GovanifY
169cea0f01
docs: update in order to redirect from the GH wiki to our website
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2025-05-22 17:43:42 +02:00
lightningterror
a8f3ec8184
GSClut: Get rid of m_read.dirty assert in GetAlphaMinMax32.
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Replace it with a log.
2025-05-21 03:40:22 +02:00
lightningterror
7796b2a12b
GS/HW: Add sanity/hazard checks for DATE and Texture barriers.
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When checking for full barrier, also check if texture barriers
are supported.
Get rid of preprocessSel in DX11, turn off full barrier and related
stuff when not supported in rendererhw instead.
Check if StencilDate types are actually enabled, don't want to turn
it on for any others.
2025-05-21 03:40:22 +02:00
RedDevilus
d9cffd58ba
GameDB: Add missing variants + fixes
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Some games are missing some gamefixes or other type of fixes. Also added comment for like Energy Airforce where a legacy code never had a comment and removed mtvu for some variant + need to check in future to amend properly. Also missing entry SLPS-25875:
name: "xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa [Best Collection]"
2025-05-21 00:56:32 +02:00
refractionpcsx2
e566386240
GS/TC: only kill old misaligned targets on preload from previous frames.
2025-05-20 20:21:05 +02:00
refractionpcsx2
45af1e172f
GS/HW: Improve shuffle pre-detection
2025-05-20 20:21:05 +02:00
refractionpcsx2
768b2e52a6
GS/TC: Don't allow Tex in RT 32bit target use as 16bit if not a shuffle
2025-05-20 20:21:05 +02:00
Ziemas
7abd2009b0
debugger: fix thread view row lookup
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2025-05-20 11:57:11 -04:00
chaoticgd
46f075e891
DebugTools: Fix uninitialized variable in breakpoint code
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2025-05-19 22:17:54 -04:00
lightningterror
832c381ac4
GS/HW: Allow partial depth copy on dx12.
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2025-05-19 22:10:42 +02:00
SquishyLeaf
e021282264
CI: Fix script building universal dependencies on macOS
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- Skip arm64 binaries when looking for x86_64 binaries to merge
- Change Qt download link to archive
- Build universal binaries for libjpegturbo, PlutoVG and PlutoSVG
2025-05-19 14:21:14 -04:00
PCSX2 Bot
2a60d385c6
[ci skip] PAD: Update to latest controller database.
2025-05-19 18:42:36 +02:00
refractionpcsx2
4d37e35675
GS/TC: Delete dirty rt's in src lookup + usert in rt on 3 draw old rt's
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2025-05-18 11:13:35 +02:00
refractionpcsx2
df3868a280
GS/HW: Avoid target height mistakes on shuffles + Update new src == rt
2025-05-18 11:13:35 +02:00
lightningterror
0799bb8cf1
GS/DX: DX requires a copy to sample the depth buffer.
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2025-05-17 22:54:04 +02:00
lightningterror
69048dede4
GS/DX11: Merge CloneTexture with CopyRect.
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Unified between renderers, easier to make shared changes.
2025-05-17 22:54:04 +02:00
lightningterror
76df6d1f43
GS/GL: Check for texture creation hazard for fb copy.
2025-05-17 22:54:04 +02:00
refractionpcsx2
2d03b21f2b
Formatting: Clean up some if spaces
2025-05-17 22:47:38 +02:00
refractionpcsx2
62cbd44933
GS/HW: Fix up offset Z behaviour + work even when RT isn't offset.
2025-05-17 22:47:38 +02:00
refractionpcsx2
44c8f6d8b0
GS/HW: Correct valid area for depth when taking alpha from rt. Add Tex in RT to Area 51
2025-05-17 22:47:38 +02:00
refractionpcsx2
f3fc1dd59c
GS/HW: Fix some regressions relating to overlapping targets and valid rect + rgb
2025-05-17 22:47:38 +02:00
lightningterror
708931e48b
GS/HW: Clean up HandleTextureHazards.
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Warnings, initializations, dereferencing null pointers.
2025-05-17 22:46:37 +02:00
TheLastRar
81800d2883
CMake: Support more package configurations to import with a Devel build
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2025-05-17 09:39:56 -04:00
TellowKrinkle
d0411d7ddf
Core:macOS: Initialize all address variables passed to vm_map
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2025-05-16 12:41:09 +02:00
Ty
70e232cab3
GitHub: Make authors disclose whether they used AI or not.
