SternXD
746174d73d
3rdparty: Update fast_float to v8.1.0
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
98c74b939a
3rdparty: Update fmt to 12.1.0
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
775f381685
3rdparty: Update simpleini to 4.25
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
3d2ecafb01
3rdparty: Update rapidyaml to v0.10.0
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
ee6b080fa2
3rdparty: Update xbyak to v7.30
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
cf0bf4db5a
3rdparty: Update ImGui to 1.92.5
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
7f211d7fbf
3rdparty: Update Vulkan-Headers to v1.4.335
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
35efe8fcb6
3rdparty: Update CPUInfo to commit 161a9ec374884f4b3e85725cb22e05f9458fdc93
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
eb0b23a284
Deps: Update SDL3 to 3.2.26 on runner
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
a4b7b6e9d7
Deps: Update zlib URL
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Jordan says the website keeps going down so GitHub it is
Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
4ac3adcdd8
Deps: Update harfbuzz to 12.2.0
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
7f4c4b0e3e
Deps: Update libpng to v1.6.51
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
37c8d988eb
Deps: Update shaderc to 2025.4
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
SternXD
dafb9042e4
Deps: Update plutovg to v1.3.2
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-05 09:43:06 -05:00
Ziemas
e1ba9bacda
SPU: Deduplicate DMA counter code
2025-12-05 09:42:26 -05:00
Ziemas
169022923c
SPU: Remove redundant update on DMA
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The SPU will update the counters and run to the current cycle by itself
when DMA happens, so this should be redundant.
2025-12-05 09:41:44 -05:00
chaoticgd
4acf27234e
Debugger: Fix some incorrect comments
2025-12-05 06:57:02 -05:00
TellowKrinkle
e9977f2a2c
CI:AppImage: Build our own ffmpeg
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2025-12-04 15:46:33 -05:00
TellowKrinkle
df8d809506
CI:AppImage: Add soversion to our harfbuzz to match system one
2025-12-04 15:46:33 -05:00
TellowKrinkle
4d89fec9ff
CI:AppImage: Re-enable cmake logging when building Qt
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Qt turns it off but we'd like it to stay on...
2025-12-04 15:46:33 -05:00
TellowKrinkle
27b641d048
CI:AppImage: Set proper package search paths when building dependencies
2025-12-04 15:46:33 -05:00
TellowKrinkle
e475c0df06
CI:AppImage: Build harfbuzz-gobject
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GTK+3 needs it, and qt relies on GTK+3
2025-12-04 15:46:33 -05:00
SternXD
9877129815
GS: Add texture replacement dump/load indicators to OSD
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Signed-off-by: SternXD <stern@sidestore.io>
2025-12-02 11:58:33 -05:00
TellowKrinkle
3376001d45
GS:OGL: Apply Nvidia bug workaround only on Nvidia
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It's making fbfetch users very unhappy with lots of unnecessary barriers.
2025-11-30 17:17:38 +01:00
GovanifY
0cbd884234
Qt: delay resize events using a timer ( #13614 )
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2025-11-29 18:17:05 -05:00
dependabot[bot]
3e8327e934
GH Actions: Bump actions/checkout from 5 to 6 in the ci-deps group ( #13596 )
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-11-29 18:05:06 -05:00
TheLastRar
ca9d88f47b
Ci: Specify toolchain file when building QtApng for Arm64 on Windows
2025-11-29 17:59:20 -05:00
TheLastRar
bf92ffffa3
GS: Remove Vulkan specific include from common GSDevice header
2025-11-29 17:59:20 -05:00
chaoticgd
eccec21ada
Debugger: Exclude end address when scanning for functions
2025-11-29 17:50:12 -05:00
TheLastRar
03aaf7db6a
SDLInputSource: Support full axis binds of gamepad axes
2025-11-29 17:48:58 -05:00
chaoticgd
6d9e0482b4
Debugger: Fix memory explosion due to wrapped address range
2025-11-29 23:03:08 +01:00
TheLastRar
34f2328a79
DEV9: Add missing RedtapeWindows include
2025-11-29 22:54:16 +01:00
TheLastRar
2569193b05
DEV9: Make socket auto adapter name translatable
2025-11-29 22:54:16 +01:00
TheTechnician27
b935ec3d19
OSD: Fix settings order in UI
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2025-11-29 07:22:19 -05:00
refractionpcsx2
e0e6b0d9a5
GS: Mask GS regs on dirty checks.
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This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT
580218d495
GS: Do scissor test in autoflush handler.
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The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT
519f280fa5
GS: Early detection of shuffles in vertex kick to prevent autoflushing.
2025-11-29 04:55:03 +01:00
TJnotJT
a33ee13bb4
GS: Add LOD checking to HandleAutoflush().
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Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT
0c70cc7e5a
GS: Add checking of multiple LODs to IsAutoFlushDraw().
2025-11-29 04:55:03 +01:00
PCSX2 Bot
2cba346ff5
[ci skip] Qt: Update Base Translation.
2025-11-29 01:04:48 +01:00
lightningterror
db2509edb3
GS/HW: Expand the rt check if it's written outside of blending.
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Catches more cases.
2025-11-29 00:45:04 +01:00
chaoticgd
e3063d6cd6
VMManager: Fix LoadStateFromSlot error messages
2025-11-28 13:58:51 -05:00
chaoticgd
8d30e8cee8
FullscreenUI: Fix save state loading
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2025-11-28 10:50:41 -05:00
chaoticgd
ff2f1998ad
Debugger: Pick out some new icons
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2025-11-27 18:59:25 -05:00
TheTechnician27
7942ee438a
GameListWidget: Fix header width bug
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2025-11-27 17:18:29 +01:00
TJnotJT
f322dfb1d4
GS/SW: Use non-saturating ARM instructions for color gradient setup.
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This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
TJnotJT
a7f5ddfe0d
GS/SW: Mask color gradients to prevent incorrect clamping.
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Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot
0cdfb75fd0
[ci skip] Qt: Update Base Translation.
2025-11-25 19:03:17 -05:00
TJnotJT
35624a12d9
GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication.
2025-11-25 18:38:52 +01:00
JordanTheToaster
9b147cc57c
GameDB: FFX-2 FMV FIxes
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2025-11-25 17:50:06 +01:00