pipe_data{};
HLE::DspMemory dsp_memory;
public:
HLE::DspMemory* dsp_memory;
private:
std::array<HLE::Source, HLE::num_sources> sources{{
HLE::Source(0), HLE::Source(1), HLE::Source(2), HLE::Source(3), HLE::Source(4),
HLE::Source(5), HLE::Source(6), HLE::Source(7), HLE::Source(8), HLE::Source(9),
@ -103,7 +104,6 @@ private:
void serialize(Archive& ar, const unsigned int) {
ar & dsp_state;
ar & pipe_data;
ar & dsp_memory.raw_memory;
ar & sources;
ar & mixers;
// interrupt_handler is reregistered when loading state from DSP_DSP
@ -113,7 +113,8 @@ private:
DspHle::Impl::Impl(DspHle& parent_, Memory::MemorySystem& memory, Core::Timing& timing)
: parent(parent_), core_timing(timing) {
dsp_memory.raw_memory.fill(0);
dsp_memory = reinterpret_cast<HLE::DspMemory*>(memory.GetDspMemory(0));
dsp_memory->raw_memory.fill(0);
for (auto& source : sources) {
source.SetMemory(memory);
@ -284,10 +285,6 @@ void DspHle::Impl::PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) {
}
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::Impl::GetDspMemory() {
return dsp_memory.raw_memory;
}
void DspHle::Impl::SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) {
interrupt_handler = handler;
@ -343,8 +340,8 @@ void DspHle::Impl::AudioPipeWriteStructAddresses() {
size_t DspHle::Impl::CurrentRegionIndex() const {
// The region with the higher frame counter is chosen unless there is wraparound.
// This function only returns a 0 or 1.
const u16 frame_counter_0 = dsp_memory.region_0.frame_counter;
const u16 frame_counter_1 = dsp_memory.region_1.frame_counter;
const u16 frame_counter_0 = dsp_memory->region_0.frame_counter;
const u16 frame_counter_1 = dsp_memory->region_1.frame_counter;
if (frame_counter_0 == 0xFFFFu && frame_counter_1 != 0xFFFEu) {
// Wraparound has occurred.
@ -360,11 +357,11 @@ size_t DspHle::Impl::CurrentRegionIndex() const {
}
HLE::SharedMemory& DspHle::Impl::ReadRegion() {
return CurrentRegionIndex() == 0 ? dsp_memory.region_0 : dsp_memory.region_1;
return CurrentRegionIndex() == 0 ? dsp_memory->region_0 : dsp_memory->region_1;
}
HLE::SharedMemory& DspHle::Impl::WriteRegion() {
return CurrentRegionIndex() != 0 ? dsp_memory.region_0 : dsp_memory.region_1;
return CurrentRegionIndex() != 0 ? dsp_memory->region_0 : dsp_memory->region_1;
}
StereoFrame16 DspHle::Impl::GenerateCurrentFrame() {
@ -454,10 +451,6 @@ void DspHle::PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) {
impl->PipeWrite(pipe_number, buffer);
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspHle::GetDspMemory() {
return impl->GetDspMemory();
}
void DspHle::SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) {
impl->SetInterruptHandler(handler);

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -37,8 +37,6 @@ public:
std::size_t GetPipeReadableSize(DspPipe pipe_number) const override;
void PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) override;
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
void SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) override;

View File

@ -1,4 +1,4 @@
// Copyright 2018 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -121,7 +121,9 @@ static u8 PipeIndexToSlotIndex(u8 pipe_index, PipeDirection direction) {
}
struct DspLle::Impl final {
Impl(Core::Timing& timing, bool multithread) : core_timing(timing), multithread(multithread) {
Impl(Core::Timing& timing, Memory::MemorySystem& memory, bool multithread)
: teakra(Teakra::UserConfig{.dsp_memory = memory.GetDspMemory(0)}), core_timing(timing),
multithread(multithread) {
teakra_slice_event = core_timing.RegisterEvent(
"DSP slice", [this](u64, int late) { TeakraSliceEvent(static_cast<u64>(late)); });
}
@ -189,12 +191,12 @@ struct DspLle::Impl final {
}
u8* GetDspDataPointer(u32 baddr) {
auto& memory = teakra.GetDspMemory();
uint8_t* memory = teakra.GetDspMemory();
return &memory[DspDataOffset + baddr];
}
const u8* GetDspDataPointer(u32 baddr) const {
auto& memory = teakra.GetDspMemory();
const uint8_t* memory = teakra.GetDspMemory();
return &memory[DspDataOffset + baddr];
}
@ -312,9 +314,9 @@ struct DspLle::Impl final {
teakra.Reset();
Dsp1 dsp(buffer);
auto& dsp_memory = teakra.GetDspMemory();
u8* program = dsp_memory.data();
u8* data = dsp_memory.data() + DspDataOffset;
auto dsp_memory = teakra.GetDspMemory();
u8* program = dsp_memory;
u8* data = dsp_memory + DspDataOffset;
for (const auto& segment : dsp.segments) {
if (segment.memory_type == SegmentType::ProgramA ||
segment.memory_type == SegmentType::ProgramB) {
@ -403,10 +405,6 @@ void DspLle::PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) {
impl->WritePipe(static_cast<u8>(pipe_number), buffer);
}
std::array<u8, Memory::DSP_RAM_SIZE>& DspLle::GetDspMemory() {
return impl->teakra.GetDspMemory();
}
void DspLle::SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) {
impl->teakra.SetRecvDataHandler(0, [this, handler]() {
@ -469,7 +467,7 @@ DspLle::DspLle(Core::System& system, bool multithread)
DspLle::DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
bool multithread)
: DspInterface(system), impl(std::make_unique<Impl>(timing, multithread)) {
: DspInterface(system), impl(std::make_unique<Impl>(timing, memory, multithread)) {
Teakra::AHBMCallback ahbm;
ahbm.read8 = [&memory](u32 address) -> u8 {
return *memory.GetFCRAMPointer(address - Memory::FCRAM_PADDR);

View File

@ -1,4 +1,4 @@
// Copyright 2018 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -31,8 +31,6 @@ public:
std::size_t GetPipeReadableSize(DspPipe pipe_number) const override;
void PipeWrite(DspPipe pipe_number, std::span<const u8> buffer) override;
std::array<u8, Memory::DSP_RAM_SIZE>& GetDspMemory() override;
void SetInterruptHandler(
std::function<void(Service::DSP::InterruptType type, DspPipe pipe)> handler) override;

View File

@ -1,4 +1,4 @@
// Copyright 2016 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -9,7 +9,7 @@
namespace AudioCore {
constexpr char auto_device_name[] = "auto";
constexpr char auto_device_name[] = "Auto";
/**
* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed

View File

@ -60,6 +60,10 @@ if (ENABLE_QT AND UNIX AND NOT APPLE)
target_link_libraries(citra_meta PRIVATE Qt6::DBus gamemode)
endif()
if (ENABLE_QT AND APPLE)
target_link_libraries(citra_meta PRIVATE Qt6::GuiPrivate)
endif()
if (ENABLE_QT AND USE_DISCORD_PRESENCE)
target_link_libraries(citra_meta PRIVATE discord-rpc)
endif()

View File

@ -172,12 +172,12 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
multiplayer/state.h
multiplayer/validation.h
precompiled_headers.h
qt_image_interface.cpp
qt_image_interface.h
uisettings.cpp
uisettings.h
user_data_migration.cpp
user_data_migration.h
qt_image_interface.cpp
qt_image_interface.h
util/clickable_label.cpp
util/clickable_label.h
util/graphics_device_info.cpp
@ -190,6 +190,13 @@ add_library(citra_qt STATIC EXCLUDE_FROM_ALL
util/util.h
)
if (APPLE)
target_sources(citra_qt PUBLIC
qt_swizzle.h
qt_swizzle.mm
)
endif()
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
@ -272,7 +279,12 @@ endif()
if (NOT WIN32)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
target_include_directories(citra_qt PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
if(Qt6_VERSION VERSION_GREATER_EQUAL "6.10.0")
find_package(Qt6 REQUIRED COMPONENTS GuiPrivate)
target_link_libraries(citra_qt PRIVATE Qt6::GuiPrivate)
else()
target_include_directories(citra_qt PRIVATE ${Qt6Gui_PRIVATE_INCLUDE_DIRS})
endif()
endif()
if (UNIX AND NOT APPLE)

View File

@ -754,7 +754,7 @@ bool GRenderWindow::InitializeOpenGL() {
child->SetContext(std::move(child_context));
auto format = child_widget->windowHandle()->format();
format.setSwapInterval(Settings::values.use_vsync_new.GetValue());
format.setSwapInterval(Settings::values.use_vsync.GetValue());
child_widget->windowHandle()->setFormat(format);
return true;

