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13 Commits

Author SHA1 Message Date
PCSX2 Bot
748f232976 [ci skip] Qt: Update Base Translation. 2025-12-15 19:50:06 -05:00
chaoticgd
a33612cf7d Qt: Display when the hovered cheat will be applied in the UI
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2025-12-15 14:20:58 -05:00
chaoticgd
5c123f3183 Patch: Fix bug causing the UI to show the wrong place value 2025-12-15 14:20:58 -05:00
PCSX2 Bot
d30a7fb991 [ci skip] PAD: Update to latest controller database. 2025-12-15 19:37:04 +01:00
chaoticgd
d4f661c27c SaveState: Swap two OSD error messages that were the wrong way round 2025-12-15 10:40:43 -05:00
dependabot[bot]
6d05d0220d
[ci skip] Bump the ci-deps group with 4 updates (#13708)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-12-15 08:26:27 -05:00
PCSX2 Bot
7fab935c2d [ci skip] Qt: Update Base Translation. 2025-12-14 19:22:23 -05:00
chaoticgd
cd120c3cfd
Patch: Restore original behaviour of PPT_ONCE_ON_LOAD, add new PPT_ON_LOAD_OR_WHEN_ENABLED place option, and display when a patch is applied in the GUI (#13698)
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🏭 Update Controller Database / update-controller-db (push) Has been cancelled
2025-12-14 09:09:53 -05:00
Stern
0180ec060b
FSUI/Qt: Add Center/Tile background modes and remove redundant Qt null checks (#13564)
Signed-off-by: SternXD <stern@sidestore.io>
Signed-off-by: SternXD <stern@sidestore.io
Co-authored-by: KamFretoZ <14798312+kamfretoz@users.noreply.github.com>
2025-12-14 09:08:34 -05:00
chaoticgd
cf4412ecbe SaveState: Fix error handling in SaveState_ZipToDisk
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2025-12-13 21:42:52 -05:00
chaoticgd
743b0b11d8 VMManager: Reword save state error messages 2025-12-13 21:42:52 -05:00
chaoticgd
e8c2cfa843 SaveState: Rework error handling when saving states 2025-12-13 21:42:52 -05:00
chaoticgd
764875ddbf Qt: Add setting to show state load errors using a dialog or OSD message 2025-12-13 21:42:52 -05:00
38 changed files with 3555 additions and 2840 deletions

View File

@ -17,7 +17,7 @@ jobs:
run: ./.github/workflows/scripts/common/update_base_translation.sh
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "Qt: Update Base Translation"
commit-message: "[ci skip] Qt: Update Base Translation."

View File

@ -19,7 +19,7 @@ jobs:
mv ./game_controller_db.txt ${{github.workspace}}/bin/resources/game_controller_db.txt
- name: Create Pull Request
uses: peter-evans/create-pull-request@22a9089034f40e5a961c8808d113e2c98fb63676
uses: peter-evans/create-pull-request@98357b18bf14b5342f975ff684046ec3b2a07725
with:
title: "PAD: Update to latest controller database"
commit-message: "[ci skip] PAD: Update to latest controller database."

View File

@ -153,7 +153,7 @@ jobs:
mv "./${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak" "$GITHUB_WORKSPACE"/ci-artifacts/
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@ -92,7 +92,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: ccache cache files
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@ -114,7 +114,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh', '.github/workflows/scripts/common/*.patch') }}
@ -174,7 +174,7 @@ jobs:
- name: Upload artifact
if: inputs.buildAppImage == true
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: ci-artifacts

View File

@ -91,7 +91,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: ~/deps
key: ${{ inputs.os }} deps ${{ hashFiles('.github/workflows/scripts/macos/*', '.github/workflows/scripts/common/*.patch') }}
@ -112,7 +112,7 @@ jobs:
run: echo "timestamp=$(date -u "+%Y-%m-%d-%H;%M;%S")" >> $GITHUB_OUTPUT
- name: Cache ccache cache
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: .ccache
key: ${{ inputs.os }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
@ -197,7 +197,7 @@ jobs:
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz
- name: Upload Artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: "*.tar.xz"

View File

@ -168,7 +168,7 @@ jobs:
- name: Prepare Artifact Folder
run: mkdir ./ci-artifacts/
- uses: actions/download-artifact@v6
- uses: actions/download-artifact@v7
name: Download all Artifacts
with:
path: ./ci-artifacts/

View File

@ -115,7 +115,7 @@ jobs:
- name: Cache Dependencies
id: cache-deps
uses: actions/cache@v4
uses: actions/cache@v5
with:
path: deps
key: ${{ inputs.os }} ${{ inputs.platform }} deps ${{ hashFiles('.github/workflows/scripts/windows/build-dependencies.bat', '.github/workflows/scripts/common/*.patch') }}
@ -154,7 +154,7 @@ jobs:
cmake --build build --config Release --target unittests
- name: Upload artifact
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
path: |
@ -186,7 +186,7 @@ jobs:
}
- name: Upload artifact - with symbols
uses: actions/upload-artifact@v5
uses: actions/upload-artifact@v6
with:
name: ${{ steps.artifact-metadata.outputs.artifact-name }}-symbols
path: |

View File

@ -78,7 +78,7 @@
03000000c82d00001230000000000000,8BitDo Ultimate,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001260000000000000,8BitDo Ultimate 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b17,paddle2:b16,paddle3:b2,paddle4:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001b30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,paddle1:b2,paddle2:b5,platform:Windows,
03000000c82d00001c30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001d30000000000000,8BitDo Ultimate 2C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b5,paddle2:b2,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001530000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001630000000000000,8BitDo Ultimate C,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@ -985,6 +985,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@ -993,7 +994,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000000020000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@ -1395,6 +1395,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000f00300008d03000011010000,HyperX Clutch,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000830500006020000010010000,iBuffalo Super Famicom Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000d80400004bea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
03000000d80400004aea000011010000,icedragon.io STAC Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000d910000011010000,icedragon.io STAC2 Dance Pad,a:b0,b:b1,x:b2,y:b3,back:b4,platform:Linux,
030000008a2e0000e910000011010000,icedragon.io STAC2 Dance Pad,a:b8,b:b9,x:b10,y:b11,back:b12,platform:Linux,
030000008f0e00001330000001010000,iCode Retro Adapter,b:b3,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b1,start:b7,x:b2,y:b0,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
@ -1591,6 +1595,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000120c0000160e000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
@ -1701,7 +1706,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000952e00004e43000011010000,Scuf Envision,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000632500002605000010010000,ShanWan Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@ -1858,4 +1862,5 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000182e000011010000,Zeroplus PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000790000002201000011010000,ZhiXu GuliKit D,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,

View File

@ -1148,7 +1148,7 @@ bool BMPBufferLoader(RGBA8Image* image, const void* buffer, size_t buffer_size)
return false;
}
if (width > 65536 || height > 65536)
if (width >= 65536 || height >= 65536)
{
Console.Error("BMP dimensions too large: %ux%u", width, height);
return false;

View File

@ -220,6 +220,8 @@ void GameListWidget::initialize()
m_sort_model->setSourceModel(m_model);
m_ui.setupUi(this);
m_ui.stack->installEventFilter(this);
m_ui.stack->setAutoFillBackground(false);
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
{
@ -353,6 +355,7 @@ void GameListWidget::setCustomBackground()
m_background_movie = nullptr;
}
// Get the path to the custom background
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
if (!Path::IsAbsolute(path))
path = Path::Combine(EmuFolders::DataRoot, path);
@ -360,27 +363,26 @@ void GameListWidget::setCustomBackground()
// Only try to create background if path are valid
if (!path.empty() && FileSystem::FileExists(path.c_str()))
{
QMovie* new_movie;
QString img_path = QString::fromStdString(path);
if (img_path.endsWith(".png", Qt::CaseInsensitive))
// Use apng plugin
new_movie = new QMovie(img_path, "apng", this);
else
new_movie = new QMovie(img_path, QByteArray(), this);
if (new_movie->isValid())
m_background_movie = new_movie;
else
const QByteArray format = (img_path.endsWith(".png", Qt::CaseInsensitive)) ? QByteArray("apng") : QByteArray();
m_background_movie = new QMovie(img_path, format, this);
if (!m_background_movie->isValid())
{
Console.Warning("Failed to load background movie from: %s", path.c_str());
delete new_movie;
delete m_background_movie;
m_background_movie = nullptr;
}
}
// If there is no valid background then reset fallback to default UI state
if (!m_background_movie)
{
m_ui.stack->setPalette(QApplication::palette());
m_background_pixmap = QPixmap();
m_ui.stack->setAutoFillBackground(true);
m_table_view->viewport()->setAutoFillBackground(true);
m_list_view->viewport()->setAutoFillBackground(true);
m_ui.stack->update();
m_table_view->setAlternatingRowColors(true);
return;
}
@ -390,7 +392,7 @@ void GameListWidget::setCustomBackground()
const std::string ar_value = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[static_cast<u8>(QtUtils::ScalingMode::Fit)]);
for (u8 i = 0; i < static_cast<u8>(QtUtils::ScalingMode::MaxCount); i++)
{
if (!(InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] == nullptr))
if (InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i] != nullptr)
{
if (ar_value == InterfaceSettingsWidget::BACKGROUND_SCALE_NAMES[i])
{
@ -405,8 +407,13 @@ void GameListWidget::setCustomBackground()
// Selected Custom background is valid, connect the signals and start animation in gamelist
connect(m_background_movie, &QMovie::frameChanged, this, &GameListWidget::processBackgroundFrames, Qt::UniqueConnection);
m_ui.stack->setAutoFillBackground(false);
m_table_view->viewport()->setAutoFillBackground(false);
m_list_view->viewport()->setAutoFillBackground(false);
updateCustomBackgroundState(true);
m_table_view->setAlternatingRowColors(false);
processBackgroundFrames();
}
void GameListWidget::updateCustomBackgroundState(const bool force_start)
@ -422,7 +429,7 @@ void GameListWidget::updateCustomBackgroundState(const bool force_start)
void GameListWidget::processBackgroundFrames()
{
if (m_background_movie && m_background_movie->isValid())
if (m_background_movie && m_background_movie->isValid() && isVisible())
{
const int widget_width = m_ui.stack->width();
const int widget_height = m_ui.stack->height();
@ -435,9 +442,8 @@ void GameListWidget::processBackgroundFrames()
QtUtils::resizeAndScalePixmap(&pm, widget_width, widget_height, dpr, m_background_scaling, m_background_opacity);
QPalette bg_palette(m_ui.stack->palette());
bg_palette.setBrush(QPalette::Base, pm);
m_ui.stack->setPalette(bg_palette);
m_background_pixmap = std::move(pm);
m_ui.stack->update();
}
}
@ -725,6 +731,7 @@ bool GameListWidget::event(QEvent* event)
if (event->type() == QEvent::DevicePixelRatioChange)
{
m_model->setDevicePixelRatio(devicePixelRatioF());
processBackgroundFrames();
QWidget::event(event);
return true;
}
@ -732,6 +739,25 @@ bool GameListWidget::event(QEvent* event)
return QWidget::event(event);
}
bool GameListWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.stack && event->type() == QEvent::Paint)
{
if (!m_background_pixmap.isNull())
{
QPainter painter(m_ui.stack);
const auto* paint_event = static_cast<QPaintEvent*>(event);
painter.save();
painter.setClipRect(paint_event->rect());
painter.drawTiledPixmap(m_ui.stack->rect(), m_background_pixmap);
painter.restore();
return true;
}
}
return QWidget::eventFilter(watched, event);
}
void GameListWidget::resizeTableViewColumnsToFit()
{
QtUtils::ResizeColumnsForTableView(m_table_view, {

