refractionpcsx2
c66b047621
GS: Add Pre-Round Sprite hack
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This attempts to preproduce hardware behaviour, but falls down in a bunch of cases, hence the hack.
2025-09-01 14:43:35 +01:00
TheTechnician27
6d7deb57a0
CDVD: Fix block index past EoF error message
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2025-09-01 08:07:58 +02:00
PCSX2 Bot
21876ff590
[ci skip] Qt: Update Base Translation.
2025-09-01 02:04:57 +02:00
chaoticgd
c543c05968
Debugger: Save symbol tree display options to layout files
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2025-08-31 17:31:37 -04:00
chaoticgd
a5537da4df
Debugger: Add option to show leading zeroes in the symbol trees
2025-08-31 17:31:37 -04:00
chaoticgd
edaddeecc4
Debugger: Add option to change the base of integers in the symbol trees
2025-08-31 17:31:37 -04:00
chaoticgd
6b30a199da
Qt: Use the correct case for the name of the custom.qss file
2025-08-31 17:29:43 -04:00
lightningterror
23c637e3e5
GS/DX11: Post dx11 multidraw fb copy cleanup.
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Don't clear stencil for stencil date.
We don't want to do this unless we always sample with stencil date like vk/gl.
Only swap primid date with barrier date if there is overlap, stencil date might send the wrong alpha on a previous draw which could be wrong when we use the alpha to sample from.
2025-08-31 02:51:36 +02:00
lightningterror
313b0fe3b5
GS/DX: Fully implement tex is fb on dx11, extend partially on dx12.
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Always use tex is fb for dx11.
Partial support for dx12 if prims don't overlap.
Previously it didn't work on dx because we used input.t which is interpolated, instead of absolute cords when fb sampling.
2025-08-31 02:16:13 +02:00
PCSX2 Bot
90818c3627
[ci skip] Qt: Update Base Translation.
2025-08-30 20:03:21 -04:00
JordanTheToaster
89877aba58
Deps: Update Windows and Linux to Qt 6.9.2
2025-08-30 20:02:37 -04:00
Ty
80cb381b35
EE Cache: Use GSVector instead of intrinsics
2025-08-30 20:02:19 -04:00
JordanTheToaster
73a4d258a9
3rdparty: Update ffmpeg to 8.0
2025-08-30 20:01:28 -04:00
lightningterror
26fcbc712e
[ci skip] DumpRunner: Fix race condition when creating files/folders, set process priority to below normal. ( #13203 )
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Fixes race condition when running in parallel multiple threads when creating dump folder/files.
Makes the process priority below normal so the system remains more usable even with more threads.
2025-08-31 00:30:03 +02:00
chaoticgd
7e4bc6ba22
Hotkeys: Fix crash when swapping memory cards
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2025-08-31 00:19:24 +02:00
TheTechnician27
a975a472b8
GameDB: Add Korean names to serials
2025-08-31 00:18:59 +02:00
PCSX2 Bot
29a1304218
[ci skip] Qt: Update Base Translation.
2025-08-29 04:11:33 +02:00
TJnotJT
af5279cf56
GS/HW: Handle texture shuffle with pixel reversals.
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2025-08-28 18:55:47 +02:00
lightningterror
4a59a80f1d
GS: Cleanup some casts, nullptr check, compare warning.
2025-08-28 17:42:46 +02:00
lightningterror
501088b859
Qt/FSUI: Update DX11/12 renderer info.
2025-08-28 17:42:46 +02:00
lightningterror
aa0bd38134
GS/DX11: Clear stencil for date one if fb is already sampled.
2025-08-28 17:42:46 +02:00
lightningterror
35d3bf2f2d
GS/DX11: Skip fb copy on alpha second pass when no overlap.
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For alpha second pass we can reuse the copy snapshot from the first pass.
2025-08-28 17:42:46 +02:00
lightningterror
09d0ff2577
GS/DX: Implement barrier DATE.
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Will only be used when fb is already copied and we want to switch from primid date,
or if date one is present and a barrier/fb copy is already on.
2025-08-28 17:42:46 +02:00
lightningterror
567b0173ec
GS/DX11: Support multidraw framebuffer copy for sw blending, fbmask.
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Instead of using barriers we can do a multi fb copy for each draw split to replicate
barrier behavior, however it will be much slower.
2025-08-28 17:42:46 +02:00
PCSX2 Bot
20411aa8d6
[ci skip] Qt: Update Base Translation.
