Commit Graph

18505 Commits

Author SHA1 Message Date
Stenzek
0e15de7103 CMake: Tidy up platform/architecture detection 2023-12-30 14:00:03 +10:00
psykose
182375314e DEV9: fix some missing includes and nonportable u_long type use 2023-12-30 13:05:39 +10:00
星云nebulas
69ac4ddedc
GameDB: Add some NTSC-C game's official Simplified Chinese names 2023-12-30 00:03:19 +00:00
JordanTheToaster
68b31347f4 GameDB: Ace Combat fixes
Hopefully this will be the last time I have to do this but knowing my luck.
2023-12-29 17:04:39 +00:00
refractionpcsx2
6be2d1cbc0 GS/HW: Fix some target resize/clear handling 2023-12-29 05:33:19 +00:00
refractionpcsx2
5fac15c449 GS/HW: Include expansion of new targets in preload
Also potentially avoids a copy
2023-12-29 05:33:09 +00:00
refractionpcsx2
ecb86b01c8 GS/TC: Fix invalidation when start page is negative 2023-12-29 05:33:09 +00:00
refractionpcsx2
1744a6ffeb GS/TC: Fix invalidation bug when translating P8->C32 2023-12-29 05:33:09 +00:00
refractionpcsx2
fb393c22b6 GS/HW: Improve target lookup handling + fix alpha requirements 2023-12-29 05:33:09 +00:00
Stenzek
fe2ed74020 GS: Use DX11/GL for Auto when no compatible Vulkan devices exist 2023-12-29 15:29:54 +10:00
Stenzek
5f51050b2f GS/Vulkan: Ignore GPUs that don't meet the required extensions 2023-12-29 15:29:54 +10:00
refractionpcsx2
913253d861 GS/TC: Remove old targets when changing width and outside a page 2023-12-28 14:57:22 +00:00
AKuHAK
8172b2e5ed DEV9: Add support for external HDD ID.
This commit introduces the capability to read the content of a *.hddid file located in the same directory as the HDD image (same name, different extension). The retrieved content is then used to fill the SCE_IDENTIFY_DRIVE response.
2023-12-28 22:19:19 +10:00
AKuHAK
0a7fc06510 R5900: fix ParseArgumentString for strings with spaces in the beginning 2023-12-28 22:18:20 +10:00
AKuHAK
a81b20d9d5 QT: Add ability to pass launch arguments with CLI option -gameargs 2023-12-28 22:18:20 +10:00
Stenzek
90a09eb520 GameDB: Remove mention of full clamp for GT4 2023-12-28 22:15:29 +10:00
Stenzek
4ffbe0bbf9 x86/FPU: Always preserve sign in neg.s 2023-12-28 22:15:29 +10:00
Stenzek
8f991c311f GameList: Sanitize all cover paths 2023-12-28 18:35:28 +10:00
Stenzek
367f839934 Qt: Fix game properties dialog not activating 2023-12-28 18:35:11 +10:00
PCSX2 Bot
6c15359137 Qt: Update Base Translation 2023-12-28 14:02:38 +10:00
Stenzek
fa05d656ad VMManager: Simplify CPU heuristics for MTVU default 2023-12-28 14:02:14 +10:00
KamFretoZ
76e32f55de Qt: Hide advanced graphics settings by default.
To show it, enable "Show Advanced Settings" option first.
2023-12-28 13:34:06 +10:00
KamFretoZ
30ca79a23a Qt/Translation: Make the input setting value for Analog Sensitivity Consistent with Description 2023-12-28 13:34:06 +10:00
KamFretoZ
0ce6961972 gitignore: Don't include KDevelop 4 workspace configs 2023-12-28 13:34:06 +10:00
KamFretoZ
b0ae2caef8 Qt/Translation: Attempt to fill in missing descriptions in settings 2023-12-28 13:34:06 +10:00