View File

@ -10,7 +10,9 @@
#include "pcsx2/GameList.h"
#include <QtGui/QMovie>
#include <QtGui/QPixmap>
#include <QtWidgets/QListView>
#include <QtWidgets/QStackedWidget>
#include <QtWidgets/QTableView>
Q_DECLARE_METATYPE(const GameList::Entry*);
@ -101,6 +103,7 @@ protected:
void hideEvent(QHideEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
bool event(QEvent* event) override;
bool eventFilter(QObject* watched, QEvent* event) override;
private:
void loadTableHeaderState();
@ -123,6 +126,7 @@ private:
GameListRefreshThread* m_refresh_thread = nullptr;
QMovie* m_background_movie = nullptr;
QPixmap m_background_pixmap;
QtUtils::ScalingMode m_background_scaling = QtUtils::ScalingMode::Fit;
float m_background_opacity = 100.0f;
};

View File

@ -37,6 +37,7 @@
#include "pcsx2/PerformanceMetrics.h"
#include "pcsx2/Recording/InputRecording.h"
#include "pcsx2/Recording/InputRecordingControls.h"
#include "pcsx2/SaveState.h"
#include "pcsx2/SIO/Sio.h"
#include "pcsx2/GS/GSExtra.h"
@ -1192,6 +1193,12 @@ void MainWindow::cancelGameListRefresh()
m_game_list_widget->cancelRefresh();
}
void MainWindow::updateGameListBackground()
{
if (m_game_list_widget)
m_game_list_widget->setCustomBackground();
}
void MainWindow::reportInfo(const QString& title, const QString& message)
{
QMessageBox::information(this, title, message);
@ -1213,6 +1220,103 @@ void MainWindow::onStatusMessage(const QString& message)
m_ui.statusBar->showMessage(message);
}
void MainWindow::reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup)
{
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error)
{
SaveState_ReportLoadErrorOSD(message.toStdString(), slot, backup);
return;
}
QString title;
if (slot.has_value())
{
if (backup)
title = tr("Failed to Load State From Backup Slot %1").arg(*slot);
else
title = tr("Failed to Load State From Slot %1").arg(*slot);
}
else
{
title = tr("Failed to Load State");
}
VMLock lock(pauseAndLockVM());
QCheckBox* do_not_show_again = new QCheckBox(tr("Do not show again"));
QPointer<QMessageBox> message_box = new QMessageBox(this);
message_box->setWindowTitle(title);
message_box->setText(message);
message_box->setIcon(QMessageBox::Critical);
message_box->addButton(QMessageBox::Ok);
message_box->setDefaultButton(QMessageBox::Ok);
message_box->setCheckBox(do_not_show_again);
message_box->exec();
if (message_box.isNull())
return;
if (do_not_show_again->isChecked())
{
Host::SetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", false);
Host::CommitBaseSettingChanges();
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updatePromptOnStateLoadSaveFailureCheckbox(Qt::Unchecked);
}
}
delete message_box;
}
void MainWindow::reportStateSaveError(const QString& message, std::optional<s32> slot)
{
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error)
{
SaveState_ReportSaveErrorOSD(message.toStdString(), slot);
return;
}
QString title;
if (slot.has_value())
title = tr("Failed to Save State To Slot %1").arg(*slot);
else
title = tr("Failed to Save State");
VMLock lock(pauseAndLockVM());
QCheckBox* do_not_show_again = new QCheckBox(tr("Do not show again"));
QPointer<QMessageBox> message_box = new QMessageBox(this);
message_box->setWindowTitle(title);
message_box->setText(message);
message_box->setIcon(QMessageBox::Critical);
message_box->addButton(QMessageBox::Ok);
message_box->setDefaultButton(QMessageBox::Ok);
message_box->setCheckBox(do_not_show_again);
message_box->exec();
if (message_box.isNull())
return;
if (do_not_show_again->isChecked())
{
Host::SetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", false);
Host::CommitBaseSettingChanges();
if (m_settings_window)
{
InterfaceSettingsWidget* interface_settings = m_settings_window->getInterfaceSettingsWidget();
interface_settings->updatePromptOnStateLoadSaveFailureCheckbox(Qt::Unchecked);
}
}
delete message_box;
}
void MainWindow::runOnUIThread(const std::function<void()>& func)
{
func();

View File

@ -116,10 +116,13 @@ public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check);
void refreshGameList(bool invalidate_cache, bool popup_on_error);
void cancelGameListRefresh();
void updateGameListBackground();
void reportInfo(const QString& title, const QString& message);
void reportError(const QString& title, const QString& message);
bool confirmMessage(const QString& title, const QString& message);
void onStatusMessage(const QString& message);
void reportStateLoadError(const QString& message, std::optional<s32> slot, bool backup);
void reportStateSaveError(const QString& message, std::optional<s32> slot);
void runOnUIThread(const std::function<void()>& func);
void requestReset();

View File

@ -194,6 +194,9 @@ void EmuThread::stopFullscreenUI()
{
m_run_fullscreen_ui.store(false, std::memory_order_release);
emit onFullscreenUIStateChange(false);
// Resume and refresh background when FullscreenUI exits
QMetaObject::invokeMethod(g_main_window, "updateGameListBackground", Qt::QueuedConnection);
}
}
@ -299,7 +302,11 @@ void EmuThread::loadState(const QString& filename)
Error error;
if (!VMManager::LoadState(filename.toUtf8().constData(), &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
{
QtHost::RunOnUIThread([message = QString::fromStdString(error.GetDescription())]() {
g_main_window->reportStateLoadError(message, std::nullopt, false);
});
}
}
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
@ -315,7 +322,11 @@ void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
Error error;
if (!VMManager::LoadStateFromSlot(slot, load_backup, &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
{
QtHost::RunOnUIThread([message = QString::fromStdString(error.GetDescription()), slot, load_backup]() {
g_main_window->reportStateLoadError(message, slot, load_backup);
});
}
}
void EmuThread::saveState(const QString& filename)
@ -329,11 +340,11 @@ void EmuThread::saveState(const QString& filename)
if (!VMManager::HasValidVM())
return;
if (!VMManager::SaveState(filename.toUtf8().constData()))
{
// this one is usually the result of a user-chosen path, so we can display a message box safely here
Console.Error("Failed to save state");
}
VMManager::SaveState(filename.toUtf8().constData(), true, false, [](const std::string& error) {
QtHost::RunOnUIThread([message = QString::fromStdString(error)]() {
g_main_window->reportStateSaveError(message, std::nullopt);
});
});
}
void EmuThread::saveStateToSlot(qint32 slot)
@ -347,7 +358,11 @@ void EmuThread::saveStateToSlot(qint32 slot)
if (!VMManager::HasValidVM())
return;
VMManager::SaveStateToSlot(slot);
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
QtHost::RunOnUIThread([message = QString::fromStdString(error), slot]() {
g_main_window->reportStateSaveError(message, slot);
});
});
}
void EmuThread::run()

View File

@ -141,9 +141,16 @@ namespace QtUtils
void resizeAndScalePixmap(QPixmap* pm, const int expected_width, const int expected_height, const qreal dpr, const ScalingMode scaling_mode, const float opacity)
{
if (!pm || pm->isNull() || pm->width() <= 0 || pm->height() <= 0)
if (!pm || pm->width() <= 0 || pm->height() <= 0)
return;
if (dpr <= 0.0)
{
Console.ErrorFmt("resizeAndScalePixmap: Invalid device pixel ratio ({}) - pixmap will be null", dpr);
*pm = QPixmap();
return;
}
const int dpr_expected_width = qRound(expected_width * dpr);
const int dpr_expected_height = qRound(expected_height * dpr);
@ -196,8 +203,7 @@ namespace QtUtils
qRound(scaledSize.width()),
qRound(scaledSize.height()),
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
);
Qt::SmoothTransformation);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
@ -211,16 +217,7 @@ namespace QtUtils
}
case ScalingMode::Stretch:
{
*pm = pm->scaled(
dpr_expected_width,
dpr_expected_height,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
);
const QRectF scaledSrcRect(0, 0, pm->width(), pm->height());
painter.drawPixmap(painterRect, *pm, scaledSrcRect);
painter.drawPixmap(painterRect, *pm, srcRect);
break;
}
case ScalingMode::Center:
@ -229,7 +226,6 @@ namespace QtUtils
const qreal pmHeight = pm->height() / dpr;
QRectF destRect(0, 0, pmWidth, pmHeight);
destRect.moveCenter(painterRect.center());
painter.drawPixmap(destRect, *pm, srcRect);
@ -243,13 +239,19 @@ namespace QtUtils
if (tileWidth <= 0 || tileHeight <= 0)
break;
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tileSource.setDevicePixelRatio(dpr);
QBrush tileBrush(tileSource);
tileBrush.setTextureImage(tileSource.toImage());
painter.fillRect(painterRect, tileBrush);
if (pm->devicePixelRatio() == dpr)
{
QBrush tileBrush(*pm);
painter.fillRect(painterRect, tileBrush);
}
else
{
QPixmap tileSource = pm->scaled(tileWidth, tileHeight, Qt::KeepAspectRatio, Qt::SmoothTransformation);
tileSource.setDevicePixelRatio(dpr);
QBrush tileBrush(tileSource);
tileBrush.setTextureImage(tileSource.toImage());
painter.fillRect(painterRect, tileBrush);
}
break;
}
default:

View File

@ -39,6 +39,8 @@ BIOSSettingsWidget::BIOSSettingsWidget(SettingsWindow* settings_dialog, QWidget*
connect(m_ui.refresh, &QPushButton::clicked, this, &BIOSSettingsWidget::refreshList);
connect(m_ui.fileList, &QTreeWidget::currentItemChanged, this, &BIOSSettingsWidget::listItemChanged);
connect(m_ui.fastBoot, &QCheckBox::checkStateChanged, this, &BIOSSettingsWidget::fastBootChanged);
fastBootChanged();
}
BIOSSettingsWidget::~BIOSSettingsWidget() = default;

