pcsx2/pcsx2-qt/GameList/GameListRefreshThread.cpp
chaoticgd a98cfcf28c
Some checks failed
🐧 Linux Builds / AppImage (push) Has been cancelled
🐧 Linux Builds / Flatpak (push) Has been cancelled
🍎 MacOS Builds / Defaults (push) Has been cancelled
🖥️ Windows Builds / Lint VS Project Files (push) Has been cancelled
🖥️ Windows Builds / CMake (push) Has been cancelled
🖥️ Windows Builds / SSE4 (push) Has been cancelled
🖥️ Windows Builds / AVX2 (push) Has been cancelled
🏭 Update Controller Database / update-controller-db (push) Has been cancelled
CDVD: Synchronise access from different threads
2025-11-09 09:27:27 -05:00

124 lines
2.7 KiB
C++

// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "GameListRefreshThread.h"
#include "pcsx2/GameList.h"
#include "pcsx2/Host.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/ProgressCallback.h"
#include <QtWidgets/QMessageBox>
AsyncRefreshProgressCallback::AsyncRefreshProgressCallback(bool popup_on_error, GameListRefreshThread* parent)
: m_parent(parent)
, m_popup_on_error(popup_on_error)
{
}
void AsyncRefreshProgressCallback::Cancel()
{
// Not atomic, but we don't need to cancel immediately.
m_cancelled = true;
}
void AsyncRefreshProgressCallback::SetStatusText(const char* text)
{
QString new_text(QString::fromUtf8(text));
if (new_text == m_status_text)
return;
m_status_text = new_text;
fireUpdate();
}
void AsyncRefreshProgressCallback::SetProgressRange(u32 range)
{
BaseProgressCallback::SetProgressRange(range);
if (static_cast<int>(m_progress_range) == m_last_range)
return;
m_last_range = static_cast<int>(m_progress_range);
fireUpdate();
}
void AsyncRefreshProgressCallback::SetProgressValue(u32 value)
{
BaseProgressCallback::SetProgressValue(value);
if (static_cast<int>(m_progress_value) == m_last_value)
return;
m_last_value = static_cast<int>(m_progress_value);
fireUpdate();
}
void AsyncRefreshProgressCallback::SetTitle(const char* title)
{
}
void AsyncRefreshProgressCallback::DisplayError(const char* message)
{
if (m_popup_on_error)
Host::ReportErrorAsync(TRANSLATE_SV("GameListRefreshThread", "Error"), message);
else
ERROR_LOG("{}", message);
}
void AsyncRefreshProgressCallback::DisplayWarning(const char* message)
{
pxFailRel("Not implemented.");
}
void AsyncRefreshProgressCallback::DisplayInformation(const char* message)
{
pxFailRel("Not implemented.");
}
void AsyncRefreshProgressCallback::DisplayDebugMessage(const char* message)
{
qDebug() << message;
}
void AsyncRefreshProgressCallback::ModalError(const char* message)
{
pxFailRel("Not implemented.");
}
bool AsyncRefreshProgressCallback::ModalConfirmation(const char* message)
{
pxFailRel("Not implemented.");
return false;
}
void AsyncRefreshProgressCallback::ModalInformation(const char* message)
{
pxFailRel("Not implemented.");
}
void AsyncRefreshProgressCallback::fireUpdate()
{
m_parent->refreshProgress(m_status_text, m_last_value, m_last_range);
}
GameListRefreshThread::GameListRefreshThread(bool invalidate_cache, bool popup_on_error)
: QThread()
, m_progress(popup_on_error, this)
, m_invalidate_cache(invalidate_cache)
{
}
GameListRefreshThread::~GameListRefreshThread() = default;
void GameListRefreshThread::cancel()
{
m_progress.Cancel();
}
void GameListRefreshThread::run()
{
GameList::Refresh(m_invalidate_cache, false, &m_progress);
emit refreshComplete();
}