View File

@ -69,6 +69,7 @@
#include "citra_qt/movie/movie_record_dialog.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/qt_image_interface.h"
#include "citra_qt/qt_swizzle.h"
#include "citra_qt/uisettings.h"
#include "common/play_time_manager.h"
#ifdef ENABLE_QT_UPDATE_CHECKER
@ -979,6 +980,10 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
connect(game_list, &GameList::PopulatingCompleted, this,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
#ifdef ENABLE_DEVELOPER_OPTIONS
connect(game_list, &GameList::StartingLaunchStressTest, this,
&GMainWindow::StartLaunchStressTest);
#endif
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
@ -1575,6 +1580,16 @@ void GMainWindow::ShutdownGame() {
secondary_window->ReleaseRenderTarget();
}
void GMainWindow::StartLaunchStressTest(const QString& game_path) {
QThreadPool::globalInstance()->start([this, game_path] {
do {
ui->action_Stop->trigger();
emit game_list->GameChosen(game_path);
QThread::sleep(2);
} while (emulation_running);
});
}
void GMainWindow::StoreRecentFile(const QString& filename) {
UISettings::values.recent_files.prepend(filename);
UISettings::values.recent_files.removeDuplicates();
@ -2275,8 +2290,8 @@ void GMainWindow::OnMenuBootHomeMenu(u32 region) {
void GMainWindow::InstallCIA(QStringList filepaths) {
ui->action_Install_CIA->setEnabled(false);
game_list->SetDirectoryWatcherEnabled(false);
progress_bar->show();
progress_bar->setMaximum(INT_MAX);
emit UpdateProgress(0, 0);
(void)QtConcurrent::run([&, filepaths] {
Service::AM::InstallStatus status;
@ -2292,6 +2307,11 @@ void GMainWindow::InstallCIA(QStringList filepaths) {
}
void GMainWindow::OnUpdateProgress(std::size_t written, std::size_t total) {
if (written == 0 and total == 0) {
progress_bar->show();
progress_bar->setValue(0);
progress_bar->setMaximum(INT_MAX);
}
progress_bar->setValue(
static_cast<int>(INT_MAX * (static_cast<double>(written) / static_cast<double>(total))));
}
@ -2335,11 +2355,19 @@ void GMainWindow::OnCompressFinished(bool is_compress, bool success) {
if (!success) {
if (is_compress) {
QMessageBox::critical(this, tr("Error compressing file"),
tr("File compress operation failed, check log for details."));
QMessageBox::critical(this, tr("Z3DS Compression"),
tr("Failed to compress some files, check log for details."));
} else {
QMessageBox::critical(this, tr("Error decompressing file"),
tr("File decompress operation failed, check log for details."));
QMessageBox::critical(this, tr("Z3DS Compression"),
tr("Failed to decompress some files, check log for details."));
}
} else {
if (is_compress) {
QMessageBox::information(this, tr("Z3DS Compression"),
tr("All files have been compressed successfully."));
} else {
QMessageBox::information(this, tr("Z3DS Compression"),
tr("All files have been decompressed successfully."));
}
}
}
@ -3051,43 +3079,27 @@ void GMainWindow::OnDumpVideo() {
}
}
void GMainWindow::OnCompressFile() {
// NOTE: Encrypted files SHOULD NEVER be compressed, otherwise the resulting
// compressed file will have very poor compression ratios, due to the high
// entropy caused by encryption. This may cause confusion to the user as they
// will see the files do not compress well and blame the emulator.
//
// This is enforced using the loaders as they already return an error on encryption.
QString filepath = QFileDialog::getOpenFileName(
this, tr("Load 3DS ROM File"), UISettings::values.roms_path,
tr("3DS ROM Files (*.cia *cci *3dsx *cxi)") + QStringLiteral(";;") + tr("All Files (*.*)"));
if (filepath.isEmpty()) {
return;
}
std::string in_path = filepath.toStdString();
// Identify file type
static std::optional<std::pair<Loader::AppLoader::CompressFileInfo, size_t>> GetCompressFileInfo(
const std::string& filepath, bool compress) {
Loader::AppLoader::CompressFileInfo compress_info{};
compress_info.is_supported = false;
size_t frame_size{};
{
auto loader = Loader::GetLoader(in_path);
if (loader) {
compress_info = loader->GetCompressFileInfo();
frame_size = FileUtil::Z3DSWriteIOFile::DEFAULT_FRAME_SIZE;
} else {
bool is_compressed = false;
if (Service::AM::CheckCIAToInstall(in_path, is_compressed, true) ==
Service::AM::InstallStatus::Success) {
auto meta_info = Service::AM::GetCIAInfos(in_path);
compress_info.is_supported = true;
compress_info.is_compressed = is_compressed;
compress_info.recommended_compressed_extension = "zcia";
compress_info.recommended_uncompressed_extension = "cia";
compress_info.underlying_magic = std::array<u8, 4>({'C', 'I', 'A', '\0'});
frame_size = FileUtil::Z3DSWriteIOFile::DEFAULT_CIA_FRAME_SIZE;
auto loader = Loader::GetLoader(filepath);
if (loader) {
compress_info = loader->GetCompressFileInfo();
frame_size = FileUtil::Z3DSWriteIOFile::DEFAULT_FRAME_SIZE;
} else {
bool is_compressed = false;
if (Service::AM::CheckCIAToInstall(filepath, is_compressed, compress ? true : false) ==
Service::AM::InstallStatus::Success) {
compress_info.is_supported = true;
compress_info.is_compressed = is_compressed;
compress_info.recommended_compressed_extension = "zcia";
compress_info.recommended_uncompressed_extension = "cia";
compress_info.underlying_magic = std::array<u8, 4>({'C', 'I', 'A', '\0'});
frame_size = FileUtil::Z3DSWriteIOFile::DEFAULT_CIA_FRAME_SIZE;
if (compress) {
auto meta_info = Service::AM::GetCIAInfos(filepath);
if (meta_info.Succeeded()) {
const auto& meta_info_val = meta_info.Unwrap();
std::vector<u8> value(sizeof(Service::AM::TitleInfo));
@ -3102,122 +3114,218 @@ void GMainWindow::OnCompressFile() {
}
}
}
if (!compress_info.is_supported) {
QMessageBox::critical(
this, tr("Error compressing file"),
tr("The selected file is not a compatible 3DS ROM format. Make sure you have "
"chosen the right file, and that it is not encrypted."));
return;
LOG_ERROR(Frontend,
"Error {} file {}, the selected file is not a compatible 3DS ROM format or is "
"encrypted.",
compress ? "compressing" : "decompressing", filepath);
return {};
}
if (compress_info.is_compressed) {
QMessageBox::warning(this, tr("Error compressing file"),
tr("The selected file is already compressed."));
if (compress_info.is_compressed && compress) {
LOG_ERROR(Frontend, "Error compressing file {}, the selected file is already compressed",
filepath);
return {};
}
if (!compress_info.is_compressed && !compress) {
LOG_ERROR(Frontend,
"Error decompressing file {}, the selected file is already decompressed",
filepath);
return {};
}
return std::pair(compress_info, frame_size);
}
void GMainWindow::OnCompressFile() {
// NOTE: Encrypted files SHOULD NEVER be compressed, otherwise the resulting
// compressed file will have very poor compression ratios, due to the high
// entropy caused by encryption. This may cause confusion to the user as they
// will see the files do not compress well and blame the emulator.
//
// This is enforced using the loaders as they already return an error on encryption.
QStringList filepaths =
QFileDialog::getOpenFileNames(this, tr("Load 3DS ROM Files"), UISettings::values.roms_path,
tr("3DS ROM Files (*.cia *.cci *.3dsx *.cxi)") +
QStringLiteral(";;") + tr("All Files (*.*)"));
QString out_path;
if (filepaths.isEmpty()) {
return;
}
QString out_filter =
tr("3DS Compressed ROM File (*.%1)")
.arg(QString::fromStdString(compress_info.recommended_compressed_extension));
QFileInfo fileinfo(filepath);
QString final_path = fileinfo.path() + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(compress_info.recommended_compressed_extension);
filepath = QFileDialog::getSaveFileName(this, tr("Save 3DS Compressed ROM File"), final_path,
out_filter);
if (filepath.isEmpty()) {
return;
}
std::string out_path = filepath.toStdString();
progress_bar->show();
progress_bar->setMaximum(INT_MAX);
(void)QtConcurrent::run([&, in_path, out_path, compress_info, frame_size] {
const auto progress = [&](std::size_t written, std::size_t total) {
emit UpdateProgress(written, total);
};
bool success =
FileUtil::CompressZ3DSFile(in_path, out_path, compress_info.underlying_magic,
frame_size, progress, compress_info.default_metadata);
if (!success) {
FileUtil::Delete(out_path);
bool single_file = filepaths.size() == 1;
if (single_file) {
// If it's a single file, ask the user for the output file.
auto compress_info = GetCompressFileInfo(filepaths[0].toStdString(), true);
if (!compress_info.has_value()) {
emit CompressFinished(true, false);
return;
}
emit OnCompressFinished(true, success);
QFileInfo fileinfo(filepaths[0]);
QString final_path =
fileinfo.path() + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(compress_info.value().first.recommended_compressed_extension);
QString out_filter = tr("3DS Compressed ROM File (*.%1)")
.arg(QString::fromStdString(
compress_info.value().first.recommended_compressed_extension));
out_path = QFileDialog::getSaveFileName(this, tr("Save 3DS Compressed ROM File"),
final_path, out_filter);
if (out_path.isEmpty()) {
return;
}
} else {
// Otherwise, ask the user the directory to output the files.
out_path = QFileDialog::getExistingDirectory(
this, tr("Select Output 3DS Compressed ROM Folder"), UISettings::values.roms_path,
QFileDialog::ShowDirsOnly);
if (out_path.isEmpty()) {
return;
}
}
(void)QtConcurrent::run([&, filepaths, out_path] {
bool single_file = filepaths.size() == 1;
QString out_filepath;
bool total_success = true;
for (const QString& filepath : filepaths) {
std::string in_path = filepath.toStdString();
// Identify file type
auto compress_info = GetCompressFileInfo(filepath.toStdString(), true);
if (!compress_info.has_value()) {
total_success = false;
continue;
}
if (single_file) {
out_filepath = out_path;
} else {
QFileInfo fileinfo(filepath);
out_filepath = out_path + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(
compress_info.value().first.recommended_compressed_extension);
}
std::string out_path = out_filepath.toStdString();
emit UpdateProgress(0, 0);
const auto progress = [&](std::size_t written, std::size_t total) {
emit UpdateProgress(written, total);
};
bool success = FileUtil::CompressZ3DSFile(in_path, out_path,
compress_info.value().first.underlying_magic,
compress_info.value().second, progress,
compress_info.value().first.default_metadata);
if (!success) {
total_success = false;
FileUtil::Delete(out_path);
}
}
emit CompressFinished(true, total_success);
});
}
void GMainWindow::OnDecompressFile() {
QString filepath = QFileDialog::getOpenFileName(
this, tr("Load 3DS Compressed ROM File"), UISettings::values.roms_path,
QStringList filepaths = QFileDialog::getOpenFileNames(
this, tr("Load 3DS Compressed ROM Files"), UISettings::values.roms_path,
tr("3DS Compressed ROM Files (*.zcia *zcci *z3dsx *zcxi)") + QStringLiteral(";;") +
tr("All Files (*.*)"));
if (filepath.isEmpty()) {
QString out_path;
if (filepaths.isEmpty()) {
return;
}
std::string in_path = filepath.toStdString();
// Identify file type
Loader::AppLoader::CompressFileInfo compress_info{};
compress_info.is_supported = false;
{
auto loader = Loader::GetLoader(in_path);
if (loader) {
compress_info = loader->GetCompressFileInfo();
} else {
bool is_compressed = false;
if (Service::AM::CheckCIAToInstall(in_path, is_compressed, false) ==
Service::AM::InstallStatus::Success) {
compress_info.is_supported = true;
compress_info.is_compressed = is_compressed;
compress_info.recommended_compressed_extension = "zcia";
compress_info.recommended_uncompressed_extension = "cia";
compress_info.underlying_magic = std::array<u8, 4>({'C', 'I', 'A', '\0'});
bool single_file = filepaths.size() == 1;
if (single_file) {
// If it's a single file, ask the user for the output file.
auto compress_info = GetCompressFileInfo(filepaths[0].toStdString(), false);
if (!compress_info.has_value()) {
emit CompressFinished(false, false);
return;
}
QFileInfo fileinfo(filepaths[0]);
QString final_path =
fileinfo.path() + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(compress_info.value().first.recommended_uncompressed_extension);
QString out_filter =
tr("3DS ROM File (*.%1)")
.arg(QString::fromStdString(
compress_info.value().first.recommended_uncompressed_extension));
out_path =
QFileDialog::getSaveFileName(this, tr("Save 3DS ROM File"), final_path, out_filter);
if (out_path.isEmpty()) {
return;
}
} else {
// Otherwise, ask the user the directory to output the files.
out_path = QFileDialog::getExistingDirectory(this, tr("Select Output 3DS ROM Folder"),
UISettings::values.roms_path,
QFileDialog::ShowDirsOnly);
if (out_path.isEmpty()) {
return;
}
}
(void)QtConcurrent::run([&, filepaths, out_path] {
bool single_file = filepaths.size() == 1;
QString out_filepath;
bool total_success = true;
for (const QString& filepath : filepaths) {
std::string in_path = filepath.toStdString();
// Identify file type
auto compress_info = GetCompressFileInfo(filepath.toStdString(), false);
if (!compress_info.has_value()) {
total_success = false;
continue;
}
if (single_file) {
out_filepath = out_path;
} else {
QFileInfo fileinfo(filepath);
out_filepath = out_path + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(
compress_info.value().first.recommended_uncompressed_extension);
}
std::string out_path = out_filepath.toStdString();
emit UpdateProgress(0, 0);
const auto progress = [&](std::size_t written, std::size_t total) {
emit UpdateProgress(written, total);
};
// TODO(PabloMK7): What should we do with the metadata?
bool success = FileUtil::DeCompressZ3DSFile(in_path, out_path, progress);
if (!success) {
total_success = false;
FileUtil::Delete(out_path);
}
}
}
if (!compress_info.is_supported) {
QMessageBox::critical(this, tr("Error decompressing file"),
tr("The selected file is not a compatible compressed 3DS ROM format. "
"Make sure you have "
"chosen the right file."));
return;
}
if (!compress_info.is_compressed) {
QMessageBox::warning(this, tr("Error decompressing file"),
tr("The selected file is already decompressed."));
return;
}
QString out_filter =
tr("3DS ROM File (*.%1)")
.arg(QString::fromStdString(compress_info.recommended_uncompressed_extension));
QFileInfo fileinfo(filepath);
QString final_path = fileinfo.path() + QStringLiteral(DIR_SEP) + fileinfo.completeBaseName() +
QStringLiteral(".") +
QString::fromStdString(compress_info.recommended_uncompressed_extension);
filepath = QFileDialog::getSaveFileName(this, tr("Save 3DS ROM File"), final_path, out_filter);
if (filepath.isEmpty()) {
return;
}
std::string out_path = filepath.toStdString();
progress_bar->show();
progress_bar->setMaximum(INT_MAX);
(void)QtConcurrent::run([&, in_path, out_path, compress_info] {
const auto progress = [&](std::size_t written, std::size_t total) {
emit UpdateProgress(written, total);
};
// TODO(PabloMK7): What should we do with the metadata?
bool success = FileUtil::DeCompressZ3DSFile(in_path, out_path, progress);
if (!success) {
FileUtil::Delete(out_path);
}
emit OnCompressFinished(false, success);
emit CompressFinished(false, total_success);
});
}
@ -4112,6 +4220,11 @@ static Qt::HighDpiScaleFactorRoundingPolicy GetHighDpiRoundingPolicy() {
}
void LaunchQtFrontend(int argc, char* argv[]) {
#ifdef __APPLE__
// Ensure that the linker doesn't optimize qt_swizzle.mm out of existence.
QtSwizzle::Dummy();
#endif
Common::DetachedTasks detached_tasks;
#if MICROPROFILE_ENABLED