View File

@ -40,6 +40,9 @@ GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* settings_dialog
m_ui.cheatList->expandAll();
m_ui.cheatList->viewport()->installEventFilter(this);
m_ui.cheatList->viewport()->setMouseTracking(true);
SettingsInterface* sif = dialog()->getSettingsInterface();
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "EmuCore", "EnableCheats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.allCRCsCheckbox, "EmuCore", "ShowCheatsForAllCRCs", false);
@ -83,7 +86,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
return;
}
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@ -95,7 +98,7 @@ void GameCheatSettingsWidget::onCheatListItemDoubleClicked(const QModelIndex& in
void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
{
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (!data.isValid())
return;
@ -109,6 +112,31 @@ void GameCheatSettingsWidget::onCheatListItemChanged(QStandardItem* item)
setCheatEnabled(std::move(cheat_name), current_checked, true);
}
void GameCheatSettingsWidget::onCheatListItemHovered(const QModelIndex& index)
{
const QModelIndex source_index = m_model_proxy->mapToSource(index);
const QModelIndex sibling_index = source_index.siblingAtColumn(0);
QStandardItem* item = m_model->itemFromIndex(sibling_index);
if (!item)
{
// No item is selected.
m_ui.appliedLabel->clear();
return;
}
std::optional<Patch::patch_place_type> place;
bool ok;
int place_value = item->data(PLACE_ROLE).toInt(&ok);
if (ok)
{
// The patch commands in the group are all applied at the same time.
place = static_cast<Patch::patch_place_type>(place_value);
}
m_ui.appliedLabel->setText(tr("<strong>Applied:</strong> %1").arg(Patch::PlaceToString(place)));
}
void GameCheatSettingsWidget::onReloadClicked()
{
reloadList();
@ -136,6 +164,32 @@ void GameCheatSettingsWidget::disableAllCheats()
si->Save();
}
bool GameCheatSettingsWidget::eventFilter(QObject* watched, QEvent* event)
{
if (watched == m_ui.cheatList->viewport())
{
switch (event->type())
{
case QEvent::MouseMove:
{
QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
onCheatListItemHovered(m_ui.cheatList->indexAt(mouse_event->position().toPoint()));
return true;
}
case QEvent::Leave:
{
onCheatListItemHovered(QModelIndex());
return true;
}
default:
{
}
}
}
return SettingsWidget::eventFilter(watched, event);
}
void GameCheatSettingsWidget::resizeEvent(QResizeEvent* event)
{
QWidget::resizeEvent(event);
@ -185,7 +239,7 @@ void GameCheatSettingsWidget::setStateRecursively(QStandardItem* parent, bool en
for (int i = 0; i < count; i++)
{
QStandardItem* item = parent ? parent->child(i, 0) : m_model->item(i, 0);
QVariant data = item->data(Qt::UserRole);
QVariant data = item->data(NAME_ROLE);
if (data.isValid())
{
if ((item->checkState() == Qt::Checked) != enabled)
@ -277,7 +331,9 @@ QList<QStandardItem*> GameCheatSettingsWidget::populateTreeViewRow(const Patch::
const std::string_view name_part = pi.GetNamePart();
nameItem->setFlags(Qt::ItemIsUserCheckable | Qt::ItemNeverHasChildren | Qt::ItemIsEnabled);
nameItem->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
nameItem->setData(QString::fromStdString(pi.name), Qt::UserRole);
nameItem->setData(QString::fromStdString(pi.name), NAME_ROLE);
if (pi.place.has_value())
nameItem->setData(static_cast<int>(*pi.place), PLACE_ROLE);
if (!name_part.empty())
nameItem->setText(QString::fromUtf8(name_part.data(), name_part.length()));

View File

@ -32,6 +32,7 @@ public:
~GameCheatSettingsWidget();
void disableAllCheats();
bool eventFilter(QObject* watched, QEvent* event) override;
protected:
void resizeEvent(QResizeEvent* event) override;
@ -39,6 +40,7 @@ protected:
private Q_SLOTS:
void onCheatListItemDoubleClicked(const QModelIndex& index);
void onCheatListItemChanged(QStandardItem* item);
void onCheatListItemHovered(const QModelIndex& index);
void onReloadClicked();
void updateListEnabled();
void reloadList();
@ -50,6 +52,12 @@ private:
void setStateForAll(bool enabled);
void setStateRecursively(QStandardItem* parent, bool enabled);
enum Roles
{
NAME_ROLE = Qt::UserRole,
PLACE_ROLE = Qt::UserRole + 1
};
Ui::GameCheatSettingsWidget m_ui;
QStandardItemModel* m_model = nullptr;
QSortFilterProxyModel* m_model_proxy = nullptr;

View File

@ -90,6 +90,13 @@
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="appliedLabel">
<property name="text">
<string notr="true"/>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">

View File

@ -15,19 +15,23 @@
#include <algorithm>
GamePatchDetailsWidget::GamePatchDetailsWidget(std::string name, const std::string& author,
const std::string& description, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
GamePatchDetailsWidget::GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState, SettingsWindow* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
, m_name(name)
, m_name(info.name)
{
m_ui.setupUi(this);
m_ui.name->setText(QString::fromStdString(name));
const QString name = QString::fromStdString(info.name);
const QString author = !info.author.empty() ? QString::fromStdString(info.author) : tr("Unknown");
const QString place = QString::fromUtf8(PlaceToString(info.place));
const QString description = !info.description.empty() ? QString::fromStdString(info.description) : tr("No description provided.");
m_ui.name->setText(name);
m_ui.description->setText(
tr("<strong>Author: </strong>%1<br>%2")
.arg(author.empty() ? tr("Unknown") : QString::fromStdString(author))
.arg(description.empty() ? tr("No description provided.") : QString::fromStdString(description)));
tr("<strong>Author:</strong> %1<br><strong>Applied:</strong> %2<br>%3")
.arg(author)
.arg(place)
.arg(description));
pxAssert(dialog->getSettingsInterface());
m_ui.enabled->setTristate(tristate);
@ -178,7 +182,7 @@ void GamePatchSettingsWidget::reloadList()
}
GamePatchDetailsWidget* it =
new GamePatchDetailsWidget(std::move(pi.name), pi.author, pi.description, globally_toggleable_option, check_state, dialog(), container);
new GamePatchDetailsWidget(pi, globally_toggleable_option, check_state, dialog(), container);
layout->addWidget(it);
}
}

View File

@ -20,7 +20,7 @@ class GamePatchDetailsWidget : public QWidget
Q_OBJECT
public:
GamePatchDetailsWidget(std::string name, const std::string& author, const std::string& description, bool tristate, Qt::CheckState checkState,
GamePatchDetailsWidget(const Patch::PatchInfo& info, bool tristate, Qt::CheckState checkState,
SettingsWindow* dialog, QWidget* parent);
~GamePatchDetailsWidget();

View File

@ -97,15 +97,16 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.confirmShutdown, "UI", "ConfirmShutdown", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnFocusLoss, "UI", "PauseOnFocusLoss", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.promptOnStateLoadSaveFailure, "UI", "PromptOnStateLoadSaveFailure", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false);
#ifdef __linux__ // Mouse locking is only supported on X11
#ifdef __linux__ // Mouse locking is only supported on X11
const bool mouse_lock_supported = QGuiApplication::platformName().toLower() == "xcb";
#else
const bool mouse_lock_supported = true;
#endif
if(mouse_lock_supported)
if (mouse_lock_supported)
{
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false);
connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) {
@ -196,6 +197,8 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
"and unpauses when you switch back."));
dialog()->registerWidgetHelp(m_ui.pauseOnControllerDisconnection, tr("Pause On Controller Disconnection"),
tr("Unchecked"), tr("Pauses the emulator when a controller with bindings is disconnected."));
dialog()->registerWidgetHelp(m_ui.promptOnStateLoadSaveFailure, tr("Pause On State Load/Save Failure"),
tr("Checked"), tr("Display a modal dialog when a save state load/save operation fails."));
dialog()->registerWidgetHelp(m_ui.startFullscreen, tr("Start Fullscreen"), tr("Unchecked"),
tr("Automatically switches to fullscreen mode when a game is started."));
dialog()->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Unchecked"),
@ -224,7 +227,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
dialog()->registerWidgetHelp(
m_ui.backgroundBrowse, tr("Game List Background"), tr("None"),
tr("Enable an animated/static background on the game list (where you launch your games).<br>"
"This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus."));
"This background is only visible in the library and will be hidden once a game is launched. It will also be paused when it's not in focus."));
dialog()->registerWidgetHelp(
m_ui.backgroundReset, tr("Disable/Reset Game List Background"), tr("None"),
tr("Disable and reset the currently applied game list background."));
@ -241,6 +244,12 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
void InterfaceSettingsWidget::updatePromptOnStateLoadSaveFailureCheckbox(Qt::CheckState state)
{
QSignalBlocker blocker(m_ui.promptOnStateLoadSaveFailure);
m_ui.promptOnStateLoadSaveFailure->setCheckState(state);
}
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
{
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
@ -266,7 +275,7 @@ void InterfaceSettingsWidget::onSetGameListBackgroundTriggered()
if (path.isEmpty())
return;
std::string relative_path = Path::MakeRelative(QDir::toNativeSeparators(path).toStdString(), EmuFolders::DataRoot);
std::string relative_path = Path::MakeRelative(path.toStdString(), EmuFolders::DataRoot);
Host::SetBaseStringSettingValue("UI", "GameListBackgroundPath", relative_path.c_str());
Host::CommitBaseSettingChanges();

View File

@ -15,6 +15,8 @@ public:
InterfaceSettingsWidget(SettingsWindow* settings_dialog, QWidget* parent);
~InterfaceSettingsWidget();
void updatePromptOnStateLoadSaveFailureCheckbox(Qt::CheckState state);
Q_SIGNALS:
void themeChanged();
void languageChanged();

View File

@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>725</width>
<height>625</height>
<height>637</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@ -78,6 +78,13 @@
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="promptOnStateLoadSaveFailure">
<property name="text">
<string>Prompt On State Load/Save Failure</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@ -380,6 +387,7 @@
<tabstop>discordPresence</tabstop>
<tabstop>pauseOnControllerDisconnection</tabstop>
<tabstop>mouseLock</tabstop>
<tabstop>promptOnStateLoadSaveFailure</tabstop>
<tabstop>startFullscreen</tabstop>
<tabstop>doubleClickTogglesFullscreen</tabstop>
<tabstop>renderToSeparateWindow</tabstop>

File diff suppressed because it is too large Load Diff

View File

@ -106,14 +106,15 @@ static void HotkeyLoadStateSlot(s32 slot)
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, false);
});
}
static void HotkeySaveStateSlot(s32 slot)
{
VMManager::SaveStateToSlot(slot);
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
FullscreenUI::ReportStateSaveError(error, slot);
});
}
static bool CanPause()