JordanTheToaster
3eb4a64517 GameDB: Various fixes
Fixes for HC size in Ace Combat and FMVs now working fine without SoftwareFMV in COD 2
2023-12-28 01:23:23 +00:00
PCSX2 Bot
61a80b59d1 Qt: Update Base Translation 2023-12-27 23:28:50 +01:00
refractionpcsx2
71eaef35e3 GSDumpRunner: Fix dump runner not starting 2023-12-27 19:10:47 +00:00
Connor McLaughlin
b7ae453d84
Common: Fix duplicate fastjmp on Windows/CMake 2023-12-27 16:03:49 +10:00
Stenzek
33958fed96 Qt: Fix AutoUpdaterDialog building 2023-12-27 14:34:48 +10:00
Stenzek
59d29b3648 Common: Rename General to HostSys
Actually fits what it's doing.
2023-12-27 13:55:35 +10:00
Stenzek
911d7f6533 Common: Move janky macros to Config.h 2023-12-27 13:55:35 +10:00
Stenzek
9d49015c0c Common: Purge pxEnum macros 2023-12-27 13:55:35 +10:00
Stenzek
d585712b40 GIF: Comment out packet register assertion
Triggers on "normal" register writes.
2023-12-27 13:55:35 +10:00
Stenzek
fb15893521 VMManager: Remove and merge System.cpp 2023-12-27 13:55:35 +10:00
Stenzek
308f8c5112 x86emitter: Abstract MXCSR into a general FPControlRegister type 2023-12-27 13:55:35 +10:00
Stenzek
86edc0dbe2 x86emitter: Make SSE_MXCSR not dependent on emitter 2023-12-27 13:55:35 +10:00
Stenzek
f461bc9176 x86emitter: Purge x86caps
We can use cpuinfo for querying AVX/AVX2.
2023-12-27 13:55:35 +10:00
Stenzek
b121e5af25 x86emitter: Purge MXCSR mask
We require SSE4, no need to mask away things that are unsupported by
SSE1.
2023-12-27 13:55:35 +10:00
Riley011
d292835941 GameDB: Add a couple more dothack title adjustments 2023-12-26 14:58:02 +00:00
Stenzek
88aee00a02 GS/Vulkan: Disable threaded presentation when spin is enabled 2023-12-26 14:14:15 +10:00
Jakey
2fa806bbee GameDB: Recommended blending for Silent Hill: Origins.
Recommend full blending to fix grey text.
2023-12-26 03:54:09 +00:00
refractionpcsx2
ae3faa1540 GS/HW: Only copy valid channels for copied channels in hw move 2023-12-26 03:51:33 +00:00
Riley
e1e9c428f1
GameDB: Fix dothack titles (#10477) 2023-12-26 01:52:37 +00:00
PCSX2 Bot
443ca9da56 Qt: Update Base Translation 2023-12-25 19:50:45 +01:00
JordanTheToaster
ef05da1860 GameDB: Various fixes
Gamer
2023-12-25 12:54:06 +00:00
refractionpcsx2
e5a87c7463 GS/HW: further Z copy improvements and reverse shuffle coords 2023-12-25 11:49:40 +00:00
refractionpcsx2
da2f419b86 GS/HW: Fix some behaviour when target is copied from Z 2023-12-25 11:49:40 +00:00
refractionpcsx2
4586a12859 GS/HW: Correct some channel shuffle behaviour for alpha shuffles 2023-12-25 11:49:40 +00:00
Stenzek
9c416bdbc1 Qt: Patch macdeployqt to always deploy Qt SVG imageformat plugin
This seems silly, but since we don't have a direct reference to
QtSvg, it doesn't deployed directly from the main binary
(only indirectly from iconengines), and the libqsvg.dylib imageformat
plugin does not get deployed.

Patch macdeploy to remove the Svg check, ensuring the dylib is always
deployed.

Fixes controller images not being displayed in Mac builds.
2023-12-25 18:05:41 +10:00