View File

@ -306,6 +306,7 @@ private slots:
#endif
void OnSwitchDiskResources(VideoCore::LoadCallbackStage stage, std::size_t value,
std::size_t total);
void StartLaunchStressTest(const QString& game_path);
private:
Q_INVOKABLE void OnMoviePlaybackCompleted();

View File

@ -371,7 +371,7 @@ void QtConfig::ReadControlValues() {
const auto append_profile = [this, num_touch_from_button_maps] {
Settings::InputProfile profile;
profile.name =
ReadSetting(QStringLiteral("name"), QStringLiteral("default")).toString().toStdString();
ReadSetting(QStringLiteral("name"), QStringLiteral("Default")).toString().toStdString();
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
profile.buttons[i] = ReadSetting(QString::fromUtf8(Settings::NativeButton::mapping[i]),
@ -685,7 +685,7 @@ void QtConfig::ReadRendererValues() {
ReadGlobalSetting(Settings::values.use_hw_shader);
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync_new);
ReadGlobalSetting(Settings::values.use_vsync);
ReadGlobalSetting(Settings::values.resolution_factor);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.turbo_limit);
@ -1216,7 +1216,7 @@ void QtConfig::SaveRendererValues() {
WriteGlobalSetting(Settings::values.use_hw_shader);
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync_new);
WriteGlobalSetting(Settings::values.use_vsync);
WriteGlobalSetting(Settings::values.resolution_factor);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.turbo_limit);

View File

@ -35,7 +35,7 @@
<item>
<widget class="QLabel" name="label_emulation">
<property name="text">
<string>Emulation:</string>
<string>Emulation</string>
</property>
</widget>
</item>

View File

@ -28,7 +28,7 @@
<string>Select the camera to configure</string>
</property>
<property name="text">
<string>Camera to configure:</string>
<string>Camera to Configure</string>
</property>
</widget>
</item>
@ -59,7 +59,7 @@
<string>Select the camera mode (single or double)</string>
</property>
<property name="text">
<string>Camera mode:</string>
<string>Camera mode</string>
</property>
</widget>
</item>
@ -90,7 +90,7 @@
<string>Select the position of camera to configure</string>
</property>
<property name="text">
<string>Camera position:</string>
<string>Camera position</string>
</property>
</widget>
</item>
@ -130,7 +130,7 @@
<string>Select where the image of the emulated camera comes from. It may be an image or a real camera.</string>
</property>
<property name="text">
<string>Camera Image Source:</string>
<string>Camera Image Source</string>
</property>
</widget>
</item>
@ -166,7 +166,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>File:</string>
<string>File</string>
</property>
</widget>
</item>
@ -193,7 +193,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>Camera:</string>
<string>Camera</string>
</property>
</widget>
</item>
@ -234,7 +234,7 @@
<enum>QFrame::NoFrame</enum>
</property>
<property name="text">
<string>Flip:</string>
<string>Flip</string>
</property>
</widget>
</item>