View File

@ -630,9 +630,9 @@ namespace FullscreenUI
static std::unique_ptr<GameList::Entry> s_game_settings_entry;
static std::vector<std::pair<std::string, bool>> s_game_list_directories_cache;
static std::vector<GSAdapterInfo> s_graphics_adapter_list_cache;
static Patch::PatchInfoList s_game_patch_list;
static std::vector<Patch::PatchInfo> s_game_patch_list;
static std::vector<std::string> s_enabled_game_patch_cache;
static Patch::PatchInfoList s_game_cheats_list;
static std::vector<Patch::PatchInfo> s_game_cheats_list;
static std::vector<std::string> s_enabled_game_cheat_cache;
static u32 s_game_cheat_unlabelled_count = 0;
static std::vector<const HotkeyInfo*> s_hotkey_list_cache;
@ -670,7 +670,8 @@ namespace FullscreenUI
static void DrawSaveStateSelector(bool is_loading);
static bool OpenLoadStateSelectorForGameResume(const GameList::Entry* entry);
static void DrawResumeStateSelector();
static void DoLoadState(std::string path);
static void DoLoadState(std::string path, std::optional<s32> slot, bool backup);
static void DoSaveState(s32 slot);
static std::vector<SaveStateListEntry> s_save_state_selector_slots;
static std::string s_save_state_selector_game_path;
@ -1220,7 +1221,7 @@ void FullscreenUI::Render()
// see if background setting changed
static std::string s_last_background_path;
std::string current_path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
std::string current_path = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundPath");
if (s_last_background_path != current_path)
{
s_last_background_path = current_path;
@ -1239,7 +1240,8 @@ void FullscreenUI::Render()
s_current_main_window == MainWindowType::Exit ||
s_current_main_window == MainWindowType::GameList ||
s_current_main_window == MainWindowType::GameListSettings ||
s_current_main_window == MainWindowType::Settings) && s_custom_background_enabled && s_custom_background_texture;
s_current_main_window == MainWindowType::Settings) &&
!VMManager::HasValidVM() && s_custom_background_enabled && s_custom_background_texture;
ImVec4 original_background_color;
if (should_draw_background)
@ -1690,7 +1692,7 @@ bool FullscreenUI::ShouldDefaultToGameList()
void FullscreenUI::LoadCustomBackground()
{
std::string path = Host::GetBaseStringSettingValue("UI", "GameListBackgroundPath");
std::string path = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundPath");
if (path.empty())
{
@ -1758,19 +1760,25 @@ void FullscreenUI::DrawCustomBackground()
const ImGuiIO& io = ImGui::GetIO();
const ImVec2 display_size = io.DisplaySize;
const float opacity = Host::GetBaseFloatSettingValue("UI", "GameListBackgroundOpacity", 100.0f) / 100.0f;
const std::string mode = Host::GetBaseStringSettingValue("UI", "GameListBackgroundMode", "fit");
const u8 alpha = static_cast<u8>(Host::GetBaseFloatSettingValue("UI", "FSUIBackgroundOpacity", 100.0f) * 2.55f);
const std::string mode = Host::GetBaseStringSettingValue("UI", "FSUIBackgroundMode", "fit");
const float tex_width = static_cast<float>(s_custom_background_texture->GetWidth());
const float tex_height = static_cast<float>(s_custom_background_texture->GetHeight());
ImVec2 img_min, img_max;
// Override the UIBackgroundColor that windows use
// We need to make windows transparent so our background image shows through
const ImVec4 transparent_bg = ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, 0.0f);
ImGuiFullscreen::UIBackgroundColor = transparent_bg;
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
const ImU32 col = IM_COL32(255, 255, 255, alpha);
const ImTextureID tex_id = reinterpret_cast<ImTextureID>(s_custom_background_texture->GetNativeHandle());
if (mode == "stretch")
{
// stretch to fill entire display (ignores aspect ratio)
img_min = ImVec2(0.0f, 0.0f);
img_max = display_size;
bg_draw_list->AddImage(tex_id, ImVec2(0.0f, 0.0f), display_size, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
else if (mode == "fill")
{
@ -1795,8 +1803,64 @@ void FullscreenUI::DrawCustomBackground()
const float offset_x = (display_size.x - scaled_width) * 0.5f;
const float offset_y = (display_size.y - scaled_height) * 0.5f;
img_min = ImVec2(offset_x, offset_y);
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height);
bg_draw_list->AddImage(tex_id,
ImVec2(offset_x, offset_y),
ImVec2(offset_x + scaled_width, offset_y + scaled_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
else if (mode == "center")
{
// Center image at original size
const float offset_x = (display_size.x - tex_width) * 0.5f;
const float offset_y = (display_size.y - tex_height) * 0.5f;
bg_draw_list->AddImage(tex_id,
ImVec2(offset_x, offset_y),
ImVec2(offset_x + tex_width, offset_y + tex_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
else if (mode == "tile")
{
// Tile image across entire display
// If the image is extremely small, this approach can generate millions of quads
// and overflow the backend stream buffer (e.g. Vulkan assertion in VKStreamBuffer).
// Since we cannot switch ImGui's sampler to wrap (yet), clamp the maximum number of quads
constexpr int MAX_TILE_QUADS = 16384;
float tile_width = tex_width;
float tile_height = tex_height;
int tiles_x = static_cast<int>(std::ceil(display_size.x / tile_width));
int tiles_y = static_cast<int>(std::ceil(display_size.y / tile_height));
const int total_tiles = tiles_x * tiles_y;
if (total_tiles > MAX_TILE_QUADS)
{
const float scale = std::sqrt(static_cast<float>(total_tiles) / static_cast<float>(MAX_TILE_QUADS));
tile_width *= scale;
tile_height *= scale;
tiles_x = static_cast<int>(std::ceil(display_size.x / tile_width));
tiles_y = static_cast<int>(std::ceil(display_size.y / tile_height));
}
for (int y = 0; y < tiles_y; y++)
{
for (int x = 0; x < tiles_x; x++)
{
const float tile_x = static_cast<float>(x) * tile_width;
const float tile_y = static_cast<float>(y) * tile_height;
const float tile_max_x = std::min(tile_x + tile_width, display_size.x);
const float tile_max_y = std::min(tile_y + tile_height, display_size.y);
// get uvs for partial tiles at edges
const float uv_max_x = (tile_max_x - tile_x) / tile_width;
const float uv_max_y = (tile_max_y - tile_y) / tile_height;
bg_draw_list->AddImage(tex_id,
ImVec2(tile_x, tile_y),
ImVec2(tile_max_x, tile_max_y),
ImVec2(0.0f, 0.0f), ImVec2(uv_max_x, uv_max_y), col);
}
}
}
else // "fit" or default
{
@ -1821,19 +1885,11 @@ void FullscreenUI::DrawCustomBackground()
const float offset_x = (display_size.x - scaled_width) * 0.5f;
const float offset_y = (display_size.y - scaled_height) * 0.5f;
img_min = ImVec2(offset_x, offset_y);
img_max = ImVec2(offset_x + scaled_width, offset_y + scaled_height);
bg_draw_list->AddImage(tex_id,
ImVec2(offset_x, offset_y),
ImVec2(offset_x + scaled_width, offset_y + scaled_height),
ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
// Override the UIBackgroundColor that windows use
// We need to make windows transparent so our background image shows through
const ImVec4 transparent_bg = ImVec4(UIBackgroundColor.x, UIBackgroundColor.y, UIBackgroundColor.z, 0.0f);
ImGuiFullscreen::UIBackgroundColor = transparent_bg;
ImDrawList* bg_draw_list = ImGui::GetBackgroundDrawList();
const ImU32 col = IM_COL32(255, 255, 255, static_cast<u8>(opacity * 255.0f));
bg_draw_list->AddImage(reinterpret_cast<ImTextureID>(s_custom_background_texture->GetNativeHandle()),
img_min, img_max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), col);
}
//////////////////////////////////////////////////////////////////////////
@ -3581,7 +3637,7 @@ void FullscreenUI::PopulateGameListDirectoryCache(SettingsInterface* si)
void FullscreenUI::PopulatePatchesAndCheatsList(const std::string_view serial, u32 crc)
{
constexpr auto sort_patches = [](Patch::PatchInfoList& list) {
constexpr auto sort_patches = [](std::vector<Patch::PatchInfo>& list) {
std::sort(list.begin(), list.end(), [](const Patch::PatchInfo& lhs, const Patch::PatchInfo& rhs) { return lhs.name < rhs.name; });
};
@ -3629,7 +3685,7 @@ void FullscreenUI::DrawSettingsWindow()
ImVec2(io.DisplaySize.x, LayoutScale(LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY) +
(LayoutScale(LAYOUT_MENU_BUTTON_Y_PADDING) * 2.0f) + LayoutScale(2.0f));
const bool using_custom_bg = s_custom_background_enabled && s_custom_background_texture;
const bool using_custom_bg = !VMManager::HasValidVM() && s_custom_background_enabled && s_custom_background_texture;
const float header_bg_alpha = VMManager::HasValidVM() ? 0.90f : 1.0f;
const float content_bg_alpha = using_custom_bg ? 0.0f : (VMManager::HasValidVM() ? 0.90f : 1.0f);
SettingsInterface* bsi = GetEditingSettingsInterface();
@ -4052,21 +4108,19 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_CSTR("Background"));
std::string background_path = bsi->GetStringValue("UI", "GameListBackgroundPath", "");
const bool background_enabled = bsi->GetBoolValue("UI", "GameListBackgroundEnabled", false);
std::string background_path = bsi->GetStringValue("UI", "FSUIBackgroundPath", "");
std::string background_display = FSUI_STR("None");
if (!background_path.empty() && background_enabled)
if (!background_path.empty())
{
background_display = Path::GetFileName(background_path);
}
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_IMAGE, "Background Image"),
FSUI_CSTR("Select a custom background image to use in Big Picture Mode menus."),
FSUI_CSTR("Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP."),
background_display.c_str()))
{
OpenFileSelector(FSUI_ICONSTR(ICON_FA_IMAGE, "Select Background Image"), false,
[](const std::string& path) {
OpenFileSelector(FSUI_ICONSTR(ICON_FA_IMAGE, "Select Background Image"), false, [](const std::string& path) {
if (!path.empty())
{
{
@ -4074,23 +4128,20 @@ void FullscreenUI::DrawInterfaceSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(false);
std::string relative_path = Path::MakeRelative(path, EmuFolders::DataRoot);
bsi->SetStringValue("UI", "GameListBackgroundPath", relative_path.c_str());
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", true);
bsi->SetStringValue("UI", "FSUIBackgroundPath", relative_path.c_str());
bsi->SetBoolValue("UI", "FSUIBackgroundEnabled", true);
SetSettingsChanged(bsi);
}
LoadCustomBackground();
}
CloseFileSelector();
},
GetImageFileFilters());
CloseFileSelector(); }, GetImageFileFilters());
}
if (MenuButton(FSUI_ICONSTR(ICON_FA_XMARK, "Clear Background Image"),
FSUI_CSTR("Removes the custom background image.")))
{
bsi->DeleteValue("UI", "GameListBackgroundPath");
bsi->SetBoolValue("UI", "GameListBackgroundEnabled", false);
bsi->DeleteValue("UI", "FSUIBackgroundPath");
SetSettingsChanged(bsi);
s_custom_background_texture.reset();
@ -4100,21 +4151,25 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_DROPLET, "Background Opacity"),
FSUI_CSTR("Sets the transparency of the custom background image."),
"UI", "GameListBackgroundOpacity", 100, 0, 100, "%d%%");
"UI", "FSUIBackgroundOpacity", 100, 0, 100, "%d%%");
static constexpr const char* s_background_mode_names[] = {
FSUI_NSTR("Fit"),
FSUI_NSTR("Fill"),
FSUI_NSTR("Stretch"),
FSUI_NSTR("Center"),
FSUI_NSTR("Tile"),
};
static constexpr const char* s_background_mode_values[] = {
"fit",
"fill",
"stretch",
"center",
"tile",
};
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_EXPAND, "Background Mode"),
FSUI_CSTR("Select how to display the background image."),
"UI", "GameListBackgroundMode", "fit", s_background_mode_names, s_background_mode_values, std::size(s_background_mode_names), true);
"UI", "FSUIBackgroundMode", "fit", s_background_mode_names, s_background_mode_values, std::size(s_background_mode_names), true);
MenuHeading(FSUI_CSTR("Behaviour"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"),
@ -4129,6 +4184,8 @@ void FullscreenUI::DrawInterfaceSettingsPage()
FSUI_CSTR("Pauses the emulator when a controller with bindings is disconnected."), "UI", "PauseOnControllerDisconnection", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_RECTANGLE_LIST, "Pause On Menu"),
FSUI_CSTR("Pauses the emulator when you open the quick menu, and unpauses when you close it."), "UI", "PauseOnMenu", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FLOPPY_DISK, "Prompt On State Load/Save Failure"),
FSUI_CSTR("Display a modal dialog when a save state load/save operation fails."), "UI", "PromptOnStateLoadSaveFailure", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_POWER_OFF, "Confirm Shutdown"),
FSUI_CSTR("Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed."),
"UI", "ConfirmShutdown", true);
@ -6633,7 +6690,7 @@ void FullscreenUI::DrawPatchesOrCheatsSettingsPage(bool cheats)
{
SettingsInterface* bsi = GetEditingSettingsInterface();
const Patch::PatchInfoList& patch_list = cheats ? s_game_cheats_list : s_game_patch_list;
const std::vector<Patch::PatchInfo>& patch_list = cheats ? s_game_cheats_list : s_game_patch_list;
std::vector<std::string>& enable_list = cheats ? s_enabled_game_cheat_cache : s_enabled_game_patch_cache;
const char* section = cheats ? Patch::CHEATS_CONFIG_SECTION : Patch::PATCHES_CONFIG_SECTION;
const bool master_enable = cheats ? GetEffectiveBoolSetting(bsi, "EmuCore", "EnableCheats", false) : true;
@ -7345,9 +7402,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
false, is_loading ? !Achievements::IsHardcoreModeActive() : true, LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY))
{
if (is_loading)
DoLoadState(std::move(entry.path));
DoLoadState(std::move(entry.path), entry.slot, false);
else
Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); });
DoSaveState(entry.slot);
CloseSaveStateSelector();
ReturnToMainWindow();
@ -7483,9 +7540,9 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (pressed)
{
if (is_loading)
DoLoadState(entry.path);
DoLoadState(entry.path, entry.slot, false);
else
Host::RunOnCPUThread([slot = entry.slot]() { VMManager::SaveStateToSlot(slot); });
DoSaveState(entry.slot);
CloseSaveStateSelector();
ReturnToMainWindow();
@ -7639,19 +7696,16 @@ void FullscreenUI::DrawResumeStateSelector()
}
}
void FullscreenUI::DoLoadState(std::string path)
void FullscreenUI::DoLoadState(std::string path, std::optional<s32> slot, bool backup)
{
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
std::string boot_path = s_save_state_selector_game_path;
Host::RunOnCPUThread([boot_path = std::move(boot_path), path = std::move(path), slot, backup]() {
if (VMManager::HasValidVM())
{
Error error;
if (!VMManager::LoadState(path.c_str(), &error))
{
MTGS::RunOnGSThread([error = std::move(error)]() {
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Failed to Load State"),
error.GetDescription());
});
ReportStateLoadError(error.GetDescription(), slot, backup);
return;
}
@ -7668,6 +7722,15 @@ void FullscreenUI::DoLoadState(std::string path)
});
}
void FullscreenUI::DoSaveState(s32 slot)
{
Host::RunOnCPUThread([slot]() {
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
ReportStateSaveError(error, slot);
});
});
}
void FullscreenUI::PopulateGameListEntryList()
{
const int sort = Host::GetBaseIntSettingValue("UI", "FullscreenUIGameSort", 0);
@ -9169,6 +9232,75 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
EndMenuButtons();
}
void FullscreenUI::ReportStateLoadError(const std::string& message, std::optional<s32> slot, bool backup)
{
MTGS::RunOnGSThread([message, slot, backup]() {
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error || !ImGuiManager::InitializeFullscreenUI())
{
SaveState_ReportLoadErrorOSD(message, slot, backup);
return;
}
std::string title;
if (slot.has_value())
{
if (backup)
title = fmt::format(FSUI_FSTR("Failed to Load State From Backup Slot {}"), *slot);
else
title = fmt::format(FSUI_FSTR("Failed to Load State From Slot {}"), *slot);
}
else
{
title = FSUI_STR("Failed to Load State");
}
ImGuiFullscreen::InfoMessageDialogCallback callback;
if (VMManager::GetState() == VMState::Running)
{
Host::RunOnCPUThread([]() { VMManager::SetPaused(true); });
callback = []() {
Host::RunOnCPUThread([]() { VMManager::SetPaused(false); });
};
}
ImGuiFullscreen::OpenInfoMessageDialog(
fmt::format("{} {}", ICON_FA_TRIANGLE_EXCLAMATION, title),
std::move(message), std::move(callback));
});
}
void FullscreenUI::ReportStateSaveError(const std::string& message, std::optional<s32> slot)
{
MTGS::RunOnGSThread([message, slot]() {
const bool prompt_on_error = Host::GetBaseBoolSettingValue("UI", "PromptOnStateLoadSaveFailure", true);
if (!prompt_on_error || !ImGuiManager::InitializeFullscreenUI())
{
SaveState_ReportSaveErrorOSD(message, slot);
return;
}
std::string title;
if (slot.has_value())
title = fmt::format(FSUI_FSTR("Failed to Save State To Slot {}"), *slot);
else
title = FSUI_STR("Failed to Save State");
ImGuiFullscreen::InfoMessageDialogCallback callback;
if (VMManager::GetState() == VMState::Running)
{
Host::RunOnCPUThread([]() { VMManager::SetPaused(true); });
callback = []() {
Host::RunOnCPUThread([]() { VMManager::SetPaused(false); });
};
}
ImGuiFullscreen::OpenInfoMessageDialog(
fmt::format("{} {}", ICON_FA_TRIANGLE_EXCLAMATION, title),
std::move(message), std::move(callback));
});
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Translation String Area
// To avoid having to type T_RANSLATE("FullscreenUI", ...) everywhere, we use the shorter macros at the top
@ -9228,6 +9360,8 @@ TRANSLATE_NOOP("FullscreenUI", "Reset System");
TRANSLATE_NOOP("FullscreenUI", "Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?");
TRANSLATE_NOOP("FullscreenUI", "This game has no achievements.");
TRANSLATE_NOOP("FullscreenUI", "This game has no leaderboards.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State");
TRANSLATE_NOOP("FullscreenUI", "Game List");
TRANSLATE_NOOP("FullscreenUI", "Launch a game from images scanned from your game directories.");
TRANSLATE_NOOP("FullscreenUI", "Start Game");
@ -9273,7 +9407,7 @@ TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Pictu
TRANSLATE_NOOP("FullscreenUI", "When Big Picture mode is started, the game list will be displayed instead of the main menu.");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Background");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.");
TRANSLATE_NOOP("FullscreenUI", "Select a custom background image to use in Big Picture Mode menus.\n\nSupported formats: PNG, JPG, JPEG, BMP.");
TRANSLATE_NOOP("FullscreenUI", "Removes the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Sets the transparency of the custom background image.");
TRANSLATE_NOOP("FullscreenUI", "Select how to display the background image.");
@ -9283,6 +9417,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu, and unpauses when you close it.");
TRANSLATE_NOOP("FullscreenUI", "Display a modal dialog when a save state load/save operation fails.");
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
@ -9292,6 +9427,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
TRANSLATE_NOOP("FullscreenUI", "Automatically starts Big Picture Mode instead of the regular Qt interface when PCSX2 launches.");
TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitors are.");
TRANSLATE_NOOP("FullscreenUI", "%d%%");
@ -9717,6 +9853,9 @@ TRANSLATE_NOOP("FullscreenUI", "Last Played: {}");
TRANSLATE_NOOP("FullscreenUI", "Size: {:.2f} MB");
TRANSLATE_NOOP("FullscreenUI", "Are you sure you want to reset the play time for '{}' ({})?\n\nYour current play time is {}.\n\nThis action cannot be undone.");
TRANSLATE_NOOP("FullscreenUI", "Login failed.\nError: {}\n\nPlease check your username and password, and try again.");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Backup Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State From Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Failed to Save State To Slot {}");
TRANSLATE_NOOP("FullscreenUI", "Left: ");
TRANSLATE_NOOP("FullscreenUI", "Top: ");
TRANSLATE_NOOP("FullscreenUI", "Right: ");
@ -9750,13 +9889,14 @@ TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Fit");
TRANSLATE_NOOP("FullscreenUI", "Fill");
TRANSLATE_NOOP("FullscreenUI", "Stretch");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Tile");
TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "Top Left");
TRANSLATE_NOOP("FullscreenUI", "Top Center");
TRANSLATE_NOOP("FullscreenUI", "Top Right");
TRANSLATE_NOOP("FullscreenUI", "Center Left");
TRANSLATE_NOOP("FullscreenUI", "Center");
TRANSLATE_NOOP("FullscreenUI", "Center Right");
TRANSLATE_NOOP("FullscreenUI", "Bottom Left");
TRANSLATE_NOOP("FullscreenUI", "Bottom Center");
@ -9976,6 +10116,7 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Prompt On State Load/Save Failure");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
@ -9985,6 +10126,7 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Start Big Picture UI");
TRANSLATE_NOOP("FullscreenUI", "OSD Scale");
TRANSLATE_NOOP("FullscreenUI", "OSD Messages Position");
TRANSLATE_NOOP("FullscreenUI", "OSD Performance Position");
@ -10165,7 +10307,6 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@ -10,6 +10,7 @@
#include <ctime>
#include <string>
#include <memory>
#include <optional>
struct Pcsx2Config;
@ -26,6 +27,8 @@ namespace FullscreenUI
void OpenPauseMenu();
bool OpenAchievementsWindow();
bool OpenLeaderboardsWindow();
void ReportStateLoadError(const std::string& message, std::optional<s32> slot, bool backup);
void ReportStateSaveError(const std::string& message, std::optional<s32> slot);
// NOTE: Only call from GS thread.
bool IsAchievementsWindowOpen();