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Using checkboxes implicitly made it a task list that cluttered up the PR list.
[ci skip]
2025-05-16 12:27:15 +02:00
refractionpcsx2
f90396bda4
GS/DX12: Fix command list not flushing when in surfaceless mode.
2025-05-16 12:25:16 +02:00
lightningterror
ae8808b86e
GS/HW: Backport some tex is fb shaders to dx and opengl.
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2025-05-15 20:08:16 +02:00
lightningterror
8d5b827432
GS/HW: Fix texture copies when tex is fb draw.
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Fixes an issue with texture copies didn't work properly on tex is fb draw:
Fixes Hitman Blood Money on minimum blend.
DX can't do partial depth copy so do a shader based copy which works.
Fixes a bunch of games that couldn't do partial depth copy on dx.
2025-05-15 20:08:16 +02:00
lightningterror
cb672697e7
FullscreenUI: Fix -Wlogical-op-parentheses warning.
2025-05-15 20:08:16 +02:00
JordanTheToaster
0bae9fc29b
Deps: Update SDL3 to 3.2.14
2025-05-15 18:43:45 +02:00
lightningterror
49c8b68700
GS/HW: Enable feedback loop if channel shuffle enabled barriers.
2025-05-15 18:43:35 +02:00
refractionpcsx2
1e2fcd17e0
GS/HW: Fix new target creation width when doing a page copy
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2025-05-15 01:45:11 +02:00
refractionpcsx2
468b9d2655
GS/TC: Use frame width on PSMT8H read if target width doesn't match frame on Tex in RT.
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Also changed LookupSource/Depth to receive the whole FRAME struct, not just the pointer.
2025-05-15 01:45:11 +02:00
refractionpcsx2
a3305ff791
GS/TC: Used unwrapped end blocks for combine
2025-05-15 01:45:11 +02:00
PCSX2 Bot
814b0d5873
[ci skip] Qt: Update Base Translation.
2025-05-13 20:00:55 +02:00
refractionpcsx2
863f3e82ac
GS/HW: Combine target using the drawn area, not valid area (some of this can be garbage)
2025-05-13 19:56:39 +02:00
Ty
529c756458
GitHub: Require PR authors to disclose AI usage
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[noci]
2025-05-12 18:12:02 -04:00
TheLastRar
67b98dbdaa
Deps: Also build KDDockWidgets as Debug
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2025-05-12 22:35:07 +02:00
TheLastRar
a16981cbe5
CMake: Pick release packages when building with devel
2025-05-12 22:35:07 +02:00
lightningterror
777bf338fa
GS/HW: Fix tex is fb log for palette conversion.
2025-05-12 22:23:14 +02:00
lightningterror
3ba8d9ebff
GS/HW: Move texture sampling before EmulateBlending.
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Tex is fb setting is done in Texture sampler which resulted
in hw blend being applied before with barriers on.
Tex is fb can use sw blend so this optimizes that with no cost.
Also fixes an issue where hw blend was on with fbfetch.
2025-05-12 21:40:51 +02:00
lightningterror
db5384e19c
GS/HW: Add hazard check for date depth buffer creation.
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Add fallback to PrimIDTracking if possible.
2025-05-12 21:39:43 +02:00
lightningterror
fd3984287b
GS/HW: Add hazard check for temporary depth buffer creation.
2025-05-12 21:39:43 +02:00
lightningterror
31dbea4e0b
GS: Retry texture creation after initial retry fails.
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This should've been done.
2025-05-12 21:39:43 +02:00
refractionpcsx2
0992e784f1
GS/HW: Tighten shuffle check on source lookup
2025-05-12 21:28:41 +02:00
refractionpcsx2
c59cc1fbb7
GS/TC: Kill partially dirty RT in RT targets which haven't been used recently
2025-05-12 21:28:41 +02:00
refractionpcsx2
903edc79f7
GS/TC: Alter RT in RT target lookup further and expand target on Move if needed
2025-05-12 21:28:41 +02:00
refractionpcsx2
4c94c69f02
GS: Clear Adaptive Interlacing buffer when outputs are disabled
2025-05-12 21:28:41 +02:00
refractionpcsx2
4c57c214bd
GS/HW: Expand target to fix requested source rect when dirty covers area
2025-05-12 21:28:41 +02:00
refractionpcsx2
1cbeea3016
GS/HW: Fix up inside target lookup behaviour in HW renderer
2025-05-12 21:28:41 +02:00