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Qt: Unify Bilinear Dirty Upscale string
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@ -660,7 +660,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
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//: Wild Arms: name of a game series. Leave as-is or use an official translation.
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tr("Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games."));
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dialog()->registerWidgetHelp(m_upscaling.bilinearHack, tr("Bilinear Upscale"), tr("Unchecked"),
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dialog()->registerWidgetHelp(m_upscaling.bilinearHack, tr("Bilinear Dirty Upscale"), tr("Unchecked"),
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tr("Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare."));
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dialog()->registerWidgetHelp(m_upscaling.mergeSprite, tr("Merge Sprite"), tr("Unchecked"),
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@ -4965,7 +4965,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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"UserHacks_native_scaling", 0, s_native_scaling_options, std::size(s_native_scaling_options), true);
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DrawIntListSetting(bsi, FSUI_CSTR("Round Sprite"), FSUI_CSTR("Adjusts sprite coordinates."), "EmuCore/GS",
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"UserHacks_round_sprite_offset", 0, s_round_sprite_options, std::size(s_round_sprite_options), true);
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DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscale"),
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DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Dirty Upscale"),
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FSUI_CSTR("Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare."), "EmuCore/GS",
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"UserHacks_BilinearHack", static_cast<int>(GSBilinearDirtyMode::Automatic), s_bilinear_dirty_options,
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std::size(s_bilinear_dirty_options), true);
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