View File

@ -2396,6 +2396,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
const float width = LayoutScale(600.0f);
const float title_height = g_large_font.second + ImGui::GetStyle().FramePadding.y * 2.0f + ImGui::GetStyle().WindowPadding.y * 2.0f;
@ -2464,7 +2465,7 @@ void ImGuiFullscreen::DrawChoiceDialog()
is_open = false;
}
ImGui::PopStyleColor(3);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(3);
ImGui::PopFont();
@ -2523,7 +2524,7 @@ void ImGuiFullscreen::DrawInputDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIBackgroundColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true;
if (ImGui::BeginPopupModal(s_input_dialog_title.c_str(), &is_open,
@ -2715,6 +2716,7 @@ void ImGuiFullscreen::DrawMessageDialog()
ImGui::PushStyleColor(ImGuiCol_Text, UIPrimaryTextColor);
ImGui::PushStyleColor(ImGuiCol_TitleBg, UIPrimaryDarkColor);
ImGui::PushStyleColor(ImGuiCol_TitleBgActive, UIPrimaryColor);
ImGui::PushStyleColor(ImGuiCol_PopupBg, UIPopupBackgroundColor);
bool is_open = true;
const u32 flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove |
@ -2745,7 +2747,7 @@ void ImGuiFullscreen::DrawMessageDialog()
ImGui::EndPopup();
}
ImGui::PopStyleColor(3);
ImGui::PopStyleColor(4);
ImGui::PopStyleVar(4);
ImGui::PopFont();

View File

@ -1382,8 +1382,7 @@ void SaveStateSelectorUI::LoadCurrentSlot()
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, false);
});
Close();
}
@ -1393,8 +1392,7 @@ void SaveStateSelectorUI::LoadCurrentBackupSlot()
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
Error error;
if (!VMManager::LoadStateFromSlot(slot, true, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
FullscreenUI::ReportStateLoadError(error.GetDescription(), slot, true);
});
Close();
}
@ -1402,7 +1400,9 @@ void SaveStateSelectorUI::LoadCurrentBackupSlot()
void SaveStateSelectorUI::SaveCurrentSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::SaveStateToSlot(slot);
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
FullscreenUI::ReportStateSaveError(error, slot);
});
});
Close();
}

View File

@ -6,6 +6,7 @@
#include "Host.h"
#include "Memory.h"
#include "Elfheader.h"
#include "SaveState.h"
#include "PINE.h"
#include "VMManager.h"
#include "common/Error.h"
@ -19,7 +20,6 @@
#include <thread>
#include "fmt/format.h"
#include "IconsFontAwesome6.h"
#if defined(_WIN32)
#define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
@ -646,7 +646,11 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
goto error;
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
goto error;
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] { VMManager::SaveStateToSlot(slot); });
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
VMManager::SaveStateToSlot(slot, true, [slot](const std::string& error) {
SaveState_ReportSaveErrorOSD(error, slot);
});
});
buf_cnt += 1;
break;
}
@ -659,8 +663,7 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
Error state_error;
if (!VMManager::LoadStateFromSlot(slot, false, &state_error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
state_error.GetDescription(), Host::OSD_INFO_DURATION);
SaveState_ReportLoadErrorOSD(state_error.GetDescription(), slot, false);
});
buf_cnt += 1;
break;