View File

@ -113,7 +113,7 @@
<item>
<widget class="QCheckBox" name="toggle_linear_filter">
<property name="text">
<string>Enable Linear Filtering</string>
<string>Enable linear filtering</string>
</property>
</widget>
</item>
@ -320,7 +320,7 @@
<item>
<widget class="QCheckBox" name="disable_right_eye_render">
<property name="text">
<string>Disable Right Eye Rendering</string>
<string>Disable right eye rendering</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disable Right Eye Rendering&lt;/p&gt;&lt;p&gt;Disables rendering the right eye image when not using stereoscopic mode. Greatly improves performance in some applications, but can cause flickering in others.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -342,7 +342,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Replace textures with PNG files.&lt;/p&gt;&lt;p&gt;Textures are loaded from load/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use Custom Textures</string>
<string>Use custom textures</string>
</property>
</widget>
</item>
@ -352,7 +352,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Dump textures to PNG files.&lt;/p&gt;&lt;p&gt;Textures are dumped to dump/textures/[Title ID]/.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Dump Textures</string>
<string>Dump textures</string>
</property>
</widget>
</item>
@ -362,7 +362,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load all custom textures into memory on boot, instead of loading them when the application requires them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Preload Custom Textures</string>
<string>Preload custom textures</string>
</property>
</widget>
</item>
@ -372,7 +372,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Load custom textures asynchronously with background threads to reduce loading stutter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Async Custom Texture Loading</string>
<string>Async custom texture loading</string>
</property>
</widget>
</item>

View File

@ -97,7 +97,7 @@
</item>
<item>
<property name="text">
<string>Set emulation speed:</string>
<string>Set emulation speed</string>
</property>
</item>
</widget>
@ -105,7 +105,7 @@
<item>
<widget class="QLabel" name="label_emulation_speed">
<property name="text">
<string>Emulation Speed:</string>
<string>Emulation Speed</string>
</property>
</widget>
</item>

View File

@ -142,7 +142,7 @@ void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
ui->toggle_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->spirv_shader_gen->setChecked(Settings::values.spirv_shader_gen.GetValue());
ui->disable_spirv_optimizer->setChecked(Settings::values.disable_spirv_optimizer.GetValue());
ui->toggle_async_shaders->setChecked(Settings::values.async_shader_compilation.GetValue());
@ -174,8 +174,8 @@ void ConfigureGraphics::ApplyConfiguration() {
ui->texture_sampling_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->toggle_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
use_vsync_new);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->toggle_vsync,
use_vsync);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.delay_game_render_thread_us, ui->delay_render_combo,
[this](s32) { return ui->delay_render_slider->value(); });
@ -197,8 +197,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
ui->toggle_disk_shader_cache->setEnabled(
Settings::values.use_disk_shader_cache.UsingGlobal());
ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() &&
Settings::values.use_vsync_new.UsingGlobal());
ui->toggle_vsync->setEnabled(ui->toggle_vsync->isEnabled() &&
Settings::values.use_vsync.UsingGlobal());
ui->toggle_async_shaders->setEnabled(
Settings::values.async_shader_compilation.UsingGlobal());
ui->widget_texture_sampling->setEnabled(Settings::values.texture_sampling.UsingGlobal());
@ -236,8 +236,8 @@ void ConfigureGraphics::SetupPerGameUI() {
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,
Settings::values.use_disk_shader_cache,
use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(ui->toggle_vsync_new, Settings::values.use_vsync_new,
use_vsync_new);
ConfigurationShared::SetColoredTristate(ui->toggle_vsync, Settings::values.use_vsync,
use_vsync);
ConfigurationShared::SetColoredTristate(ui->toggle_async_shaders,
Settings::values.async_shader_compilation,
async_shader_compilation);

View File

@ -38,7 +38,7 @@ private:
ConfigurationShared::CheckState use_hw_shader;
ConfigurationShared::CheckState shaders_accurate_mul;
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_vsync_new;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState async_shader_compilation;
ConfigurationShared::CheckState async_presentation;
ConfigurationShared::CheckState spirv_shader_gen;

View File

@ -132,14 +132,14 @@
<item>
<widget class="QCheckBox" name="spirv_shader_gen">
<property name="text">
<string>SPIR-V Shader Generation</string>
<string>SPIR-V shader generation</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="disable_spirv_optimizer">
<property name="text">
<string>Disable GLSL -> SPIR-V Optimizer</string>
<string>Disable GLSL -> SPIR-V optimizer</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Disables the SPIR-V optimization pass, reducing stuttering considerably while barely affecting performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -176,7 +176,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the selected graphics API to accelerate shader emulation.&lt;/p&gt;&lt;p&gt;Requires a relatively powerful GPU for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Hardware Shader</string>
<string>Enable hardware shader</string>
</property>
</widget>
</item>
@ -201,7 +201,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Correctly handle all edge cases in multiplication operation in shaders. &lt;/p&gt;&lt;p&gt;Some applications requires this to be enabled for the hardware shader to render properly.&lt;/p&gt;&lt;p&gt;However this would reduce performance in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Accurate Multiplication</string>
<string>Accurate multiplication</string>
</property>
</widget>
</item>
@ -217,7 +217,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use the JIT engine instead of the interpreter for software shader emulation. &lt;/p&gt;&lt;p&gt;Enable this for better performance.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Shader JIT</string>
<string>Enable shader JIT</string>
</property>
</widget>
</item>
@ -227,7 +227,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Compile shaders using background threads to avoid shader compilation stutter. Expect temporary graphical glitches&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Async Shader Compilation</string>
<string>Enable async shader compilation</string>
</property>
</widget>
</item>
@ -237,7 +237,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Perform presentation on separate threads. Improves performance when using Vulkan in most applications.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Enable Async Presentation</string>
<string>Enable async presentation</string>
</property>
</widget>
</item>
@ -303,12 +303,12 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Reduce stuttering by storing and loading generated shaders to disk.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Use Disk Shader Cache</string>
<string>Use disk shader cache</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_vsync_new">
<widget class="QCheckBox" name="toggle_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
@ -349,7 +349,7 @@
<item>
<widget class="QLabel" name="label_delay_render">
<property name="text">
<string>Delay application render thread:</string>
<string>Delay Application Render Thread</string>
</property>
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Delays the emulated application render thread the specified amount of milliseconds every time it submits render commands to the GPU.&lt;/p&gt;&lt;p&gt;Adjust this feature in the (very few) dynamic framerate applications to fix performance issues.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
@ -416,7 +416,7 @@
<tabstop>toggle_accurate_mul</tabstop>
<tabstop>toggle_shader_jit</tabstop>
<tabstop>toggle_disk_shader_cache</tabstop>
<tabstop>toggle_vsync_new</tabstop>
<tabstop>toggle_vsync</tabstop>
</tabstops>
<resources/>
<connections/>

View File

@ -132,14 +132,14 @@
<item>
<widget class="QCheckBox" name="toggle_swap_screen">
<property name="text">
<string>Swap Screens</string>
<string>Swap screens</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_upright_screen">
<property name="text">
<string>Rotate Screens Upright</string>
<string>Rotate screens upright</string>
</property>
</widget>
</item>
@ -531,7 +531,7 @@
<item>
<widget class="QLabel" name="lb_opacity_second_layer">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bottom Screen Opacity % (OpenGL Only)&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Bottom Screen Opacity %&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
</widget>
</item>

View File

@ -27,7 +27,7 @@
<item>
<widget class="QCheckBox" name="toggle_virtual_sd">
<property name="text">
<string>Use Virtual SD</string>
<string>Use virtual SD card</string>
</property>
</widget>
</item>
@ -42,7 +42,7 @@
<item>
<widget class="QCheckBox" name="toggle_custom_storage">
<property name="text">
<string>Use Custom Storage</string>
<string>Use custom storage location</string>
</property>
</widget>
</item>

View File

@ -92,7 +92,7 @@ online features (if installed)</string>
<item row="3" column="0">
<widget class="QLabel" name="region_label">
<property name="text">
<string>Region:</string>
<string>Region</string>
</property>
</widget>
</item>
@ -549,7 +549,7 @@ online features (if installed)</string>
<item row="20" column="0">
<widget class="QLabel" name="label_plugin_loader">
<property name="text">
<string>3GX Plugin Loader:</string>
<string>3GX Plugin Loader</string>
</property>
</widget>
</item>

View File

@ -37,7 +37,7 @@
<item>
<widget class="QLabel" name="language_label">
<property name="text">
<string>Interface language:</string>
<string>Interface Language</string>
</property>
</widget>
</item>
@ -51,7 +51,7 @@
<item>
<widget class="QLabel" name="theme_label">
<property name="text">
<string>Theme:</string>
<string>Theme</string>
</property>
</widget>
</item>
@ -78,7 +78,7 @@
<item>
<widget class="QLabel" name="icon_size_label">
<property name="text">
<string>Icon Size:</string>
<string>Icon Size</string>
</property>
</widget>
</item>
@ -108,7 +108,7 @@
<item>
<widget class="QLabel" name="row_1_text_label">
<property name="text">
<string>Row 1 Text:</string>
<string>Row 1 Text</string>
</property>
</widget>
</item>
@ -148,7 +148,7 @@
<item>
<widget class="QLabel" name="row_2_text_label">
<property name="text">
<string>Row 2 Text:</string>
<string>Row 2 Text</string>
</property>
</widget>
</item>
@ -191,14 +191,14 @@
<item>
<widget class="QCheckBox" name="toggle_hide_no_icon">
<property name="text">
<string>Hide Titles without Icon</string>
<string>Hide titles without icon</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_single_line_mode">
<property name="text">
<string>Single Line Mode</string>
<string>Single line mode</string>
</property>
</widget>
</item>
@ -218,7 +218,7 @@
<item>
<widget class="QCheckBox" name="show_advanced_frametime_info">
<property name="text">
<string>Show Advanced Frame Time Info</string>
<string>Show advanced frame time info</string>
</property>
</widget>
</item>

