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https://github.com/PCSX2/pcsx2.git
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Qt/FSUI: Base Translation Update
Co-Authored-By: TellowKrinkle <3315070+TellowKrinkle@users.noreply.github.com>
This commit is contained in:
parent
a43f051852
commit
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@ -4,8 +4,8 @@
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<context>
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<context>
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<name>AchievementSettingsWidget</name>
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<name>AchievementSettingsWidget</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
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<location filename="../Settings/AchievementSettingsWidget.cpp" line="196"/>
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<location filename="../Settings/AchievementSettingsWidget.cpp" line="141"/>
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<location filename="../Settings/AchievementSettingsWidget.cpp" line="203"/>
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<source>%n seconds</source>
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<source>%n seconds</source>
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<translation>
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<translation>
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<numerusform>%n second</numerusform>
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<numerusform>%n second</numerusform>
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@ -16,7 +16,7 @@
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<context>
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<context>
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<name>Achievements</name>
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<name>Achievements</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Achievements.cpp" line="1023"/>
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<location filename="../../pcsx2/Achievements.cpp" line="1104"/>
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<source>You have unlocked {} of %n achievements</source>
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<source>You have unlocked {} of %n achievements</source>
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<comment>Achievement popup</comment>
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<comment>Achievement popup</comment>
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<translation>
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<translation>
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@ -25,7 +25,7 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Achievements.cpp" line="1026"/>
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<location filename="../../pcsx2/Achievements.cpp" line="1107"/>
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<source>and earned {} of %n points</source>
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<source>and earned {} of %n points</source>
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<comment>Achievement popup</comment>
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<comment>Achievement popup</comment>
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<translation>
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<translation>
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@ -34,7 +34,7 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Achievements.cpp" line="1111"/>
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<location filename="../../pcsx2/Achievements.cpp" line="1191"/>
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<source>%n achievements</source>
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<source>%n achievements</source>
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<comment>Mastery popup</comment>
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<comment>Mastery popup</comment>
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<translation>
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<translation>
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@ -43,7 +43,7 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Achievements.cpp" line="1113"/>
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<location filename="../../pcsx2/Achievements.cpp" line="1193"/>
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<source>%n points</source>
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<source>%n points</source>
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<comment>Mastery popup</comment>
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<comment>Mastery popup</comment>
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<translation>
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<translation>
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@ -55,8 +55,8 @@
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<context>
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<context>
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<name>GameList</name>
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<name>GameList</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../GameList/GameListModel.cpp" line="268"/>
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<location filename="../GameList/GameListModel.cpp" line="223"/>
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<location filename="../../pcsx2/GameList.cpp" line="1142"/>
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<location filename="../../pcsx2/GameList.cpp" line="1248"/>
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<source>%n hours</source>
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<source>%n hours</source>
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<translation>
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<translation>
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<numerusform>%n hour</numerusform>
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<numerusform>%n hour</numerusform>
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@ -64,19 +64,27 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../GameList/GameListModel.cpp" line="270"/>
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<location filename="../GameList/GameListModel.cpp" line="227"/>
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<location filename="../../pcsx2/GameList.cpp" line="1144"/>
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<location filename="../../pcsx2/GameList.cpp" line="1250"/>
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<source>%n minutes</source>
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<source>%n minutes</source>
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<translation>
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<translation>
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<numerusform>%n minute</numerusform>
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<numerusform>%n minute</numerusform>
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<numerusform>%n minutes</numerusform>
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<numerusform>%n minutes</numerusform>
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<location filename="../../pcsx2/GameList.cpp" line="1252"/>
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<source>%n seconds</source>
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<translation>
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<numerusform>%n second</numerusform>
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<numerusform>%n seconds</numerusform>
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</translation>
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</message>
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</context>
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</context>
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<context>
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<context>
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<name>InputBindingWidget</name>
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<name>InputBindingWidget</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../Settings/InputBindingWidget.cpp" line="73"/>
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<location filename="../Settings/InputBindingWidget.cpp" line="77"/>
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<source>%n bindings</source>
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<source>%n bindings</source>
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<translation>
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<translation>
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<numerusform>%n binding</numerusform>
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<numerusform>%n binding</numerusform>
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@ -84,10 +92,21 @@
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</translation>
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</translation>
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</message>
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</message>
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</context>
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</context>