View File

@ -51,7 +51,7 @@ namespace Patch
BYTES_T
};
static constexpr std::array<const char*, 3> s_place_to_string = {{"0", "1", "2"}};
static constexpr std::array<const char*, 4> s_place_to_string = {{"0", "1", "2", "3"}};
static constexpr std::array<const char*, 2> s_cpu_to_string = {{"EE", "IOP"}};
static constexpr std::array<const char*, 9> s_type_to_string = {
{"byte", "short", "word", "double", "extended", "beshort", "beword", "bedouble", "bytes"}};
@ -125,10 +125,6 @@ namespace Patch
void (*func)(PatchGroup* group, const std::string_view cmd, const std::string_view param);
};
using PatchList = std::vector<PatchGroup>;
using ActivePatchList = std::vector<const PatchCommand*>;
using EnablePatchList = std::vector<std::string>;
namespace PatchFunc
{
static void patch(PatchGroup* group, const std::string_view cmd, const std::string_view param);
@ -141,23 +137,23 @@ namespace Patch
static int PatchTableExecute(PatchGroup* group, const std::string_view lhs, const std::string_view rhs,
const std::span<const PatchTextTable>& Table);
static void LoadPatchLine(PatchGroup* group, const std::string_view line);
static u32 LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file);
static u32 LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file);
static bool OpenPatchesZip();
static std::string GetPnachTemplate(
const std::string_view serial, u32 crc, bool include_serial, bool add_wildcard, bool all_crcs);
static std::vector<std::string> FindPatchFilesOnDisk(
const std::string_view serial, u32 crc, bool cheats, bool all_crcs);
static bool ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName);
static bool ContainsPatchName(const PatchList& patches, const std::string_view patchName);
static bool ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName);
static bool ContainsPatchName(const std::vector<PatchGroup>& patches, const std::string_view patchName);
template <typename F>
static void EnumeratePnachFiles(const std::string_view serial, u32 crc, bool cheats, bool for_ui, const F& f);
static bool PatchStringHasUnlabelledPatch(const std::string& pnach_data);
static void ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
static void ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches);
static void ReloadEnabledLists();
static u32 EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list);
static u32 EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list);
static void ApplyPatch(const PatchCommand* p);
static void ApplyDynaPatch(const DynamicPatch& patch, u32 address);
@ -175,21 +171,21 @@ namespace Patch
const char* PATCH_DISABLE_CONFIG_KEY = "Disable";
static zip_t* s_patches_zip;
static PatchList s_gamedb_patches;
static PatchList s_game_patches;
static PatchList s_cheat_patches;
static std::vector<PatchGroup> s_gamedb_patches;
static std::vector<PatchGroup> s_game_patches;
static std::vector<PatchGroup> s_cheat_patches;
static u32 s_gamedb_counts = 0;
static u32 s_patches_counts = 0;
static u32 s_cheats_counts = 0;
static ActivePatchList s_active_patches;
static std::vector<const PatchCommand*> s_active_patches;
static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches;
static std::vector<DynamicPatch> s_active_pnach_dynamic_patches;
static EnablePatchList s_enabled_cheats;
static EnablePatchList s_enabled_patches;
static EnablePatchList s_just_enabled_cheats;
static EnablePatchList s_just_enabled_patches;
static std::vector<std::string> s_enabled_cheats;
static std::vector<std::string> s_enabled_patches;
static std::vector<std::string> s_just_enabled_cheats;
static std::vector<std::string> s_just_enabled_patches;
static u32 s_patches_crc;
static std::optional<float> s_override_aspect_ratio;
static std::optional<GSInterlaceMode> s_override_interlace_mode;
@ -218,7 +214,7 @@ void Patch::TrimPatchLine(std::string& buffer)
buffer.erase(pos);
}
bool Patch::ContainsPatchName(const PatchList& patch_list, const std::string_view patch_name)
bool Patch::ContainsPatchName(const std::vector<PatchGroup>& patch_list, const std::string_view patch_name)
{
return std::find_if(patch_list.begin(), patch_list.end(), [&patch_name](const PatchGroup& patch) {
return patch.name == patch_name;
@ -253,7 +249,7 @@ void Patch::LoadPatchLine(PatchGroup* group, const std::string_view line)
PatchTableExecute(group, key, value, s_patch_commands);
}
u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch_file)
u32 Patch::LoadPatchesFromString(std::vector<PatchGroup>* patch_list, const std::string& patch_file)
{
const size_t before = patch_list->size();
@ -264,7 +260,7 @@ u32 Patch::LoadPatchesFromString(PatchList* patch_list, const std::string& patch
// Ungrouped/legacy patches should merge with other ungrouped patches.
if (current_patch_group.name.empty())
{
const PatchList::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
const std::vector<PatchGroup>::iterator ungrouped_patch = std::find_if(patch_list->begin(), patch_list->end(),
[](const PatchGroup& pg) { return pg.name.empty(); });
if (ungrouped_patch != patch_list->end())
{
@ -407,7 +403,7 @@ std::vector<std::string> Patch::FindPatchFilesOnDisk(const std::string_view seri
return ret;
}
bool Patch::ContainsPatchName(const PatchInfoList& patches, const std::string_view patchName)
bool Patch::ContainsPatchName(const std::vector<PatchInfo>& patches, const std::string_view patchName)
{
return std::find_if(patches.begin(), patches.end(), [&patchName](const PatchInfo& patch) {
return patch.name == patchName;
@ -491,11 +487,15 @@ bool Patch::PatchStringHasUnlabelledPatch(const std::string& pnach_data)
return false;
}
void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
void Patch::ExtractPatchInfo(std::vector<PatchInfo>* dst, const std::string& pnach_data, u32* num_unlabelled_patches)
{
std::istringstream ss(pnach_data);
std::string line;
PatchInfo current_patch;
std::optional<patch_place_type> last_place;
bool unknown_place = false;
while (std::getline(ss, line))
{
TrimPatchLine(line);
@ -522,6 +522,8 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
}
}
current_patch = {};
last_place = std::nullopt;
unknown_place = false;
}
current_patch.name = line.substr(1, line.length() - 2);
@ -534,13 +536,52 @@ void Patch::ExtractPatchInfo(PatchInfoList* dst, const std::string& pnach_data,
// Just ignore other directives, who knows what rubbish people have in here.
// Use comment for description if it hasn't been otherwise specified.
if (key == "author")
{
current_patch.author = value;
}
else if (key == "description")
{
current_patch.description = value;
}
else if (key == "comment" && current_patch.description.empty())
{
current_patch.description = value;
else if (key == "patch" && !has_patch && num_unlabelled_patches)
(*num_unlabelled_patches)++;
}
else if (key == "patch")
{
if (!has_patch && num_unlabelled_patches)
(*num_unlabelled_patches)++;
// Try to extract the place value of the patch lines so we can
// display it in the GUI if they all match. TODO: Don't duplicate
// all this parsing logic twice.
if (unknown_place)
continue;
std::string::size_type comma_pos = value.find(",");
if (comma_pos == std::string::npos)
comma_pos = 0;
const std::string_view padded_place = value.substr(0, comma_pos);
const std::string_view place_string = StringUtil::StripWhitespace(padded_place);
const std::optional<patch_place_type> place = LookupEnumName<patch_place_type>(
place_string, s_place_to_string);
if (!place.has_value() || (last_place.has_value() && place != last_place))
{
// This group contains patch lines with different or invalid
// place values.
current_patch.place = std::nullopt;
unknown_place = true;
continue;
}
current_patch.place = place;
last_place = place;
}
else if (key == "dpatch")
{
current_patch.place = std::nullopt;
unknown_place = true;
}
}
// Last one.
@ -570,9 +611,9 @@ std::string_view Patch::PatchInfo::GetNameParentPart() const
return ret;
}
Patch::PatchInfoList Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
std::vector<Patch::PatchInfo> Patch::GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches)
{
PatchInfoList ret;
std::vector<PatchInfo> ret;
if (num_unlabelled_patches)
*num_unlabelled_patches = 0;
@ -592,14 +633,14 @@ std::string Patch::GetPnachFilename(const std::string_view serial, u32 crc, bool
void Patch::ReloadEnabledLists()
{
const EnablePatchList prev_enabled_cheats = std::move(s_enabled_cheats);
const std::vector<std::string> prev_enabled_cheats = std::move(s_enabled_cheats);
if (EmuConfig.EnableCheats && !Achievements::IsHardcoreModeActive())
s_enabled_cheats = Host::GetStringListSetting(CHEATS_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
else
s_enabled_cheats = {};
const EnablePatchList prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
const EnablePatchList disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
const std::vector<std::string> prev_enabled_patches = std::exchange(s_enabled_patches, Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY));
const std::vector<std::string> disabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_DISABLE_CONFIG_KEY);
// Name based matching for widescreen/NI settings.
if (EmuConfig.EnableWideScreenPatches)
@ -649,12 +690,10 @@ void Patch::ReloadEnabledLists()
}
}
u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable_list, const EnablePatchList& enable_immediately_list)
u32 Patch::EnablePatches(const std::vector<PatchGroup>* patches, const std::vector<std::string>& enable_list, const std::vector<std::string>* enable_immediately_list)
{
ActivePatchList patches_to_apply_immediately;
u32 count = 0;
for (const PatchGroup& p : patches)
for (const PatchGroup& p : *patches)
{
// For compatibility, we auto enable anything that's not labelled.
// Also for gamedb patches.
@ -664,7 +703,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
Console.WriteLn(Color_Green, fmt::format("Enabled patch: {}",
p.name.empty() ? std::string_view("<unknown>") : std::string_view(p.name)));
const bool apply_immediately = std::find(enable_immediately_list.begin(), enable_immediately_list.end(), p.name) != enable_immediately_list.end();
for (const PatchCommand& ip : p.patches)
{
// print the actual patch lines only in verbose mode (even in devel)
@ -672,8 +710,6 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
DevCon.WriteLnFmt(" {}", ip.ToString());
s_active_patches.push_back(&ip);
if (apply_immediately && ip.placetopatch == PPT_ONCE_ON_LOAD)
patches_to_apply_immediately.push_back(&ip);
}
for (const DynamicPatch& dp : p.dpatches)
@ -690,12 +726,28 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
count += p.name.empty() ? (static_cast<u32>(p.patches.size()) + static_cast<u32>(p.dpatches.size())) : 1;
}
if (!patches_to_apply_immediately.empty())
// Apply PPT_ON_LOAD_OR_WHEN_ENABLED patches immediately.
if (enable_immediately_list && !enable_immediately_list->empty())
{
Host::RunOnCPUThread([patches = std::move(patches_to_apply_immediately)]() {
for (const PatchCommand* i : patches)
// Don't pass pointers to patch objects themselves here just in case the
// patches are reloaded twice in a row before this event makes it.
Host::RunOnCPUThread([patches, enable_immediately_list]() {
for (const PatchGroup& group : *patches)
{
ApplyPatch(i);
const bool apply_immediately = std::find(
enable_immediately_list->begin(),
enable_immediately_list->end(),
group.name) != enable_immediately_list->end();
if (!apply_immediately)
continue;
for (const PatchCommand& command : group.patches)
{
if (command.placetopatch != PPT_ON_LOAD_OR_WHEN_ENABLED)
continue;
ApplyPatch(&command);
}
}
});
}
@ -762,19 +814,23 @@ void Patch::UpdateActivePatches(bool reload_enabled_list, bool verbose, bool ver
u32 gp_count = 0;
if (EmuConfig.EnablePatches)
{
gp_count = EnablePatches(s_gamedb_patches, EnablePatchList(), EnablePatchList());
gp_count = EnablePatches(&s_gamedb_patches, std::vector<std::string>(), nullptr);
s_gamedb_counts = gp_count;
if (gp_count > 0)
message.append(TRANSLATE_PLURAL_STR("Patch", "%n GameDB patches are active.", "OSD Message", gp_count));
}
const u32 p_count = EnablePatches(s_game_patches, s_enabled_patches, apply_new_patches ? s_just_enabled_patches : EnablePatchList());
const u32 p_count = EnablePatches(
&s_game_patches, s_enabled_patches, apply_new_patches ? &s_just_enabled_patches : nullptr);
s_patches_counts = p_count;
if (p_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n",
TRANSLATE_PLURAL_STR("Patch", "%n game patches are active.", "OSD Message", p_count));
const u32 c_count = EmuConfig.EnableCheats ? EnablePatches(s_cheat_patches, s_enabled_cheats, apply_new_patches ? s_just_enabled_cheats : EnablePatchList()) : 0;
u32 c_count = 0;
if (EmuConfig.EnableCheats)
c_count = EnablePatches(
&s_cheat_patches, s_enabled_cheats, apply_new_patches ? &s_just_enabled_cheats : nullptr);
s_cheats_counts = c_count;
if (c_count > 0)
message.append_format("{}{}", message.empty() ? "" : "\n",
@ -892,7 +948,7 @@ void Patch::PatchFunc::patch(PatchGroup* group, const std::string_view cmd, cons
if (!placetopatch.has_value())
{
PATCH_ERROR("Invalid 'place' value '{}' (0 - once on startup, 1: continuously)", pieces[0]);
PATCH_ERROR("Invalid 'place' value '{}' (0: on boot only, 1: continuously, 2: on boot and continuously, 3: on boot and when enabled in the GUI)", pieces[0]);
return;
}
if (!addr.has_value() || !addr_end.empty())
@ -1083,6 +1139,19 @@ void Patch::PatchFunc::dpatch(PatchGroup* group, const std::string_view cmd, con
group->dpatches.push_back(dpatch);
}
void Patch::ApplyBootPatches()
{
ApplyLoadedPatches(PPT_ONCE_ON_LOAD);
ApplyLoadedPatches(PPT_COMBINED_0_1);
ApplyLoadedPatches(PPT_ON_LOAD_OR_WHEN_ENABLED);
}
void Patch::ApplyVsyncPatches()
{
ApplyLoadedPatches(PPT_CONTINUOUSLY);
ApplyLoadedPatches(PPT_COMBINED_0_1);
}
// This is for applying patches directly to memory
void Patch::ApplyLoadedPatches(patch_place_type place)
{
@ -1731,3 +1800,31 @@ void Patch::ApplyDynaPatch(const DynamicPatch& patch, u32 address)
memWrite32(address + replacement.offset, replacement.value);
}
}
const char* Patch::PlaceToString(std::optional<patch_place_type> place)
{
if (!place.has_value())
//: Time when a patch is applied.
return TRANSLATE("Patch", "Unknown");
switch (*place)
{
case Patch::PPT_ONCE_ON_LOAD:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Only On Startup");
case Patch::PPT_CONTINUOUSLY:
//: Time when a patch is applied.
return TRANSLATE("Patch", "Every Frame");
case Patch::PPT_COMBINED_0_1:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & Every Frame");
case Patch::PPT_ON_LOAD_OR_WHEN_ENABLED:
//: Time when a patch is applied.
return TRANSLATE("Patch", "On Startup & When Enabled");
default:
{
}
}
return "";
}