View File

@ -644,6 +644,11 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
shortcut_menu->addAction(tr("Add to Applications Menu"));
#endif
#ifdef ENABLE_DEVELOPER_OPTIONS
context_menu.addSeparator();
QAction* stress_test_launch = context_menu.addAction(tr("Stress Test: App Launch"));
#endif
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
@ -755,6 +760,10 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QStr
[this, path, program_id] { emit DumpRomFSRequested(path, program_id); });
connect(remove_play_time_data, &QAction::triggered,
[this, program_id]() { emit RemovePlayTimeRequested(program_id); });
#ifdef ENABLE_DEVELOPER_OPTIONS
connect(stress_test_launch, &QAction::triggered,
[this, path]() { emit StartingLaunchStressTest(path); });
#endif
connect(properties, &QAction::triggered, this,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
connect(open_shader_cache_location, &QAction::triggered, this, [this, program_id] {

View File

@ -107,6 +107,7 @@ signals:
void AddDirectory();
void ShowList(bool show);
void PopulatingCompleted();
void StartingLaunchStressTest(const QString& game_path);
private slots:
void OnItemExpanded(const QModelIndex& item);

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -90,7 +90,8 @@ void DirectConnectWindow::Connect() {
room_member->Join(ui->nickname->text().toStdString(),
Service::CFG::GetConsoleIdHash(system),
ui->ip->text().toStdString().c_str(), port, 0,
Network::NoPreferredMac, ui->password->text().toStdString().c_str());
Service::CFG::GetConsoleMacAddress(system),
ui->password->text().toStdString().c_str());
}
});
watcher->setFuture(f);

View File

@ -193,8 +193,8 @@ void HostRoomWindow::Host() {
}
#endif
member->Join(ui->username->text().toStdString(), Service::CFG::GetConsoleIdHash(system),
"127.0.0.1", static_cast<u16>(port), 0, Network::NoPreferredMac, password,
token);
"127.0.0.1", static_cast<u16>(port), 0,
Service::CFG::GetConsoleMacAddress(system), password, token);
// Store settings
UISettings::values.room_nickname = ui->username->text();

View File

@ -175,7 +175,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(),
static_cast<u16>(port), 0, Network::NoPreferredMac, password, token);
static_cast<u16>(port), 0, Service::CFG::GetConsoleMacAddress(system),
password, token);
}
});
watcher->setFuture(f);

View File

@ -0,0 +1,9 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
namespace QtSwizzle {
void Dummy();
} // namespace QtSwizzle

View File

@ -0,0 +1,48 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#import <QtGui/private/qmetallayer_p.h>
#import <objc/runtime.h>
namespace QtSwizzle {
void Dummy() {
// Call this anywhere to make sure that qt_swizzle.mm is linked.
// noop
}
} // namespace QtSwizzle
@implementation QMetalLayer (AzaharPatch)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
Class targetClass = [self class];
// Get the original and swizzled methods
Method originalMethod =
class_getInstanceMethod(targetClass, @selector(setNeedsDisplayInRect:));
Method swizzledMethod =
class_getInstanceMethod(targetClass, @selector(swizzled_setNeedsDisplayInRect:));
// Swap the implementations
method_exchangeImplementations(originalMethod, swizzledMethod);
});
}
- (void)swizzled_setNeedsDisplayInRect:(CGRect)rect {
constexpr auto tooBig = 1e10; // Arbitrary large number
// Check for problematic huge rectangles
if ((!self.needsDisplay) && (rect.size.width > tooBig || rect.size.height > tooBig ||
rect.origin.x < -tooBig || rect.origin.y < -tooBig)) {
return;
}
// Call the original implementation
[self swizzled_setNeedsDisplayInRect:rect];
}
@end

View File

@ -145,7 +145,7 @@ void SdlConfig::ReadValues() {
ReadSetting("Renderer", Settings::values.resolution_factor);
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
ReadSetting("Renderer", Settings::values.frame_limit);
ReadSetting("Renderer", Settings::values.use_vsync_new);
ReadSetting("Renderer", Settings::values.use_vsync);
ReadSetting("Renderer", Settings::values.texture_filter);
ReadSetting("Renderer", Settings::values.texture_sampling);
ReadSetting("Renderer", Settings::values.delay_game_render_thread_us);

View File

@ -121,7 +121,7 @@ use_shader_jit =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# 0: Off, 1 (default): On
use_vsync_new =
use_vsync =
# Reduce stuttering by storing and loading generated shaders to disk
# 0: Off, 1 (default. On)

View File

@ -67,6 +67,9 @@ HackManager hack_manager = {
0x0004013000002C02, // Normal
0x0004013000002C03, // Safe mode
0x0004013020002C03, // New 3DS safe mode
// DLP
0x0004013000002802,
},
}},

View File

@ -98,7 +98,7 @@ void LogSettings() {
log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_VSyncNew", values.use_vsync_new.GetValue());
log_setting("Renderer_VSyncNew", values.use_vsync.GetValue());
log_setting("Renderer_PostProcessingShader", values.pp_shader_name.GetValue());
log_setting("Renderer_FilterMode", values.filter_mode.GetValue());
log_setting("Renderer_TextureFilter", GetTextureFilterName(values.texture_filter.GetValue()));
@ -200,7 +200,7 @@ void RestoreGlobalState(bool is_powered_on) {
values.use_hw_shader.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.shaders_accurate_mul.SetGlobal(true);
values.use_vsync_new.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.resolution_factor.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.texture_filter.SetGlobal(true);

View File

@ -506,7 +506,7 @@ struct Values {
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
SwitchableSetting<bool> use_vsync{true, "use_vsync"};
Setting<bool> use_shader_jit{true, "use_shader_jit"};
SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"};
SwitchableSetting<double, true> frame_limit{100, 0, 1000, "frame_limit"};
@ -585,9 +585,9 @@ struct Values {
SwitchableSetting<bool> enable_realtime_audio{false, "enable_realtime_audio"};
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
Setting<AudioCore::SinkType> output_type{AudioCore::SinkType::Auto, "output_type"};
Setting<std::string> output_device{"auto", "output_device"};
Setting<std::string> output_device{"Auto", "output_device"};
Setting<AudioCore::InputType> input_type{AudioCore::InputType::Auto, "input_type"};
Setting<std::string> input_device{"auto", "input_device"};
Setting<std::string> input_device{"Auto", "input_device"};
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;

View File

@ -13,7 +13,7 @@
#include <mutex>
#include <sstream>
#include <zstd.h>
#include <zstd/contrib/seekable_format/zstd_seekable.h>
#include <zstd_seekable.h>
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/unique_ptr.hpp>

View File

@ -496,8 +496,6 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
dsp_core = std::make_unique<AudioCore::DspLle>(*this, multithread);
}
memory->SetDSP(*dsp_core);
dsp_core->SetSink(Settings::values.output_type.GetValue(),
Settings::values.output_device.GetValue());
dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
@ -819,7 +817,6 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
u32 cheats_pid;
ar & cheats_pid;
timing->UnlockEventQueue();
memory->SetDSP(*dsp_core);
cheat_engine.Connect(cheats_pid);
// Re-register gpu callback, because gsp service changed after service_manager got

View File

@ -66,6 +66,10 @@ bool EmuWindow::IsWithinTouchscreen(const Layout::FramebufferLayout& layout, uns
}
#endif
if (!layout.bottom_screen_enabled) {
return false;
}
Settings::StereoRenderOption render_3d_mode = Settings::values.render_3d.GetValue();
if (render_3d_mode == Settings::StereoRenderOption::SideBySide ||

View File

@ -864,8 +864,10 @@ bool CIAFile::Close() {
if (!complete) {
LOG_ERROR(Service_AM, "CIAFile closed prematurely, aborting install...");
if (!is_additional_content) {
FileUtil::DeleteDirRecursively(
GetTitlePath(media_type, container.GetTitleMetadata().GetTitleID()));
// Only delete the content folder as there may be user save data in the title folder.
const std::string title_content_path =
GetTitlePath(media_type, container.GetTitleMetadata().GetTitleID()) + "content/";
FileUtil::DeleteDirRecursively(title_content_path);
}
return true;
}
@ -3253,9 +3255,15 @@ void Module::Interface::BeginImportProgramTemporarily(Kernel::HLERequestContext&
// Create our CIAFile handle for the app to write to, and while the app writes Citra will store
// contents out to sdmc/nand
const FileSys::Path cia_path = {};
auto file = std::make_shared<Service::FS::File>(
am->system.Kernel(), std::make_unique<CIAFile>(am->system, FS::MediaType::NAND), cia_path);
std::shared_ptr<Service::FS::File> file;
{
auto cia_file = std::make_unique<CIAFile>(am->system, FS::MediaType::NAND);
AuthorizeCIAFileDecryption(cia_file.get(), ctx);
file =
std::make_shared<Service::FS::File>(am->system.Kernel(), std::move(cia_file), cia_path);
}
am->cia_installing = true;
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
@ -3446,7 +3454,7 @@ void Module::Interface::GetProgramInfoFromCia(Kernel::HLERequestContext& ctx) {
title_info.version = tmd.GetTitleVersion();
title_info.type = tmd.GetTitleType();
IPC::RequestBuilder rb = rp.MakeBuilder(8, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(7, 0);
rb.Push(ResultSuccess);
rb.PushRaw<TitleInfo>(title_info);
}

View File

@ -1264,6 +1264,10 @@ std::string GetConsoleIdHash(Core::System& system) {
return fmt::format("{:02x}", fmt::join(hash.begin(), hash.end(), ""));
}
std::array<u8, 6> GetConsoleMacAddress(Core::System& system) {
return MacToArray(GetModule(system)->GetMacAddress());
}
std::array<u8, 6> MacToArray(const std::string& mac) {
std::array<u8, 6> ret;
int last = -1;