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<context>
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<name>MainWindow</name>
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<message numerus="yes">
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<location filename="../MainWindow.cpp" line="3061"/>
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<source>%n save states deleted.</source>
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<translation>
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<numerusform>%n save state deleted.</numerusform>
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<numerusform>%n save states deleted.</numerusform>
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</translation>
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</message>
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</context>
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<context>
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<context>
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<name>Patch</name>
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<name>Patch</name>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Patch.cpp" line="698"/>
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<location filename="../../pcsx2/Patch.cpp" line="768"/>
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<source>%n GameDB patches are active.</source>
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<source>%n GameDB patches are active.</source>
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<comment>OSD Message</comment>
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<comment>OSD Message</comment>
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<translation>
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<translation>
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@ -96,7 +115,7 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Patch.cpp" line="705"/>
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<location filename="../../pcsx2/Patch.cpp" line="775"/>
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<source>%n game patches are active.</source>
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<source>%n game patches are active.</source>
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<comment>OSD Message</comment>
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<comment>OSD Message</comment>
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<translation>
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<translation>
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@ -105,7 +124,7 @@
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</translation>
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</translation>
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</message>
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</message>
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<message numerus="yes">
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<message numerus="yes">
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<location filename="../../pcsx2/Patch.cpp" line="712"/>
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<location filename="../../pcsx2/Patch.cpp" line="781"/>
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<source>%n cheat patches are active.</source>
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<source>%n cheat patches are active.</source>
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<comment>OSD Message</comment>
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<comment>OSD Message</comment>
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<translation>
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<translation>
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File diff suppressed because it is too large
Load Diff
@ -9298,7 +9298,7 @@ TRANSLATE_NOOP("FullscreenUI", "Determines where performance statistics are posi
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TRANSLATE_NOOP("FullscreenUI", "Shows the current PCSX2 version.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current PCSX2 version.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current emulation speed of the system as a percentage.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current emulation speed of the system as a percentage.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the number of internal video frames displayed per second by the system.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the number of internal video frames displayed per second by the system.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the number of V-syncs performed per second by the system.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the number of Vsyncs performed per second by the system.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the internal resolution of the game.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the internal resolution of the game.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current system CPU and GPU information.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current system CPU and GPU information.");
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TRANSLATE_NOOP("FullscreenUI", "Shows statistics about the emulated GS such as primitives and draw calls.");
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TRANSLATE_NOOP("FullscreenUI", "Shows statistics about the emulated GS such as primitives and draw calls.");
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@ -9410,7 +9410,7 @@ TRANSLATE_NOOP("FullscreenUI", "Native Scaling");
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TRANSLATE_NOOP("FullscreenUI", "Attempt to do rescaling at native resolution.");
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TRANSLATE_NOOP("FullscreenUI", "Attempt to do rescaling at native resolution.");
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TRANSLATE_NOOP("FullscreenUI", "Round Sprite");
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TRANSLATE_NOOP("FullscreenUI", "Round Sprite");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts sprite coordinates.");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts sprite coordinates.");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscale");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Dirty Upscale");
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TRANSLATE_NOOP("FullscreenUI", "Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.");
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TRANSLATE_NOOP("FullscreenUI", "Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.");
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TRANSLATE_NOOP("FullscreenUI", "Texture Offset X");
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TRANSLATE_NOOP("FullscreenUI", "Texture Offset X");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts target texture offsets.");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts target texture offsets.");
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@ -9476,7 +9476,7 @@ TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the h
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host when fast forwarding.");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host when fast forwarding.");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the emulator from producing any audible sound.");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the emulator from producing any audible sound.");
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TRANSLATE_NOOP("FullscreenUI", "Backend Settings");
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TRANSLATE_NOOP("FullscreenUI", "Backend Settings");
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TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how audio frames produced by the emulator are submitted to the host.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how audio is expanded from stereo to surround for supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Determines how audio is expanded from stereo to surround for supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Changes when SPU samples are generated relative to system emulation.");
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TRANSLATE_NOOP("FullscreenUI", "Changes when SPU samples are generated relative to system emulation.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before being pulled by the host API.");
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TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before being pulled by the host API.");
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@ -9570,7 +9570,7 @@ TRANSLATE_NOOP("FullscreenUI", "Runs VU1 instantly. Provides a modest speed impr
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TRANSLATE_NOOP("FullscreenUI", "I/O Processor");
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TRANSLATE_NOOP("FullscreenUI", "I/O Processor");
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TRANSLATE_NOOP("FullscreenUI", "Enable IOP Recompiler");
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TRANSLATE_NOOP("FullscreenUI", "Enable IOP Recompiler");
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TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.");