View File

@ -29,23 +29,22 @@ namespace Patch
// In PCSX2 it indicates how/when/where the patch line should be applied. If
// place is not one of the supported values then the patch line is never applied.
// PCSX2 currently supports the following values:
// 0 - apply the patch line once on game boot/startup
// 0 - apply the patch line once on game boot only
// 1 - apply the patch line continuously (technically - on every vsync)
// 2 - effect of 0 and 1 combined, see below
// 3 - apply the patch line once on game boot or when enabled in the GUI
// Note:
// - while it may seem that a value of 1 does the same as 0, but also later
// continues to apply the patch on every vsync - it's not.
// The current (and past) behavior is that these patches are applied at different
// places at the code, and it's possible, depending on circumstances, that 0 patches
// will get applied before the first vsync and therefore earlier than 1 patches.
// - There's no "place" value which indicates to apply both once on startup
// and then also continuously, however such behavior can be achieved by
// duplicating the line where one has a 0 place and the other has a 1 place.
enum patch_place_type : u8
{
PPT_ONCE_ON_LOAD = 0,
PPT_CONTINUOUSLY = 1,
PPT_COMBINED_0_1 = 2,
PPT_ON_LOAD_OR_WHEN_ENABLED = 3,
PPT_END_MARKER
};
@ -56,12 +55,14 @@ namespace Patch
std::string description;
std::string author;
// This is only populated if all the patch lines in a given group have
// the same place value.
std::optional<patch_place_type> place;
std::string_view GetNamePart() const;
std::string_view GetNameParentPart() const;
};
using PatchInfoList = std::vector<PatchInfo>;
struct DynamicPatchEntry
{
u32 offset;
@ -80,7 +81,7 @@ namespace Patch
extern const char* PATCH_ENABLE_CONFIG_KEY;
extern const char* PATCH_DISABLE_CONFIG_KEY;
extern PatchInfoList GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches);
extern std::vector<PatchInfo> GetPatchInfo(const std::string_view serial, u32 crc, bool cheats, bool showAllCRCS, u32* num_unlabelled_patches);
/// Returns the path to a new cheat/patch pnach for the specified serial and CRC.
extern std::string GetPnachFilename(const std::string_view serial, u32 crc, bool cheats);
@ -97,6 +98,13 @@ namespace Patch
extern void LoadDynamicPatches(const std::vector<DynamicPatch>& patches);
extern void ApplyDynamicPatches(u32 pc);
// Apply all loaded patches that should be applied when the entry point is
// being recompiled.
extern void ApplyBootPatches();
// Apply all loaded patches that should be applied during vsync.
extern void ApplyVsyncPatches();
// Patches the emulation memory by applying all the loaded patches with a specific place value.
// Note: unless you know better, there's no need to check whether or not different patch sources
// are enabled (e.g. ws patches, auto game fixes, etc) before calling ApplyLoadedPatches,
@ -112,4 +120,6 @@ namespace Patch
extern u32 GetAllActivePatchesCount();
extern bool IsGloballyToggleablePatch(const PatchInfo& patch_info);
extern const char* PlaceToString(std::optional<patch_place_type> place);
} // namespace Patch

View File

@ -56,8 +56,9 @@ bool InputRecording::create(const std::string& fileName, const bool fromSaveStat
m_initial_load_complete = true;
m_watching_for_rerecords = true;
setStartingFrame(g_FrameCount);
// TODO - error handling
VMManager::SaveState(savestatePath.c_str());
VMManager::SaveState(savestatePath.c_str(), true, false, [](const std::string& error) {
SaveState_ReportSaveErrorOSD(error, std::nullopt);
});
}
else
{
@ -395,8 +396,7 @@ void InputRecording::InformGSThread()
TinyString frame_data_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Frame: {}/{} ({})"), g_InputRecording.getFrameCounter(), g_InputRecording.getData().getTotalFrames(), g_InputRecording.getFrameCounterStateless());
TinyString undo_count_message = TinyString::from_format(TRANSLATE_FS("InputRecording", "Undo Count: {}"), g_InputRecording.getData().getUndoCount());
MTGS::RunOnGSThread([recording_active_message, frame_data_message, undo_count_message](bool is_recording = g_InputRecording.getControls().isRecording())
{
MTGS::RunOnGSThread([recording_active_message, frame_data_message, undo_count_message](bool is_recording = g_InputRecording.getControls().isRecording()) {
g_InputRecordingData.is_recording = is_recording;
g_InputRecordingData.recording_active_message = recording_active_message;
g_InputRecordingData.frame_data_message = frame_data_message;

View File

@ -38,6 +38,7 @@
#include "common/StringUtil.h"
#include "common/ZipHelpers.h"
#include "IconsFontAwesome6.h"
#include "fmt/format.h"
#include <csetjmp>
@ -1038,14 +1039,18 @@ static bool SaveState_AddToZip(zip_t* zf, ArchiveEntryList* srclist, SaveStateSc
return true;
}
bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename)
bool SaveState_ZipToDisk(
std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot,
const char* filename, Error* error)
{
zip_error_t ze = {};
zip_source_t* zs = zip_source_file_create(filename, 0, 0, &ze);
zip_t* zf = nullptr;
if (zs && !(zf = zip_open_from_source(zs, ZIP_CREATE | ZIP_TRUNCATE, &ze)))
{
Console.Error("Failed to open zip file '%s' for save state: %s", filename, zip_error_strerror(&ze));
Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to open zip file '{}' for save state: {}."),
filename, zip_error_strerror(&ze));
// have to clean up source
zip_source_free(zs);
@ -1055,13 +1060,21 @@ bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_
// discard zip file if we fail saving something
if (!SaveState_AddToZip(zf, srclist.get(), screenshot.get()))
{
Console.Error("Failed to save state to zip file '%s'", filename);
Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to save state to zip file '{}'."), filename);
zip_discard(zf);
return false;
}
// force the zip to close, this is the expensive part with libzip.
zip_close(zf);
if (zip_close(zf) != 0)
{
Error::SetStringFmt(error,
TRANSLATE_FS("SaveState", "Failed to save state to zip file '{}': {}."), filename, zip_strerror(zf));
zip_discard(zf);
return false;
}
return true;
}
@ -1231,3 +1244,37 @@ bool SaveState_UnzipFromDisk(const std::string& filename, Error* error)
PostLoadPrep();
return true;
}
void SaveState_ReportLoadErrorOSD(const std::string& message, std::optional<s32> slot, bool backup)
{
std::string full_message;
if (slot.has_value())
{
if (backup)
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from backup slot {}: {}"), *slot, message);
else
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to load state from slot {}: {}"), *slot, message);
}
else
{
full_message = fmt::format(TRANSLATE_FS("SaveState", "Failed to load state: {}"), message);
}
Host::AddIconOSDMessage("LoadState", ICON_FA_TRIANGLE_EXCLAMATION,
full_message, Host::OSD_WARNING_DURATION);
}
void SaveState_ReportSaveErrorOSD(const std::string& message, std::optional<s32> slot)
{
std::string full_message;
if (slot.has_value())
full_message = fmt::format(
TRANSLATE_FS("SaveState", "Failed to save state to slot {}: {}"), *slot, message);
else
full_message = fmt::format(TRANSLATE_FS("SaveState", "Failed to save state: {}"), message);
Host::AddIconOSDMessage("SaveState", ICON_FA_TRIANGLE_EXCLAMATION,
full_message, Host::OSD_WARNING_DURATION);
}

View File

@ -5,6 +5,7 @@
#include <deque>
#include <memory>
#include <optional>
#include <string>
#include <vector>
@ -53,7 +54,9 @@ class ArchiveEntryList;
// These functions assume that the caller has paused the core thread.
extern std::unique_ptr<ArchiveEntryList> SaveState_DownloadState(Error* error);
extern std::unique_ptr<SaveStateScreenshotData> SaveState_SaveScreenshot();
extern bool SaveState_ZipToDisk(std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename);
extern bool SaveState_ZipToDisk(
std::unique_ptr<ArchiveEntryList> srclist, std::unique_ptr<SaveStateScreenshotData> screenshot,
const char* filename, Error* error);
extern bool SaveState_ReadScreenshot(const std::string& filename, u32* out_width, u32* out_height, std::vector<u32>* out_pixels);
extern bool SaveState_UnzipFromDisk(const std::string& filename, Error* error);
@ -353,3 +356,6 @@ public:
void FreezeMem(void* data, int size) override;
bool IsSaving() const override { return false; }
};
void SaveState_ReportLoadErrorOSD(const std::string& message, std::optional<s32> slot, bool backup);
void SaveState_ReportSaveErrorOSD(const std::string& message, std::optional<s32> slot);