2025-08-28 09:29:18 +02:00
NightFyre
be94aa97db
Core: Fix vumem export and offsets
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2025-08-27 16:55:11 -04:00
chaoticgd
f65c1dd5bc
Debugger: Split debugger event actions strings for easier translation
2025-08-27 16:53:41 -04:00
chaoticgd
a92297ceec
Debugger: Fix some untranslatable strings
2025-08-27 16:53:41 -04:00
chaoticgd
a8ea4e55ef
Debugger: Fix Automatically Select Symbols To Clear checkbox
2025-08-27 16:51:45 -04:00
dependabot[bot]
3195befab1
Bump baptiste0928/cargo-install from 3.3.1 to 3.3.2 in the ci-deps group
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Bumps the ci-deps group with 1 update: [baptiste0928/cargo-install](https://github.com/baptiste0928/cargo-install ).
Updates `baptiste0928/cargo-install` from 3.3.1 to 3.3.2
- [Release notes](https://github.com/baptiste0928/cargo-install/releases )
- [Changelog](https://github.com/baptiste0928/cargo-install/blob/main/CHANGELOG.md )
- [Commits](e38323ef01...b687c656bd )
---
updated-dependencies:
- dependency-name: baptiste0928/cargo-install
dependency-version: 3.3.2
dependency-type: direct:production
update-type: version-update:semver-patch
dependency-group: ci-deps
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Signed-off-by: dependabot[bot] <support@github.com>
2025-08-27 16:50:51 -04:00
JordanTheToaster
2cdc65c06b
GameDB: Jumanji half right fixes
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2025-08-27 11:42:10 +02:00
lightningterror
0529715640
GS/DX11: Only optimize out depth for CopyResource.
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Fixes recent CopyResource/CopySubresourceRegion regression.
2025-08-26 19:22:05 +02:00
lightningterror
2534cb2c9d
GS/DX11: Implement depth testing and sampling.
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When tex is depth, instead of copying the depth if it needs to be read only
we can instead simultaneously bind a read only depth stencil view and
shader resource view at the same time with no cost avoiding copies.
If the z buffer is read only then no copies are created and can be safely read.
If the z buffer isn't safe to be read then a copy was already created on a previous pass
so we don't have to create another copy on the following pass for reading and doing testing.
2025-08-26 19:22:05 +02:00
JordanTheToaster
49f4c36b0e
3rdparty: Update ImGui to 1.92.2b
2025-08-26 15:08:32 +02:00
lightningterror
4b08672f99
GS/DX11: Use CopyResource instead of CopySubresourceRegion if possible.
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For full texture or depth copies we can use CopyResource instead of CopySubresourceRegion which is generally faster, less overhead.
2025-08-26 14:58:03 +02:00
PCSX2 Bot
73f7cb1fa7
[ci skip] Qt: Update Base Translation.
2025-08-26 03:15:42 +02:00
TellowKrinkle
8f64d118c8
iMMI: Unbreak PMSUBW, PMULTW, and PMADDUW
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Fixes: 9c61053fe0
2025-08-25 19:26:11 -05:00
PCSX2 Bot
e31625d2bd
[ci skip] PAD: Update to latest controller database.
2025-08-25 21:20:24 +02:00
TellowKrinkle
7907ead7fc
iMMI: Unbreak PPAC5/PEXT5 when D == T
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Fixes: 8779bf44d8
2025-08-24 22:50:12 -05:00
TellowKrinkle
276193d876
iFPU: Use AVX instructions
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2025-08-24 20:16:24 -05:00
TellowKrinkle
9c61053fe0
iMMI: Use more AVX instructions
2025-08-24 20:16:24 -05:00
TellowKrinkle
8779bf44d8
iMMI: Use AVX instructions
2025-08-24 20:16:24 -05:00
TellowKrinkle
5ea4c55a6a
Common: Add tests for SSE 3arg polyfill
2025-08-24 20:16:24 -05:00
TellowKrinkle
4662d0e5dc
Common: Disable and remove ALWAYS_USE_MOVAPS
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In AVX, MOVAPS is the same size as all the other instructions.
In Nehalem (one of the main targets of SSE4), there are bypass penalties for using the wrong mov.
2025-08-24 20:16:24 -05:00
TellowKrinkle
cc5f594384
Common: Remove dedicated AVX instructions
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The main instructions *are* AVX instructions now
2025-08-24 20:16:24 -05:00
TellowKrinkle
d9ff9d7aa1
Common: Remove old SIMD helpers
2025-08-24 20:16:24 -05:00
TellowKrinkle
08b9037781
Common: Switch g1 and g3 SIMD to auto SSE/AVX
2025-08-24 20:16:24 -05:00
TellowKrinkle
59125c9b12
Core: Don't create xImpl_G1Logic instances
2025-08-24 20:16:24 -05:00
TellowKrinkle
e5ba376985
Common: Use inheritance for group 1/3 ops
2025-08-24 20:16:24 -05:00
TellowKrinkle
165595008e
Common: Remove xImpl_G1Compare
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We already have SIMD compare under xCMPXXX.PS
2025-08-24 20:16:24 -05:00