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Yellow squiggly lines begone! Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes. If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed. The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports. Not everything is removed, but the cleanup should be substantial enough. Because this done on Linux, code that isn't used on it is mostly untouched. (Hopefully no open PR is depending on these imports...)
112 lines
3.7 KiB
C++
112 lines
3.7 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoBackends/Software/VideoBackend.h"
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#include <memory>
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#include <string>
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#include <utility>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/Clipper.h"
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#include "VideoBackends/Software/Rasterizer.h"
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#include "VideoBackends/Software/SWBoundingBox.h"
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#include "VideoBackends/Software/SWEfbInterface.h"
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#include "VideoBackends/Software/SWGfx.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWVertexLoader.h"
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#include "VideoBackends/Software/TextureCache.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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namespace SW
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{
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class PerfQuery : public PerfQueryBase
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{
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public:
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PerfQuery() {}
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~PerfQuery() override {}
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void EnableQuery(PerfQueryGroup type) override {}
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void DisableQuery(PerfQueryGroup type) override {}
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void ResetQuery() override { EfbInterface::ResetPerfQuery(); }
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u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::GetPerfQueryResult(type); }
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void FlushResults() override {}
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bool IsFlushed() const override { return true; }
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};
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std::string VideoSoftware::GetConfigName() const
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{
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return CONFIG_NAME;
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}
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std::string VideoSoftware::GetDisplayName() const
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{
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return _trans("Software Renderer");
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}
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std::optional<std::string> VideoSoftware::GetWarningMessage() const
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{
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return _trans("The software renderer is significantly slower than other "
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"backends and is only recommended for debugging purposes.\n\nDo you "
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"really want to enable software rendering? If unsure, select 'No'.");
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}
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void VideoSoftware::InitBackendInfo(const WindowSystemInfo& wsi)
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{
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g_backend_info.api_type = APIType::Nothing;
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g_backend_info.MaxTextureSize = 16384;
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g_backend_info.bUsesLowerLeftOrigin = false;
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g_backend_info.bSupports3DVision = false;
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g_backend_info.bSupportsDualSourceBlend = true;
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g_backend_info.bSupportsEarlyZ = true;
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g_backend_info.bSupportsPrimitiveRestart = false;
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g_backend_info.bSupportsMultithreading = false;
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g_backend_info.bSupportsComputeShaders = false;
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g_backend_info.bSupportsGPUTextureDecoding = false;
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g_backend_info.bSupportsST3CTextures = false;
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g_backend_info.bSupportsBPTCTextures = false;
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g_backend_info.bSupportsCopyToVram = false;
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g_backend_info.bSupportsLargePoints = false;
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g_backend_info.bSupportsDepthReadback = false;
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g_backend_info.bSupportsPartialDepthCopies = false;
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g_backend_info.bSupportsFramebufferFetch = false;
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g_backend_info.bSupportsBackgroundCompiling = false;
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g_backend_info.bSupportsLogicOp = true;
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g_backend_info.bSupportsShaderBinaries = false;
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g_backend_info.bSupportsPipelineCacheData = false;
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g_backend_info.bSupportsBBox = true;
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g_backend_info.bSupportsCoarseDerivatives = false;
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g_backend_info.bSupportsTextureQueryLevels = false;
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g_backend_info.bSupportsLodBiasInSampler = false;
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g_backend_info.bSupportsSettingObjectNames = false;
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g_backend_info.bSupportsPartialMultisampleResolve = true;
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g_backend_info.bSupportsDynamicVertexLoader = false;
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// aamodes
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g_backend_info.AAModes = {1};
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}
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bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
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{
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std::unique_ptr<SWOGLWindow> window = SWOGLWindow::Create(wsi);
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if (!window)
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return false;
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Clipper::Init();
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Rasterizer::Init();
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return InitializeShared(std::make_unique<SWGfx>(std::move(window)),
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std::make_unique<SWVertexLoader>(), std::make_unique<PerfQuery>(),
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std::make_unique<SWBoundingBox>(), std::make_unique<SWEFBInterface>(),
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std::make_unique<TextureCache>());
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}
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void VideoSoftware::Shutdown()
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{
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ShutdownShared();
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}
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} // namespace SW
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