View File

@ -672,6 +672,8 @@ u64 MacToU64(const std::string& mac);
std::string GenerateRandomMAC();
std::array<u8, 6> GetConsoleMacAddress(Core::System& system);
} // namespace Service::CFG
SERVICE_CONSTRUCT(Service::CFG::Module)

View File

@ -467,6 +467,8 @@ void GSP_GPU::TriggerCmdReqQueue(Kernel::HLERequestContext& ctx) {
void GSP_GPU::ImportDisplayCaptureInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
LOG_DEBUG(Service_GSP, "called");
if (active_thread_id == std::numeric_limits<u32>::max()) {
LOG_WARNING(Service_GSP, "Called without an active thread.");
@ -503,28 +505,64 @@ void GSP_GPU::ImportDisplayCaptureInfo(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
rb.PushRaw(top_entry);
rb.PushRaw(bottom_entry);
LOG_WARNING(Service_GSP, "called");
}
static void CopyFrameBuffer(Core::System& system, VAddr dst, VAddr src, u32 stride, u32 lines) {
auto dst_ptr = system.Memory().GetPointer(dst);
const auto src_ptr = system.Memory().GetPointer(src);
static void CopyFrameBuffer(Core::System& system, VAddr dst, VAddr src, u32 dst_stride,
u32 src_stride, u32 lines) {
auto* dst_ptr = system.Memory().GetPointer(dst);
const auto* src_ptr = system.Memory().GetPointer(src);
if (!dst_ptr || !src_ptr) {
LOG_WARNING(Service_GSP,
"Could not resolve pointers for framebuffer capture, skipping screen.");
return;
}
system.Memory().RasterizerFlushVirtualRegion(src, stride * lines, Memory::FlushMode::Flush);
std::memcpy(dst_ptr, src_ptr, stride * lines);
system.Memory().RasterizerFlushVirtualRegion(dst, stride * lines,
system.Memory().RasterizerFlushVirtualRegion(src, src_stride * lines, Memory::FlushMode::Flush);
const u32 copy_bytes_per_line = std::min(src_stride, dst_stride);
for (u32 y = 0; y < lines; ++y) {
std::memcpy(dst_ptr, src_ptr, copy_bytes_per_line);
src_ptr += src_stride;
dst_ptr += dst_stride;
}
system.Memory().RasterizerFlushVirtualRegion(dst, dst_stride * lines,
Memory::FlushMode::Invalidate);
}
static void ClearFramebuffer(Core::System& system, VAddr dst, u32 dst_stride, u32 lines) {
auto* dst_ptr = system.Memory().GetPointer(dst);
if (!dst_ptr) {
LOG_WARNING(Service_GSP,
"Could not resolve pointers for framebuffer clear, skipping screen.");
return;
}
const u32 set_bytes_per_line = dst_stride;
for (u32 y = 0; y < lines; ++y) {
std::memset(dst_ptr, 0, set_bytes_per_line);
dst_ptr += dst_stride;
}
system.Memory().RasterizerFlushVirtualRegion(dst, dst_stride * lines,
Memory::FlushMode::Invalidate);
}
void GSP_GPU::SaveVramSysArea(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
LOG_DEBUG(Service_GSP, "called");
// Taken from GSP decomp. TODO: GSP seems to so something special
// when the fb format results in bpp of 0 or 4, most likely clearing
// it, more research needed.
static const u8 bpp_per_format[] = {// Valid values
4, 3, 2, 2, 2,
// Invalid values
0, 0, 0};
if (active_thread_id == std::numeric_limits<u32>::max()) {
LOG_WARNING(Service_GSP, "Called without an active thread.");
@ -534,47 +572,71 @@ void GSP_GPU::SaveVramSysArea(Kernel::HLERequestContext& ctx) {
return;
}
LOG_INFO(Service_GSP, "called");
// TODO: This should also save LCD register state.
system.Memory().RasterizerFlushVirtualRegion(Memory::VRAM_VADDR, Memory::VRAM_SIZE,
Memory::FlushMode::Flush);
const auto vram = system.Memory().GetPointer(Memory::VRAM_VADDR);
saved_vram.emplace(std::vector<u8>(Memory::VRAM_SIZE));
std::memcpy(saved_vram.get().data(), vram, Memory::VRAM_SIZE);
const auto top_screen = GetFrameBufferInfo(active_thread_id, 0);
auto top_screen = GetFrameBufferInfo(active_thread_id, 0);
if (top_screen) {
u8 bytes_per_pixel =
bpp_per_format[top_screen->framebuffer_info[top_screen->index].GetPixelFormat()];
const auto top_fb = top_screen->framebuffer_info[top_screen->index];
if (top_fb.address_left) {
if (top_fb.address_left && bytes_per_pixel != 0 && bytes_per_pixel != 4) {
CopyFrameBuffer(system, FRAMEBUFFER_SAVE_AREA_TOP_LEFT, top_fb.address_left,
top_fb.stride, TOP_FRAMEBUFFER_HEIGHT);
FRAMEBUFFER_WIDTH * bytes_per_pixel, top_fb.stride,
TOP_FRAMEBUFFER_HEIGHT);
} else {
LOG_WARNING(Service_GSP, "No framebuffer bound to top left screen, skipping capture.");
LOG_DEBUG(Service_GSP, "Invalid framebuffer bound to top left screen, clearing...");
ClearFramebuffer(system, FRAMEBUFFER_SAVE_AREA_TOP_LEFT,
FRAMEBUFFER_WIDTH * bytes_per_pixel, TOP_FRAMEBUFFER_HEIGHT);
}
if (top_fb.address_right) {
if (top_fb.address_right && bytes_per_pixel != 0 && bytes_per_pixel != 4) {
CopyFrameBuffer(system, FRAMEBUFFER_SAVE_AREA_TOP_RIGHT, top_fb.address_right,
top_fb.stride, TOP_FRAMEBUFFER_HEIGHT);
FRAMEBUFFER_WIDTH * bytes_per_pixel, top_fb.stride,
TOP_FRAMEBUFFER_HEIGHT);
} else {
LOG_WARNING(Service_GSP, "No framebuffer bound to top right screen, skipping capture.");
LOG_DEBUG(Service_GSP, "Invalid framebuffer bound to top right screen, clearing...");
ClearFramebuffer(system, FRAMEBUFFER_SAVE_AREA_TOP_RIGHT,
FRAMEBUFFER_WIDTH * bytes_per_pixel, TOP_FRAMEBUFFER_HEIGHT);
}
FrameBufferInfo fb_info = top_screen->framebuffer_info[top_screen->index];
fb_info.address_left = FRAMEBUFFER_SAVE_AREA_TOP_LEFT;
fb_info.address_right = FRAMEBUFFER_SAVE_AREA_TOP_RIGHT;
fb_info.stride = FRAMEBUFFER_WIDTH * bytes_per_pixel;
system.GPU().SetBufferSwap(0, fb_info);
} else {
LOG_WARNING(Service_GSP, "No top screen bound, skipping capture.");
}
const auto bottom_screen = GetFrameBufferInfo(active_thread_id, 1);
auto bottom_screen = GetFrameBufferInfo(active_thread_id, 1);
if (bottom_screen) {
u8 bytes_per_pixel =
bpp_per_format[bottom_screen->framebuffer_info[bottom_screen->index].GetPixelFormat()];
const auto bottom_fb = bottom_screen->framebuffer_info[bottom_screen->index];
if (bottom_fb.address_left) {
if (bottom_fb.address_left && bytes_per_pixel != 0 && bytes_per_pixel != 4) {
CopyFrameBuffer(system, FRAMEBUFFER_SAVE_AREA_BOTTOM, bottom_fb.address_left,
bottom_fb.stride, BOTTOM_FRAMEBUFFER_HEIGHT);
FRAMEBUFFER_WIDTH * bytes_per_pixel, bottom_fb.stride,
BOTTOM_FRAMEBUFFER_HEIGHT);
} else {
LOG_WARNING(Service_GSP, "No framebuffer bound to bottom screen, skipping capture.");
LOG_DEBUG(Service_GSP, "Invalid framebuffer bound to bottom screen, clearing...");
ClearFramebuffer(system, FRAMEBUFFER_SAVE_AREA_BOTTOM,
FRAMEBUFFER_WIDTH * bytes_per_pixel, BOTTOM_FRAMEBUFFER_HEIGHT);
}
FrameBufferInfo fb_info = bottom_screen->framebuffer_info[bottom_screen->index];
fb_info.address_left = FRAMEBUFFER_SAVE_AREA_BOTTOM;
fb_info.stride = FRAMEBUFFER_WIDTH * bytes_per_pixel;
system.GPU().SetBufferSwap(1, fb_info);
} else {
LOG_WARNING(Service_GSP, "No bottom screen bound, skipping capture.");
}
// Real GSP waits for VBlank here, but we don't need it (?).
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(ResultSuccess);
}
@ -582,16 +644,31 @@ void GSP_GPU::SaveVramSysArea(Kernel::HLERequestContext& ctx) {
void GSP_GPU::RestoreVramSysArea(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
LOG_INFO(Service_GSP, "called");
LOG_DEBUG(Service_GSP, "called");
if (saved_vram) {
// TODO: This should also restore LCD register state.
auto vram = system.Memory().GetPointer(Memory::VRAM_VADDR);
std::memcpy(vram, saved_vram.get().data(), Memory::VRAM_SIZE);
system.Memory().RasterizerFlushVirtualRegion(Memory::VRAM_VADDR, Memory::VRAM_SIZE,
Memory::FlushMode::Invalidate);
}
auto top_screen = GetFrameBufferInfo(active_thread_id, 0);
if (top_screen) {
system.GPU().SetBufferSwap(0, top_screen->framebuffer_info[top_screen->index]);
} else {
LOG_WARNING(Service_GSP, "No top screen bound, skipping restore.");
}
auto bottom_screen = GetFrameBufferInfo(active_thread_id, 1);
if (bottom_screen) {
system.GPU().SetBufferSwap(1, bottom_screen->framebuffer_info[top_screen->index]);
} else {
LOG_WARNING(Service_GSP, "No bottom screen bound, skipping restore.");
}
// Real GSP waits for VBlank here, but we don't need it (?).
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(ResultSuccess);
}