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TRANSLATE_NOOP("FullscreenUI", "Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.");
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TRANSLATE_NOOP("FullscreenUI", "Savestate");
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TRANSLATE_NOOP("FullscreenUI", "Save State Management");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression algorithm for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression level for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Sets the compression level for savestate.");
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TRANSLATE_NOOP("FullscreenUI", "Graphics");
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TRANSLATE_NOOP("FullscreenUI", "Graphics");
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@ -9600,7 +9600,7 @@ TRANSLATE_NOOP("FullscreenUI", "Good for cache emulation problems. Known to affe
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TRANSLATE_NOOP("FullscreenUI", "OPH Flag Hack");
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TRANSLATE_NOOP("FullscreenUI", "OPH Flag Hack");
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TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.");
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TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.");
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TRANSLATE_NOOP("FullscreenUI", "Emulate GIF FIFO");
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TRANSLATE_NOOP("FullscreenUI", "Emulate GIF FIFO");
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TRANSLATE_NOOP("FullscreenUI", "Correct but slower. Known to affect the following games: Fifa Street 2.");
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TRANSLATE_NOOP("FullscreenUI", "Correct but slower. Known to affect the following games: FIFA Street 2.");
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TRANSLATE_NOOP("FullscreenUI", "DMA Busy Hack");
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TRANSLATE_NOOP("FullscreenUI", "DMA Busy Hack");
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TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.");
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TRANSLATE_NOOP("FullscreenUI", "Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.");
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TRANSLATE_NOOP("FullscreenUI", "Delay VIF1 Stalls");
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TRANSLATE_NOOP("FullscreenUI", "Delay VIF1 Stalls");
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@ -9647,7 +9647,7 @@ TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (P
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TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
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TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
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TRANSLATE_NOOP("FullscreenUI", "Version: %s");
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TRANSLATE_NOOP("FullscreenUI", "Version: %s");
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TRANSLATE_NOOP("FullscreenUI", "RetroAchievements");
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TRANSLATE_NOOP("FullscreenUI", "RetroAchievements");
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TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org below. \n\n Your password will not be saved in PCSX2, an access token will be generated and used instead.");
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TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org below.\n\nYour password will not be saved in PCSX2, an access token will be generated and used instead.");
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TRANSLATE_NOOP("FullscreenUI", "Username");
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TRANSLATE_NOOP("FullscreenUI", "Username");
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TRANSLATE_NOOP("FullscreenUI", "Password");
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TRANSLATE_NOOP("FullscreenUI", "Password");
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TRANSLATE_NOOP("FullscreenUI", "Logging in...");
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TRANSLATE_NOOP("FullscreenUI", "Logging in...");
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@ -9679,7 +9679,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
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TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller.");
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TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons");
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TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons");
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TRANSLATE_NOOP("FullscreenUI", "Slot {}");
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TRANSLATE_NOOP("FullscreenUI", "Slot {}");
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TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
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TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
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@ -9854,9 +9854,9 @@ TRANSLATE_NOOP("FullscreenUI", "Accurate (Recommended)");
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TRANSLATE_NOOP("FullscreenUI", "Disable Readbacks (Synchronize GS Thread)");
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TRANSLATE_NOOP("FullscreenUI", "Disable Readbacks (Synchronize GS Thread)");
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TRANSLATE_NOOP("FullscreenUI", "Unsynchronized (Non-Deterministic)");
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TRANSLATE_NOOP("FullscreenUI", "Unsynchronized (Non-Deterministic)");
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TRANSLATE_NOOP("FullscreenUI", "Disabled (Ignore Transfers)");
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TRANSLATE_NOOP("FullscreenUI", "Disabled (Ignore Transfers)");
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TRANSLATE_NOOP("FullscreenUI", "Screen Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Display Resolution (Aspect Corrected)");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (Aspect Corrected)");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (Aspect Uncorrected)");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution (No Aspect Correction)");
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TRANSLATE_NOOP("FullscreenUI", "PNG");
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TRANSLATE_NOOP("FullscreenUI", "PNG");
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TRANSLATE_NOOP("FullscreenUI", "JPEG");
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TRANSLATE_NOOP("FullscreenUI", "JPEG");
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TRANSLATE_NOOP("FullscreenUI", "WebP");
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TRANSLATE_NOOP("FullscreenUI", "WebP");
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@ -10037,6 +10037,7 @@ TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");
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TRANSLATE_NOOP("FullscreenUI", "Screen Offsets");
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TRANSLATE_NOOP("FullscreenUI", "Screen Offsets");
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TRANSLATE_NOOP("FullscreenUI", "Show Overscan");
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TRANSLATE_NOOP("FullscreenUI", "Show Overscan");
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TRANSLATE_NOOP("FullscreenUI", "Anti-Blur");
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TRANSLATE_NOOP("FullscreenUI", "Anti-Blur");
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TRANSLATE_NOOP("FullscreenUI", "Internal Resolution");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Bilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Trilinear Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
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TRANSLATE_NOOP("FullscreenUI", "Anisotropic Filtering");
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@ -10207,7 +10208,7 @@ TRANSLATE_NOOP("FullscreenUI", "Not Logged In");
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TRANSLATE_NOOP("FullscreenUI", "Game: {0} ({1})");
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TRANSLATE_NOOP("FullscreenUI", "Game: {0} ({1})");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available.");
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TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available.");
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TRANSLATE_NOOP("FullscreenUI", "Card Enabled");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Enabled");
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TRANSLATE_NOOP("FullscreenUI", "Card Name");
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TRANSLATE_NOOP("FullscreenUI", "Card Name");
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TRANSLATE_NOOP("FullscreenUI", "Eject Card");
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TRANSLATE_NOOP("FullscreenUI", "Eject Card");
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// TRANSLATION-STRING-AREA-END
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// TRANSLATION-STRING-AREA-END
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