View File

@ -115,13 +115,13 @@ namespace VMManager
static std::string GetCurrentSaveStateFileName(s32 slot, bool backup = false);
static bool DoLoadState(const char* filename, Error* error = nullptr);
static bool DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state);
static void DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback);
static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename,
s32 slot_for_message);
std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename,
s32 slot_for_message, std::function<void(const std::string&)> error_callback);
static void ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, std::string filename,
s32 slot_for_message);
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string filename,
s32 slot_for_message, std::function<void(const std::string&)> error_callback);
static void LoadSettings();
static void LoadCoreSettings(SettingsInterface& si);
@ -1617,8 +1617,13 @@ void VMManager::Shutdown(bool save_resume_state)
if (!GSDumpReplayer::IsReplayingDump() && save_resume_state)
{
std::string resume_file_name(GetCurrentSaveStateFileName(-1));
if (!resume_file_name.empty() && !DoSaveState(resume_file_name.c_str(), -1, true, false))
Console.Error("Failed to save resume state");
if (!resume_file_name.empty())
{
DoSaveState(resume_file_name.c_str(), -1, true, false, [](const std::string& error) {
Host::AddIconOSDMessage("SaveResumeState", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save resume state: {}"), error), Host::OSD_QUICK_DURATION);
});
}
}
// end input recording before clearing state
@ -1829,7 +1834,7 @@ bool VMManager::DoLoadState(const char* filename, Error* error)
{
if (GSDumpReplayer::IsReplayingDump())
{
Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load save state while replaying GS dump."));
Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load state while replaying a GS dump."));
return false;
}
@ -1849,21 +1854,20 @@ bool VMManager::DoLoadState(const char* filename, Error* error)
return true;
}
bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state)
void VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback)
{
if (GSDumpReplayer::IsReplayingDump())
return false;
{
error_callback(TRANSLATE_STR("VMManager", "Cannot save state while replaying a GS dump."));
return;
}
std::string osd_key(fmt::format("SaveStateSlot{}", slot_for_message));
Error error;
std::unique_ptr<ArchiveEntryList> elist = SaveState_DownloadState(&error);
if (!elist)
{
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state: {}."), error.GetDescription()),
Host::OSD_ERROR_DURATION);
return false;
error_callback(error.GetDescription());
return;
}
std::unique_ptr<SaveStateScreenshotData> screenshot = SaveState_SaveScreenshot();
@ -1874,10 +1878,10 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
Console.WriteLn(fmt::format("Creating save state backup {}...", backup_filename));
if (!FileSystem::RenamePath(filename, backup_filename.c_str()))
{
Host::AddIconOSDMessage(osd_key, ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(
TRANSLATE_FS("VMManager", "Failed to back up old save state {}."), Path::GetFileName(filename)),
Host::OSD_ERROR_DURATION);
error_callback(fmt::format(
TRANSLATE_FS("VMManager", "Cannot back up old save state '{}'."),
Path::GetFileName(filename)));
return;
}
}
@ -1886,48 +1890,48 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
// lock order here is important; the thread could exit before we resume here.
std::unique_lock lock(s_save_state_threads_mutex);
s_save_state_threads.emplace_back(&VMManager::ZipSaveStateOnThread, std::move(elist), std::move(screenshot),
std::move(osd_key), std::string(filename), slot_for_message);
std::string(filename), slot_for_message, std::move(error_callback));
}
else
{
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename, slot_for_message);
ZipSaveState(
std::move(elist), std::move(screenshot), filename, slot_for_message, std::move(error_callback));
}
Host::OnSaveStateSaved(filename);
MemcardBusy::CheckSaveStateDependency();
return true;
return;
}
void VMManager::ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename,
s32 slot_for_message)
std::unique_ptr<SaveStateScreenshotData> screenshot, const char* filename,
s32 slot_for_message, std::function<void(const std::string&)> error_callback)
{
Common::Timer timer;
if (SaveState_ZipToDisk(std::move(elist), std::move(screenshot), filename))
Error error;
if (!SaveState_ZipToDisk(std::move(elist), std::move(screenshot), filename, &error))
{
if (slot_for_message >= 0 && VMManager::HasValidVM())
{
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "State saved to slot {}."), slot_for_message),
Host::OSD_QUICK_DURATION);
}
error_callback(error.GetDescription());
return;
}
else
if (slot_for_message >= 0 && VMManager::HasValidVM())
{
Host::AddIconOSDMessage(std::move(osd_key), ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state to slot {}."), slot_for_message,
Host::OSD_ERROR_DURATION));
Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot_for_message), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "Saved state to slot {}."), slot_for_message),
Host::OSD_QUICK_DURATION);
}
DevCon.WriteLn("Zipping save state to '%s' took %.2f ms", filename, timer.GetTimeMilliseconds());
}
void VMManager::ZipSaveStateOnThread(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, std::string filename,
s32 slot_for_message)
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string filename,
s32 slot_for_message, std::function<void(const std::string&)> error_callback)
{
ZipSaveState(std::move(elist), std::move(screenshot), std::move(osd_key), filename.c_str(), slot_for_message);
ZipSaveState(
std::move(elist), std::move(screenshot), filename.c_str(), slot_for_message, std::move(error_callback));
// remove ourselves from the thread list. if we're joining, we might not be in there.
const auto this_id = std::this_thread::get_id();
@ -1985,23 +1989,25 @@ bool VMManager::LoadState(const char* filename, Error* error)
if (Achievements::IsHardcoreModeActive())
{
Error::SetString(error,
TRANSLATE_STR("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."));
TRANSLATE_STR("VMManager", "Cannot load state while RetroAchievements Hardcore Mode is active."));
return false;
}
if (MemcardBusy::IsBusy())
{
Error::SetString(error,
TRANSLATE_STR("VMManager", "Memory card is busy."));
TRANSLATE_STR("VMManager", "The memory card is busy, so the state load operation has been cancelled to prevent data loss."));
return false;
}
// TODO: Save the current state so we don't need to reset.
if (DoLoadState(filename, error))
return true;
if (!DoLoadState(filename, error))
{
Reset();
return false;
}
Reset();
return false;
return true;
}
bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
@ -2009,74 +2015,84 @@ bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
const std::string filename = GetCurrentSaveStateFileName(slot, backup);
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
{
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in backup slot {}."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in slot {}."), slot);
Error::SetString(error, TRANSLATE_STR("VMManager", "The save slot is empty."));
return false;
}
if (Achievements::IsHardcoreModeActive())
{
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from backup slot {} while RetroAchievements Hardcore Mode is active."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from slot {} while RetroAchievements Hardcore Mode is active."), slot);
Error::SetString(error,
TRANSLATE_STR("VMManager", "Cannot load state while RetroAchievements Hardcore Mode is active."));
return false;
}
if (MemcardBusy::IsBusy())
{
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from backup slot {} (memory card is busy)."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from slot {} (memory card is busy)."), slot);
Error::SetString(error,
TRANSLATE_STR("VMManager",
"The memory card is busy, so the state load operation has been cancelled to prevent data loss."));
return false;
}
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot), Host::OSD_QUICK_DURATION);
if (!DoLoadState(filename.c_str(), error))
return false;
return DoLoadState(filename.c_str(), error);
if (backup)
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loaded state from backup slot {}."), slot),
Host::OSD_QUICK_DURATION);
}
else
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loaded state from slot {}."), slot),
Host::OSD_QUICK_DURATION);
}
return true;
}
bool VMManager::SaveState(const char* filename, bool zip_on_thread, bool backup_old_state)
void VMManager::SaveState(
const char* filename, bool zip_on_thread, bool backup_old_state, std::function<void(const std::string&)> error_callback)
{
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state (Memory card is busy)")),
Host::OSD_QUICK_DURATION);
return false;
error_callback(TRANSLATE_STR("VMManager",
"The memory card is busy, so the state save operation has been cancelled to prevent data loss."));
return;
}
return DoSaveState(filename, -1, zip_on_thread, backup_old_state);
DoSaveState(filename, -1, zip_on_thread, backup_old_state, std::move(error_callback));
}
bool VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread)
void VMManager::SaveStateToSlot(s32 slot, bool zip_on_thread, std::function<void(const std::string&)> error_callback)
{
const std::string filename(GetCurrentSaveStateFileName(slot));
if (filename.empty())
return false;
{
error_callback(TRANSLATE_STR("VMManager", "Cannot generate filename for save state."));
return;
}
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to save state to slot {} (Memory card is busy)"), slot),
Host::OSD_QUICK_DURATION);
return false;
error_callback(TRANSLATE_STR("VMManager",
"The memory card is busy, so the state save operation has been cancelled to prevent data loss."));
return;
}
// if it takes more than a minute.. well.. wtf.
Host::AddIconOSDMessage(fmt::format("SaveStateSlot{}", slot), ICON_FA_FLOPPY_DISK,
fmt::format(TRANSLATE_FS("VMManager", "Saving state to slot {}..."), slot), 60.0f);
return DoSaveState(filename.c_str(), slot, zip_on_thread, EmuConfig.BackupSavestate);
auto callback = [error_callback = std::move(error_callback), slot](const std::string& error) {
Host::RemoveKeyedOSDMessage(fmt::format("SaveStateSlot{}", slot));
error_callback(error);
};
return DoSaveState(
filename.c_str(), slot, zip_on_thread, EmuConfig.BackupSavestate, std::move(callback));
}
LimiterModeType VMManager::GetLimiterMode()
@ -2816,8 +2832,8 @@ void VMManager::Internal::EntryPointCompilingOnCPUThread()
HandleELFChange(true);
Patch::ApplyLoadedPatches(Patch::PPT_ONCE_ON_LOAD);
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
Patch::ApplyBootPatches();
// If the config changes at this point, it's a reset, so the game doesn't currently know about the memcard
// so there's no need to leave the eject running.
FileMcd_CancelEject();
@ -2833,8 +2849,7 @@ void VMManager::Internal::VSyncOnCPUThread()
{
Pad::UpdateMacroButtons();
Patch::ApplyLoadedPatches(Patch::PPT_CONTINUOUSLY);
Patch::ApplyLoadedPatches(Patch::PPT_COMBINED_0_1);
Patch::ApplyVsyncPatches();
// Frame advance must be done *before* pumping messages, because otherwise
// we'll immediately reduce the counter we just set.

View File

@ -165,10 +165,11 @@ namespace VMManager
bool LoadStateFromSlot(s32 slot, bool backup = false, Error* error = nullptr);
/// Saves state to the specified filename.
bool SaveState(const char* filename, bool zip_on_thread = true, bool backup_old_state = false);
void SaveState(const char* filename, bool zip_on_thread, bool backup_old_state,
std::function<void(const std::string&)> error_callback);
/// Saves state to the specified slot.
bool SaveStateToSlot(s32 slot, bool zip_on_thread = true);
void SaveStateToSlot(s32 slot, bool zip_on_thread, std::function<void(const std::string&)> error_callback);
/// Waits until all compressing save states have finished saving to disk.
void WaitForSaveStateFlush();