View File

@ -30,6 +30,8 @@ class SharedMemory;
namespace Service::GSP {
struct FrameBufferInfo {
static constexpr u32 PIXEL_FORMAT_MASK = 0x7;
u32 active_fb; // 0 = first, 1 = second
u32 address_left;
u32 address_right;
@ -37,6 +39,10 @@ struct FrameBufferInfo {
u32 format; // maps to 0x1EF00X70 ?
u32 shown_fb; // maps to 0x1EF00X78 ?
u32 unknown;
u32 GetPixelFormat() {
return format & PIXEL_FORMAT_MASK;
}
};
static_assert(sizeof(FrameBufferInfo) == 0x1c, "Struct has incorrect size");

View File

@ -106,15 +106,19 @@ void NWM_UDS::BroadcastNodeMap() {
packet.channel = network_channel;
packet.type = Network::WifiPacket::PacketType::NodeMap;
packet.destination_address = Network::BroadcastMac;
std::size_t num_entries = std::count_if(node_map.begin(), node_map.end(),
[](const auto& node) { return node.second.connected; });
auto node_can_broad = [](auto& node) -> bool {
return node.second.connected && !node.second.spec;
};
std::size_t num_entries =
std::count_if(node_map.begin(), node_map.end(),
[&node_can_broad](const auto& node) { return node_can_broad(node); });
using node_t = decltype(node_map)::value_type;
packet.data.resize(sizeof(num_entries) +
(sizeof(node_t::first) + sizeof(node_t::second.node_id)) * num_entries);
std::memcpy(packet.data.data(), &num_entries, sizeof(num_entries));
std::size_t offset = sizeof(num_entries);
for (const auto& node : node_map) {
if (node.second.connected) {
if (node_can_broad(node)) {
std::memcpy(packet.data.data() + offset, node.first.data(), sizeof(node.first));
std::memcpy(packet.data.data() + offset + sizeof(node.first), &node.second.node_id,
sizeof(node.second.node_id));
@ -185,7 +189,8 @@ void NWM_UDS::HandleAssociationResponseFrame(const Network::WifiPacket& packet)
using Network::WifiPacket;
WifiPacket eapol_start;
eapol_start.channel = network_channel;
eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), current_node);
eapol_start.data =
GenerateEAPoLStartFrame(std::get<u16>(assoc_result), conn_type, current_node);
// TODO(B3N30): Encrypt the packet.
eapol_start.destination_address = packet.transmitter_address;
eapol_start.type = WifiPacket::PacketType::Data;
@ -217,24 +222,36 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
ASSERT(connection_status.max_nodes != connection_status.total_nodes);
auto node = DeserializeNodeInfoFromFrame(packet.data);
auto eapol_start = DeserializeEAPolStartPacket(packet.data);
// Get an unused network node id
u16 node_id = GetNextAvailableNodeId();
node.network_node_id = node_id;
auto node = DeserializeNodeInfo(eapol_start.node);
connection_status.node_bitmask |= 1 << (node_id - 1);
connection_status.changed_nodes |= 1 << (node_id - 1);
connection_status.nodes[node_id - 1] = node.network_node_id;
connection_status.total_nodes++;
if (eapol_start.conn_type == ConnectionType::Client) {
// Get an unused network node id
u16 node_id = GetNextAvailableNodeId();
node.network_node_id = node_id;
node_info[node_id - 1] = node;
network_info.total_nodes++;
connection_status.node_bitmask |= 1 << (node_id - 1);
connection_status.changed_nodes |= 1 << (node_id - 1);
connection_status.nodes[node_id - 1] = node.network_node_id;
connection_status.total_nodes++;
node_map[packet.transmitter_address].node_id = node.network_node_id;
node_map[packet.transmitter_address].connected = true;
node_info[node_id - 1] = node;
network_info.total_nodes++;
BroadcastNodeMap();
node_map[packet.transmitter_address].node_id = node.network_node_id;
node_map[packet.transmitter_address].connected = true;
node_map[packet.transmitter_address].spec = false;
BroadcastNodeMap();
} else if (eapol_start.conn_type == ConnectionType::Spectator) {
node_map[packet.transmitter_address].node_id = NodeIDSpec;
node_map[packet.transmitter_address].connected = true;
node_map[packet.transmitter_address].spec = true;
} else {
LOG_ERROR(Service_NWM, "Client tried connecting with unknown connection type: 0x{:x}",
static_cast<u32>(eapol_start.conn_type));
}
// Send the EAPoL-Logoff packet.
using Network::WifiPacket;
@ -282,15 +299,23 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
node_info[index - 1] = DeserializeNodeInfo(node);
}
if (conn_type == ConnectionType::Client) {
connection_status.status = NetworkStatus::ConnectedAsClient;
} else if (conn_type == ConnectionType::Spectator) {
connection_status.status = NetworkStatus::ConnectedAsSpectator;
} else {
LOG_ERROR(Service_NWM, "Unknown connection type: 0x{:x}", static_cast<u32>(conn_type));
}
// We're now connected, signal the application
connection_status.status = NetworkStatus::ConnectedAsClient;
connection_status.status_change_reason = NetworkStatusChangeReason::ConnectionEstablished;
// Some games require ConnectToNetwork to block, for now it doesn't
// If blocking is implemented this lock needs to be changed,
// otherwise it might cause deadlocks
connection_status_event->Signal();
connection_event->Signal();
} else if (connection_status.status == NetworkStatus::ConnectedAsClient) {
} else if (connection_status.status == NetworkStatus::ConnectedAsClient ||
connection_status.status == NetworkStatus::ConnectedAsSpectator) {
// TODO(B3N30): Remove that section and send/receive a proper connection_status packet
// On a 3ds this packet wouldn't be addressed to already connected clients
// We use this information because in the current implementation the host
@ -328,9 +353,9 @@ void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
std::scoped_lock lock{connection_status_mutex, system.Kernel().GetHLELock()};
if (connection_status.status != NetworkStatus::ConnectedAsHost &&
connection_status.status != NetworkStatus::ConnectedAsClient) {
// TODO(B3N30): Handle spectators
LOG_DEBUG(Service_NWM, "Ignored SecureDataPacket, because connection status is {}",
connection_status.status != NetworkStatus::ConnectedAsClient &&
connection_status.status != NetworkStatus::ConnectedAsSpectator) {
LOG_DEBUG(Service_NWM, "Ignored SecureDataPacket because connection status is {}",
static_cast<u32>(connection_status.status));
return;
}
@ -370,12 +395,14 @@ void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
// TODO(B3N30): Allow more than one bind node per channel.
auto channel_info = channel_data.find(secure_data.data_channel);
// Ignore packets from channels we're not interested in.
if (channel_info == channel_data.end())
if (channel_info == channel_data.end()) {
return;
}
if (channel_info->second.network_node_id != BroadcastNetworkNodeId &&
channel_info->second.network_node_id != secure_data.src_node_id)
channel_info->second.network_node_id != secure_data.src_node_id) {
return;
}
// Add the received packet to the data queue.
channel_info->second.received_packets.emplace_back(packet.data);
@ -432,7 +459,9 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
using Network::WifiPacket;
WifiPacket auth_request;
AuthenticationFrame auth_request;
memcpy(&auth_request, packet.data.data(), sizeof(auth_request));
WifiPacket auth_response;
{
std::scoped_lock lock(connection_status_mutex);
if (connection_status.status != NetworkStatus::ConnectedAsHost) {
@ -454,13 +483,13 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
return;
}
// Respond with an authentication response frame with SEQ2
auth_request.channel = network_channel;
auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
auth_request.destination_address = packet.transmitter_address;
auth_request.type = WifiPacket::PacketType::Authentication;
auth_response.channel = network_channel;
auth_response.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
auth_response.destination_address = packet.transmitter_address;
auth_response.type = WifiPacket::PacketType::Authentication;
node_map[packet.transmitter_address].connected = false;
}
SendPacket(auth_request);
SendPacket(auth_response);
SendAssociationResponseFrame(packet.transmitter_address);
}
@ -495,16 +524,16 @@ void NWM_UDS::HandleDeauthenticationFrame(const Network::WifiPacket& packet) {
return;
}
connection_status.node_bitmask &= ~(1 << (node.node_id - 1));
connection_status.changed_nodes |= 1 << (node.node_id - 1);
connection_status.total_nodes--;
connection_status.nodes[node.node_id - 1] = 0;
network_info.total_nodes--;
// TODO(B3N30): broadcast new connection_status to clients
if (!node.spec) {
connection_status.node_bitmask &= ~(1 << (node.node_id - 1));
connection_status.changed_nodes |= 1 << (node.node_id - 1);
connection_status.total_nodes--;
connection_status.nodes[node.node_id - 1] = 0;
network_info.total_nodes--;
// TODO(B3N30): broadcast new connection_status to clients
}
node_it->Reset();
connection_status_event->Signal();
}
@ -588,14 +617,19 @@ void NWM_UDS::RecvBeaconBroadcastData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx);
u32 out_buffer_size = rp.Pop<u32>();
// scan input struct
u32 unk1 = rp.Pop<u32>();
u32 unk2 = rp.Pop<u32>();
MacAddress mac_address;
rp.PopRaw(mac_address);
// uninitialized data in scan input struct
rp.Skip(9, false);
// end scan input struct
u32 wlan_comm_id = rp.Pop<u32>();
u32 id = rp.Pop<u32>();
// From 3dbrew:
@ -1042,6 +1076,7 @@ void NWM_UDS::DestroyNetwork(Kernel::HLERequestContext& ctx) {
}
void NWM_UDS::DisconnectNetwork(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NWM, "disconnecting from network");
IPC::RequestParser rp(ctx);
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
@ -1277,6 +1312,7 @@ void NWM_UDS::ConnectToNetwork(Kernel::HLERequestContext& ctx, u16 command_id,
std::vector<u8> passphrase) {
network_info = {};
std::memcpy(&network_info, network_info_buffer.data(), network_info_buffer.size());
conn_type = static_cast<ConnectionType>(connection_type);
// Start the connection sequence
StartConnectionSequence(network_info.host_mac_address);

View File

@ -1,4 +1,4 @@
// Copyright 2014 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -18,6 +18,7 @@
#include <boost/serialization/export.hpp>
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nwm/uds_common.h"
#include "core/hle/service/service.h"
#include "network/network.h"
@ -47,6 +48,8 @@ const u16 DefaultBeaconInterval = 100;
/// The maximum number of nodes that can exist in an UDS session.
constexpr u32 UDSMaxNodes = 16;
constexpr u16 NodeIDSpec = 0;
struct NodeInfo {
u64_le friend_code_seed;
std::array<u16_le, 10> username;
@ -95,7 +98,7 @@ static_assert(sizeof(ConnectionStatus) == 0x30, "ConnectionStatus has incorrect
struct NetworkInfo {
std::array<u8, 6> host_mac_address;
u8 channel;
INSERT_PADDING_BYTES(1);
u8 unk1;
u8 initialized;
INSERT_PADDING_BYTES(3);
std::array<u8, 3> oui_value;
@ -477,7 +480,7 @@ private:
void HandleSecureDataPacket(const Network::WifiPacket& packet);
/*
* Start a connection sequence with an UDS server. The sequence starts by sending an 802.11
* Start a connection sequence with a UDS server. The sequence starts by sending an 802.11
* authentication frame with SEQ1.
*/
void StartConnectionSequence(const MacAddress& server);
@ -526,6 +529,9 @@ private:
// Node information about our own system.
NodeInfo current_node;
// whether you are connecting as a client or a spec
ConnectionType conn_type;
struct BindNodeData {
u32 bind_node_id; ///< Id of the bind node associated with this data.
u8 channel; ///< Channel that this bind node was bound to.
@ -548,6 +554,7 @@ private:
// Mapping of mac addresses to their respective node_ids.
struct Node {
bool connected;
bool spec;
u16 node_id;
private:

View File

@ -0,0 +1,16 @@
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/hle/service/service.h"
namespace Service::NWM {
enum class ConnectionType : u8 {
Client = 0x1,
Spectator = 0x2,
};
}; // namespace Service::NWM

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -286,9 +286,11 @@ SecureDataHeader ParseSecureDataHeader(std::span<const u8> data) {
return header;
}
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info) {
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, ConnectionType conn_type,
const NodeInfo& node_info) {
EAPoLStartPacket eapol_start{};
eapol_start.association_id = association_id;
eapol_start.conn_type = conn_type;
eapol_start.node.friend_code_seed = node_info.friend_code_seed;
std::copy(node_info.username.begin(), node_info.username.end(),
@ -327,13 +329,7 @@ NodeInfo DeserializeNodeInfoFromFrame(std::span<const u8> frame) {
// Skip the LLC header
std::memcpy(&eapol_start, frame.data() + sizeof(LLCHeader), sizeof(eapol_start));
NodeInfo node{};
node.friend_code_seed = eapol_start.node.friend_code_seed;
std::copy(eapol_start.node.username.begin(), eapol_start.node.username.end(),
node.username.begin());
return node;
return DeserializeNodeInfo(eapol_start.node);
}
NodeInfo DeserializeNodeInfo(const EAPoLNodeInfo& node) {
@ -380,4 +376,11 @@ EAPoLLogoffPacket ParseEAPoLLogoffFrame(std::span<const u8> frame) {
return eapol_logoff;
}
EAPoLStartPacket DeserializeEAPolStartPacket(std::span<const u8> frame) {
EAPoLStartPacket eapol_start;
std::memcpy(&eapol_start, frame.data() + sizeof(LLCHeader), sizeof(eapol_start));
return eapol_start;
}
} // namespace Service::NWM

View File

@ -1,4 +1,4 @@
// Copyright 2017 Citra Emulator Project
// Copyright Citra Emulator Project / Azahar Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nwm/uds_beacon.h"
#include "core/hle/service/nwm/uds_common.h"
#include "core/hle/service/service.h"
namespace Service::NWM {
@ -90,9 +91,8 @@ constexpr u16 EAPoLStartMagic = 0x201;
struct EAPoLStartPacket {
u16_be magic = EAPoLStartMagic;
u16_be association_id;
// This value is hardcoded to 1 in the NWM module.
u16_be unknown = 1;
INSERT_PADDING_BYTES(2);
enum_le<ConnectionType> conn_type;
INSERT_PADDING_BYTES(3);
EAPoLNodeInfo node;
};
@ -132,7 +132,8 @@ SecureDataHeader ParseSecureDataHeader(std::span<const u8> data);
* communication.
* @returns The generated frame body.
*/
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info);
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, ConnectionType conn_type,
const NodeInfo& node_info);
/*
* Returns the EtherType of the specified 802.11 frame.
@ -151,6 +152,8 @@ u16 GetEAPoLFrameType(std::span<const u8> frame);
*/
NodeInfo DeserializeNodeInfoFromFrame(std::span<const u8> frame);
EAPoLStartPacket DeserializeEAPolStartPacket(std::span<const u8> frame);
/*
* Returns a NodeInfo constructed from the data in the specified EAPoLNodeInfo.
*/

View File

@ -78,7 +78,7 @@ const std::array<ServiceModuleInfo, 41> service_module_map{
false},
{"CECD", 0x00040130'00002602, CECD::InstallInterfaces, false},
{"CFG", 0x00040130'00001702, CFG::InstallInterfaces, false},
{"DLP", 0x00040130'00002802, DLP::InstallInterfaces, false},
{"DLP", 0x00040130'00002802, DLP::InstallInterfaces, true},
{"DSP", 0x00040130'00001A02, DSP::InstallInterfaces, false},
{"FRD", 0x00040130'00003202, FRD::InstallInterfaces, true},
{"GSP", 0x00040130'00001C02, GSP::InstallInterfaces, false},
@ -178,7 +178,7 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(u32* cmd_buf, const Funct
void ServiceFrameworkBase::HandleSyncRequest(Kernel::HLERequestContext& context) {
auto itr = handlers.find(context.CommandHeader().command_id.Value());
const FunctionInfoBase* info = itr == handlers.end() ? nullptr : &itr->second;
if (info == nullptr || info->handler_callback == nullptr) {
if (info == nullptr || !info->implemented) {
context.ReportUnimplemented();
return ReportUnimplementedFunction(context.CommandBuffer(), info);
}

View File

@ -82,6 +82,7 @@ private:
struct FunctionInfoBase {
u32 command_id;
bool implemented;
HandlerFnP<ServiceFrameworkBase> handler_callback;
const char* name;
};
@ -96,6 +97,8 @@ private:
void RegisterHandlersBase(const FunctionInfoBase* functions, std::size_t n);
void ReportUnimplementedFunction(u32* cmd_buf, const FunctionInfoBase* info);
void Empty(Kernel::HLERequestContext& ctx) {}
/// Identifier string used to connect to the service.
std::string service_name;
/// Maximum number of concurrent sessions that this service can handle.
@ -134,9 +137,11 @@ protected:
*/
constexpr FunctionInfo(u32 command_id, HandlerFnP<Self> handler_callback, const char* name)
: FunctionInfoBase{
command_id,
command_id, handler_callback != nullptr,
// Type-erase member function pointer by casting it down to the base class.
static_cast<HandlerFnP<ServiceFrameworkBase>>(handler_callback), name} {}
handler_callback ? static_cast<HandlerFnP<ServiceFrameworkBase>>(handler_callback)
: &ServiceFrameworkBase::Empty,
name} {}
};
/**

View File

@ -164,7 +164,11 @@ std::unique_ptr<AppLoader> GetLoader(const std::string& filename) {
FileType filename_type = GuessFromExtension(filename_extension);
if (type != filename_type) {
LOG_WARNING(Loader, "File {} has a different type than its extension.", filename);
// Do not show the error for CIA files, as their type cannot be determined.
if (!(type == FileType::Unknown && filename_type == FileType::CIA)) {
LOG_WARNING(Loader, "File {} has a different type than its extension.", filename);
}
if (FileType::Unknown == type)
type = filename_type;
}

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